25,383 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

BiblioclashSteam
Disclosure

Generative AI tools were used during development to assist with programming, proofreading, and improving the clarity of English-language text. All player-facing text was reviewed and finalized by the developer. Generative AI was not used to create the game’s artwork, music, sound effects, or voice acting. All artwork featured in the game and its store materials was created by human artists Iida Kiela and Paul Laane. The game design, rules, and card mechanics were also created by human designers. The game does not generate any content using AI during gameplay.

Creator
Juho Peuraniemi
Reviews
-
Added
Oct 4, 2026
The Painting War: Three ThronesSteam
Disclosure

All visual assets, audio, text, and promotional materials in this game were created using generative AI tools. The developer selected, edited, refined, and integrated the generated content into the final game. The game does not use generative AI to generate content in real time during gameplay.

Creator
SunDay
Reviews
-
Added
Oct 4, 2026
TowerCard: Digital EditionSteam
Disclosure

AI was used as a supporting tool during the development of this game. However, the original game idea and its underlying concept were created several years ago and were developed entirely independently of AI. The entire project is being created by a solo developer with a university degree in Game Design. Over the years, several hundred hours of work, experience, creativity, and personal passion have gone into the concept, development, and realization of the game. AI was used to assist with certain parts of the development process. This includes support with coding as well as some aspects of soundtrack and visual asset creation. Many of the visual assets were subsequently edited, refined, adapted, or partially recreated manually using image editing software to achieve the intended style and quality. AI was also used as a supporting tool for written content, primarily to make minor improvements to texts written by the developer and to correct grammar and wording. AI therefore serves as an additional tool within the development process. The original game concept, game design, creative decisions, final direction, and implementation of the game remain the work of the developer. Various sounds and some of the soundtracks used in the game were also created and composed by the developer.

Creator
Can Simsek
Reviews
-
Added
Oct 4, 2026
Night IntakeSteam
Disclosure

Pre-generated AI tools were used to create selected voice-over performances and selected promotional artwork. All AI-assisted materials are reviewed, edited, and finalized by the development team before use. The game does not generate AI content during gameplay.

Creator
Black Relay
Reviews
-
Added
Oct 4, 2026
Electric NoosphereSteam
Disclosure

Some pre-made content was created with the help of generative AI tools and then edited by our team: parts of the key art and logo, some 3D models, some UI/ability icons, and some character voice lines. AI coding assistants were also used during development. Gameplay design and level design were done by the developers. The game does not generate any AI content live during gameplay.

Creator
Simulated Flow UG
Reviews
-
Added
Oct 4, 2026
Abyssal Moonlight-Chapter1Steam
Disclosure

※ AI was used as a supplementary tool for English translation, spell checking, and programming code writing in this game. Illustrations, pixel art, Live2D, music, and voice acting were created entirely by humans.

Creator
Garurai
Reviews
-
Added
Oct 4, 2026
StatemakersSteam
Disclosure

Generative AI tools were used in the development of this game solely to assist with writing and editing text: in-game interface strings and descriptions, their localization into all supported languages, and the text of the game's Steam store page. Every such text was reviewed and edited by a human before publication. The game contains no AI-generated art, audio, music or gameplay content. All artwork was drawn by hand and all sound effects come from licensed libraries. No generative AI runs in the game at runtime.

Creator
Amberland Studio
Reviews
-
Added
Oct 4, 2026
Purrrfect ImmortalSteam
Disclosure

As a small indie team, we use generative AI to assist with coding and parts of our art workflow. All AI-assisted code is manually tested by our team before being included in the game. Our artists create the original concepts and visual direction, while AI is used as a supporting tool during the art process. All final artwork is manually refined and finished by our artists.

Creator
Red Mad Cat Games
Reviews
-
Added
Oct 4, 2026
卡牌大师Steam
Disclosure

Some 2D artwork used in the game and on the store page was created with generative image tools and then selected, edited, composited, and integrated by the developer. This includes selected backgrounds, character or enemy illustrations, card-related artwork, logos, and promotional assets. The game does not generate new content from player input at runtime, and no generative AI system is used for gameplay decisions or player interactions.

Creator
Gaster
Reviews
-
Added
Oct 4, 2026
ShapeGrowSteam
Disclosure

Generative AI tools were used to assist with creating and editing some of the written content in the game and on its Steam store page. All AI-assisted text was reviewed, revised, and approved by the developer before publication. The game does not generate content using AI during gameplay.

Creator
Zetotech
Reviews
-
Added
Oct 4, 2026
Hold My CargoSteam
Disclosure

Hold My Cargo is made by a three-person team at Favera Studio. Like many small studios, we use AI-assisted tools as part of our production pipeline — for exploring concepts and marketing artwork, speeding up parts of 3D asset, animation and texture work, drafting text and running automated testing. Every asset, animation and line of text that ships in the game is directed, reviewed, edited and approved by the team; nothing goes in unseen. The game does not generate any content at runtime — there is no live AI in Hold My Cargo, and no player data is sent to AI services.

Creator
Favera Studio
Reviews
-
Added
Oct 4, 2026
Oniyama Academy: 14 Days of Rough LoveSteam
Disclosure

Portions of this game's code and dialogue were written with the assistance of AI tools and then reviewed and edited by the developer. All art, 3D models, music and sound effects are human-made assets (Quaternius, Kay Lousberg, Kenney, omfgdude and SubspaceAudio, all CC0). Nothing is generated by AI while you play.

Creator
ivan
Reviews
-
Added
Oct 4, 2026
Drift QuestSteam
Disclosure

Generative AI was used to create the background artwork in the Steam store and library images, and the Drift Quest logo, which also appears in the game. AI tools were also used during development: AI coding assistants helped write the game's code, the store description was written with AI assistance, and the game and store texts were translated into 29 languages and reviewed with AI. AI also helped write some of the game's English text, such as quest, item and spell names. The in-game interface and icon art comes from licensed asset packs, and the music is licensed from Phat Phrog Studios. No content is generated by AI while you play.

Creator
NecoPlanet
Reviews
-
Added
Oct 4, 2026
WindfallSteam
Disclosure

We use generative AI tools during development to create some concept art and supporting images, as well as certain materials for the store page. All in-game content, including final assets, models, and text, is created and reviewed by hand.

Creator
Nasty's Dev
Reviews
-
Added
Oct 4, 2026
SlingboxSteam
Disclosure

Generative AI was integrated throughout the entire development process of the game.

Creator
TommyMic
Reviews
-
Added
Oct 4, 2026
Rune RunnersSteam
Disclosure

Generation of marketing materials and concept art was supported by generative AI.

Creator
Pierogi Games
Reviews
-
Added
Oct 3, 2026
The Debt We SowSteam
Disclosure

Generative AI tools were used to assist in creating a limited number of pre-generated visual assets and localization text used in the game and its store materials. As an independent developer working with a limited production budget, I used these tools where commissioning additional original artwork was not financially feasible. All AI-assisted content was carefully selected, reviewed, and edited by the developer. The game does not generate AI content during gameplay.

Creator
Reysher Games
Reviews
-
Added
Oct 3, 2026
The Hollow ServantSteam
Disclosure

Some artwork for the game or its store materials includes minor AI-assisted edits. This content is pre-generated. The game does not generate AI content during gameplay and does not connect to external AI services.

Creator
33 Games
Reviews
-
Added
Oct 3, 2026
FARLINESteam
Disclosure

Some sprites, event card illustrations, background music and sound effects were created with locally-run generative AI models (Stable Diffusion XL, ACE-Step, Stable Audio Open) and then edited by the developer. No generative AI is used while the game is running.

Creator
Tal Games
Reviews
-
Added
Oct 3, 2026
DoomlanderSteam
Disclosure

Game store page logo and cover art made with ai tools Game menu images made with ai tools

Creator
Saylor games
Reviews
-
Added
Oct 3, 2026
I Just Wanted to FishSteam
Disclosure

An AI assistant (Claude) was used during development. It wrote the in-game text translations, the store page text, and the scripts that build many of the game's 3D models, animations and textures, all under the developer's direction and review. Nothing is generated by AI while you play. All sounds are real recordings from CC0 libraries.

Creator
Auscan Games
Reviews
-
Added
Oct 3, 2026
Cozy NecromancySteam
Disclosure

A small language model (Google's Gemma 3 270M) runs entirely on the player's computer, with no network connection. It writes short lines of villager small talk, the ritual oracle's one- or two-sentence hint after a failed ritual, and routine filler records in the in-game archive, and it chooses which of our pre-written dialogue lines fits the moment. Guardrails: the player never types to the model — there is no text input anywhere in the game. Every prompt is a fixed template we wrote, filled in from game state such as a character's name, the time of day and the current quest. Output is short by construction (hard token caps, and lines over a few words are cut or discarded); lines that read as narration, stage directions or an assistant speaking are rejected; dialogue choices are constrained to our own authored lines. Any failure falls back to written lines. Players can turn the model off in Settings, and the game plays identically on written lines alone.

Creator
Hexmonger
Reviews
-
Added
Oct 3, 2026
LucySteam
Disclosure

Generative AI tools were used during development to assist in creating select background visuals, sound effects, music tracks, and promotional graphics.

Creator
Cerki Games
Reviews
-
Added
Oct 3, 2026
Lawncrest MallSteam
Disclosure

Generative AI was used during development to create select environmental artwork, including some fictional posters and signage appearing within the game. These assets were reviewed and curated by the developers before inclusion in the final game.

Creator
Halfway Home Studios
Reviews
-
Added
Oct 3, 2026
Scent of YouSteam
Disclosure

Art/visual assets in the game and on the Steam store page were created with AI assistance. No AI-generated content is created during gameplay.

Creator
Framea Studios
Reviews
-
Added
Oct 3, 2026
DEEPERSteam
Disclosure

Some game artwork and promotional images were created with generative AI. The game does not generate AI content during gameplay.

Creator
s4eyo
Reviews
-
Added
Oct 3, 2026
Steel UmbrellaSteam
Disclosure

Generative AI was used to assist in drafting store-page descriptions and promotional text. The game does not generate content using generative AI during gameplay.

Creator
Kairon Games
Reviews
-
Added
Oct 3, 2026
Dust & DigSteam
Disclosure

Some 3D models, item icons, textures and UI art, sound effects and music were made with generative AI tools

Creator
EEE Games
Reviews
-
Added
Oct 3, 2026
Deep Space SiegeSteam
Disclosure

AI tools assisted the creation or processing of some backgrounds, title illustrations, upgrade-card artwork and localized text during development. These assets are prepared in advance. The game does not call generative AI services at runtime.

Creator
Zery
Reviews
-
Added
Oct 3, 2026
Velvet Rope: Nightclub ManagerSteam
Disclosure

Pre-generated AI artwork and audio were used during development. The developer selected and edited these assets for the game and its marketing materials. No content is generated by AI during gameplay, and the game does not connect to an external AI service.

Creator
chi yin so
Reviews
-
Added
Oct 3, 2026
Zakuzaku RogueSteam
Disclosure

Generative AI was used during development to create some promotional artwork, including Steam store capsule images and logo variations. Generative AI is not used during gameplay, and no AI-generated content is created in real time.

Creator
nekosuko
Reviews
-
Added
Oct 3, 2026
Kaiten - Sushi DeckbuilderSteam
Disclosure

Illustrations and store art were created with Google Nano Banana 2 AI image generation, then selected, edited and assembled by the developer. Background music was created with Stable Audio 2.5. No AI content is generated during gameplay.

Creator
Chi Yin So
Reviews
-
Added
Oct 3, 2026
Dodo ZombiesSteam
Disclosure

This game has been made by a solo developper with the help of AI. Gamers deserve dozens of hours of fun at a cheap price, that's what the use of AI should aim for, and that's what this game is about. Zero information collected.

Creator
akerimus
Reviews
-
Added
Oct 3, 2026
Spear and ShotSteam
Disclosure

Some visual assets were created with the assistance of generative AI and were subsequently edited and modified by the developer.

Creator
Markolo
Reviews
-
Added
Oct 3, 2026
The Last CuratorSteam
Disclosure

Part of the game's text, including the German, French and Spanish translations, and the store page descriptions were written with the help of AI tools. The paintings are public-domain works by real artists.

Creator
Tilewise
Reviews
-
Added
Oct 3, 2026
ROCK CORESteam
Disclosure

AI tools were used to assist in the creation of store Assets

Creator
DNA ARMY GAMING
Reviews
-
Added
Oct 3, 2026
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