AI interface images
- Creator
- Evolugame
- Reviews
- -
- Added
- Mar 17, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI interface images
The package image of this game was created using multiple AI tools. Background image and part of the background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
Some steam community/marketing content
All in-game content is created and authored by the development team. Like most modern game development, our tools and software may include AI-assisted features for internal workflows such as iteration, editing, or placeholder experimentation. These tools do not generate final player-facing content.
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
Parts of this game’s package image (including part of the logo design and part of the background image) were created by Sonic-Alpha using OpenAI's "ChatGPT Plus." No AI-generated elements are included in the main game or in-game content.
During development, we may use AI tools to assist with character voice-overs and certain illustrations. In all such cases, AI-generated materials are treated as draft content: our team selects, edits, and combines them before approving the end result. The final product is made under the full creative control of our developers and artists and reflects their artistic vision.
The 2D character portraits (standing illustrations) in the game were created using Stable Diffusion and are provided under the CreativeML Open RAIL-M license.
Generation of some images and textures. Additional generation of locations (grass, rocks, vegetation). Rough text processing and translations into other languages.
The game uses AI-generated illustrations and character voices. The promotional images for the game were generated by ChatGPT.
Pre-generated Text-To-Speech Voice Cloning for the Homunculus AI, where it makes sense creatively.
Part of the narration and some 2D images in the game are pre-generated based on AI, and the author has purchased the copyright for them.
This game features voice-over content partially created through AI voice generation tools.
Pictures in the gallery and voice acting generated
We use Gen AI to generate the voice over lines used by our avatars in game.
AI-generated images were used as marketing material.
In order to empower a single developer to achieve results that would otherwise not be possible, the developer utilizes a variety of AI tools to help in the creation of specific texture designs, translations as well as incorporating text-to-speech voice models for voice narration within the game.
All AI content is placeholder assets until the full release. This includes: Spoken dialog (rendered via Eleven Labs), and some story-related images (generated with Midjourney). The vocals will be recorded by voice actors once the script is completely finalized, and any art will be redone by human artists before the 1.0 release.
AI has been used for pre-rendering player dialogue from text to audio
Players may experience NPCs that provide AI generated information on their notifications or the location.
AI generation is used for graphical assets for marketing material only. Nothing in game is AI generated.
AI Generated: - Loading Screens - Store Graphical Assets - Achievements Icons. - Cinematics & Voice Overs.
In Ashes of Mankind, we utilize AI-generated voiceovers to bring life to key in-game characters, such as GRIM and E.M.A. These entities serve as guides and narrators within the battlefield, known as The Citadel. Their unique personalities and lore were crafted by our team, with their voices pre-rendered using AI during development. Importantly, this use of AI is not generated live during gameplay, and there is no intention to impersonate real individuals or infringe upon existing copyrights. These AI-generated voices are carefully designed to enhance immersion while respecting all applicable guidelines. We remain committed to creating an engaging and authentic experience while ensuring transparency and compliance with Steam's policies.
This project used LLM assistance for the creation of the mouse cursor icon, the game title design, and a recipe for Halloween sugar-free gingerbread cookies.
Music is generated by Sumo, voices are generated by elevenlabs and icon and some ingame images are also generated by doll-e
Some store images and promotional materials use AI-assisted visuals. The game itself does not contain any AI-generated content, and nothing is generated while playing.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Food Industry Unclear art | AI interface images | Evolugame | - | Mar 17, 2026 | |
Hospital 9 Store/marketing art | The package image of this game was created using multiple AI tools.
Background image and part of the background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | 12 | Mar 17, 2026 | |
Relic Space Store/marketing | Some steam community/marketing content | Fourfold Games | 37 | Mar 17, 2026 | |
Deadhaus Sonata Dev only | All in-game content is created and authored by the development team.
Like most modern game development, our tools and software may include AI-assisted features for internal workflows such as iteration, editing, or placeholder experimentation. These tools do not generate final player-facing content. | Apocalypse Studios | 37 | Mar 17, 2026 | |
Android Amazones Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | 11 | Mar 17, 2026 | |
Air Combat MF Store/marketing art | Parts of this game’s package image (including part of the logo design and part of the background image) were created by Sonic-Alpha using OpenAI's "ChatGPT Plus." No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | - | Mar 17, 2026 | |
CarX Street In-game content audioart | During development, we may use AI tools to assist with character voice-overs and certain illustrations. In all such cases, AI-generated materials are treated as draft content: our team selects, edits, and combines them before approving the end result. The final product is made under the full creative control of our developers and artists and reflects their artistic vision. | CarX Technologies, LLC | 9.4k | Mar 17, 2026 | |
PARADISE In-game content art | The 2D character portraits (standing illustrations) in the game were created using Stable Diffusion and are provided under the CreativeML Open RAIL-M license. | Sonic-Alpha | - | Mar 17, 2026 | |
Fisher Online In-game content arttext | Generation of some images and textures. Additional generation of locations (grass, rocks, vegetation). Rough text processing and translations into other languages. | R-Age LLC | 547 | Mar 17, 2026 | |
末日機甲:戰術獵人 In-game content artaudio | The game uses AI-generated illustrations and character voices.
The promotional images for the game were generated by ChatGPT. | 遊樂黨 Yo!DawnLa | 32 | Mar 17, 2026 | |
Void Crew In-game content audio | Pre-generated Text-To-Speech Voice Cloning for the Homunculus AI, where it makes sense creatively. | Hutlihut Games | 5k | Mar 17, 2026 | |
TheFlagShip In-game content textart | Part of the narration and some 2D images in the game are pre-generated based on AI, and the author has purchased the copyright for them. | NeveraiN Games | - | Mar 17, 2026 | |
METAL EDEN In-game content audio | This game features voice-over content partially created through AI voice generation tools. | Reikon Games | 1.8k | Mar 17, 2026 | |
CUBESCAPE In-game content artaudio | Pictures in the gallery and voice acting generated | Tesseract | - | Mar 17, 2026 | |
ALARA Prime In-game content audio | We use Gen AI to generate the voice over lines used by our avatars in game. | Fall Damage | - | Mar 17, 2026 | |
Common'hood Store/marketing art | AI-generated images were used as marketing material. | Plethora Project | 316 | Mar 17, 2026 | |
TIRELESS: Prepare for the Adrenaline In-game content arttextaudio | In order to empower a single developer to achieve results that would otherwise not be possible, the developer utilizes a variety of AI tools to help in the creation of specific texture designs, translations as well as incorporating text-to-speech voice models for voice narration within the game. | naro | 29 | Mar 17, 2026 | |
Gravia In-game content audioarttext | All AI content is placeholder assets until the full release. This includes: Spoken dialog (rendered via Eleven Labs), and some story-related images (generated with Midjourney). The vocals will be recorded by voice actors once the script is completely finalized, and any art will be redone by human artists before the 1.0 release. | Dan Goyette | 26 | Mar 17, 2026 | |
Synthrun In-game content audio | AI has been used for pre-rendering player dialogue from text to audio | Playrock Studios | - | Mar 17, 2026 | |
Multiverse Live AI text | Players may experience NPCs that provide AI generated information on their notifications or the location. | Future Tech Studios Ltd | - | Mar 17, 2026 | |
Rocket Rush Store/marketing art | AI generation is used for graphical assets for marketing material only. Nothing in game is AI generated. | Broken Byte Studios | - | Mar 17, 2026 | |
Ruzar - The Dark Stones In-game content artaudio | AI Generated:
- Loading Screens
- Store Graphical Assets
- Achievements Icons.
- Cinematics & Voice Overs. | Hammer Glass Studio Inc. | 20 | Mar 17, 2026 | |
Ashes of Mankind In-game content audio | In Ashes of Mankind, we utilize AI-generated voiceovers to bring life to key in-game characters, such as GRIM and E.M.A. These entities serve as guides and narrators within the battlefield, known as The Citadel. Their unique personalities and lore were crafted by our team, with their voices pre-rendered using AI during development.
Importantly, this use of AI is not generated live during gameplay, and there is no intention to impersonate real individuals or infringe upon existing copyrights. These AI-generated voices are carefully designed to enhance immersion while respecting all applicable guidelines.
We remain committed to creating an engaging and authentic experience while ensuring transparency and compliance with Steam's policies. | Black Ice Studios | - | Mar 17, 2026 | |
Creepy Races In-game content art | This project used LLM assistance for the creation of the mouse cursor icon, the game title design, and a recipe for Halloween sugar-free gingerbread cookies. | Domus ludus | - | Mar 17, 2026 | |
Protocol Rift In-game content audioart | Music is generated by Sumo, voices are generated by elevenlabs and icon and some ingame images are also generated by doll-e | ChickenGiraffe | - | Mar 17, 2026 | |
Overlogging Store/marketing art | Some store images and promotional materials use AI-assisted visuals. The game itself does not contain any AI-generated content, and nothing is generated while playing. | Studio Sloth | - | Mar 17, 2026 |