25,383 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Galaxy ExodusSteam
Disclosure

Generative AI tools were used during development to assist in creating and refining some of the visual assets used in the game. All AI-assisted content was reviewed and edited by the developer before being included in the final game. No AI-generated content is created during gameplay.

Creator
Creativexec
Reviews
-
Added
Sep 24, 2026
Star Heir: Dark CrusadeSteam
Disclosure

Used in simple artwork, NPC chat systems, tactical realism systems, enhanced system design, economy management, debugging and design assistance.

Creator
Faithful Works
Reviews
-
Added
Sep 24, 2026
MythboundSteam
Disclosure

Mythbound features a small portion of generated assets in the form of environmental props for it's Early Access period. No generated assets will be featured in the final release of the game.

Creator
Skaldforge
Reviews
-
Added
Sep 24, 2026
CrownspatSteam
Disclosure

Generative AI tools were used during development to help create some visual assets and localized text, including Steam store artwork and achievement icons. This content is prepared in advance and included as fixed assets and text. Crownspat does not use generative AI to create content during gameplay and does not connect to external AI services.

Creator
Gambit Forge
Reviews
-
Added
Sep 24, 2026
Steam ColonySteam
Disclosure

During development, generative AI is used to explore visual concepts and create prototype. Also used on Translation. Textures, animations, and 3D models are created manually. The game does not generate AI content during gameplay.

Creator
Matielle
Reviews
-
Added
Sep 24, 2026
Nest RivalsSteam
Disclosure

Nest Rivals uses pre-generated AI-assisted artwork in selected sprites, environment textures, bestiary illustrations and marketing images. Some music and sound effects, as well as parts of this Steam store description, were also created with AI assistance. These materials were selected and integrated by the developer. The game does not generate AI content during gameplay.

Creator
Turning Rook Games
Reviews
-
Added
Sep 24, 2026
VoltwoodSteam
Disclosure

Voltwood was developed with AI assistance. Pre-generated AI content that ships in the game and on the store page includes: 3D unit, structure, and environment models generated with Meshy from our own concept art; 2D art generated with ChatGPT from the developer's direction, including store capsule art, the app icon and key art, menu artwork, and achievement icons; music generated with Mureka; sound effects and character voice lines generated with ElevenLabs; game code, UI icons, and interface and store-page translations authored with Anthropic Claude. All AI output was reviewed, curated, and integrated by the developer, and all of it is owned by the developer under the respective services' paid-tier terms.

Creator
Well Actually Games LLC
Reviews
-
Added
Sep 24, 2026
IronFluxSteam
Disclosure

Generative AI tools were used during development to help create some of the game's art, textures and icons, audio (including music and voice), in-game text, and store and marketing materials. The game does not generate any AI content during gameplay.

Creator
Ghost World Gaming
Reviews
-
Added
Sep 24, 2026
九边Steam
Disclosure

Generative AI is used during development to help create store artwork, some character and military prop source assets, and localized store text. Assets are edited and integrated during development. The game does not generate AI content or connect to external AI services during gameplay.

Creator
先胜工作室
Reviews
-
Added
Sep 24, 2026
Eldritch TricksSteam
Disclosure

Eldritch Tricks was not dealt by human hands alone: we lean on procedural and AI-assisted tools during development to help draft what you see and hear. Every card that reaches the table is chosen, shaped, and finished by the Iron Tower Press team, and the game you play is ours.

Creator
Iron Tower Press
Reviews
-
Added
Sep 23, 2026
AleatoriaSteam
Disclosure

Pre-generated content only, nothing is generated while you play. All image motifs (130 modifier cards, 44 enemy portraits, 24 dice, 5 items, 7 set emblems, the title logo) were generated with Google's Gemini image model from written prompts and then hand-reduced to the game's palette and pixel size. Music: the fight track was generated with Suno, the title, boss and shop tracks with Eleven Music (ElevenLabs). Thirteen sound effects (boss entrance, curse, win, loss, dice shaking, dice landing, clicks, coins) were generated with ElevenLabs Sound Generation; all remaining sounds are synthesized in code. Rules, code, texts and translations were written by the developer, with AI assistance during development.

Creator
DASC INTERACTIVE
Reviews
-
Added
Sep 23, 2026
Car Factory TycoonSteam
Disclosure

Generative AI was used to create store artwork and in-game art. These assets were created beforehand; no content is generated live during gameplay.

Creator
Jomica
Reviews
-
Added
Sep 23, 2026
The Grounds-KeeperSteam
Disclosure

I used Claude and Arena.AI for the art assets, as im only one person and use AI as a tool to save time with repetitive tasks.

Creator
deadbird23rd
Reviews
-
Added
Sep 23, 2026
Astral 4X : Interstellar SimulationSteam
Disclosure

AstralX uses generative AI only for some 2D illustrative images, primarily certain biome visuals and depictions of some races/species. The game contains well over 1,000 such visual elements, which is why generative AI was used to assist with part of this 2D artwork. Generative AI is not used for the game's simulation, mathematical calculations, gameplay rules, mechanics, or underlying systems. These elements were designed and developed manually by the developer. 3D content is also not generated using AI. The music was composed manually and performed by a real pianist. The sound design was likewise created through traditional human production rather than generative AI. No generative AI is used dynamically during gameplay.

Creator
Encelade Interactive
Reviews
-
Added
Sep 23, 2026
NumeromantiaSteam
Disclosure

Generative AI tools were used during development to create pre-generated content, including artwork and text for the game and its store materials. Content is prepared in advance. The game does not generate AI content during play or connect to an external AI service during gameplay.

Creator
BaBa yaGa
Reviews
-
Added
Sep 23, 2026
Land of GlarefallSteam
Disclosure

Generative AI tools were used to assist with some visual assets and localization. All AI-assisted content was reviewed and edited by the development team before being included in the final game.

Creator
BLAIKE GAMES
Reviews
-
Added
Sep 23, 2026
Astro ProtocolSteam
Disclosure

Experimental translation beta branch includes generative large language model assisted translations.

Creator
Null Vector Studios
Reviews
66
Added
Sep 23, 2026
Lords of PainSteam
Disclosure

Generative AI tools were used to assist with localization and translations, as well as to create marketing materials and promotional assets.

Creator
Pinfel
Reviews
-
Added
Sep 23, 2026
Iron Wall ProtocolSteam
Disclosure

The soundtrack was composed with Suno, and the sound effects and unit/announcer voice lines were generated with ElevenLabs; all were selected, edited and mixed by the developer. The title logo illustration was drafted with an AI image tool and finished by hand. The UI frame art is a licensed commercial kit (not AI). No AI content is generated while the game runs.

Creator
Ox Dynamics
Reviews
-
Added
Sep 22, 2026
Feste Feiern: German Festival TycoonSteam
Disclosure

Generative AI was used during development to create pre-made content: concept and reference images, character sprites, textures and UI graphics (OpenAI image generation), the game logo (Google Gemini), some 3D model drafts (Tripo) and sound effects (ElevenLabs). All AI-generated material was selected, edited, modelled and integrated by the developer in Blender and Unity. The game does not generate any content with AI while you play and does not connect to AI services.

Creator
Jodelsoft
Reviews
-
Added
Sep 22, 2026
Lotwick HillSteam
Disclosure

Some 3D character and prop models were generated with 3D AI Studio during development. Some player-facing text was drafted with AI assistance. All content is prepared in advance; no generative AI runs during gameplay.

Creator
Lasse Bjørge
Reviews
-
Added
Sep 22, 2026
Polandball: The Sixth Day - DestroySteam
Disclosure

Generative AI tools were used during development to assist with selected text content and localization. All AI-assisted content was reviewed and edited by the developer before inclusion. The game does not generate AI content during gameplay.

Creator
饼干鱼工作室
Reviews
-
Added
Sep 22, 2026
Risk TraderSteam
Disclosure

Generative AI tools were used during development, under our creative direction, to help create the game’s artwork, written content and marketing materials. AI tools also assisted with programming. This content was prepared before release. Risk Trader does not generate AI content during gameplay or connect to an external AI service; its in-game coach uses locally stored rules and messages.

Creator
PoutineandHaggisProductions
Reviews
-
Added
Sep 22, 2026
PyramidsSteam
Disclosure

AI (Images v.2.5 by OpenAI: chatGPT v.5.6) was used to: - generate the game logo; - generate textures for physical materials (bricks, stones, etc.); - generate backgrounds; - generate diamonds, balls, stands, teleports; - generate text labels; This game does not use AI to live-generate content or code during gameplay. All AI assets have undergone human post-processing.

Creator
GraphXGames
Reviews
-
Added
Sep 22, 2026
ChessticsSteam
Disclosure

Some art, music and the non-English translations were created with the help of AI tools during development, then edited by hand. Everything ships as static files; nothing is generated while you play.

Creator
Florian Strasser
Reviews
-
Added
Sep 22, 2026
WaymarkSteam
Disclosure

Generative AI was used for artwork creation and localization.

Creator
Polaris Lore
Reviews
-
Added
Sep 22, 2026
SpellchainerSteam
Disclosure

Spellchainer is made by a solo developer. I used generative AI sporadically to help fill gaps in artwork and textures, including selected in-game and marketing visuals. These assets were reviewed and edited before inclusion. No content is generated by AI during gameplay.

Creator
SigmaX
Reviews
-
Added
Sep 22, 2026
Myriad AuctionSteam
Disclosure

Generative AI tools were used during development to assist with artwork (item illustrations, backgrounds and UI art), audio, and localisation. All AI-assisted content is pre-generated and reviewed, edited and finished by the developer before it ships. Nothing is generated at runtime, and the game contains no AI features while you play.

Creator
Hansir
Reviews
-
Added
Sep 22, 2026
Match & RuinSteam
Disclosure

Generative AI was used to create content including artwork, sound, narrative, and localization.

Creator
id187
Reviews
-
Added
Sep 22, 2026
UnluckySteam
Disclosure

We used AI to generate several parts of the game and the models.

Creator
Piece Of Web
Reviews
-
Added
Sep 22, 2026
Nonogram DuelSteam
Disclosure

During development, generative artificial intelligence tools were used to create some pre-rendered static images featured in the game and in the Store page materials (illustrations and promotional graphics). All content was selected, reviewed and integrated manually by the developer. The game does not use generative AI during gameplay and does not generate content in real time.

Creator
Alessio Perilli
Reviews
-
Added
Sep 22, 2026
Copperburrow CompanySteam
Disclosure

Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game.

Creator
Copperburrow Company Studio
Reviews
-
Added
Sep 22, 2026
Zombie JunctionSteam
Disclosure

Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game.

Creator
Zombie Junction Studio
Reviews
-
Added
Sep 22, 2026
Smash & GrabSteam
Disclosure

SMASH & GRAB uses generative AI for pre-generated content that is reviewed and edited by the team before it ships. Card portraits and their collectible variants, the rival figures and props, the key art, and the store capsules were produced with image and 3D generation tools (Meshy, OpenArt) from our own prompts and references. Voice lines use synthetic voices from ElevenLabs; no real person's voice was cloned. The music beds were generated with ElevenLabs, and the store trailer was assembled from AI-generated clips (Kling via OpenArt). Card names, bios, and other in-game text were drafted with a large language model and edited by the team. Nothing is generated while you play: the game does not create content live.

Creator
Hashbang Games
Reviews
-
Added
Sep 22, 2026
Aventureiro 95Steam
Disclosure

Generative AI tools were used during development to create some artwork, music, text and translations, including promotional material. This content is prepared in advance. The game does not generate AI content or connect to AI services while you play.

Creator
STREAM ON
Reviews
-
Added
Sep 22, 2026
NEBELHEIMSteam
Disclosure

Generative AI tools were used during development to assist in creating some visual assets, music, sound effects, and voice-over content. All AI-generated content was created and reviewed prior to its inclusion in the game. The game does not generate AI content during gameplay.

Creator
Kararsız Studio
Reviews
-
Added
Sep 22, 2026
AI Startup Manager: Race to AGISteam
Disclosure

Generative AI tools helped create character portraits, illustrations, store and marketing artwork, music, sound effects, and player-facing text during development. These are pre-generated assets. No generative AI runs during gameplay, and the game does not connect to external generative AI services.

Creator
Sivas Games
Reviews
-
Added
Sep 22, 2026
Midnight GunwatchSteam
Disclosure

Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game.

Creator
Midnight Gunwatch Studio
Reviews
-
Added
Sep 22, 2026
Battleborne IslesSteam
Disclosure

Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game.

Creator
Battleborne Isles Studio
Reviews
-
Added
Sep 22, 2026
Taktiko MaximaSteam
Disclosure

I use generative technologies strictly in a supporting role, including: brain-storming; editing text; altering images; research; transcription… Generated assets are never the first seed nor the last product of any content in my games.

Creator
Alex Henry
Reviews
-
Added
Sep 22, 2026
Kingside BreakSteam
Disclosure

Pre-generated AI-assisted content is present for background art, portions of the Steam/Windows key art and logo derivatives. Kingside Break contains no runtime generative-AI system or live AI-content generation. Its chess opponent is conventional gameplay AI, not generative AI.

Creator
YuJam Games
Reviews
-
Added
Sep 22, 2026
The Feather KingSteam
Disclosure

This game has a lot of assets; as a solo developer, AI-assisted tools were used to help create some of the audio and sound files. I'm sharing this openly so players can make an informed choice. If the game finds an audience, I'd love to invest in commissioning original art to replace these assets down the line. Some visual art assets were created using AI-assisted collage techniques, combining and compositing multiple generated elements into final scenes. Some character voices use AI voice modulation applied to original voice performances to modify and enhance those performances. Music is originally composed, with AI tools assisting in instrumentation and production.

Creator
Pregnant Quokka Games
Reviews
-
Added
Sep 22, 2026
SacrificiumSteam
Disclosure

Some of the visual assets in Sacrificium — creature sprites, animations and background art — were created with the help of generative AI tools, then reviewed, edited and integrated by hand. All generative AI content is pre-generated; nothing is generated at runtime while you play. Game design, code, systems and all in-game text were written entirely by a human.

Creator
SeedWall
Reviews
-
Added
Sep 22, 2026
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