Generative AI was used for some of the image assets in this game.
- Creator
- Amotohajime
- Reviews
- -
- Added
- May 23, 2026
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Generative AI was used for some of the image assets in this game.
Portions of the artwork in this game were generated using Artificial Intelligence.
Generative Artificial Intelligence was used to assist in the development of this game, including support with aspects of the game's code. AI tools were also used to create some graphical assets, including selected images used for promotional material and the Steam store page.
NPCs powered by LLM models to create unique and real conversations responding to the players voice making the world feel alive.
This is my first project as a solo developer, I used AI to support with some of the backend code and concept generation.
Audio in the development of this game was created using AI tools.
This game is a solo project, and to help bring this world to life, I’ve utilized generative AI as a digital collaborator. I use these tools to help generate [e.g., background assets, soundscapes, or UI elements] that would otherwise be out of reach for a team of one. Every AI-assisted asset has been carefully curated and edited by hand to ensure it fits the game's unique style and narrative.
Solo Developer using small misc. generated art pieces in places.
Due to lack of artistic capabilities some raw assets shown in the store page have been generated and manually edited to fit the games purpose (Skill Issue lol) Most assets have been replaced in a later build
localization for simplified chinese, brasilian portuguese and spanish
AI was used to make the paint streaks in the main menu and pause menu.
Some content in this game was created or assisted using generative AI tools.
This game features art assets created using generative AI.
SWARMFALL uses generative AI only for the following 2D images: Hero icons / profile pictures displayed in the UI and on the store page Some marketing assets (Steam capsules, banners) and trailer music All other content — 3D character models, levels, environments, gameplay mechanics and code — was created by hand in Blender or built from royalty-free assets, with no AI. No content is generated by AI during gameplay or in real-time.
Cover art and store page imagery and music were created with AI generation tools. AI coding assistants were used during development. All game design, writing, narrative content, and gameplay systems were designed by the developer.
Some visual and audio assets in this game were created with the assistance of generative AI tools, including artwork, cinematic sequences, and sound effects. No AI content is generated during gameplay.
Few art and 3D models were gerenated using generative AI
This game uses generative artificial intelligence to assist with development. AI tools were used to create concept art, textures, sound effects, music elements, dialogue, and portions of the game’s code. All AI‑generated content was reviewed, edited, and integrated by the developer to ensure quality, consistency, and originality.
Currently, AI is used to generate some images like character portraits, icons, music. Some will be changed when there is a budget.
Some promotional artwork for Point Shooter was created or edited with generative AI tools. The game itself does not use generative AI during gameplay.
We use generative AI tools to assist with the creation and refinement of some pre-generated content, including store page text, translations, marketing copy, and selected promotional/static visual assets. The game does not use generative AI to create content in real time during gameplay.
All gameplay artwork is handmade. The title background image is AI generated; I don't have enough skill nor a desire to commission a single flavor image.
Sound, art, and programming logic were generated using AI tools and were subsequently hand-polished and manually adjusted.
This game uses generative AI to create certain visual assets, such as images used in the opening and ending sequences. All AI-generated content is pre-rendered and does not affect gameplay.
Specifically: Tools used: ChatGPT What was created with AI: Capsule images, library assets, and in-game artwork (backgrounds, visual elements, UI components). Process: All AI-generated outputs were reviewed, curated, and edited by me to ensure they fit the game's pixel-neon aesthetic and overall style. Outputs that did not meet quality or style standards were discarded or further edited. Rights & legal compliance: I have taken care to avoid generating content that infringes on existing copyrights or trademarks. No prompts referenced real persons, specific copyrighted characters, or trademarked properties. The final assets are used only within this game and its marketing materials. No live-generated AI is used during gameplay. All AI-generated content was finalized during development and ships as static assets.
Some artwork in this game, including character portraits and background illustrations, was created using AI image generation tools. All AI-generated art was reviewed, curated, and integrated by the developer to match the game's Ottoman miniature painting visual style. All game design, narrative content, music, and gameplay were created by the developer.
Some 3d models were AI generated
代码和BGM
All design, writing, and creative direction in this game are human-made. Generative AI was used only as a workflow tool for pre-rendered assets — achievement icons, platform tilesets, zone backgrounds, the soundtrack, and the DE / FR / ES / IT translations of the human-written English text. All assets were reviewed and finalised by the developer. The game runs no AI at runtime.
all the pictures are generated by artificial intelligence.
This game used generative AI as part of an AI-assisted development workflow for selected pre-rendered assets and supporting materials, including some illustrations, video assets, audio/music production support, localization text, and store promotional materials. All AI-assisted materials were selected, edited, revised, proofread, and integrated by the developer. The game does not contain real-time AI generation, player-generated AI content, or any AI system that generates content during gameplay.
AI-generated images from the Steam store (3D version of the game's 2D creatures)
Store page graphics were generated by AI
AI tools were used to assist in generating pixel art sprites (PixelLab) All generated assets were reviewed, curated, and post-processed by the developer.
Only a few images are created by AI first and then edited in Photoshop.
This game use AI to generate Text, Text To Speak and Translations.
Some of game art and music is basically IA generated and them modified by designers to match some quality standards
This is my first game project, created as a learning experience and a personal milestone in my journey as a developer. Some of the game assets, including 3D models and music, have been generated using artificial intelligence tools. These resources are used to support the creative process and allow me to focus on gameplay design, programming, and overall game development. All AI-generated content has been carefully selected, integrated, and refined to fit the artistic direction and gameplay experience of the project.
Some placeholder art in the market.
We use generative AI technologies during the development of some game assets. This mainly includes support with localization, visual reference material, selected graphic elements, and occasional audio or sound-effect related content. AI-assisted elements represent a limited part of the overall production, with final selection, editing, and implementation handled by the development team.
This game utilizes AI-assisted tools to help compose background assets for certain scenes. All AI-generated elements have been meticulously reviewed and refined by our development team to ensure they fully align with the game's atmospheric theme, narrative tone, and artistic vision.
Some visual assets may be created or enhanced using AI tools. AI is used as a supporting tool in the content creation process.
Partial scenes and character art generated by AI.
Some visual assets in this game were created with the help of generative AI tools. As a solo developer with a programming background I used AI to generate graphics. This allowed me to develop and present the game despite not having access to a dedicated graphic designer. All AI-generated content has been reviewed and integrated into the game by the developer.
Since I'm currently working on this project by myself, I'm using AI to create the logos and images that appear in the game.
Generative AI has been used when creating some of the images in the menu.
Some promotional capsule artwork for the Steam store page was created with the assistance of generative AI tools. No AI-generated content is used during gameplay
This game contains some AI-generated background artwork in in-game scenes. All AI-generated assets have been manually refined, edited and integrated by our development team to fit the game's art style and narrative design.
Generative AI tools were used in a limited capacity to assist with marketing materials and early concept visuals during development. All AI-assisted content was reviewed and approved by the development team. The final shipped game contains no generative AI content.
The developer utilized AI tools to assist in the development process. AI was used to help generate concept art, some minor 2D environmental textures/UI elements, and to assist with structuring the game's programming framework. All AI-assisted content has been reviewed, heavily modified, and manually integrated by the developer to match the game's specific artistic vision and mechanics.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Strikeloop In-game content art | Generative AI was used for some of the image assets in this game. | Amotohajime | - | May 23, 2026 | |
Hello Mayor In-game content art | Portions of the artwork in this game were generated using Artificial Intelligence. | JZHL | - | May 23, 2026 | |
Wordrix Store/marketing codeart | Generative Artificial Intelligence was used to assist in the development of this game, including support with aspects of the game's code.
AI tools were also used to create some graphical assets, including selected images used for promotional material and the Steam store page. | Tactical Codeworks | - | May 23, 2026 | |
Eruin Live AI text | NPCs powered by LLM models to create unique and real conversations responding to the players voice making the world feel alive. | Veilstone Games | - | May 23, 2026 | |
Deskwaters Dev only code | This is my first project as a solo developer, I used AI to support with some of the backend code and concept generation. | Deskwaters Studios | - | May 23, 2026 | |
But Why Together In-game content audio | Audio in the development of this game was created using AI tools. | Renvati Games | - | May 23, 2026 | |
ScreenCade In-game content artaudio | This game is a solo project, and to help bring this world to life, I’ve utilized generative AI as a digital collaborator. I use these tools to help generate [e.g., background assets, soundscapes, or UI elements] that would otherwise be out of reach for a team of one. Every AI-assisted asset has been carefully curated and edited by hand to ensure it fits the game's unique style and narrative. | Rabbit House Games | - | May 23, 2026 | |
Reel Bad Fishing In-game content art | Solo Developer using small misc. generated art pieces in places. | Doc Tonberry | - | May 23, 2026 | |
Octogun - Idle Store/marketing art | Due to lack of artistic capabilities some raw assets shown in the store page have been generated and manually edited to fit the games purpose (Skill Issue lol)
Most assets have been replaced in a later build | Ivy Leaf | - | May 23, 2026 | |
Crazy Bird Hunt In-game content text | localization for simplified chinese, brasilian portuguese and spanish | Schlexii | - | May 23, 2026 | |
Today Tomorrow and the Next In-game content art | AI was used to make the paint streaks in the main menu and pause menu. | cloud__d | - | May 23, 2026 | |
Yummy Yummy Honey Unclear | Some content in this game was created or assisted using generative AI tools. | Gaming Is Dead Studio | - | May 23, 2026 | |
행운의 용사 : 아샤 편 In-game content art | This game features art assets created using generative AI. | 도하니 | - | May 23, 2026 | |
SwarmFALL In-game content art | SWARMFALL uses generative AI only for the following 2D images:
Hero icons / profile pictures displayed in the UI and on the store page
Some marketing assets (Steam capsules, banners) and trailer music
All other content — 3D character models, levels, environments, gameplay mechanics and code — was created by hand in Blender or built from royalty-free assets, with no AI. No content is generated by AI during gameplay or in real-time. | Yonis | - | May 23, 2026 | |
Infinite Library In-game content artaudiocode | Cover art and store page imagery and music were created with AI generation tools. AI coding assistants were used during development. All game design, writing, narrative content, and gameplay systems were designed by the developer. | Endpaper | - | May 23, 2026 | |
Revenge & Defend In-game content artaudio | Some visual and audio assets in this game were created with the assistance of generative AI tools, including artwork, cinematic sequences, and sound effects. No AI content is generated during gameplay. | Demirel Sia | - | May 23, 2026 | |
Rebirth: Denied Protocol | Few art and 3D models were gerenated using generative AI | RXD Games | - | May 23, 2026 | |
CRYPTSHOOTER In-game content artaudiotextcode | This game uses generative artificial intelligence to assist with development.
AI tools were used to create concept art, textures, sound effects, music elements, dialogue, and portions of the game’s code.
All AI‑generated content was reviewed, edited, and integrated by the developer to ensure quality, consistency, and originality. | Kronarc Engine Collective | - | May 23, 2026 | |
Little Master In-game content artaudio | Currently, AI is used to generate some images like character portraits, icons, music. Some will be changed when there is a budget. | Sang Hendrix | - | May 23, 2026 | |
Point Shooter Store/marketing art | Some promotional artwork for Point Shooter was created or edited with generative AI tools. The game itself does not use generative AI during gameplay. | Awesome Developer Name | - | May 23, 2026 | |
Minefront In-game content textart | We use generative AI tools to assist with the creation and refinement of some pre-generated content, including store page text, translations, marketing copy, and selected promotional/static visual assets. The game does not use generative AI to create content in real time during gameplay. | dark_dani | - | May 23, 2026 | |
All Lanes Must Exit In-game content art | All gameplay artwork is handmade. The title background image is AI generated; I don't have enough skill nor a desire to commission a single flavor image. | Map Edge Studio | 21 | May 23, 2026 | |
Don't Feed the Boss! In-game content artaudiocode | Sound, art, and programming logic were generated using AI tools and were subsequently hand-polished and manually adjusted. | Cinderbun | - | May 23, 2026 | |
Hell Girl In-game content art | This game uses generative AI to create certain visual assets, such as images used in the opening and ending sequences. All AI-generated content is pre-rendered and does not affect gameplay. | KHD Games | - | May 23, 2026 | |
The Punchbag Machine In-game content art | Specifically:
Tools used: ChatGPT
What was created with AI: Capsule images, library assets, and in-game artwork (backgrounds, visual elements, UI components).
Process: All AI-generated outputs were reviewed, curated, and edited by me to ensure they fit the game's pixel-neon aesthetic and overall style. Outputs that did not meet quality or style standards were discarded or further edited.
Rights & legal compliance: I have taken care to avoid generating content that infringes on existing copyrights or trademarks. No prompts referenced real persons, specific copyrighted characters, or trademarked properties. The final assets are used only within this game and its marketing materials.
No live-generated AI is used during gameplay. All AI-generated content was finalized during development and ships as static assets. | urdentstudios | - | May 23, 2026 | |
Sultan's Decree In-game content art | Some artwork in this game, including character portraits and background illustrations, was created using AI image generation tools. All AI-generated art was reviewed, curated, and integrated by the developer to match the game's Ottoman miniature painting visual style. All game design, narrative content, music, and gameplay were created by the developer. | Bellum Pacem Games | - | May 23, 2026 | |
Arena 2006 In-game content art | Some 3d models were AI generated | Halston | - | May 23, 2026 | |
The Blade Unclear codeaudio | 代码和BGM | 阿桑工作室 | - | May 23, 2026 | |
F.R.E.D.'s Ascent In-game content artaudiotext | All design, writing, and creative direction in this game are human-made. Generative AI was used only as a workflow tool for pre-rendered assets — achievement icons, platform tilesets, zone backgrounds, the soundtrack, and the DE / FR / ES / IT translations
of the human-written English text. All assets were reviewed and finalised by the developer. The game runs no AI at runtime. | buddycore Studio | - | May 23, 2026 | |
Visual novel: Shadows of Ravenhall Castle In-game content art | all the pictures are generated by artificial intelligence. | Lil’Stories | 12 | May 23, 2026 | |
The Tenth Minute In-game content artaudiotext | This game used generative AI as part of an AI-assisted development workflow for selected pre-rendered assets and supporting materials, including some illustrations, video assets, audio/music production support, localization text, and store promotional materials. All AI-assisted materials were selected, edited, revised, proofread, and integrated by the developer. The game does not contain real-time AI generation, player-generated AI content, or any AI system that generates content during gameplay. | XU S.A Studio | - | May 23, 2026 | |
Call of Toys: Tower Defense Store/marketing art | AI-generated images from the Steam store (3D version of the game's 2D creatures) | Bakart Games - Rômulo | - | May 23, 2026 | |
Stairway to Heaven Store/marketing art | Store page graphics were generated by AI | Kiepszczak TEAM | - | May 23, 2026 | |
ROGUETRIP In-game content art | AI tools were used to assist in generating pixel art sprites (PixelLab) All generated assets were reviewed, curated, and post-processed by the developer. | Slipgun Studios | - | May 23, 2026 | |
Swish Ball Clicker In-game content art | Only a few images are created by AI first and then edited in Photoshop. | Broad Street Indie Games | - | May 23, 2026 | |
Operation Paranoia In-game content audiotext | This game use AI to generate Text, Text To Speak and Translations. | Patryk Basa | - | May 23, 2026 | |
Portucale Sword and Subtlety In-game content artaudio | Some of game art and music is basically IA generated and them modified by designers to match some quality standards | Pedro Nuno Lemos | - | May 23, 2026 | |
Primus Survivors In-game content artaudio | This is my first game project, created as a learning experience and a personal milestone in my journey as a developer.
Some of the game assets, including 3D models and music, have been generated using artificial intelligence tools. These resources are used to support the creative process and allow me to focus on gameplay design, programming, and overall game development.
All AI-generated content has been carefully selected, integrated, and refined to fit the artistic direction and gameplay experience of the project. | Primus Survivors | - | May 23, 2026 | |
ROCKS.EXE Unclear art | Some placeholder art in the market. | SpetsTheHollow | - | May 23, 2026 | |
Watching the Sky In-game content artaudiotext | We use generative AI technologies during the development of some game assets. This mainly includes support with localization, visual reference material, selected graphic elements, and occasional audio or sound-effect related content. AI-assisted elements represent a limited part of the overall production, with final selection, editing, and implementation handled by the development team. | DefconNet.work | - | May 23, 2026 | |
BURI In-game content art | This game utilizes AI-assisted tools to help compose background assets for certain scenes. All AI-generated elements have been meticulously reviewed and refined by our development team to ensure they fully align with the game's atmospheric theme, narrative tone, and artistic vision. | Mamuang Studio | - | May 23, 2026 | |
DECASTLE In-game content art | Some visual assets may be created or enhanced using AI tools. AI is used as a supporting tool in the content creation process. | Cookie Samurai Team | - | May 23, 2026 | |
Threshold: Choices at the Limit In-game content art | Partial scenes and character art generated by AI. | SODA GAME STUDIO | - | May 23, 2026 | |
Space Fetus Attack Idle Clicker In-game content art | Some visual assets in this game were created with the help of generative AI tools. As a solo developer with a programming background I used AI to generate graphics. This allowed me to develop and present the game despite not having access to a dedicated graphic designer. All AI-generated content has been reviewed and integrated into the game by the developer. | Games of P | - | May 23, 2026 | |
Cafe Connect In-game content art | Since I'm currently working on this project by myself, I'm using AI to create the logos and images that appear in the game. | Hrafnyx Studios | - | May 23, 2026 | |
Giraffe Champion: The Rock Music Game In-game content art | Generative AI has been used when creating some of the images in the menu. | John Ramstedt | - | May 23, 2026 | |
Left In The Forest Store/marketing art | Some promotional capsule artwork for the Steam store page was created with the assistance of generative AI tools. No AI-generated content is used during gameplay | RealStorm | - | May 23, 2026 | |
空匣子 In-game content art | This game contains some AI-generated background artwork in in-game scenes.
All AI-generated assets have been manually refined, edited and integrated by our development team to fit the game's art style and narrative design. | 硕大的脚趾 | 125 | May 23, 2026 | |
Billionaire Life Simulator Store/marketing art | Generative AI tools were used in a limited capacity to assist with marketing materials and early concept visuals during development. All AI-assisted content was reviewed and approved by the development team. The final shipped game contains no generative AI content. | magicprostudio | - | May 23, 2026 | |
RETRIEVAL In-game content artcode | The developer utilized AI tools to assist in the development process. AI was used to help generate concept art, some minor 2D environmental textures/UI elements, and to assist with structuring the game's programming framework. All AI-assisted content has been reviewed, heavily modified, and manually integrated by the developer to match the game's specific artistic vision and mechanics. | RuiRui Games | - | May 23, 2026 |