Indexed March 17, 2026
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Disclosure Analysis

AI-generated voiceovers are used for in-game characters, with pre-rendered audio during development and no live generation during gameplay.

Where AI appears
AI-made content in the game
Content mentioned
Audio
Method disclosed
Generated content
Evidence

AI-generated voiceovers to bring life to key in-game characters, such as GRIM and E.M.A

Auto-classified from the public disclosure. Raw disclosure remains the source of truth.

AI Usage Disclosure

In Ashes of Mankind, we utilize AI-generated voiceovers to bring life to key in-game characters, such as GRIM and E.M.A. These entities serve as guides and narrators within the battlefield, known as The Citadel. Their unique personalities and lore were crafted by our team, with their voices pre-rendered using AI during development. Importantly, this use of AI is not generated live during gameplay, and there is no intention to impersonate real individuals or infringe upon existing copyrights. These AI-generated voices are carefully designed to enhance immersion while respecting all applicable guidelines. We remain committed to creating an engaging and authentic experience while ensuring transparency and compliance with Steam's policies.

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