Indexed September 22, 2026
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Disclosure analysis

AI content is included in the game

AI was sporadically used to help fill gaps in artwork and textures, including selected in-game and marketing visuals.

Process
AI-generated, then edited
Live AI during play
No
Evidence & analysis details
Evidence used
“used generative AI sporadically to help fill gaps in artwork and textures, including selected in-game and marketing visuals”
“I used generative AI sporadically to help fill gaps in artwork and textures, including selected in-game and marketing visuals”
Analysis confidence
95%

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth.

AI Usage Disclosure

Spellchainer is made by a solo developer. I used generative AI sporadically to help fill gaps in artwork and textures, including selected in-game and marketing visuals. These assets were reviewed and edited before inclusion. No content is generated by AI during gameplay.

Highlights are auto-detected and may not be fully accurate. Report an issue