25,383 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

ALL OUT WARSteam
Disclosure

Music and voice narration use AI generated audio, later edited by the developer.

Creator
Felipe Pechmann
Reviews
-
Added
Aug 16, 2026
DRONECOMSteam
Disclosure

The non-English text is AI machine-translated for now (English is the only hand-written one), and it's labelled as AI in-game. If you're a native speaker and want to help fix the rough spots, there'll be an open localization repo for corrections, which ship in updates.

Creator
Big Beard Games
Reviews
-
Added
Aug 15, 2026
Wheat Awn: Line ZeroSteam
Disclosure

Generative AI was used during development to create some 2D artwork, specifically cover art and certain in-game officer portraits. These assets were reviewed and integrated by the developer before release. They are pre-generated static files included with the game. The game does not use generative AI at runtime, and no content is generated or modified based on player input.

Creator
doggy brother
Reviews
-
Added
Aug 14, 2026
Green vs TanSteam
Disclosure

Green vs Tan was built with AI-assisted development tools under human direction. Every design decision was made and reviewed by a person. The art you see while playing is not shipped as image files. The soldiers, vehicles, carpet and bosses are drawn procedurally by the game's own code, and the sound effects are synthesized as they play. Some of our store and marketing artwork was AI-assisted and human-curated. No content is generated by AI while you play, and the game never calls out to an AI service.

Creator
Corkscrew Games
Reviews
-
Added
Aug 14, 2026
Xenobiome CommandSteam
Disclosure

Some of this game's visual assets (key art, character and hero illustrations, narration video plates) were created with generative image tools under human direction, with manual curation, retouching and compositing. The narrator's voice lines are synthesized speech generated from scripts written and edited by the developer. Some music tracks were created with generative music tools from developer-written prompts. All gameplay systems, code and game design are human-made. The game contains no live AI-generated content: everything was generated during development and reviewed before inclusion.

Creator
Gergo Nagy
Reviews
-
Added
Aug 14, 2026
六界牌鬥 Six RealmsSteam
Disclosure

Image assets and some localized text were created with generative AI assistance, then manually processed and reviewed by the developer. No content is generated at runtime.

Creator
火星 MARS
Reviews
-
Added
Aug 14, 2026
GovernorSteam
Disclosure

Some of the pre-rendered 2D art shipped with the game (era intermission illustrations, panel icons, campaign cover images and the Economic Association hall with economist portraits) was produced with generative image tools (fal.ai, Krea) from prompts authored by the developer, then post-processed by hand and by scripts in tools/. No generative AI is used at runtime. The game's simulation code, UI, isometric city renderer, world map (built from Natural Earth data) and all text, including the three interface languages, are authored by the developer.

Creator
Daniling
Reviews
-
Added
Aug 14, 2026
NIGHTSWEEPERSteam
Disclosure

AI was used for localization, while being manually reviewed, and as a time-saving step in the development of some image and model assets, for retopology, concepting, and inbetweening. The game contains no unmodified AI outputs.

Creator
Ryan Wheeler
Reviews
-
Added
Aug 14, 2026
Arcanum SolitariusSteam
Disclosure

All the art in Arcanum Solitarius, from the playing cards to the Arcana and the workshop backgrounds, was made with AI image generation using a model I trained myself. I was after one specific look: a medieval alchemist's workshop by candlelight, in aged parchment and dark walnut with verdigris and old gold. Most of the music was made the same way. I used AI to draft some of the in-game writing, then rewrote it into my own words. I picked and edited every piece before it went into the game, and the images on this page come from those same assets. Nothing is generated while you play.

Creator
Arcanica Games
Reviews
-
Added
Aug 14, 2026
三國撞撞樂Steam
Disclosure

Some visual assets, marketing materials, and/or text drafts may have been created or assisted with generative AI tools. All AI-assisted content is reviewed and edited by the developer before being included in the game or store page.

Creator
lolomouse
Reviews
-
Added
Aug 14, 2026
Darcnia MonsterSteam
Disclosure

Darcnia Monster is made by a single independent developer. Some of the game's visual assets — background illustrations, cinematic scenes, and character and card artwork — were created with the help of generative AI image tools, and the in-game character voices were produced using AI voice synthesis. Every AI-assisted asset was hand-selected, edited, and integrated by the developer to match the game's art direction and story. No AI runs while you play: nothing is generated in real time, and no player data is ever sent to any AI service.

Creator
Labo Pixel
Reviews
-
Added
Aug 14, 2026
SetList BattleSteam
Disclosure

Programming & Scripting: Generative AI tools were used to assist in writing, optimizing, and debugging source code during development. Localization: AI-assisted tools were used to support the translation process for certain languages, which were then reviewed and polished by the development team.

Creator
Monaka
Reviews
-
Added
Aug 14, 2026
FAVORSteam
Disclosure

Some of the artwork in FAVOR — including character board illustrations, card art and cover art — was created with the help of generative AI image tools, then curated, edited and assembled by our team for the printed 1st Edition of the game and this digital adaptation. No content is generated live during gameplay: every card, board and illustration is a fixed, pre-made asset that ships with the game.

Creator
Corkscrew Games
Reviews
-
Added
Aug 14, 2026
CRUSH IT ALLSteam
Disclosure

This game uses artificial intelligence to assist in generating art assets and supplementing the game code architecture. (AI was not used for game design or music.)

Creator
Summer Poem
Reviews
-
Added
Aug 14, 2026
TetromancerSteam
Disclosure

We used generative AI as a coding assistant during development to help write and debug the game's source code. All AI-assisted code was reviewed and tested by the developer. The game contains some AI-generated sounds and visual content at runtime however most is non AI. The game sends no player data to any AI service.

Creator
Loop Forge
Reviews
-
Added
Aug 14, 2026
NeoRunnersSteam
Disclosure

NeoRunners uses generative AI tools as part of its development process. AI-assisted content includes portions of the game's visual artwork and UI assets, promotional/store artwork, and character voice audio. These assets are generated and/or iterated on during development and are reviewed, selected, edited, and integrated by the development team before being included in the game. The game does not generate this content dynamically during gameplay.

Creator
VanHawk
Reviews
-
Added
Aug 14, 2026
World War II Auto BattlerSteam
Disclosure

Generative AI tools were used in the creation of certain art assets, audio materials and descriptive text during game development. All AI-generated content has been manually reviewed, edited and integrated by the developer. No new content is dynamically generated by AI while the game is running.

Creator
Three Sevens 21
Reviews
-
Added
Aug 14, 2026
please have fun in the dreamSteam
Disclosure

During the development of this game, most of the code was generated with AI assistance; however, I personally carried out extensive debugging, modifications, and integration to ensure its stability. All creative content in the game — including the art, music, design, and writing — was handcrafted by me independently. Some sound effects are sourced from publicly available resources on free-to-use commercial websites, while others were made by me personally.

Creator
Yang Jiaxuan
Reviews
-
Added
Aug 14, 2026
Glint GradeSteam
Disclosure

Generative AI tools were used during development to assist with writing, optimising, and structuring code.

Creator
TJSlurch
Reviews
-
Added
Aug 13, 2026
DaiDee 大弟Steam
Disclosure

Generative AI tools were used during development to create portions of the game’s artwork,sound and localization. Each AI-assisted asset was reviewed, edited, palette-matched, and curated by the developer.

Creator
YCF Productions
Reviews
-
Added
Aug 13, 2026
Stranding EchoesSteam
Disclosure

Generative AI was used strictly for debugging and optimization. No AI was used to generate art, music, etc.

Creator
Mend Games
Reviews
-
Added
Aug 13, 2026
Bottom DollarSteam
Disclosure

I used Ai to help convert in-game artwork assets into the icons for steam and desktop icons. All artwork was done in aesprite, based off of drawings done by my young brother. I also used Ai to upscale assets for the steam page banners.

Creator
Devin P.
Reviews
-
Added
Aug 13, 2026
Crowns of Medieval EuropeSteam
Disclosure

This game contains pre-generated AI-assisted visual assets, including promotional images, icons, artwork, character portraits, and some UI elements. No live or runtime AI is used during gameplay. All gameplay, mechanics, code, and player interactions are handcrafted.

Creator
plausegame7
Reviews
-
Added
Aug 13, 2026
CardCollectorBattleSteam
Disclosure

The card illustrations, background art and background music in this game were created with generative AI tools during development. All of it is produced ahead of time, reviewed and selected by the developer, and shipped as fixed asset files. The game does not generate any content at runtime and does not connect to any AI service while you play.

Creator
RNG Game Lab
Reviews
-
Added
Aug 13, 2026
Hex VanguardSteam
Disclosure

Some art and audio in this game were created with generative AI tools during development. All such content was reviewed before release. No generative AI runs during gameplay.

Creator
Silver Ridge Games
Reviews
-
Added
Aug 13, 2026
Broken FrontSteam
Disclosure

Generative AI was used to assist in creating some pre-generated visual artwork used in the game and its marketing materials.

Creator
KOArtist Games
Reviews
-
Added
Aug 13, 2026
英雄: 数字决斗 (Hero: number fight)Steam
Disclosure

Some of the art assets in this game utilize image resources provided by third parties, which were created using generative AI technology and subsequently modified manually. Specifically, these involve character illustrations and scene background image.Outside the game: achievement icons, promotional images, and Library images

Creator
cDzL
Reviews
-
Added
Aug 13, 2026
Oh My Card: Taiji HyperSteam
Disclosure

This game uses generative AI tools to assist in the creation of select visual assets and localization. Card illustrations and art assets: AI-generated concepts serve as an early creative foundation, developed under the direction of veteran concept artist Ni Li (ArtStation portfolio available, 10+ years of artistic experience). Localization: AI-assisted translation is used for 30+ languages.

Creator
EntropyZen
Reviews
-
Added
Aug 13, 2026
Ski Lines: Trail MapSteam
Disclosure

Ski Lines is a solo-developed indie game created with the help of generative AI tools. AI was used throughout production to support artwork creation, music and sound design, code assistance, prototyping, iteration, and marketing assets. Every AI-assisted element was curated, edited, and integrated by the developer to fit the game’s minimalist ski-map aesthetic and gameplay vision. The use of AI helped accelerate production while preserving human creative direction, design decisions, quality control, and final authorship.

Creator
Yunogames
Reviews
-
Added
Aug 13, 2026
Heart Of MachineSteam
Disclosure

During development, generative AI was used to assist in creating some of the game’s 2D visual assets and icons. All AI-assisted content was manually reviewed and curated by the developers, and modified where necessary before being included in the final version. AI was also used to refactor some early code that was not yet well-structured.

Creator
TBC
Reviews
-
Added
Aug 13, 2026
Agile TeamSteam
Disclosure

AI assisted in asset generation and editing of game and marketing materials.

Creator
Agile Team
Reviews
-
Added
Aug 12, 2026
Trial By FireSteam
Disclosure

Placeholder artificially generated artwork is being utilized in development. With a full release this will contain 0% AI generated artwork.

Creator
Inclined Software
Reviews
-
Added
Aug 11, 2026
Hambone AlleySteam
Disclosure

Generated code is applied to: Create some shaders (like smoke and vertex snapping) Procedurally draw billboard objects like pins and balls. Procedurally produce sfx like pin knock sounds. Some Store art is temporary generative concept art. In-game Graffiti is hand drawn and not a product of generative AI.

Creator
Jeff Neet
Reviews
-
Added
Aug 11, 2026
UltracodeSteam
Disclosure

Development is AI-assisted: source code, the procedural asset factories (meshes, MetaSound hero sounds, code-driven UMG) and docs are written with AI tooling under human review in-repo. No external generative-AI image/audio assets are imported; everything ships from the code-authored pipeline.

Creator
Lava Block
Reviews
-
Added
Aug 11, 2026
BreathtollSteam
Disclosure

Breathtoll includes some AI-generated content, all of it created during development. Nothing is generated live while you play. Cinematic cutscenes: the video imagery and animation are AI-generated. Creatures: the 3D creature models began as AI-generated base meshes and were hand-refined through multiple Blender passes (cleanup, retopology, and texturing) before use in the game. Store and marketing art: some capsule and store images are composed from frames of the AI-generated cutscenes. All other content is human-made, including the game code, systems, design, all writing (scripts, narration, and story), and the hand-authored card art. We hold the rights to the AI-generated content under the generating tools' commercial licenses. This disclosure reflects the current build. We are in the process of bringing on an artist for human-made renderings, and some of the AI-generated content above will be replaced with human-created work for the full launch. We will update this disclosure as that happens.

Creator
Josh Winter
Reviews
-
Added
Aug 11, 2026
Fablewood ChroniclesSteam
Disclosure

AI was used to generate code, art prototypes which were then handcrafted in Aseprite, CSS for UIs, and tedious copy stuffed in nooks and crannies to fill out the world.

Creator
Developesque
Reviews
-
Added
Aug 11, 2026
刀与剑 ~斗牌风云录Steam
Disclosure

Some card illustrations currently use AI-generated artwork. Following the game’s full release, these illustrations will gradually be replaced with artwork created by professional artists.

Creator
LarjGameStudio
Reviews
-
Added
Aug 11, 2026
ArithmetrickSteam
Disclosure

The capsule artwork, logo, some card illustrations, and soundtrack were created with the assistance of generative AI tools. All other in-game content — including UI, effects, and text — is hand-crafted without AI generation. No AI content is generated during gameplay.

Creator
WeiLuo
Reviews
-
Added
Aug 11, 2026
ResonurgySteam
Disclosure

Generative AI was used as part of the development pipeline for selected 2D icons and some 3D model source assets. All included assets were reviewed, edited, optimized, and integrated by the developer.

Creator
Manafold Studio
Reviews
-
Added
Aug 11, 2026
Raise, Rise & DieSteam
Disclosure

Character and environment art and animations are AI-generated as a starting point (PixelLab, ComfyUI), then reworked, corrected and integrated by hand by the solo developer. The same applies to store page and marketing artwork. All AI-assisted content is pre-generated and finalized before shipping — no content is generated at runtime on the player's machine.

Creator
Grimvault games
Reviews
-
Added
Aug 11, 2026
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