25,383 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

CoilboundSteam
Disclosure

Some of the visual artwork in Coilbound — including character and card illustrations, environment art, and store assets — was created with the assistance of generative AI image tools during development. All generated content was reviewed, edited, and curated by the developer. Coilbound does not use any AI-generated content in real time during gameplay.

Creator
Goblin Games
Reviews
-
Added
Aug 14, 2026
凡界幸存者Steam
Disclosure

Generative AI tools were used during development to create pre-generated 2D visual assets included in the game. These assets may include character, item, environment, and user interface artwork. All AI-generated assets are reviewed, selected, and adjusted by the developer before being included in the game. The game does not use generative AI during runtime and does not connect to any live generative AI service.

Creator
方四枪
Reviews
-
Added
Aug 14, 2026
StaredownSteam
Disclosure

I write this game's code with the help of AI coding tools, and I review everything that ships. All the art is drawn by code — no AI image generation anywhere. The enemy is a small neural network that trains locally on how you move. It only controls the eye's behavior, and it never generates art, text, or audio.

Creator
PalkGameDev
Reviews
-
Added
Aug 14, 2026
SetList BattleSteam
Disclosure

Programming & Scripting: Generative AI tools were used to assist in writing, optimizing, and debugging source code during development. Localization: AI-assisted tools were used to support the translation process for certain languages, which were then reviewed and polished by the development team.

Creator
Monaka
Reviews
-
Added
Aug 14, 2026
CRUSH IT ALLSteam
Disclosure

This game uses artificial intelligence to assist in generating art assets and supplementing the game code architecture. (AI was not used for game design or music.)

Creator
Summer Poem
Reviews
-
Added
Aug 14, 2026
TetromancerSteam
Disclosure

We used generative AI as a coding assistant during development to help write and debug the game's source code. All AI-assisted code was reviewed and tested by the developer. The game contains some AI-generated sounds and visual content at runtime however most is non AI. The game sends no player data to any AI service.

Creator
Loop Forge
Reviews
-
Added
Aug 14, 2026
NeoRunnersSteam
Disclosure

NeoRunners uses generative AI tools as part of its development process. AI-assisted content includes portions of the game's visual artwork and UI assets, promotional/store artwork, and character voice audio. These assets are generated and/or iterated on during development and are reviewed, selected, edited, and integrated by the development team before being included in the game. The game does not generate this content dynamically during gameplay.

Creator
VanHawk
Reviews
-
Added
Aug 14, 2026
Redline ContractSteam
Disclosure

AI tools were used during development to assist with concept art, visual references, and certain promotional assets. All gameplay systems, mechanics, and core design were created and implemented by the development team. AI was used strictly as a supportive tool and does not directly control gameplay or player experience.

Creator
Myth Studio
Reviews
-
Added
Aug 14, 2026
DaiDee 大弟Steam
Disclosure

Generative AI tools were used during development to create portions of the game’s artwork,sound and localization. Each AI-assisted asset was reviewed, edited, palette-matched, and curated by the developer.

Creator
YCF Productions
Reviews
-
Added
Aug 13, 2026
Go Next!Steam
Disclosure

Used AI to over optimize the performance of the game as it is very painful to have 1000 monsters with real physics on your screen at the same time and 100 projectiles per seconds without turning your pc into an oven

Creator
Mixidev
Reviews
-
Added
Aug 13, 2026
Bottom DollarSteam
Disclosure

I used Ai to help convert in-game artwork assets into the icons for steam and desktop icons. All artwork was done in aesprite, based off of drawings done by my young brother. I also used Ai to upscale assets for the steam page banners.

Creator
Devin P.
Reviews
-
Added
Aug 13, 2026
KrukmoreSteam
Disclosure

Krukmore is developed by a solo developer who uses generative AI as part of the production pipeline. Character and environment sprite art was created using AI image generation, then processed, edited, and integrated by hand. Portions of the game's code were written with AI assistance under the developer's direction, with all systems designed, reviewed, and tested by the developer. All AI-generated content is created during development ("pre-generated") — the game does not generate any content while you play, and no AI runs on your machine. Game design, writing, and all creative decisions are the work of the developer.

Creator
David Gamble
Reviews
-
Added
Aug 13, 2026
Spike ForceSteam
Disclosure

Some aspects of code, art, and sound effects were generated with the use of LLMs.

Creator
Deep Six Game Studios
Reviews
-
Added
Aug 13, 2026
EvoruptionSteam
Disclosure

Evoruption uses generative AI to create its 2D artwork. All artwork is selected, refined, and integrated into the game by the developer.

Creator
Arctic Moose Games
Reviews
-
Added
Aug 13, 2026
CardCollectorBattleSteam
Disclosure

The card illustrations, background art and background music in this game were created with generative AI tools during development. All of it is produced ahead of time, reviewed and selected by the developer, and shipped as fixed asset files. The game does not generate any content at runtime and does not connect to any AI service while you play.

Creator
RNG Game Lab
Reviews
-
Added
Aug 13, 2026
MUTARIUMSteam
Disclosure

Generative AI was used to create visual art in this game. Creature, character and background artwork was produced with AI image and animation tools, then hand-edited, cleaned up and assembled by the developer before being placed in the game. This artwork also appears in store page and marketing materials. The game additionally uses licensed, human-made pixel-art asset packs. AI tools (LLM) were also used to help write the game's code and in-game text during development, and to translate that text into the game's six non-English languages (Korean, Simplified Chinese, Japanese, Russian, Spanish, Brazilian Portuguese). All audio - music and sound effects - is human-made and licensed from human creators; no generative AI was used for audio. No AI runs during gameplay: all content is generated ahead of time and reviewed by the developer before it ships.

Creator
Lativille
Reviews
-
Added
Aug 13, 2026
Ski Lines: Trail MapSteam
Disclosure

Ski Lines is a solo-developed indie game created with the help of generative AI tools. AI was used throughout production to support artwork creation, music and sound design, code assistance, prototyping, iteration, and marketing assets. Every AI-assisted element was curated, edited, and integrated by the developer to fit the game’s minimalist ski-map aesthetic and gameplay vision. The use of AI helped accelerate production while preserving human creative direction, design decisions, quality control, and final authorship.

Creator
Yunogames
Reviews
-
Added
Aug 13, 2026
Heart Of MachineSteam
Disclosure

During development, generative AI was used to assist in creating some of the game’s 2D visual assets and icons. All AI-assisted content was manually reviewed and curated by the developers, and modified where necessary before being included in the final version. AI was also used to refactor some early code that was not yet well-structured.

Creator
TBC
Reviews
-
Added
Aug 13, 2026
Mom! I'm gonna be a black hole when I grow up!Steam
Disclosure

Generative AI was used during development to assist with the creation of certain visual assets, localization, and store page materials. All AI-generated content has been reviewed, edited, and integrated by the developer. The game does not generate content with AI at runtime.

Creator
KUMA Software
Reviews
-
Added
Aug 13, 2026
Hambone AlleySteam
Disclosure

Generated code is applied to: Create some shaders (like smoke and vertex snapping) Procedurally draw billboard objects like pins and balls. Procedurally produce sfx like pin knock sounds. Some Store art is temporary generative concept art. In-game Graffiti is hand drawn and not a product of generative AI.

Creator
Jeff Neet
Reviews
-
Added
Aug 11, 2026
BreathtollSteam
Disclosure

Breathtoll includes some AI-generated content, all of it created during development. Nothing is generated live while you play. Cinematic cutscenes: the video imagery and animation are AI-generated. Creatures: the 3D creature models began as AI-generated base meshes and were hand-refined through multiple Blender passes (cleanup, retopology, and texturing) before use in the game. Store and marketing art: some capsule and store images are composed from frames of the AI-generated cutscenes. All other content is human-made, including the game code, systems, design, all writing (scripts, narration, and story), and the hand-authored card art. We hold the rights to the AI-generated content under the generating tools' commercial licenses. This disclosure reflects the current build. We are in the process of bringing on an artist for human-made renderings, and some of the AI-generated content above will be replaced with human-created work for the full launch. We will update this disclosure as that happens.

Creator
Josh Winter
Reviews
-
Added
Aug 11, 2026
Loadout RushSteam
Disclosure

Portions of the game's text content (item descriptions and English localization) and store page text were written with the assistance of a generative AI language model, under human direction with full review and editing. All artwork is hand-drawn by the developers, and the game does not use any live/runtime AI generation.

Creator
Basil Ciabatta Studio
Reviews
-
Added
Aug 11, 2026
SpellkSteam
Disclosure

Spellk uses AI for some of it's music and art. The aim is to replace the AI elements with human made ones at some point; but that is not guaranteed.

Creator
bascorp
Reviews
-
Added
Aug 11, 2026
Beatlash: SurvivalSteam
Disclosure

Some of the visual assets in this game including character key art, promotional images, and certain 3D art were created with the assistance of generative AI tools during development. All AI-generated content was reviewed, edited, and integrated by the developer. No generative AI is used at runtime; nothing is generated live while you play. All gameplay, code, and design are hand-crafted by a developer.

Creator
Hawks and Owls
Reviews
-
Added
Aug 11, 2026
Hordebane: Last HopeSteam
Disclosure

The game's main soundtrack was created using generative AI. The game's promotional capsule artwork was also created with the assistance of generative AI. All other gameplay, programming, game design, pixel art, animations, visual effects, sound effects, UI, and game content were created by the developer.

Creator
Luparc Games
Reviews
-
Added
Aug 11, 2026
Raise, Rise & DieSteam
Disclosure

Character and environment art and animations are AI-generated as a starting point (PixelLab, ComfyUI), then reworked, corrected and integrated by hand by the solo developer. The same applies to store page and marketing artwork. All AI-assisted content is pre-generated and finalized before shipping — no content is generated at runtime on the player's machine.

Creator
Grimvault games
Reviews
-
Added
Aug 11, 2026
TunnelbornSteam
Disclosure

As a single indie developer I had to use AI to help with creating some of the assets for store pages and logos.

Creator
CROCFISH
Reviews
-
Added
Aug 11, 2026
Goat Survivor 2Steam
Disclosure

Some of the artwork in this game was created with the assistance of generative AI tools as part of our development process. All AI-assisted content is reviewed, edited, and finalized by our human artists before being included in the game.

Creator
DUMARU Inc.
Reviews
-
Added
Aug 11, 2026
FeedmasterSteam
Disclosure

Pre-generated generative AI was used to assist in creating some 2D illustrations and promotional assets included in the game and on its Steam store page. All AI-assisted outputs were reviewed, selected, and edited by the developer before use. No generative AI content is created during gameplay, the game does not connect to external AI services, and players cannot use AI to generate content.

Creator
Brimmer Studio
Reviews
-
Added
Aug 11, 2026
Pollo DiavoloSteam
Disclosure

We use generative AI for localization support. AI is not used for in-game content or gameplay.

Creator
Red-Squirg
Reviews
-
Added
Aug 11, 2026
Give Me More Missile!Steam
Disclosure

Some of the art and audio assets in this game were created with the assistance of generative AI tools. Specifically, certain 3D models, UI icons, and background music tracks were generated using AI and then reviewed, edited, and integrated by the developer. No AI-generated content is created live during gameplay.

Creator
Void Cosmos
Reviews
-
Added
Aug 10, 2026
GnollHackSteam
Disclosure

GnollHack features 'Overseer', an optional in-game AI assistant. Using external generative AI models, Overseer provides live-generated text responses to players during gameplay. Players can ask questions about mechanics or request contextual hints based on their current game state. AI content is strictly limited to text chat, and the service utilizes safety filters and prompt guardrails to ensure responses are safe, relevant, and free of illegal or harmful content.

Creator
Hyvän mielen pelit ry
Reviews
50
Added
Aug 9, 2026
Dungeon SookumaSteam
Disclosure

Generative AI tools were used to assist in creating and refining some pre-generated visual assets, narrative text, localization, and store/marketing artwork. All AI-assisted content was reviewed, edited, and curated by Plants Game. No content is generated during gameplay, and the game does not connect to external AI services.

Creator
플랜츠게임
Reviews
-
Added
Aug 8, 2026
GO, STOPSteam
Disclosure

All 2D artwork (hwatu card illustrations, character portraits, backgrounds) and music tracks were created using generative AI tools, then curated, edited, and assembled by the developer. All AI content is pre-rendered during development — nothing is generated live at runtime. Localization was machine-assisted and human-reviewed. Store page assets were produced the same way.

Creator
Moon Shin Ho
Reviews
-
Added
Aug 8, 2026
Hetero-GenesisSteam
Disclosure

During the development of this game, we utilized generative AI tools to assist in the following areas: Code Development: Portions of game logic and system code were generated with AI assistance. All AI-generated code has been manually reviewed, adjusted, and integrated into the final product to ensure stability and performance. Multilingual Text Translation (English): The English localization—including UI, dialogues, and prompts—was initially drafted using AI translation. These drafts were then proofread and polished by professional translators to ensure natural language flow and cultural appropriateness. All AI-generated content has undergone rigorous human review and testing to meet our quality standards and deliver a great player experience. If you have any questions, please feel free to contact the developers.

Creator
Tianyang Studio
Reviews
-
Added
Aug 8, 2026
Tactical Dungeon SlayersSteam
Disclosure

Portions of the game’s art assets, including environments, title artwork and several icons, were created and revised with AI tools. All background music in the game, including main menu music and combat soundtracks, is AI-generated.

Creator
Futurebun
Reviews
-
Added
Aug 8, 2026
Pin A MillionSteam
Disclosure

AI-generated content in Pin a Million: - Music: All in-game music tracks were created using generative AI (Suno). - Icons: The icon artwork on Peg and Perk cards was generated using AI tools. All on-board gameplay effects, animations, and visuals are hand-coded and rendered procedurally at runtime (no AI-generated content).

Creator
Whitebeard Interactive
Reviews
-
Added
Aug 8, 2026
Procession EngineSteam
Disclosure

Procession Engine is a hand-designed game that uses AI tools to speed up development. Every card, faction, and system was designed, balanced, and playtested by its developer. Generative AI tools were used under human direction as part of the production pipeline: 2D artwork (card illustrations and icons) and 3D model bases were generated to the developer's specifications and then reviewed, curated, and integrated by hand. Sound effects were produced with AI audio tools and individually selected and mixed. Portions of the game code were written with AI assistance and reviewed by a human. No AI content is generated at runtime.

Creator
Not Applicable Games
Reviews
-
Added
Aug 8, 2026
Pachinko ForgeSteam
Disclosure

Generative AI tools were used during development to assist with the creation and iteration of some 2D visual assets, UI elements, concept artwork, and selected audio assets. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.

Creator
Cow Horse Studio
Reviews
-
Added
Aug 8, 2026
Puzzle LootSteam
Disclosure

AI-Generated Content Disclosure This game uses AI-generated artwork for certain visual assets, including background art, illustrations, and promotional images used on the store page (key art, logo, and capsule images). All AI-generated visuals were curated and adjusted by the developer to fit the game's art style and tone.

Creator
Abejo Games
Reviews
-
Added
Aug 8, 2026
SOVA NA SKAKALKESteam
Disclosure

The images of the improvements, the owl and part of soundtrack were created using artificial intelligence.

Creator
Quiet River
Reviews
-
Added
Aug 8, 2026
Backrooms: Archive - 后室档案Steam
Disclosure

This title uses generative artificial intelligence in software development, the creation of art assets, and foreign-language localization. Given the constraints of our production schedule, the size of our team, and the professional responsibilities of our members outside this project, we chose to incorporate generative AI into certain parts of development in pursuit of a more complete and polished game. However, our team firmly believes that generative AI should help creators produce better work. It should never become an excuse for cutting corners, disregarding the creative process, or replacing skilled professionals. While working to deliver the most complete experience possible, these technologies enabled our engineers to explore directions that had previously been difficult to pursue because of limited time and manpower. These efforts include machine-learning-based image segmentation and depth mapping using motion-aware techniques, as well as redesigning low-level director systems and asset-management systems for art and text beyond the assistance provided by conventional game-engine tooling. We also recognize that the experience and judgment of professional creators cannot be replicated. Throughout the production of our artistic assets, the team has actively sought guidance from artists, engineers, and experienced professionals in relevant fields, and has continuously reviewed the final content in accordance with their professional advice. All generated output is subject to human review, selection, and adjustment. No generated material is included in the game without first being inspected. With regard to our art assets, we take copyright and creators’ rights in connection with generative AI very seriously. We believe that artists’ creative work and aesthetic expertise deserve stronger copyright protection. We have never trained models on others’ work without authorization, nor have we used LoRA models of unknown or unverifiable origin. We will not use an artist’s name, work, or distinctive style to train models or create imitations without permission, and we will never claim another creator’s work as our own. We understand that players may hold different views regarding generative AI, and we are committed to being transparent about how and where it has been used in this title, as well as the principles that guide our use of it. We will continue striving to ensure that both our own technology and generative AI serve as tools for creating a more complete work—not as excuses for avoiding creative responsibility, undermining the trust between creators and consumers, or producing inexpensive imitations. Finally, we sincerely thank you for your understanding and for holding us accountable.

Creator
Autelume
Reviews
-
Added
Aug 8, 2026
Harvest DeadlineSteam
Disclosure

Einige visuelle Elemente des Spiels wurden mithilfe generativer KI-Tools erstellt und anschließend vom Entwickler ausgewählt, bearbeitet und integriert. Während des Spielablaufs kommt keine generative KI zum Einsatz.

Creator
Deadline Forge
Reviews
-
Added
Aug 8, 2026
FrontacticsSteam
Disclosure

Generative AI tools were used during development to assist with the refinement of certain visual assets and to improve the quality and consistency of translations. All AI-assisted content was reviewed and edited by the developer before being included in the final game. No generative AI is used to create content dynamically during gameplay.

Creator
Molba Studio
Reviews
-
Added
Aug 8, 2026
Abyssal GuardiansSteam
Disclosure

All voice content in Abyssal Guardians is recorded using actor's real voices but some content might be modified with AI to achieve certain styles that match our game.

Creator
Titan Interactive
Reviews
-
Added
Aug 8, 2026
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