Public Steam disclosure research26,937 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
The characters in Conversation Simulator are played live by an AI language model that runs entirely on your computer — no cloud AI service is involved. All character dialogue and end-of-session feedback is generated locally during play. A built-in safety policy that cannot be disabled keeps generated content within a PG/PG-13 boundary: no sexual content, no content involving minors, no impersonation of real people, no voice cloning, and no claims to be a real therapist, doctor, or lawyer. Self-harm and crisis topics are intercepted and answered with a resource message instead of AI-generated content.
Shadow Slayer is built almost entirely in code. The character and enemy art is
drawn procedurally as vector graphics, and the sound effects and adaptive music
layers are synthesized in real time in the browser - none of that is AI-generated.
Generative AI tools were used to help create some of the content that ships with
the game:
- Music: several of the recorded background-music tracks were produced with the
help of generative AI music tools.
- Localization: the non-English translations were produced with AI-assisted
translation and reviewed by the developer.
- Store page & marketing images: some capsule/promotional artwork was created
with generative AI image tools.
All AI-assisted content was selected, edited, and integrated by a human
developer. No AI content is generated live while you play - everything ships
pre-made and reviewed.
Generative AI was used for brainstorming concepts and ideas during the design process, as well as for creating a few 2D visual assets and posters within the game environment.
Our game, Neo-Exodus: Last Bastion, utilizes generative AI tools to assist in the creation of certain visual assets. Specifically, AI-generated content is used for some static background images, textures, and promotional art displayed on the store page and within the game. All AI-generated content is pre-generated; there is no real-time generation of content during gameplay. We have manually reviewed and curated all AI-assisted assets to ensure they meet our quality and safety standards.
Some icons and pictures in the game or store page are generated using AI. During gameplay AI does not render anything. AI items are pre-rendered and hard-coded into the game.
Programming: AI tools (Cursor) were utilized to assist with drafting partial code blocks and isolated scripts. The overall core logic, architecture, and system design were manually programmed by the developer.
Art Assets: An AI image generator (PixelLab) was used to help conceptualize and generate some of the pixel art assets. These assets were manually reviewed and integrated to fit the game's retro aesthetic.
Localization / Translation: AI translation tools were used to assist in translating in-game text and store page descriptions into multiple languages.
This game may use AI tools to help create some map and UI assets used inside the game, along with sound effects, since the small development team does not include a dedicated UI or sound designer. All content assisted by AI is reviewed and adjusted by the developer before being included in the game. No AI is used to generate content in real time during gameplay, and core visual art is created without AI. We are working to remove all AI visuals before the full release.
During development, generative AI was used for programming assistance, drafting UI text and English localization, and assisting with the layout and composition of graphical assets for Steam. Any content incorporated into the final product was reviewed and edited by the developer. No AI-generated content is produced while the game is running.
AI tools were used to assist in creating some promotional artwork and supporting language localization. All outputs were reviewed and edited by the developer before use. The game does not use AI to generate gameplay or in-game content.
Prismals is a hand-crafted project built by a dedicated one-man band. To bring this project to life, AI tools were utilized strictly as a collaborative assistant, refining original coding, polishing hand-drawn artwork and mastering the soundtrack. Every core idea, story beat and artistic vision is entirely human-made.
The background music in this game was created using generative AI tools. All other content — artwork, code, gameplay systems, and design — is made by humans.
Generative AI was used to assist in the creation of certain artwork, background music, sound effects, and translations. All AI-assisted content was reviewed, edited, and integrated by the developer. No content is generated by AI during gameplay.
This game was developed using generative AI during production. Generative AI was used to create the game's code, artwork, visual assets, user interface, music, sound effects, and text. All AI-generated content was reviewed, tested, curated, and integrated into the final game by the developer. The game does not generate AI content during gameplay.
Some objects, textures, images, and audio assets in this game were created or enhanced using generative artificial intelligence. All AI-generated content has been reviewed, edited, and integrated by the developer as part of the game's artistic vision.
During the process of production, generative AI may be used in following processes: coding and debugging, production of conceptual art of game assets, production of rough models of game assets, production of simple animation effects, restoration of image, audio or video quality, localization and translation. All AI generated game assets that appear directly in game are revised and finalized by real human artists.
This is a text-based game; the illustrative background images were created using a combination of AI technology and Photoshop, the character sprites were hand-drawn and colored using AI, and the music was composed and produced using AI tools.
Generative AI was used to assist in creating translations, marketing materials, music, artwork, and some 3D models. VisApex does not use generative AI during operation. Head tracking runs locally using built-in machine learning models.
This game was developed by a solo developer, with artificial intelligence utilized for assistance in various areas.
AI tools were used to assist with the development of the game's code and music.
Generative AI was used in the game for (a) Generating dialogs and translations (b) Generating game backgrounds, character art and tiles etc (c) Generating Music.
This game contains pre-generated AI-assisted content created during development, including selected visual PNG assets, music tracks, and some localization/rules text. No generative AI is used during gameplay. All AI-assisted content was reviewed, selected, and included as fixed game assets before release.
This game uses AI-generated music (Suno) and AI-generated voice acting (ElevenLabs). All AI-generated content has been reviewed and curated by the developer before inclusion in the game.
We use generative AI to generate and enchance existing UI Assets as well as helping us generate our logos and sprites as we don't have a artist for this.
Art Assets: We use generative AI tools to assist in the creation of store page assets (capsules).
Localization: We use AI-powered tools to assist in translating and localizing game text into various languages.
Background Music (BGM): Some in-game background music tracks were generated using AI tools.
Localization: The game's text localization (translations into various languages) was produced or assisted by AI.
All AI-generated content was reviewed and curated by the developer before inclusion in the game.
Some of the 2D artwork for this game was created with the assistance of
generative AI image tools. This includes the Steam store page capsule and
library images, the game logo, and some small 2D product icons used in-game.
All AI-generated output was manually reviewed, edited and composited by the
developer before use. All 3D models, environments, gameplay systems and code
were created without generative AI. No content is generated by AI while the
game is running.
Most of the art assets in this game are human-made, but there are some AI-generated portraits of African, Indian, and East Asian characters, since the (human-made) portrait packs used did not contain all ethnic groups represented in the game.
All dialogue in the game is human-directed and edited, but some was AI-generated in order to flesh out the world with unique dialogue for every region and situation.
During development, generative AI was used to assist with creating placeholder artwork, text, and portions of the game's code. All AI-generated content was reviewed, edited, and integrated by the development team, and we confirm that the final content does not knowingly infringe the intellectual property rights of others.
The characters in Conversation Simulator are played live by an AI language model that runs entirely on your computer — no cloud AI service is involved. All character dialogue and end-of-session feedback is generated locally during play. A built-in safety policy that cannot be disabled keeps generated content within a PG/PG-13 boundary: no sexual content, no content involving minors, no impersonation of real people, no voice cloning, and no claims to be a real therapist, doctor, or lawyer. Self-harm and crisis topics are intercepted and answered with a resource message instead of AI-generated content.
Shadow Slayer is built almost entirely in code. The character and enemy art is
drawn procedurally as vector graphics, and the sound effects and adaptive music
layers are synthesized in real time in the browser - none of that is AI-generated.
Generative AI tools were used to help create some of the content that ships with
the game:
- Music: several of the recorded background-music tracks were produced with the
help of generative AI music tools.
- Localization: the non-English translations were produced with AI-assisted
translation and reviewed by the developer.
- Store page & marketing images: some capsule/promotional artwork was created
with generative AI image tools.
All AI-assisted content was selected, edited, and integrated by a human
developer. No AI content is generated live while you play - everything ships
pre-made and reviewed.
Generative AI was used for brainstorming concepts and ideas during the design process, as well as for creating a few 2D visual assets and posters within the game environment.
Our game, Neo-Exodus: Last Bastion, utilizes generative AI tools to assist in the creation of certain visual assets. Specifically, AI-generated content is used for some static background images, textures, and promotional art displayed on the store page and within the game. All AI-generated content is pre-generated; there is no real-time generation of content during gameplay. We have manually reviewed and curated all AI-assisted assets to ensure they meet our quality and safety standards.
Some icons and pictures in the game or store page are generated using AI. During gameplay AI does not render anything. AI items are pre-rendered and hard-coded into the game.
Programming: AI tools (Cursor) were utilized to assist with drafting partial code blocks and isolated scripts. The overall core logic, architecture, and system design were manually programmed by the developer.
Art Assets: An AI image generator (PixelLab) was used to help conceptualize and generate some of the pixel art assets. These assets were manually reviewed and integrated to fit the game's retro aesthetic.
Localization / Translation: AI translation tools were used to assist in translating in-game text and store page descriptions into multiple languages.
This game may use AI tools to help create some map and UI assets used inside the game, along with sound effects, since the small development team does not include a dedicated UI or sound designer. All content assisted by AI is reviewed and adjusted by the developer before being included in the game. No AI is used to generate content in real time during gameplay, and core visual art is created without AI. We are working to remove all AI visuals before the full release.
During development, generative AI was used for programming assistance, drafting UI text and English localization, and assisting with the layout and composition of graphical assets for Steam. Any content incorporated into the final product was reviewed and edited by the developer. No AI-generated content is produced while the game is running.
AI tools were used to assist in creating some promotional artwork and supporting language localization. All outputs were reviewed and edited by the developer before use. The game does not use AI to generate gameplay or in-game content.
Prismals is a hand-crafted project built by a dedicated one-man band. To bring this project to life, AI tools were utilized strictly as a collaborative assistant, refining original coding, polishing hand-drawn artwork and mastering the soundtrack. Every core idea, story beat and artistic vision is entirely human-made.
The background music in this game was created using generative AI tools. All other content — artwork, code, gameplay systems, and design — is made by humans.
Generative AI was used to assist in the creation of certain artwork, background music, sound effects, and translations. All AI-assisted content was reviewed, edited, and integrated by the developer. No content is generated by AI during gameplay.
This game was developed using generative AI during production. Generative AI was used to create the game's code, artwork, visual assets, user interface, music, sound effects, and text. All AI-generated content was reviewed, tested, curated, and integrated into the final game by the developer. The game does not generate AI content during gameplay.
Some objects, textures, images, and audio assets in this game were created or enhanced using generative artificial intelligence. All AI-generated content has been reviewed, edited, and integrated by the developer as part of the game's artistic vision.
During the process of production, generative AI may be used in following processes: coding and debugging, production of conceptual art of game assets, production of rough models of game assets, production of simple animation effects, restoration of image, audio or video quality, localization and translation. All AI generated game assets that appear directly in game are revised and finalized by real human artists.
This is a text-based game; the illustrative background images were created using a combination of AI technology and Photoshop, the character sprites were hand-drawn and colored using AI, and the music was composed and produced using AI tools.
Generative AI was used to assist in creating translations, marketing materials, music, artwork, and some 3D models. VisApex does not use generative AI during operation. Head tracking runs locally using built-in machine learning models.
This game was developed by a solo developer, with artificial intelligence utilized for assistance in various areas.
AI tools were used to assist with the development of the game's code and music.
Generative AI was used in the game for (a) Generating dialogs and translations (b) Generating game backgrounds, character art and tiles etc (c) Generating Music.
This game contains pre-generated AI-assisted content created during development, including selected visual PNG assets, music tracks, and some localization/rules text. No generative AI is used during gameplay. All AI-assisted content was reviewed, selected, and included as fixed game assets before release.
This game uses AI-generated music (Suno) and AI-generated voice acting (ElevenLabs). All AI-generated content has been reviewed and curated by the developer before inclusion in the game.
We use generative AI to generate and enchance existing UI Assets as well as helping us generate our logos and sprites as we don't have a artist for this.
Art Assets: We use generative AI tools to assist in the creation of store page assets (capsules).
Localization: We use AI-powered tools to assist in translating and localizing game text into various languages.
Background Music (BGM): Some in-game background music tracks were generated using AI tools.
Localization: The game's text localization (translations into various languages) was produced or assisted by AI.
All AI-generated content was reviewed and curated by the developer before inclusion in the game.
Some of the 2D artwork for this game was created with the assistance of
generative AI image tools. This includes the Steam store page capsule and
library images, the game logo, and some small 2D product icons used in-game.
All AI-generated output was manually reviewed, edited and composited by the
developer before use. All 3D models, environments, gameplay systems and code
were created without generative AI. No content is generated by AI while the
game is running.
Most of the art assets in this game are human-made, but there are some AI-generated portraits of African, Indian, and East Asian characters, since the (human-made) portrait packs used did not contain all ethnic groups represented in the game.
All dialogue in the game is human-directed and edited, but some was AI-generated in order to flesh out the world with unique dialogue for every region and situation.
During development, generative AI was used to assist with creating placeholder artwork, text, and portions of the game's code. All AI-generated content was reviewed, edited, and integrated by the development team, and we confirm that the final content does not knowingly infringe the intellectual property rights of others.