October 1, 2026
Indexed October 3, 2026
View on Steam

Disclosure analysis

The game uses live AI while you play

A local language model generates short in-game dialogue lines and selects pre-written dialogue based on game state.

Process
AI-generated and AI-assisted
Live AI during play
Yes
Evidence & analysis details
Evidence used
“It writes short lines of villager small talk, the ritual oracle's one- or two-sentence hint after a failed ritual, and routine filler records in the in-game archive”
“Players can turn the model off in Settings, and the game plays identically on written lines alone”
Model-reported confidence
98% A model estimate, not a measured accuracy rate or a human review score.

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.

AI Usage Disclosure

A small language model (Google's Gemma 3 270M) runs entirely on the player's computer, with no network connection. It writes short lines of villager small talk, the ritual oracle's one- or two-sentence hint after a failed ritual, and routine filler records in the in-game archive, and it chooses which of our pre-written dialogue lines fits the moment. Guardrails: the player never types to the model — there is no text input anywhere in the game. Every prompt is a fixed template we wrote, filled in from game state such as a character's name, the time of day and the current quest. Output is short by construction (hard token caps, and lines over a few words are cut or discarded); lines that read as narration, stage directions or an assistant speaking are rejected; dialogue choices are constrained to our own authored lines. Any failure falls back to written lines. Players can turn the model off in Settings, and the game plays identically on written lines alone.

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This disclosure in context

How comparisons work

Compare this developer’s disclosure with 25,376 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

Live AI during play
3.2%
792 of 24,946 disclosures with structured analysis.
Compare this group
Writing or localization
27.2%
6,893 of 25,376 indexed disclosures mention this category.
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Categories can overlap. A disclosure may mention several types of AI use.

Source and record

First indexed
Oct 3, 2026
Source last checked
Oct 3, 2026
Automatic analysis updated
Oct 3, 2026
Recorded text changes
0

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.