This game uses generative AI to create some of its visual assets. AI tools were used to generate the 2D artwork and the 3D models of the animatronic characters.
- Creator
- Abnormal Studios
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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This game uses generative AI to create some of its visual assets. AI tools were used to generate the 2D artwork and the 3D models of the animatronic characters.
Generative AI was used in the creation of some art assets in this game.
Yes — achievement icons via PixelLab, VFX & SFX via ElevenLabs
游戏的图像很大程度上使用了AI能力
Some textures and localization generated by AI.
Used AI for some sound elements, language translation, and assisting with gameplay system development.
Some 3D models
Artificial intelligence tools were used solely for the creation of marketing materials and specific 2D visual assets, such as the game's capsule art and promotional banners. Please note that all core gameplay mechanics, coding, level design, and narrative elements of Miles to Nowhere have been developed manually without the use of AI. Our use of AI is limited to enhancing the game's visual presentation on the Steam storefront to better reflect the intended atmosphere.
I used AI for voice-over only and all generated audio assets are pre-rendered, fully vetted, and do not contain any illegal or infringing material. No AI content is generated live or dynamically during gameplay.
AI was used to help with programming and localization. There are no AI generated art, sound or music assets.
Some music tracks in the game were created using generative AI tools.
Some elements of the game were generated with AI : - Scripts : parts of systems were generated or implemented using AI models - Images : some Images were generated or edited using AI Models
Note: The game uses human-made digital artwork inspired by designs developed by AI including designs that have been made digitally and edited digitally using only inspiration from AI-created designs, and elements enhanced or developed by the help of AI ideas and input. The usage of AI in the Game is purely for efficiency purposes; the Game is made with passion.
Some 3D models, sound assets, textures, and UI elements in this game were created or assisted using generative AI tools.
This game contains a small amount of AI-generated or AI-modified artwork.
This game uses generative AI to create some of its audio, visual, and localization content. The music was generated with AI tools, certain sound effects were produced using AI-based audio synthesis, and some in‑game images and artwork were created with the assistance of generative AI. Part of the game's translations were also assisted by AI. All content has been manually reviewed, edited, and adapted to maintain the artistic and narrative coherence of the project.
AI was used to assist with the creation of the human 3d model in this game.
Some non-essential visual assets (such as certain textures or illustrative images) were partially generated using AI tools and subsequently edited before being included in the game.
Few art and 3D models were gerenated using generative AI
This game uses generative artificial intelligence to assist with development. AI tools were used to create concept art, textures, sound effects, music elements, dialogue, and portions of the game’s code. All AI‑generated content was reviewed, edited, and integrated by the developer to ensure quality, consistency, and originality.
This game uses generative AI to create certain visual assets, such as images used in the opening and ending sequences. All AI-generated content is pre-rendered and does not affect gameplay.
Generative AI was used for script proofreading, partial translation, and some in-game textures. To ensure high quality and originality, all AI-generated content has been manually reviewed, refined, and integrated to align with our creative vision.
- Capsule Images were AI generated and later tweaked.
all the pictures are generated by artificial intelligence.
Some icons, some textures, Some quest descriptions, voices
This game use AI to generate Text, Text To Speak and Translations.
The developer utilized AI tools to assist in the development process. AI was used to help generate concept art, some minor 2D environmental textures/UI elements, and to assist with structuring the game's programming framework. All AI-assisted content has been reviewed, heavily modified, and manually integrated by the developer to match the game's specific artistic vision and mechanics.
Artificial intelligence was used as an auxiliary tool in production, including the creation of pre-generated voices and dubbing. The game does not use real-time generative AI and does not contain AI-generated images, 3D models, or animations.
Generative AI was used to create sound effects and as an assistant for programming code
This game utilizes AI-assisted text localization.
Some of the in game artwork may contain ai-generation and some of the animation has an ai foundation.
Texture generation, upscaling, and store page capsules.
Some 3D assets were created using AI generation tools (Meshy) as a starting point and manually refined for use in the game.
AI is used to enhance images, icons, artwork, and UI elements by applying filters and visual refinements to assets we originally created ourselves.
AI is used to enhance images, icons, artwork, and UI elements by applying filters and visual refinements to assets we originally created ourselves.
AI is used to enhance images, icons, artwork, and UI elements by applying filters and visual refinements to assets we originally created ourselves.
all portrait photos were ai generated
Generative AI has been used to generate images, and part of the game's code.
AI tools were used to assist with text editing, translation, illustrations, and marketing materials. Game concept, writing, music direction, and narrative structure were created by a human.
This game contains a small amount of AI-generated images, primarily used for scene construction and world-building.
Radio voiceovers were made using AI.
Note: this game used AI to make some parts like map image, etc., please don't call us for it as it's not something serious, like code
The background image for the store page art and the in-game menu have been generated by AI.
AI-generated art objects
Storefront and Marketing Materials: Generative AI was used to assist in drafting, refining, and localizing the text content for the Steam store page and promotional descriptions. In-Game Content: All final visual assets, code, and audio within the game have been created and designed by our development team. There is no AI-generated content produced in real-time during gameplay.
Every Legend uses AI to generate dynamic role-playing content during gameplay. This includes story text, characters, quests, dialogue, scene descriptions, images, speech, and music. The game can use bundled local AI models on your computer, and it can also use optional third-party cloud AI providers if you configure API keys in the settings. When cloud providers are used, your prompts and relevant game context may be sent to those external services to generate content. AI-generated content may vary between playthroughs and can occasionally be inaccurate, unexpected, or inconsistent.
This game uses generative AI tools in a limited capacity: 🎨 Marketing & Concept Materials: Some marketing materials, store page assets, and early concept visuals were created or refined using generative AI tools during development. All AI-assisted content was reviewed, edited, and approved by the development team before publication.
AI is used for code writing and capsule art.
Some sound effects and voice related audio assets were created or assisted using generative AI tools. These assets are used as part of the game's horror atmosphere and enemy audio design. The game does not generate AI content in real time during gameplay.
all the pictures are generated by artificial intelligence.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Grinny’s Playhouse In-game content art | This game uses generative AI to create some of its visual assets. AI tools were used to generate the 2D artwork and the 3D models of the animatronic characters. | Abnormal Studios | - | May 23, 2026 | |
ClockOut In-game content art | Generative AI was used in the creation of some art assets in this game. | f8game.studio | - | May 23, 2026 | |
GRIMLOOP In-game content artaudio | Yes — achievement icons via PixelLab, VFX & SFX via ElevenLabs | Slipgun Studios | - | May 23, 2026 | |
第九档案-虫村篇 In-game content art | 游戏的图像很大程度上使用了AI能力 | 任意门AnyAnyGame | - | May 23, 2026 | |
The Echoes In-game content arttext | Some textures and localization generated by AI. | TruffCat | - | May 23, 2026 | |
Shadow Saw Us In-game content audiotext | Used AI for some sound elements, language translation, and assisting with gameplay system development. | Sawie Noowie | - | May 23, 2026 | |
帰りの夜道 Unclear art | Some 3D models | MeteorWing | - | May 23, 2026 | |
Miles To Nowhere In-game content art | Artificial intelligence tools were used solely for the creation of marketing materials and specific 2D visual assets, such as the game's capsule art and promotional banners. Please note that all core gameplay mechanics, coding, level design, and narrative elements of Miles to Nowhere have been developed manually without the use of AI. Our use of AI is limited to enhancing the game's visual presentation on the Steam storefront to better reflect the intended atmosphere. | Devilooper_Studios | - | May 23, 2026 | |
NIGHTMIST In-game content audio | I used AI for voice-over only and all generated audio assets are pre-rendered, fully vetted, and do not contain any illegal or infringing material. No AI content is generated live or dynamically during gameplay. | ULTRA RAGE GAMES | - | May 23, 2026 | |
Encroaching Shadows In-game content codetext | AI was used to help with programming and localization.
There are no AI generated art, sound or music assets. | Azure Scorpion | - | May 23, 2026 | |
Judgment: Ankara 01 In-game content audio | Some music tracks in the game were created using generative AI tools. | Syrion Interactive | - | May 23, 2026 | |
The Vlog In-game content artcode | Some elements of the game were generated with AI :
- Scripts : parts of systems were generated or implemented using AI models
- Images : some Images were generated or edited using AI Models | Sop | - | May 23, 2026 | |
Fearia Clicker In-game content art | Note: The game uses human-made digital artwork inspired by designs developed by AI including designs that have been made digitally and edited digitally using only inspiration from AI-created designs, and elements enhanced or developed by the help of AI ideas and input.
The usage of AI in the Game is purely for efficiency purposes; the Game is made with passion. | Fearia | - | May 23, 2026 | |
SCREAM you LOSE In-game content artaudio | Some 3D models, sound assets, textures, and UI elements in this game were created or assisted using generative AI tools. | Burg Game Studio | - | May 23, 2026 | |
Mortumn Quest : Homecoming In-game content art | This game contains a small amount of AI-generated or AI-modified artwork. | MLD Game | - | May 23, 2026 | |
Memo R.I.P. In-game content audioarttext | This game uses generative AI to create some of its audio, visual, and localization content. The music was generated with AI tools, certain sound effects were produced using AI-based audio synthesis, and some in‑game images and artwork were created with the assistance of generative AI. Part of the game's translations were also assisted by AI. All content has been manually reviewed, edited, and adapted to maintain the artistic and narrative coherence of the project. | Divine Magic Games | - | May 23, 2026 | |
Five Nights at Bowl City High School In-game content art | AI was used to assist with the creation of the human 3d model in this game. | Gut Games | - | May 23, 2026 | |
Knock Again In-game content art | Some non-essential visual assets (such as certain textures or illustrative images) were partially generated using AI tools and subsequently edited before being included in the game. | Fancy Dog Games | - | May 23, 2026 | |
Rebirth: Denied Protocol | Few art and 3D models were gerenated using generative AI | RXD Games | - | May 23, 2026 | |
CRYPTSHOOTER In-game content artaudiotextcode | This game uses generative artificial intelligence to assist with development.
AI tools were used to create concept art, textures, sound effects, music elements, dialogue, and portions of the game’s code.
All AI‑generated content was reviewed, edited, and integrated by the developer to ensure quality, consistency, and originality. | Kronarc Engine Collective | - | May 23, 2026 | |
Hell Girl In-game content art | This game uses generative AI to create certain visual assets, such as images used in the opening and ending sequences. All AI-generated content is pre-rendered and does not affect gameplay. | KHD Games | - | May 23, 2026 | |
Hachishakusama | 八尺様がいた夏休み In-game content textart | Generative AI was used for script proofreading, partial translation, and some in-game textures. To ensure high quality and originality, all AI-generated content has been manually reviewed, refined, and integrated to align with our creative vision. | Fukachi World | - | May 23, 2026 | |
Bound By A Curse Store/marketing art | - Capsule Images were AI generated and later tweaked. | Maiku_Dev | - | May 23, 2026 | |
Visual novel: Shadows of Ravenhall Castle In-game content art | all the pictures are generated by artificial intelligence. | Lil’Stories | 12 | May 23, 2026 | |
Dead Spell In-game content arttextaudio | Some icons, some textures, Some quest descriptions, voices | Jesse Etzler | - | May 23, 2026 | |
Operation Paranoia In-game content audiotext | This game use AI to generate Text, Text To Speak and Translations. | Patryk Basa | - | May 23, 2026 | |
RETRIEVAL In-game content artcode | The developer utilized AI tools to assist in the development process. AI was used to help generate concept art, some minor 2D environmental textures/UI elements, and to assist with structuring the game's programming framework. All AI-assisted content has been reviewed, heavily modified, and manually integrated by the developer to match the game's specific artistic vision and mechanics. | RuiRui Games | - | May 23, 2026 | |
Nobody's Erde In-game content audio | Artificial intelligence was used as an auxiliary tool in production, including the creation of pre-generated voices and dubbing. The game does not use real-time generative AI and does not contain AI-generated images, 3D models, or animations. | Danger Hopeless | - | May 23, 2026 | |
Estancia Protocol Zero In-game content audiocode | Generative AI was used to create sound effects and as an assistant for programming code | 490 Forge | - | May 23, 2026 | |
The Abyss Below In-game content text | This game utilizes AI-assisted text localization. | Broken Relay | 39 | May 23, 2026 | |
Hearty Haven In-game content art | Some of the in game artwork may contain ai-generation and some of the animation has an ai foundation. | Damon knight | 14 | May 23, 2026 | |
The Lakeview Orb 2: Consequences In-game content art | Texture generation, upscaling, and store page capsules. | A-Grand HT | - | May 23, 2026 | |
Infinite Backrooms In-game content art | Some 3D assets were created using AI generation tools (Meshy) as a starting point and manually refined for use in the game. | ww_azevedo | 17 | May 23, 2026 | |
Hitchhiking to Hell In-game content art | AI is used to enhance images, icons, artwork, and UI elements by applying filters and visual refinements to assets we originally created ourselves. | MM88 | - | May 23, 2026 | |
Interzone In-game content art | AI is used to enhance images, icons, artwork, and UI elements by applying filters and visual refinements to assets we originally created ourselves. | MM88 | - | May 23, 2026 | |
Final Rites In-game content art | AI is used to enhance images, icons, artwork, and UI elements by applying filters and visual refinements to assets we originally created ourselves. | MM88 | - | May 23, 2026 | |
Missing: A Kid(s)Nap Store/marketing art | all portrait photos were ai generated | Sebastian Strahler | - | May 23, 2026 | |
Eyes Wide Open In-game content artcode | Generative AI has been used to generate images, and part of the game's code. | Fallen Horse Entertainment | - | May 23, 2026 | |
The Ultra Realistic Accurate Farmer Simulator Store/marketing textart | AI tools were used to assist with text editing, translation, illustrations, and marketing materials.
Game concept, writing, music direction, and narrative structure were created by a human. | CGCFSS | - | May 23, 2026 | |
Mutation In-game content art | This game contains a small amount of AI-generated images, primarily used for scene construction and world-building. | MoFengHeiHei | - | May 23, 2026 | |
Signs Of Devourer In-game content audio | Radio voiceovers were made using AI. | Chill Room Games | - | May 23, 2026 | |
Liminality: Chapter 1 In-game content art | Note: this game used AI to make some parts like map image, etc., please don't call us for it as it's not something serious, like code | PanDevStudios | - | May 23, 2026 | |
Dark DieMansion In-game content art | The background image for the store page art and the in-game menu have been generated by AI. | Tempus Rift Games | - | May 23, 2026 | |
Bloody Cleanup TOGETHER Unclear art | AI-generated art objects | Meraki Tech | - | May 23, 2026 | |
DUAL PROTOCOL: The Case of Eva & Miles In-game content text | Storefront and Marketing Materials: Generative AI was used to assist in drafting, refining, and localizing the text content for the Steam store page and promotional descriptions.
In-Game Content: All final visual assets, code, and audio within the game have been created and designed by our development team. There is no AI-generated content produced in real-time during gameplay. | AEGEAN CRAFTERS | - | May 23, 2026 | |
Every Legend Live AI textartaudio | Every Legend uses AI to generate dynamic role-playing content during gameplay. This includes story text, characters, quests, dialogue, scene descriptions, images, speech, and music.
The game can use bundled local AI models on your computer, and it can also use optional third-party cloud AI providers if you configure API keys in the settings. When cloud providers are used, your prompts and relevant game context may be sent to those external services to generate content.
AI-generated content may vary between playthroughs and can occasionally be inaccurate, unexpected, or inconsistent. | VeDoN | - | May 23, 2026 | |
Afterlife West In-game content art | This game uses generative AI tools in a limited capacity:
🎨 Marketing & Concept Materials: Some marketing materials, store page assets, and early concept visuals were created or refined using generative AI tools during development.
All AI-assisted content was reviewed, edited, and approved by the development team before publication. | violarte | - | May 23, 2026 | |
The Butler's Manison Store/marketing codeart | AI is used for code writing and capsule art. | Unleashed Seal Studio LLC | - | May 23, 2026 | |
The Lifeline In-game content audio | Some sound effects and voice related audio assets were created or assisted using generative AI tools. These assets are used as part of the game's horror atmosphere and enemy audio design. The game does not generate AI content in real time during gameplay. | Penche Software | - | May 23, 2026 | |
Visual novel: The One from the Dark In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | 14 | May 23, 2026 |