Store based items and some ICON art that was then modified to fit game
- Creator
- Outlaw Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Store based items and some ICON art that was then modified to fit game
The game is being developed by a small team. To speed up development, we used artificial intelligence for character design. We'll also be using AI for voiceovers and other features in the game.
AI assisted in coding and translation, with human verification.
I used generative AI tools to assist parts of production, including writing support (proofreading/translation) and the creation of some visual elements. AI was used to generate or iterate on specific visual assets (e.g., promotional images and/or certain 2D visuals), which were then curated and edited by me. Core development decisions (game design, implementation, narrative structure, and final integration) were made by me, and all AI-assisted outputs were reviewed and adjusted to fit the game’s artistic direction.
AI-generated images
As a solo developer, this project would not have been possible without the use of AI tools during early production to generate placeholder assets. Most if not all of these assets will be replaced with original artwork. No people have been replaced by AI.
Most of the assets generated from AI
Character images where created based on face images of characters. Logos were also generated based on pre-defined descriptions.
AI is used for Code-Debugging and graphic creation. Final graphics are modified versions. This only applies to parts of code blocks and graphics. More then 90% are self-made and handcrafted.
The materials on the store page were created with AI assistance.
美术立绘,音乐,语音使用了AI生成技术
In the development of PolyGuild Adventurers, generative AI was utilized to assist with the following: In-Game Dialogue: Large Language Models (LLMs) were used to help draft and refine NPC dialogue text and quest descriptions to provide a more immersive and varied experience for players. Store Page Content: AI tools helped in the drafting and formatting of the Steam store page descriptions and marketing copy. Please note that all AI-generated text has been human-reviewed and edited for quality and consistency. No AI was used to generate character models, textures, animations, or sound effects.
This game uses generative AI tools as part of the creative pipeline for concept exploration and early drafts of visual and narrative elements. All final in-game content, artwork, animations, and writing are curated, edited, and approved by human creators. No live AI-generated content is produced during gameplay.
This game makes limited use of generative artificial intelligence during development. Generative AI tools were used by the developer to assist with code prototyping, internal scripts, concept imagery, and promotional materials during the development process. All AI-generated content is reviewed, edited, and curated by the developer.
No pixel art in this game was generated using artificial intelligence. Some of the game’s artwork was created using artificial intelligence, but it was modified and/or processed before being added to the game.
Sound effects, some 3D models and some textures are AI generated.
Some promotional materials may be extended with AI enhancements based on our original content, and we do not intend to infringe any copyrights.
Some images are generated by AI.
Some images were generated using artificial intelligence.
AI used for debugging.
AI assisted me in the creation of this game.
The Logo, Game Cover, and the Images required to get the game on Steam. This does not include Screen shots of actual in game play.
This game includes some pre-generated content created with the assistance of generative AI tools. All such content has been curated, edited, and finalized by the development team. The game does not include any live, player-interactive, or runtime AI-generated content.
Some of the images and monster models in the game are generated using artificial intelligence. I can guarantee that all AI elements are compliant, legal, and commercially usable.
Generative AI was used for coding, some image asset and animation generation, and music.
Generative AI technology was utilized for certain art assets(Background and Item Images) and sound effects to enhance the overall production quality of this game.
Part of the store promotional images, in-game UI, cutscene art, in-game 3D models and item icons of this game are produced with generative AI assistance. All AI-generated assets have been manually modified and fully reviewed.
Generative AI was used to assist in the creation of pre-generated visual assets for the store page and Steam Community materials. All content is reviewed and adjusted manually.
This game uses generative AI to create unique detective cases and power in-game conversations. At the start of each session, the AI generates a new case (scenario details, suspects, motives, and leads). During gameplay, NPC dialogue is also generated in real time based on the case context and what you type. To keep things safe and on-topic, the game includes guardrails that filter both player input and AI output. AI-generated text is used only for gameplay narrative and dialogue.
This game uses generative AI tools only during development to assist with scripting and partial text translation. All visual assets are originally hand-drawn by the developer. All AI-assisted content has been reviewed, edited, and approved by the developer before release. The game does not include any live AI generation during gameplay.
AI is used to generate some Steam store page assets, as well as some in-game icons and typography.
There are images produced that have been rendered using the help of Ai, there are also musical components that have been engineered with the use of Ai.
The game include AI-generated visuals (such as UI elements and story cutscenes image) and music.
A small number of AI-generated images and models.
Generative AI is used during development as an auxiliary tool for internal optimization processes, evaluating gameplay structure and ideas, and supporting the developer’s creative workflow and mental well-being. It is also used to assist with researching asset resources and supporting outsourcing-related tasks. Generative AI is not used to generate final in-game content, and no player data is collected or used to train AI models.
Code with AI
The promotional video, the art of Capsule and Library assets used AI-generated visuals.
Havitailstudio Ltd. uses AI in certain cases, such as advertising, etc.
Some monsters, music, as well as certain skills and buildings in the game were created using AI.
This game includes pre-generated visual assets created with generative AI and refined by the developer. The game does not generate AI content during gameplay and does not connect to any external AI services.
Some in-game and promotional artwork assets were created using generative AI. No content is generated by AI during gameplay.
Some parts of the Sound are created by AI
The capsules were created using AI tools.
Some images, loading screens.
We use AI tools as a support system for our small development team to enhance the quality and balance of the game. Specifically: Balancing & Math: We use AI to help calculate and balance the game ecosystem (drop rates, damage scaling, and economy). Concepting: AI is used to generate reference images and mood boards to inspire our artists. The final in-game visual assets are hand-crafted or manually refined based on these concepts. Drafting: AI assists in drafting initial marketing copy and lore structures, which are then finalized by our writers.
游戏内部分宣传画含AI生成元素
The 3D models are standard purchased assets (e.g., Synty Studios) and are NOT AI-generated. Generative AI tools (e.g., ChatGPT) were used to assist in writing parts of the game code during development. The background music tracks and sound effects were created using generative AI tools. Additionally, some marketing materials on the Store Page (such as the logo and capsule artwork) were created using generative AI tools.
Game code is written with AI acceleration
We are using AI to generate Sprites of the Characters that are Based on Movie Characters, also to create parts of the ingame cutscenes.
AI is used to pre-develop concepts and as an aid. Its second role is to optimize and fix code errors. Finally, it generates most of the game's assets.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dracula - Blood Moon In-game content art | Store based items and some ICON art that was then modified to fit game | Outlaw Games | - | Mar 18, 2026 | |
Valkyrie Wave In-game content artaudio | The game is being developed by a small team. To speed up development, we used artificial intelligence for character design. We'll also be using AI for voiceovers and other features in the game. | Valkyrie Wave | - | Mar 18, 2026 | |
The Book of Prosperity In-game content codetext | AI assisted in coding and translation, with human verification. | SingKeys | - | Mar 18, 2026 | |
Echoes of a Thread Store/marketing arttext | I used generative AI tools to assist parts of production, including writing support (proofreading/translation) and the creation of some visual elements. AI was used to generate or iterate on specific visual assets (e.g., promotional images and/or certain 2D visuals), which were then curated and edited by me. Core development decisions (game design, implementation, narrative structure, and final integration) were made by me, and all AI-assisted outputs were reviewed and adjusted to fit the game’s artistic direction. | Alexis Chanyabanchachai | - | Mar 18, 2026 | |
Firefighting Rescue Simulator Unclear art | AI-generated images | MORAHAN Studio Games | - | Mar 18, 2026 | |
SpiritBorn Dev only art | As a solo developer, this project would not have been possible without the use of AI tools during early production to generate placeholder assets. Most if not all of these assets will be replaced with original artwork.
No people have been replaced by AI. | Highforge Studios | - | Mar 18, 2026 | |
Vistrace Unclear | Most of the assets generated from AI | skyrocket | - | Mar 18, 2026 | |
Redshaw Valley In-game content art | Character images where created based on face images of characters. Logos were also generated based on pre-defined descriptions. | Ian Maines | - | Mar 18, 2026 | |
Neverpaw In-game content artcode | AI is used for Code-Debugging and graphic creation. Final graphics are modified versions. This only applies to parts of code blocks and graphics. More then 90% are self-made and handcrafted. | Mask & Paw Studio | - | Mar 18, 2026 | |
沙城争霸 Store/marketing | The materials on the store page were created with AI assistance. | 沙城争霸 | 49 | Mar 18, 2026 | |
荒古遗迹 In-game content artaudiotext | 美术立绘,音乐,语音使用了AI生成技术 | HaoJunDeveloper | - | Mar 18, 2026 | |
PolyGuildAdventurers In-game content text | In the development of PolyGuild Adventurers, generative AI was utilized to assist with the following:
In-Game Dialogue: Large Language Models (LLMs) were used to help draft and refine NPC dialogue text and quest descriptions to provide a more immersive and varied experience for players.
Store Page Content: AI tools helped in the drafting and formatting of the Steam store page descriptions and marketing copy.
Please note that all AI-generated text has been human-reviewed and edited for quality and consistency. No AI was used to generate character models, textures, animations, or sound effects. | EloiR | - | Mar 18, 2026 | |
DoJo Legacy of Zhen In-game content arttext | This game uses generative AI tools as part of the creative pipeline for concept exploration and early drafts of visual and narrative elements. All final in-game content, artwork, animations, and writing are curated, edited, and approved by human creators. No live AI-generated content is produced during gameplay. | NoCap Studios LLC | - | Mar 18, 2026 | |
Hostile Paths Dev only codeart | This game makes limited use of generative artificial intelligence during development.
Generative AI tools were used by the developer to assist with code prototyping, internal scripts, concept imagery, and promotional materials during the development process. All AI-generated content is reviewed, edited, and curated by the developer. | Alberto Lanata | - | Mar 18, 2026 | |
Bound Crystal Saga In-game content art | No pixel art in this game was generated using artificial intelligence. Some of the game’s artwork was created using artificial intelligence, but it was modified and/or processed before being added to the game. | Wendeoo | - | Mar 18, 2026 | |
Void Sanction In-game content audioart | Sound effects, some 3D models and some textures are AI generated. | Buzzdead | - | Mar 18, 2026 | |
决战沙城 Store/marketing art | Some promotional materials may be extended with AI enhancements based on our original content, and we do not intend to infringe any copyrights. | 决战沙城 | 106 | Mar 18, 2026 | |
Jungbung's Life Store/marketing art | Some images are generated by AI. | EAST SOFT | - | Mar 18, 2026 | |
Lokari Unclear art | Some images were generated using artificial intelligence. | Taha | - | Mar 18, 2026 | |
UNCHI Dev only | AI used for debugging. | TenshiGamesLLC | - | Mar 18, 2026 | |
Secrets of Asherah 2 Unclear | AI assisted me in the creation of this game. | David Barnesky | - | Mar 18, 2026 | |
Secrets of Solari Store/marketing art | The Logo, Game Cover, and the Images required to get the game on Steam. This does not include Screen shots of actual in game play. | Jason Welge | - | Mar 18, 2026 | |
Olivia's World: Crystal Keep In-game content artaudiocodetext | This game includes some pre-generated content created with the assistance of generative AI tools. All such content has been curated, edited, and finalized by the development team. The game does not include any live, player-interactive, or runtime AI-generated content. | Chasing Magic Studios | - | Mar 18, 2026 | |
Evil thing In-game content art | Some of the images and monster models in the game are generated using artificial intelligence. I can guarantee that all AI elements are compliant, legal, and commercially usable. | 穷B没钱做游戏 | - | Mar 18, 2026 | |
Hyperplane In-game content artaudiocode | Generative AI was used for coding, some image asset and animation generation, and music. | Damian Tran | 29 | Mar 18, 2026 | |
REKINDLE artaudio | Generative AI technology was utilized for certain art assets(Background and Item Images) and sound effects to enhance the overall production quality of this game. | StudioLightHouse | - | Mar 18, 2026 | |
Ruins of Dawn In-game content art | Part of the store promotional images, in-game UI, cutscene art, in-game 3D models and item icons of this game are produced with generative AI assistance. All AI-generated assets have been manually modified and fully reviewed. | 刷宝爱好者 | 707 | Mar 18, 2026 | |
Invocus Store/marketing art | Generative AI was used to assist in the creation of pre-generated visual assets for the store page and Steam Community materials. All content is reviewed and adjusted manually. | Twisted Hollow | - | Mar 18, 2026 | |
One Way Mirror: AI Live AI text | This game uses generative AI to create unique detective cases and power in-game conversations. At the start of each session, the AI generates a new case (scenario details, suspects, motives, and leads). During gameplay, NPC dialogue is also generated in real time based on the case context and what you type.
To keep things safe and on-topic, the game includes guardrails that filter both player input and AI output. AI-generated text is used only for gameplay narrative and dialogue. | Pigi the Wizard and the Feral Yellow Sheep | - | Mar 18, 2026 | |
The Chosen Jinx Dev only codetext | This game uses generative AI tools only during development to assist with scripting and partial text translation. All visual assets are originally hand-drawn by the developer. All AI-assisted content has been reviewed, edited, and approved by the developer before release. The game does not include any live AI generation during gameplay. | LM | - | Mar 18, 2026 | |
Psionic Machinist In-game content art | AI is used to generate some Steam store page assets, as well as some in-game icons and typography. | Zodiac GameLab | - | Mar 18, 2026 | |
Havana Blood In-game content artaudio | There are images produced that have been rendered using the help of Ai, there are also musical components that have been engineered with the use of Ai. | BRYPER INDUSTRIES | - | Mar 18, 2026 | |
Otaku VR: Sit-ups and Kisses In-game content artaudio | The game include AI-generated visuals (such as UI elements and story cutscenes image) and music. | LUO WENJUN | - | Mar 18, 2026 | |
Ember Glimmer In-game content art | A small number of AI-generated images and models. | 古谣 | - | Mar 18, 2026 | |
ピムズランド-Pim’sLand- Dev only | Generative AI is used during development as an auxiliary tool for internal optimization processes, evaluating gameplay structure and ideas, and supporting the developer’s creative workflow and mental well-being.
It is also used to assist with researching asset resources and supporting outsourcing-related tasks.
Generative AI is not used to generate final in-game content, and no player data is collected or used to train AI models. | RonaKobo | - | Mar 18, 2026 | |
Cosmic Brothers Dev only code | Code with AI | namjo-games | - | Mar 18, 2026 | |
秦屍之亂 Store/marketing art | The promotional video, the art of Capsule and Library assets used AI-generated visuals. | - | - | Mar 18, 2026 | |
DeadLands Store/marketing | Havitailstudio Ltd. uses AI in certain cases, such as advertising, etc. | Havitailstudio Ltd. | - | Mar 18, 2026 | |
混沌岛 Random Isles In-game content artaudiotext | Some monsters, music, as well as certain skills and buildings in the game were created using AI. | MounightGames | - | Mar 18, 2026 | |
岁时断章 In-game content art | This game includes pre-generated visual assets created with generative AI and refined by the developer. The game does not generate AI content during gameplay and does not connect to any external AI services. | Foxmi Studio | - | Mar 18, 2026 | |
Dragon Ridge Valley In-game content art | Some in-game and promotional artwork assets were created using generative AI. No content is generated by AI during gameplay. | Elven Vale Studios | - | Mar 18, 2026 | |
Quest Slayer In-game content audio | Some parts of the Sound are created by AI | Gaming Project | - | Mar 18, 2026 | |
Meow Survivors Store/marketing art | The capsules were created using AI tools. | ILYA KURTAEV | 10 | Mar 18, 2026 | |
Ashes of Kardoria In-game content art | Some images, loading screens. | Ashes of Kardoria | - | Mar 18, 2026 | |
Dino Age: The First Fracture In-game content arttext | We use AI tools as a support system for our small development team to enhance the quality and balance of the game. Specifically:
Balancing & Math: We use AI to help calculate and balance the game ecosystem (drop rates, damage scaling, and economy).
Concepting: AI is used to generate reference images and mood boards to inspire our artists. The final in-game visual assets are hand-crafted or manually refined based on these concepts.
Drafting: AI assists in drafting initial marketing copy and lore structures, which are then finalized by our writers. | Dino Age Studios | 18 | Mar 18, 2026 | |
蜀山奇谭 Store/marketing art | 游戏内部分宣传画含AI生成元素 | May Game | 88 | Mar 18, 2026 | |
Crime City Center In-game content codeaudioart | The 3D models are standard purchased assets (e.g., Synty Studios) and are NOT AI-generated.
Generative AI tools (e.g., ChatGPT) were used to assist in writing parts of the game code during development.
The background music tracks and sound effects were created using generative AI tools.
Additionally, some marketing materials on the Store Page (such as the logo and capsule artwork) were created using generative AI tools. | MEHMET SIDAR | - | Mar 18, 2026 | |
Lilithia's Dungeon Dev only code | Game code is written with AI acceleration | ahao | - | Mar 18, 2026 | |
Game of Death Movieverse presents: Hellgame - Prologue In-game content art | We are using AI to generate Sprites of the Characters that are Based on Movie Characters, also to create parts of the ingame cutscenes. | Jack Rhodan | - | Mar 18, 2026 | |
Evercrown In-game content artcode | AI is used to pre-develop concepts and as an aid. Its second role is to optimize and fix code errors. Finally, it generates most of the game's assets. | WBA | - | Mar 18, 2026 |