AI Usage Disclosure
Pre-generated content only. The game makes no network calls and generates nothing at runtime. ART. All 2D art is pixel art produced with PixelLab, an AI image generation service, from prompts written by the developer and kept in the repository (tools/pixellab.py). This covers device sprites, component and interface icons, shop and manufacturer marks, effects, textures, the menu backdrop, achievement icons and the store capsules. Every image was reviewed and selected by the developer, many were regenerated against a written art direction until they matched it, and several are further transformed in code — trimmed and squared, recoloured for dark backgrounds, made seamless for tiling, or desaturated to produce the locked variant of an achievement icon. TEXT AND LOCALISATION. The interface text, the tutorial, the help book and the in-game prose were written with AI assistance, and the translations into German, Turkish, French, Italian and Spanish were AI-produced from the English. All of it was reviewed by the developer. The store description and its five translations were produced the same way. NOT AI. The music and every sound effect are synthesised from code written for this game (tools/music.py, tools/audio.py) — no samples, no models, no external service. The simulation itself, which is what the game is, is hand-written: the component models, the fault behaviour, the measurements and the economy are code, not generated content.
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This disclosure in context
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Source and record
- First indexed
- Oct 19, 2026
- Source last checked
- Oct 19, 2026
- Recorded text changes
- 0
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.