In this work, we used AI tools to create some of the artwork and music, and to assist in translating text into multiple languages.
- Creator
- Hyaline Games
- Reviews
- -
- Added
- May 23, 2026
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In this work, we used AI tools to create some of the artwork and music, and to assist in translating text into multiple languages.
Generative AI tools were used during the development of this game for programming assistance, localization, and partial text generation. Some localized text and in-game written content were generated with the assistance of AI-based tools.
This game utilizes artificial intelligence without incorporating third-party resources. Its primary function is to assist in game functionality implementation, creative refinement, and saving human time through algorithms.
Some assets were generated by AI
Generative AI tools were used during the development of Final Life Simulator to create various static graphic assets. This includes promotional store images, marketing artwork, and certain UI icons and visual elements. All AI-generated content has been reviewed and curated by the developer to ensure it aligns with the game's artistic direction and quality standards. No live-generated AI content is used during gameplay.
All images in the game, as well as on the store page, were generated using AI.
In the development of BABY PEAK, we utilized artificial intelligence as a supportive tool to enhance our creative vision. Here is how it was integrated: Conceptual Brainstorming: AI was used as a sounding board during the early stages of development for brainstorming core mechanics, naming suggestions, and general concepts. Routine Tasks & Optimization: We employed AI tools to handle repetitive technical tasks, such as optimizing small code snippets and organizing data, to increase our workflow efficiency. Human-Driven Craftsmanship: All core game design, level architecture, visual identity, and gameplay balancing are entirely the result of our team’s manual work and creativity. In short, AI did not act as the "creator" of this game; instead, it served as a digital assistant to help us bring our unique ideas to life more efficiently.
Logo and store header is AI generated, as I am utterly, completely broke. This will be replaced if magically I earn enough money at some point to actually hire someone (which I strongly doubt due to the niche market of this project).
World of Qreatures features a cutting-edge 'Qreature Lab' where players can scan real-world QR codes or breed existing creatures to discover entirely new species. The game utilizes a custom generative AI pipeline to create these unique assets at runtime, including 3D meshes, textures, procedural audio cries, and combat statistics. Additionally, some wild monsters found in the handcrafted world are pre-generated using this same pipeline and carefully curated by the developer to ensure high-quality gameplay and visual consistency. Every Qreature generated is a unique biological signature within the game's ecosystem.
Some images and translations in this game were referenced from AI-generated content
This game uses generative AI technology to assist in creating some 2D art assets. All content has been reviewed and edited by humans to ensure it meets our design specifications and is free from inappropriate material.
The texts were revised using AI, and the spelling was checked.
This games uses generative artificial intelligence to create graphics and code.
AI was used solely for translation and localization purposes (store page and in-game text).
According to our Generative AI policy, we will not use it to generate any Assets, Sounds, or Art. Subject to change. Generative AI was used to generate a portion of code during development.
We live in an era where every developer uses generative AI. We see it as just another tool that helps with development, and we'll continue to use it more actively going forward.
We use artificial intelligence to create the images and text on our store page.
Generative AI is used during development as a support tool only — for visual concept references, marketing materials (text drafts, scripts, store page translations)⟨, and some atmospheric audio elements⟩. All content in the final game is reviewed, refined, and approved by the developer. No content is generated by AI at runtime, and AI has no influence on gameplay systems.
Some visual assets in this game, including certain textures and illustrative elements, were initially created using generative AI tools and then manually edited, refined, and integrated by the developer as part of the final game production.
Generative AI tools may be used during the development of SKEW to assist in the creation of pre-rendered environmental assets, 3D models, ambient music, and sound effects. All AI assisted content is manually curated, refined, and integrated by the developer to ensure it aligns with the game's specific artistic vision and quality standards.
This game uses generative AI tools during development. All voice-over audio is generated using AI tools. The game does not use live generative AI during gameplay.
This product uses pre-generated AI-assisted content created during development, including selected visual assets, localization support, store text support, and voice lines. All AI-assisted content is reviewed and edited by the developer before being included in the game.
Some elements of the game were generated with AI : - Scripts : parts of systems were generated or implemented using AI models - Images : some Images were generated or edited using AI Models
I used generative AI to create the capsule art for String Mace.
Note: The game uses human-made digital artwork inspired by designs developed by AI including designs that have been made digitally and edited digitally using only inspiration from AI-created designs, and elements enhanced or developed by the help of AI ideas and input. The usage of AI in the Game is purely for efficiency purposes; the Game is made with passion.
Some artwork in this title was created using Stable Diffusion
This game was developed with the assistance of AI tools including Claude (Anthropic) for code generation, game logic, and music composition. All game design decisions, creative direction, and publishing were made by the human developer.
This game uses generative AI in its visuals and music to provide players with the best possible experience. On the visual side, AI is particularly utilized in character and environment design.
AI tools were used as part of the development process for Tenebrix, primarily to assist with early concept exploration, visual ideation, and asset prototyping. These tools helped accelerate iteration during the design phase, allowing for rapid testing of themes, compositions, and stylistic direction. All AI-assisted content was reviewed, refined, and integrated manually to ensure consistency with the game’s vision and quality standards. Final assets, gameplay systems, and overall design were shaped through hands-on development and creative direction. AI was used as a tool to support development—not as a replacement for it.
WW2 historical photos colorized by AI
Translations made with IA
This application uses generative artificial intelligence to interact with the user through text or sound.
Some 3D models, sound assets, textures, and UI elements in this game were created or assisted using generative AI tools.
This game contains a small amount of AI-generated or AI-modified artwork.
Part of the assets are AI-generated.
AI was used in the making of imagery for the game.
Generative artificial intelligence was partially used during the development of the game. AI-based tools assisted with parts of the code, the creation of certain textures, and the production of some trailer scenes. All generated materials were manually refined and integrated by the developers to ensure quality and consistency with the game’s artistic vision.
The store page image and title screen in game is an A.I image
Generative AI was used in the creation of promotional store page artwork, achievement icons, and the game icon. No gameplay content, code, or game mechanics were generated using AI. AI is also not used to make decisions, generate real-time content, or display content within the game.
本作では、ゲーム内で生成AIを多分に使用しています
AI assisted tools were utilized during development to help generate and refine various assets and ideas. All content was reviewed, edited, and integrated by the developer to ensure consistency with the game's design and vision.
AI was used to create background music
Some store page and in-game artwork (joker icons and event background scenes) were created using AI image generation tools. All AI-generated content is reviewed and curated by the developer. Game mechanics, story text, code, character animations and audio are not AI-generated.
All images and voices in the game, as well as on the store page, were generated using AI.
Some image may edit with ai.
AI was used to assist with the creation of the human 3d model in this game.
Generative AI tools were used to assist in creating some of the game’s artwork, text, and localized content. These materials are reviewed, selected, and integrated by the developer, with modifications made as needed before use in the game or its store page. The game does not generate content using generative AI during gameplay.
Some visual and audio assets in this game were created with the assistance of generative AI tools and then reviewed, edited, and integrated by the development team. All game design decisions, including gameplay systems, boss mechanics, quests, NPC dialogue, progression, and balancing, were created by the human developers. AI is not used during gameplay.
Generative AI tools were used in a limited capacity to assist with marketing materials and early concept visuals during development. All AI-assisted content was reviewed and approved by the development team. The final shipped game contains no generative AI content.
This game use generative AI to setup theming, characters and monsters sprites and sounds to speed-up and fill the gap I don't capable of. After generated they're well test and tune to ensure player can have fun with it.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
ANCHOR-13 In-game content artaudiotext | In this work, we used AI tools to create some of the artwork and music, and to assist in translating text into multiple languages. | Hyaline Games | - | May 23, 2026 | |
TimelineTown In-game content textcode | Generative AI tools were used during the development of this game for programming assistance, localization, and partial text generation.
Some localized text and in-game written content were generated with the assistance of AI-based tools. | WataritamaStudio | - | May 23, 2026 | |
马拉松:荣耀之跑Marathon:Glory Run(V1.0) Unclear | This game utilizes artificial intelligence without incorporating third-party resources. Its primary function is to assist in game functionality implementation, creative refinement, and saving human time through algorithms. | Qingdao Qilin Ark Network Technology Co.,Ltd. | - | May 23, 2026 | |
KRAST FORGE Unclear | Some assets were generated by AI | Krabbe Studios | - | May 23, 2026 | |
Final Life Simulator In-game content art | Generative AI tools were used during the development of Final Life Simulator to create various static graphic assets. This includes promotional store images, marketing artwork, and certain UI icons and visual elements. All AI-generated content has been reviewed and curated by the developer to ensure it aligns with the game's artistic direction and quality standards. No live-generated AI content is used during gameplay. | Sergio Garcia | - | May 23, 2026 | |
After the Hero Store/marketing art | All images in the game, as well as on the store page, were generated using AI. | SmogGames | - | May 23, 2026 | |
Baby Peak In-game content textcode | In the development of BABY PEAK, we utilized artificial intelligence as a supportive tool to enhance our creative vision. Here is how it was integrated:
Conceptual Brainstorming: AI was used as a sounding board during the early stages of development for brainstorming core mechanics, naming suggestions, and general concepts.
Routine Tasks & Optimization: We employed AI tools to handle repetitive technical tasks, such as optimizing small code snippets and organizing data, to increase our workflow efficiency.
Human-Driven Craftsmanship: All core game design, level architecture, visual identity, and gameplay balancing are entirely the result of our team’s manual work and creativity.
In short, AI did not act as the "creator" of this game; instead, it served as a digital assistant to help us bring our unique ideas to life more efficiently. | Analiz Games | - | May 23, 2026 | |
LIT Creature Forge Store/marketing art | Logo and store header is AI generated, as I am utterly, completely broke. This will be replaced if magically I earn enough money at some point to actually hire someone (which I strongly doubt due to the niche market of this project). | Lunder IT | - | May 23, 2026 | |
World of Qreatures Live AI artaudiotext | World of Qreatures features a cutting-edge 'Qreature Lab' where players can scan real-world QR codes or breed existing creatures to discover entirely new species.
The game utilizes a custom generative AI pipeline to create these unique assets at runtime, including 3D meshes, textures, procedural audio cries, and combat statistics. Additionally, some wild monsters found in the handcrafted world are pre-generated using this same pipeline and carefully curated by the developer to ensure high-quality gameplay and visual consistency. Every Qreature generated is a unique biological signature within the game's ecosystem. | Qreative Studios | - | May 23, 2026 | |
StarWay text | Some images and translations in this game were referenced from AI-generated content | jiahuiJIA | - | May 23, 2026 | |
Frostward In-game content art | This game uses generative AI technology to assist in creating some 2D art assets. All content has been reviewed and edited by humans to ensure it meets our design specifications and is free from inappropriate material. | KoPoint Games | - | May 23, 2026 | |
The Legend of Gandar IV In-game content text | The texts were revised using AI, and the spelling was checked. | Jeddead | - | May 23, 2026 | |
Poker Double or Nothing In-game content artcode | This games uses generative artificial intelligence to create graphics and code. | $2 games | - | May 23, 2026 | |
Arms Dealer Simulator In-game content text | AI was used solely for translation and localization purposes (store page and in-game text). | PearlyOrca | - | May 23, 2026 | |
Astrojumper Dev only code | According to our Generative AI policy, we will not use it to generate any Assets, Sounds, or Art.
Subject to change. Generative AI was used to generate a portion of code during development. | GalacticGoons | - | May 23, 2026 | |
WeeWars Dev only | We live in an era where every developer uses generative AI. We see it as just another tool that helps with development, and we'll continue to use it more actively going forward. | G1C | - | May 23, 2026 | |
One More Dig! Store/marketing arttext | We use artificial intelligence to create the images and text on our store page. | Lance Games | - | May 23, 2026 | |
Days Of Reckoning: Last Battle In-game content arttextaudio | Generative AI is used during development as a support tool only — for visual concept references, marketing materials (text drafts, scripts, store page translations)⟨, and some atmospheric audio elements⟩. All content in the final game is reviewed, refined, and approved by the developer. No content is generated by AI at runtime, and AI has no influence on gameplay systems. | Nice 2 Have | - | May 23, 2026 | |
Arthur’s Tale In-game content art | Some visual assets in this game, including certain textures and illustrative elements, were initially created using generative AI tools and then manually edited, refined, and integrated by the developer as part of the final game production. | Cleaver Studio | - | May 23, 2026 | |
SKEW In-game content artaudio | Generative AI tools may be used during the development of SKEW to assist in the creation of pre-rendered environmental assets, 3D models, ambient music, and sound effects. All AI assisted content is manually curated, refined, and integrated by the developer to ensure it aligns with the game's specific artistic vision and quality standards. | Ruxi Li | - | May 23, 2026 | |
MUTS NO TYPO In-game content audio | This game uses generative AI tools during development.
All voice-over audio is generated using AI tools.
The game does not use live generative AI during gameplay. | Half-Baked Cake | - | May 23, 2026 | |
Ironfields In-game content arttextaudio | This product uses pre-generated AI-assisted content created during development, including selected visual assets, localization support, store text support, and voice lines. All AI-assisted content is reviewed and edited by the developer before being included in the game. | Divis Studio | - | May 23, 2026 | |
The Vlog In-game content artcode | Some elements of the game were generated with AI :
- Scripts : parts of systems were generated or implemented using AI models
- Images : some Images were generated or edited using AI Models | Sop | - | May 23, 2026 | |
String Mace Store/marketing art | I used generative AI to create the capsule art for String Mace. | SneakyToad | 39 | May 23, 2026 | |
Fearia Clicker In-game content art | Note: The game uses human-made digital artwork inspired by designs developed by AI including designs that have been made digitally and edited digitally using only inspiration from AI-created designs, and elements enhanced or developed by the help of AI ideas and input.
The usage of AI in the Game is purely for efficiency purposes; the Game is made with passion. | Fearia | - | May 23, 2026 | |
Desktop Reptiles In-game content art | Some artwork in this title was created using Stable Diffusion | Lacuna Works | - | May 23, 2026 | |
Penguin Runner In-game content codeaudio | This game was developed with the assistance of AI tools including Claude (Anthropic) for code generation, game logic, and music composition. All game design decisions, creative direction, and publishing were made by the human developer. | PenguinFunGames | - | May 23, 2026 | |
Invaders Loop In-game content artaudio | This game uses generative AI in its visuals and music to provide players with the best possible experience. On the visual side, AI is particularly utilized in character and environment design. | hunterllama | - | May 23, 2026 | |
Tenebrix In-game content art | AI tools were used as part of the development process for Tenebrix, primarily to assist with early concept exploration, visual ideation, and asset prototyping. These tools helped accelerate iteration during the design phase, allowing for rapid testing of themes, compositions, and stylistic direction.
All AI-assisted content was reviewed, refined, and integrated manually to ensure consistency with the game’s vision and quality standards. Final assets, gameplay systems, and overall design were shaped through hands-on development and creative direction.
AI was used as a tool to support development—not as a replacement for it. | ColdForge Games | - | May 23, 2026 | |
Air War General - WW2 Air Force Wargame Store/marketing art | WW2 historical photos colorized by AI | Panzer Airlines | - | May 23, 2026 | |
King's Skirmish In-game content text | Translations made with IA | Cobem | - | May 23, 2026 | |
Sorihae Live AI textaudio | This application uses generative artificial intelligence to interact with the user through text or sound. | Kwon Jee | - | May 23, 2026 | |
SCREAM you LOSE In-game content artaudio | Some 3D models, sound assets, textures, and UI elements in this game were created or assisted using generative AI tools. | Burg Game Studio | - | May 23, 2026 | |
Mortumn Quest : Homecoming In-game content art | This game contains a small amount of AI-generated or AI-modified artwork. | MLD Game | - | May 23, 2026 | |
万宝商会 In-game content | Part of the assets are AI-generated. | RiteCraft Games | - | May 23, 2026 | |
Soul Clicker Store/marketing art | AI was used in the making of imagery for the game. | SlayerOfOdin | - | May 23, 2026 | |
Battlefield Rats In-game content artcode | Generative artificial intelligence was partially used during the development of the game. AI-based tools assisted with parts of the code, the creation of certain textures, and the production of some trailer scenes. All generated materials were manually refined and integrated by the developers to ensure quality and consistency with the game’s artistic vision. | Emirion Games | - | May 23, 2026 | |
Veilbreak Store/marketing art | The store page image and title screen in game is an A.I image | Wolfs Moon Studios | 16 | May 23, 2026 | |
Penguin Rescue Run In-game content art | Generative AI was used in the creation of promotional store page artwork, achievement icons, and the game icon. No gameplay content, code, or game mechanics were generated using AI. AI is also not used to make decisions, generate real-time content, or display content within the game. | THE GAMING WORLD | - | May 23, 2026 | |
断光のウルバスティア Live AI text | 本作では、ゲーム内で生成AIを多分に使用しています | ワイズ万 | - | May 23, 2026 | |
Galaxiwilds Unclear arttext | AI assisted tools were utilized during development to help generate and refine various assets and ideas. All content was reviewed, edited, and integrated by the developer to ensure consistency with the game's design and vision. | Blake Sherwin | - | May 23, 2026 | |
Gobballing In-game content audio | AI was used to create background music | Azatone39 | - | May 23, 2026 | |
Hi-Lo: Card Roguelike arttext | Some store page and in-game artwork (joker icons and event background scenes)
were created using AI image generation tools. All AI-generated content
is reviewed and curated by the developer. Game mechanics, story text, code,
character animations and audio are not
AI-generated. | Emre Şahin | - | May 23, 2026 | |
KRYONULL In-game content artaudio | All images and voices in the game, as well as on the store page, were generated using AI. | NovelkaGames | - | May 23, 2026 | |
Bloomtide Unclear art | Some image may edit with ai. | UVWIO Studio | - | May 23, 2026 | |
Five Nights at Bowl City High School In-game content art | AI was used to assist with the creation of the human 3d model in this game. | Gut Games | - | May 23, 2026 | |
江湖藏锋 | Generative AI tools were used to assist in creating some of the game’s artwork, text, and localized content. These materials are reviewed, selected, and integrated by the developer, with modifications made as needed before use in the game or its store page. The game does not generate content using generative AI during gameplay. | machi_studio | - | May 23, 2026 | |
Return to Lumia In-game content artaudio | Some visual and audio assets in this game were created with the assistance of generative AI tools and then reviewed, edited, and integrated by the development team.
All game design decisions, including gameplay systems, boss mechanics, quests, NPC dialogue, progression, and balancing, were created by the human developers.
AI is not used during gameplay. | hwangso.world | - | May 23, 2026 | |
Jurassic Genesis: We Are Aliens Dev only art | Generative AI tools were used in a limited capacity to assist with marketing materials and early concept visuals during development. All AI-assisted content was reviewed and approved by the development team. The final shipped game contains no generative AI content. | violarte | - | May 23, 2026 | |
Heroes' heaven In-game content artaudio | This game use generative AI to setup theming, characters and monsters sprites and sounds to speed-up and fill the gap I don't capable of. After generated they're well test and tune to ensure player can have fun with it. | Majestic Casual Gaming | - | May 23, 2026 |