Public Steam disclosure research25,376 disclosures tracked
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We want to emphasize that both human-art and AI-generated content are used in the event illustrations. At the time of writing this (pre-beta), some of the illustrations in the game are still early experiments and, as such, treated as placeholders. As artists, we fully understand that AI-generated imagery is a controversial topic at the moment. We felt that by using generated art, in addition to our own art, we could create a much more vivid and immersive experience for the player. We are fully open to discussing this further and elaborating on our approach.
The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content.
Our Art department uses generative AI at times in order to create distinctive 2D visuals for marketing materials, ensuring each piece aligns with Steam's guidelines and copyright laws. All the generated content is carefully curated, ensuring that a respectful gaming environment. This AI-assisted content enhances the aesthetic appeal of our game, while adhering to ethical standards.
The game includes several textures that were initially generated using AI and subsequently refined through manual editing.
There aren't many such objects in the game.
Generative AI is used only during development for minor, replaceable elements like textures or icons. All core assets are created entirely by Wargaming’s artists and developers.
We employ generative AI technologies during the creation of some assets. Typically this involves the ideation of content and visual reference material. These elements represent a minor component of the overall development. AI has been used to generate voices for an AI antagonist and a player advisor.
Generative AI was used as a supporting tool during the creation of some of the Steam Community assets, with all AI-generated images being carefully refined and significantly reworked by a professional graphic artist. The game itself (and all in-game artwork) was created entirely by human developers and artists, without the use of generative AI.
Generative AI is used only during development for minor, replaceable elements like textures or icons. All core assets and code base are created entirely by Wargaming’s artists and developers.
The game uses some AI-generated sound effects, music, voice overs and in-game localization. It may, in rare instances use AI art fully or adopted by artists.
- Part of the original texts in the briefing were spellchecked, reviewed and slightly improved using AI text tools. Original texts written by the Team. Original research and writing was human-made.
Parts of this game’s package image (including part of the logo design and part of the background image) were created by Sonic-Alpha using OpenAI's "ChatGPT Plus." No AI-generated elements are included in the main game or in-game content.
The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content.
No generative AI is used to write content or produce any kind of imagery or assets for the game.
For localization, we hire professional translators with AI tools to reduce the workload. Final translations include both machine-translated text that's been human-reviewed and directly human-translated text (e.g. "The megacorps created Cyber Knights as the first quantum-secure data couriers").
The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content.
Our team utilizes AI in a variety of ways to improve the quality of our game. Here are a few examples of how our team incorporates AI into our development process:
1. We use AI to translate dialogue, subtitles, and (more infrequently) music into a variety of different languages spoken by players of our game. This allows more players from different regions to enjoy playing Operation: Harsh Doorstop in their own language, and helps us reach more players throughout the world.
2. We utilize machine learning to help train our NPC bots, giving non-player characters more realistic and adaptive behavior on the battlefield.
3. We utilize AI to assist with finding bugs and other issues in the game, which our developers can then diagnose and fix.
We currently work with the RevoltGPT team to help us incorporate AI into our development workflows. If you're interested in learning more, you can visit their website at https://rvt.dev
In Ashes of Mankind, we utilize AI-generated voiceovers to bring life to key in-game characters, such as GRIM and E.M.A. These entities serve as guides and narrators within the battlefield, known as The Citadel. Their unique personalities and lore were crafted by our team, with their voices pre-rendered using AI during development.
Importantly, this use of AI is not generated live during gameplay, and there is no intention to impersonate real individuals or infringe upon existing copyrights. These AI-generated voices are carefully designed to enhance immersion while respecting all applicable guidelines.
We remain committed to creating an engaging and authentic experience while ensuring transparency and compliance with Steam's policies.
While almost the entirety of the game is human-made, there are still some places where AI was used to speed up work, data validation or help with tedious tasks - such as converting old crafting recipes to a new format, improving wording of some in-game item descriptions, or generating placeholder thumbnails for internal use (e.g. testing GUI layout and renderer).
We want to emphasize that both human-art and AI-generated content are used in the event illustrations. At the time of writing this (pre-beta), some of the illustrations in the game are still early experiments and, as such, treated as placeholders. As artists, we fully understand that AI-generated imagery is a controversial topic at the moment. We felt that by using generated art, in addition to our own art, we could create a much more vivid and immersive experience for the player. We are fully open to discussing this further and elaborating on our approach.
The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content.
Our Art department uses generative AI at times in order to create distinctive 2D visuals for marketing materials, ensuring each piece aligns with Steam's guidelines and copyright laws. All the generated content is carefully curated, ensuring that a respectful gaming environment. This AI-assisted content enhances the aesthetic appeal of our game, while adhering to ethical standards.
The game includes several textures that were initially generated using AI and subsequently refined through manual editing.
There aren't many such objects in the game.
Generative AI is used only during development for minor, replaceable elements like textures or icons. All core assets are created entirely by Wargaming’s artists and developers.
We employ generative AI technologies during the creation of some assets. Typically this involves the ideation of content and visual reference material. These elements represent a minor component of the overall development. AI has been used to generate voices for an AI antagonist and a player advisor.
Generative AI was used as a supporting tool during the creation of some of the Steam Community assets, with all AI-generated images being carefully refined and significantly reworked by a professional graphic artist. The game itself (and all in-game artwork) was created entirely by human developers and artists, without the use of generative AI.
Generative AI is used only during development for minor, replaceable elements like textures or icons. All core assets and code base are created entirely by Wargaming’s artists and developers.
The game uses some AI-generated sound effects, music, voice overs and in-game localization. It may, in rare instances use AI art fully or adopted by artists.
- Part of the original texts in the briefing were spellchecked, reviewed and slightly improved using AI text tools. Original texts written by the Team. Original research and writing was human-made.
Parts of this game’s package image (including part of the logo design and part of the background image) were created by Sonic-Alpha using OpenAI's "ChatGPT Plus." No AI-generated elements are included in the main game or in-game content.
The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content.
No generative AI is used to write content or produce any kind of imagery or assets for the game.
For localization, we hire professional translators with AI tools to reduce the workload. Final translations include both machine-translated text that's been human-reviewed and directly human-translated text (e.g. "The megacorps created Cyber Knights as the first quantum-secure data couriers").
The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content.
Our team utilizes AI in a variety of ways to improve the quality of our game. Here are a few examples of how our team incorporates AI into our development process:
1. We use AI to translate dialogue, subtitles, and (more infrequently) music into a variety of different languages spoken by players of our game. This allows more players from different regions to enjoy playing Operation: Harsh Doorstop in their own language, and helps us reach more players throughout the world.
2. We utilize machine learning to help train our NPC bots, giving non-player characters more realistic and adaptive behavior on the battlefield.
3. We utilize AI to assist with finding bugs and other issues in the game, which our developers can then diagnose and fix.
We currently work with the RevoltGPT team to help us incorporate AI into our development workflows. If you're interested in learning more, you can visit their website at https://rvt.dev
In Ashes of Mankind, we utilize AI-generated voiceovers to bring life to key in-game characters, such as GRIM and E.M.A. These entities serve as guides and narrators within the battlefield, known as The Citadel. Their unique personalities and lore were crafted by our team, with their voices pre-rendered using AI during development.
Importantly, this use of AI is not generated live during gameplay, and there is no intention to impersonate real individuals or infringe upon existing copyrights. These AI-generated voices are carefully designed to enhance immersion while respecting all applicable guidelines.
We remain committed to creating an engaging and authentic experience while ensuring transparency and compliance with Steam's policies.
While almost the entirety of the game is human-made, there are still some places where AI was used to speed up work, data validation or help with tedious tasks - such as converting old crafting recipes to a new format, improving wording of some in-game item descriptions, or generating placeholder thumbnails for internal use (e.g. testing GUI layout and renderer).