Chat-GPT and Sora were used to enhance some of the cutscenes, along with Suno and Eleven Labs for voice acting.
- Creator
- Starving Lama Games
- Reviews
- -
- Added
- Mar 17, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Chat-GPT and Sora were used to enhance some of the cutscenes, along with Suno and Eleven Labs for voice acting.
The only use of AI was to create voiceover for the trailer.
Players may experience NPCs that provide AI generated information on their notifications or the location.
We use a AI voices for the radio messages, some icons and sound effects.
AI-generated content was used for achievement images
IA art only on store page
Art, translations, and music are pre-rendered using AI.
AI Generated: - Loading Screens - Store Graphical Assets - Achievements Icons. - Cinematics & Voice Overs.
In Ashes of Mankind, we utilize AI-generated voiceovers to bring life to key in-game characters, such as GRIM and E.M.A. These entities serve as guides and narrators within the battlefield, known as The Citadel. Their unique personalities and lore were crafted by our team, with their voices pre-rendered using AI during development. Importantly, this use of AI is not generated live during gameplay, and there is no intention to impersonate real individuals or infringe upon existing copyrights. These AI-generated voices are carefully designed to enhance immersion while respecting all applicable guidelines. We remain committed to creating an engaging and authentic experience while ensuring transparency and compliance with Steam's policies.
Some art is made with AI
A revolutionary new era in game development and entertainment, in Synthasia users can bring to life their stories or live those designed by others. Multiple LLM models will be responsible of bringing to life a potentially infinite number of adventures. In Synthasia players load "World files" which include locations and descriptions and other informations pertinent to the story they want to tell, LLMs will then take those elements and create a rich text adventure around them with lively characters and unscripted consequences. .
minimal diegetic
In order to improve game performance, some parts of the code use mathematical formulas generated with the help of AI. AI was used to enhance several backgrounds and images that were originally hand-drawn and then used as reference material.
Due to the ambitious scope of the game, as well as our limited budget and manpower, generative AI has been integrated into our workflow to create pre-rendered "AI-assisted" assets. Character sprites (including facial expressions) are hand-drawn and colored, but enhanced using Stable Diffusion (img2img). Background images may be real photographs taken by hand, and/or AI-enhanced versions of real photographs (img2img). Voices are uniquely AI-generated by Eleven Labs. Proper inflection and tone are achieved by using an AI voice-changer to "wear" each voice and record lines individually. All of the above work is being done by the team lead, who is also responsible for the writing and programming, in order to bring his creative vision to life in a reasonable span of time. We appreciate your understanding, and hope you enjoy the game.
Some store images and promotional materials use AI-assisted visuals. The game itself does not contain any AI-generated content, and nothing is generated while playing.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Jaws of Hell In-game content artaudio | Chat-GPT and Sora were used to enhance some of the cutscenes, along with Suno and Eleven Labs for voice acting. | Starving Lama Games | - | Mar 17, 2026 | |
Celebrity Hunter audio | The only use of AI was to create voiceover for the trailer. | Geiko Games | - | Mar 17, 2026 | |
Multiverse Live AI text | Players may experience NPCs that provide AI generated information on their notifications or the location. | Future Tech Studios Ltd | - | Mar 17, 2026 | |
Exfil In-game content audioart | We use a AI voices for the radio messages, some icons and sound effects. | Tiny Leviathan | 296 | Mar 17, 2026 | |
Undead Citadel Store/marketing art | AI-generated content was used for achievement images | Dark Curry S.L. | 261 | Mar 17, 2026 | |
Lonely in the Winter Store/marketing art | IA art only on store page | SoyeR | 42 | Mar 17, 2026 | |
Creatio Ex Nihilo III: Amor Dei In-game content arttextaudio | Art, translations, and music are pre-rendered using AI. | Shoho Games | - | Mar 17, 2026 | |
Ruzar - The Dark Stones In-game content artaudio | AI Generated:
- Loading Screens
- Store Graphical Assets
- Achievements Icons.
- Cinematics & Voice Overs. | Hammer Glass Studio Inc. | 20 | Mar 17, 2026 | |
Ashes of Mankind In-game content audio | In Ashes of Mankind, we utilize AI-generated voiceovers to bring life to key in-game characters, such as GRIM and E.M.A. These entities serve as guides and narrators within the battlefield, known as The Citadel. Their unique personalities and lore were crafted by our team, with their voices pre-rendered using AI during development.
Importantly, this use of AI is not generated live during gameplay, and there is no intention to impersonate real individuals or infringe upon existing copyrights. These AI-generated voices are carefully designed to enhance immersion while respecting all applicable guidelines.
We remain committed to creating an engaging and authentic experience while ensuring transparency and compliance with Steam's policies. | Black Ice Studios | - | Mar 17, 2026 | |
Armored Kitten In-game content art | Some art is made with AI | Ducat | 455 | Mar 17, 2026 | |
Synthasia Live AI text | A revolutionary new era in game development and entertainment, in Synthasia users can bring to life their stories or live those designed by others.
Multiple LLM models will be responsible of bringing to life a potentially infinite number of adventures.
In Synthasia players load "World files" which include locations and descriptions and other informations pertinent to the story they want to tell, LLMs will then take those elements and create a rich text adventure around them with lively characters and unscripted consequences. . | FrozenPepper | - | Mar 17, 2026 | |
Wooden Ocean Unclear | minimal
diegetic | Leif Ian Anderson | 239 | Mar 17, 2026 | |
D'LIRIUM In-game content artcode | In order to improve game performance, some parts of the code use mathematical formulas generated with the help of AI.
AI was used to enhance several backgrounds and images that were originally hand-drawn and then used as reference material. | B52 Development Team | 973 | Mar 17, 2026 | |
Detective Butler and the King of Hearts In-game content artaudio | Due to the ambitious scope of the game, as well as our limited budget and manpower, generative AI has been integrated into our workflow to create pre-rendered "AI-assisted" assets.
Character sprites (including facial expressions) are hand-drawn and colored, but enhanced using Stable Diffusion (img2img).
Background images may be real photographs taken by hand, and/or AI-enhanced versions of real photographs (img2img).
Voices are uniquely AI-generated by Eleven Labs. Proper inflection and tone are achieved by using an AI voice-changer to "wear" each voice and record lines individually.
All of the above work is being done by the team lead, who is also responsible for the writing and programming, in order to bring his creative vision to life in a reasonable span of time.
We appreciate your understanding, and hope you enjoy the game. | Goldbar Games | - | Mar 17, 2026 | |
Overlogging Store/marketing art | Some store images and promotional materials use AI-assisted visuals. The game itself does not contain any AI-generated content, and nothing is generated while playing. | Studio Sloth | - | Mar 17, 2026 |