This game uses AI to generate art materials to enrich game content and accelerate development speed
- Creator
- 白辰
- Reviews
- -
- Added
- Sep 7, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
This game uses AI to generate art materials to enrich game content and accelerate development speed
An AI voice generation tool was used to create the voice of one NPC. No AI-generated content is created during gameplay.
Some assets are AI generated
Some assets were created or edited with generative AI tools. No AI content is generated during gameplay.
As a small indie team, some of our initial localizations will use AI-assisted translation, and we hope to have them professionally reviewed and polished as our budget grows.
As this is an indie game, some of the character illustrations and art assets are AI‑generated.
THE LAST LOGIN uses pre-generated AI-assisted content in selected visual assets, character voice-over, music, and sound effects. All AI-assisted content was created during development and is included as fixed game content. No AI content is generated during gameplay.
The game's localizations were made using AI.
Generative AI was used to assist with drafting and translating written text for the Steam store page and some in-game text. All AI-assisted text is reviewed and edited by the developer before use. No generative AI is used during gameplay, and the game contains no live-generated AI content.
The game uses AI tools to assist in generating background graphics and supporting the artistic process. AI is also used to aid in translation and localization, making the game available in multiple regions and languages.
in-game texts, news localization, promotional pictures
all the pictures are generated by artificial intelligence.
Generative AI was used during development to assist with the creation of selected UI graphics, localization, and text content. All AI-assisted content was reviewed and edited by the developer before being included in the final product. The game does not generate AI content during gameplay.
Generative AI tools were used to assist in the creation of some visual assets, 3D assets, and music used in the game. All AI-assisted content was reviewed, edited, and integrated by the developer before being included in the final game.
This game uses generative AI tools during development. Some textures were created with AI image-generation models as part of the art pipeline, and portions of the text (such as store page copy and in-game descriptions) were drafted with AI assistance and then reviewed and edited by the developer. No content is generated in real time during gameplay.
This game includes AI-assisted artwork and sound effects.
Some in-game images, such as backgrounds and props, were created with generative AI (Adobe Firefly) and then edited and adjusted before use. All character illustrations and key art are hand-drawn. The scenario and in-game text are based on human-created concepts and structure; AI was used to assist with early drafts, and all final content was edited and finalized by hand. AI tools were also used to assist programming during development.
Some of the game's art assets were generated with the assistance of AI. All such assets have been carefully reviewed to ensure they do not infringe on third-party rights or violate Steam's policies.
Generative AI was used to assist in the creation of some pre-generated visual assets, including character models, props, environmental assets, and textures. All AI-assisted content was reviewed, edited, and integrated into the game by the developer. The game does not generate AI content during gameplay.
Generative AI was used to create some of the artwork shown on the Steam store page and related marketing assets. No generative AI is used during gameplay.
Generative AI was used to assist in the creation of some game assets, including audio and visual elements. These assets were reviewed and integrated into the game by the developer.
vibe coding
Some cinematic shots in the trailer were created with generative AI tools, and the trailer narration uses an AI-generated voice. The library banner image is derived from one of those trailer shots. All gameplay, in-game assets, and other store images were created without generative AI.
Some promotional artwork and store page text were created with the help of generative AI and edited by hand. The game itself does not use AI at runtime and does not connect to any AI service.
Some interface elements are AI generated.
The developer uses generative AI tools during the development process to assist in creating pre-generated visual assets, environment textures, and background sound effects. These AI-assisted elements are finalized and integrated into the game's static files to enhance the overall horror atmosphere.
During the development of this game, generative artificial intelligence (AI) tools were used to assist with the creation and refinement of some visual assets, UI elements, and portions of the game code. AI-assisted content was reviewed, modified, and integrated by the developers before being included in the final game. The game does not use generative AI to create content during gameplay and does not connect to external AI services at runtime.
The Game Logo was inspired by AI, everything else is procedurally generated shapes through code.
The store page promotional images were made with AI, a small amount of assets in game are made with AI.
While AI tools were used to assist with the creation of select assets for our game's store page, all featured assets are fully original designs developed by our internal team.
Very few materials are AI-generated
Most of the game's assets were hand modeled myself with flat solid color textures, but some of the textures were generated with AI assistance.
The game uses static images and UI elements (including a cryptocurrency exchange chart) generated with AI tools. These assets were manually post-processed and integrated into the game. All game code, mechanics, audio, and original level design were created by the studio without AI generation.
Generative AI is used only for 2D marketing assets and icons.
Generative AI was used as an assistive tool during the development of ASTROLANDER. It helped accelerate certain prototyping phases, explore concept art ideas, and experiment with programming solutions. All assets integrated into the game were modified or recreated by the developer to align with the project's art direction and gameplay.
Some visual assets and promotional materials were created or assisted using generative AI tools and have been reviewed, modified, and integrated by the developer. All gameplay, programming, level design, and game logic were created and implemented by the developer.
Some 2D art assets in this game — including UI textures, item icons, and the title and loading screens — were created with the help of generative AI tools and then hand-edited for use in the game. All game design, simulation systems, and gameplay logic are authored and directed by the developer. No content is generated by AI while the game is running.
Using some AI Generated 3d Props and Images for static content like game props, paintings on wall etc.
Some store page artwork, promotional images, textures, and visual assets were created using generative AI tools and then edited and finalized by the developer. AI-generated content is used only for visual assets and does not generate content during gameplay.
Generative AI tools were used during development to create and refine some pre-generated 2D visual assets, including character artwork, backgrounds, UI elements, and promotional/store-page images. Some of the music featured in the game and promotional materials was generated using Suno. All AI-generated content was reviewed and curated by the developer before inclusion. The game does not generate content using AI while it is running.
This game uses generative AI to create the following content: - Images (backgrounds, character portraits, item art, UI, and store capsule art): image generation models - Music: Suno - Sound effects: procedural synthesis, plus OpenMOSS MOSS-SoundEffect v2 (Apache-2.0) - Text and code: created with the assistance of generative AI All of the above were pre-generated during development. No AI runs at runtime.
Some background music tracks were created with the assistance of generative AI tools and subsequently edited and modified by the developer. No generative AI content is created during gameplay.
Some of this game's dialogue was refined with the help of a generative AI tool during revision. Every line in the finished game was reviewed and edited by the developer. No generative AI was used to create the artwork, sound, or music, and no content is generated during gameplay.
Some of the sprites and marketing material started as AI-generated art that was processed and reworked by hand before use. No content is generated by AI while the game is running.
Pre-created images and music
Necromancer: The Fallen Serve is primarily developed by me as a solo indie developer. I use generative AI as one of the tools in the project, including for some 3D assets, character voice lines, music, and promotional artwork. I've also worked with freelance artists and animators on parts of the game, including the skeleton army and animation work. I personally go through, refine and rework the assets until they fit the game the way I want them to. No generative AI content is created during gameplay.
Generative AI was used during development to assist with some image assets and written or localized text for the game and its store page, as well as three in-game background music tracks. All AI-assisted content is pre-generated and fixed. The game does not generate content at runtime or send player input or data to AI services.
This game uses generative AI for part of its artwork and its voice lines. The hunter portraits were created with a generative AI image model, then selected, retouched and approved by hand. The voices you hear over the radio were produced with an AI voice model, speaking scripts written by the developer. All of this was generated during development and is fixed in the build. No generative AI runs while you play: nothing is created live, and the game never contacts an AI service.
Some of the artwork was generated using AI.
Some 2D art in Kyle Coral — including certain background/scene art and store and marketing images — is created with the help of generative AI image tools and then reviewed and edited by the developer. The game's core gameplay visuals are generated procedurally in code.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
洪荒之刷宝成圣 In-game content art | This game uses AI to generate art materials to enrich game content and accelerate development speed | 白辰 | - | Sep 7, 2026 | |
Hotel 13 In-game content audio | An AI voice generation tool was used to create the voice of one NPC. No AI-generated content is created during gameplay. | Voidy | - | Sep 7, 2026 | |
Adventures of Popatlal In-game content | Some assets are AI generated | tmkocplay | - | Sep 7, 2026 | |
MOTHERWARD In-game content art | Some assets were created or edited with generative AI tools. No AI content is generated during gameplay. | Budgie Pixels | - | Sep 7, 2026 | |
Bottled Fantasy In-game content text | As a small indie team, some of our initial localizations will use AI-assisted translation, and we hope to have them professionally reviewed and polished as our budget grows. | MBTactIcs Lab | - | Sep 7, 2026 | |
迷失小镇 In-game content art | As this is an indie game, some of the character illustrations and art assets are AI‑generated. | HouXi | - | Sep 7, 2026 | |
THE LAST LOGIN In-game content artaudio | THE LAST LOGIN uses pre-generated AI-assisted content in selected visual assets, character voice-over, music, and sound effects. All AI-assisted content was created during development and is included as fixed game content. No AI content is generated during gameplay. | IS-TL | - | Sep 7, 2026 | |
Reflections at Frostkorn In-game content text | The game's localizations were made using AI. | Tonguç Bodur | - | Sep 7, 2026 | |
BUNSIK In-game content text | Generative AI was used to assist with drafting and translating written text for the Steam store page and some in-game text. All AI-assisted text is reviewed and edited by the developer before use. No generative AI is used during gameplay, and the game contains no live-generated AI content. | Playnova Studio | - | Sep 7, 2026 | |
Last Good Festival In-game content arttext | The game uses AI tools to assist in generating background graphics and supporting the artistic process. AI is also used to aid in translation and localization, making the game available in multiple regions and languages. | WelesGames | - | Sep 7, 2026 | |
SOMNIUS In-game content textart | in-game texts, news localization, promotional pictures | STFGames | - | Sep 7, 2026 | |
Visual Novel: EVENING BROADCAST In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | - | Sep 6, 2026 | |
Night Shift: Something Is Wrong In-game content arttext | Generative AI was used during development to assist with the creation of selected UI graphics, localization, and text content. All AI-assisted content was reviewed and edited by the developer before being included in the final product. The game does not generate AI content during gameplay. | biges | - | Sep 6, 2026 | |
Hansel & Cookie In-game content artaudio | Generative AI tools were used to assist in the creation of some visual assets, 3D assets, and music used in the game. All AI-assisted content was reviewed, edited, and integrated by the developer before being included in the final game. | JAEYOUNG LEE | - | Sep 6, 2026 | |
Charmwick: Magic Village Market In-game content arttext | This game uses generative AI tools during development. Some textures were created with AI image-generation models as part of the art pipeline, and portions of the text (such as store page copy and in-game descriptions) were drafted with AI assistance and then reviewed and edited by the developer. No content is generated in real time during gameplay. | CMEnt | - | Sep 6, 2026 | |
Balance Due In-game content artaudio | This game includes AI-assisted artwork and sound effects. | Leon D Games | - | Sep 6, 2026 | |
Re+pray Signals: Echoes Still Wait In-game content arttextcode | Some in-game images, such as backgrounds and props, were created with generative AI (Adobe Firefly) and then edited and adjusted before use. All character illustrations and key art are hand-drawn. The scenario and in-game text are based on human-created concepts and structure; AI was used to assist with early drafts, and all final content was edited and finalized by hand. AI tools were also used to assist programming during development. | Tetherea Studio | - | Sep 6, 2026 | |
Artifact Tracer In-game content art | Some of the game's art assets were generated with the assistance of AI. All such assets have been carefully reviewed to ensure they do not infringe on third-party rights or violate Steam's policies. | RabbitHole | - | Sep 6, 2026 | |
HUNTMAZE In-game content art | Generative AI was used to assist in the creation of some pre-generated visual assets, including character models, props, environmental assets, and textures. All AI-assisted content was reviewed, edited, and integrated into the game by the developer. The game does not generate AI content during gameplay. | Creative Nightmares | - | Sep 6, 2026 | |
THE HOLE Store/marketing art | Generative AI was used to create some of the artwork shown on the Steam store page and related marketing assets. No generative AI is used during gameplay. | neo studio | - | Sep 6, 2026 | |
Snowstorm of the mind In-game content artaudio | Generative AI was used to assist in the creation of some game assets, including audio and visual elements. These assets were reviewed and integrated into the game by the developer. | iGlatolenko | - | Sep 6, 2026 | |
Deduction Society Unclear | vibe coding | Dagou Studio | - | Sep 6, 2026 | |
The Legend of Water In-game content artaudio | Some cinematic shots in the trailer were created with generative AI tools, and the trailer narration uses an AI-generated voice. The library banner image is derived from one of those trailer shots. All gameplay, in-game assets, and other store images were created without generative AI. | HackPOP Games | - | Sep 6, 2026 | |
FEEDSTOCK text | Some promotional artwork and store page text were created with the help of
generative AI and edited by hand. The game itself does not use AI at runtime
and does not connect to any AI service. | Ahaha studio | - | Sep 6, 2026 | |
OmniFlux MMO In-game content art | Some interface elements are AI generated. | Bryant Ingram | - | Sep 6, 2026 | |
Puppet Mall: Chapter 1 In-game content artaudio | The developer uses generative AI tools during the development process to assist in creating pre-generated visual assets, environment textures, and background sound effects. These AI-assisted elements are finalized and integrated into the game's static files to enhance the overall horror atmosphere. | kiviGames | - | Sep 6, 2026 | |
修仙之凡界 In-game content artcode | During the development of this game, generative artificial intelligence (AI) tools were used to assist with the creation and refinement of some visual assets, UI elements, and portions of the game code. AI-assisted content was reviewed, modified, and integrated by the developers before being included in the final game. The game does not use generative AI to create content during gameplay and does not connect to external AI services at runtime. | huabo huang | - | Sep 6, 2026 | |
Last Ranger Store/marketing art | The Game Logo was inspired by AI, everything else is procedurally generated shapes through code. | Aspect Digital Software Ltd | - | Sep 6, 2026 | |
Cave Diving With Friends In-game content art | The store page promotional images were made with AI, a small amount of assets in game are made with AI. | Zheind | - | Sep 6, 2026 | |
星空轨迹 Store/marketing art | While AI tools were used to assist with the creation of select assets for our game's store page, all featured assets are fully original designs developed by our internal team. | May Game | - | Sep 6, 2026 | |
Wasteland Frenzy Unclear | Very few materials are AI-generated | WindGames | - | Sep 6, 2026 | |
Programming Game In-game content art | Most of the game's assets were hand modeled myself with flat solid color textures, but some of the textures were generated with AI assistance. | The Sacrificial Hand | - | Sep 6, 2026 | |
Hack You In-game content art | The game uses static images and UI elements (including a cryptocurrency exchange chart) generated with AI tools. These assets were manually post-processed and integrated into the game. All game code, mechanics, audio, and original level design were created by the studio without AI generation. | Mahlo | - | Sep 6, 2026 | |
Desktop Fighter In-game content art | Generative AI is used only for 2D marketing assets and icons. | KiraKami Games | - | Sep 6, 2026 | |
Astrolander Dev only artcode | Generative AI was used as an assistive tool during the development of ASTROLANDER. It helped accelerate certain prototyping phases, explore concept art ideas, and experiment with programming solutions. All assets integrated into the game were modified or recreated by the developer to align with the project's art direction and gameplay. | SpaghetGames | - | Sep 6, 2026 | |
Hill Highway In-game content art | Some visual assets and promotional materials were created or assisted using generative AI tools and have been reviewed, modified, and integrated by the developer.
All gameplay, programming, level design, and game logic were created and implemented by the developer. | Geet | - | Sep 6, 2026 | |
Valley of Stability In-game content art | Some 2D art assets in this game — including UI textures, item icons, and the title and loading screens — were created with the help of generative AI tools and then hand-edited for use in the game. All game design, simulation systems, and gameplay logic are authored and directed by the developer. No content is generated by AI while the game is running. | Filip Pancik | - | Sep 5, 2026 | |
Rahasya: The Curse of Ooty In-game content art | Using some AI Generated 3d Props and Images for static content like game props, paintings on wall etc. | Abhay | - | Sep 5, 2026 | |
Night Shift: Anomaly In-game content art | Some store page artwork, promotional images, textures, and visual assets were created using generative AI tools and then edited and finalized by the developer. AI-generated content is used only for visual assets and does not generate content during gameplay. | VLight Studio | - | Sep 4, 2026 | |
Happy Happy Little Shop In-game content artaudio | Generative AI tools were used during development to create and refine some pre-generated 2D visual assets, including character artwork, backgrounds, UI elements, and promotional/store-page images. Some of the music featured in the game and promotional materials was generated using Suno. All AI-generated content was reviewed and curated by the developer before inclusion. The game does not generate content using AI while it is running. | NerveSingerStudio | - | Sep 4, 2026 | |
百目質店 - Hyakume Pawnshop In-game content artaudiotextcode | This game uses generative AI to create the following content:
- Images (backgrounds, character portraits, item art, UI, and store capsule art): image generation models
- Music: Suno
- Sound effects: procedural synthesis, plus OpenMOSS MOSS-SoundEffect v2 (Apache-2.0)
- Text and code: created with the assistance of generative AI
All of the above were pre-generated during development. No AI runs at runtime. | SONTAQ works | - | Sep 4, 2026 | |
Primal Heir: The Mortal Realm In-game content audio | Some background music tracks were created with the assistance of generative AI tools and subsequently edited and modified by the developer. No generative AI content is created during gameplay. | Animus | - | Sep 4, 2026 | |
HadalLine In-game content text | Some of this game's dialogue was refined with the help of a generative AI tool during revision. Every line in the finished game was reviewed and edited by the developer.
No generative AI was used to create the artwork, sound, or music, and no content is generated during gameplay. | Ebi Odore | - | Sep 4, 2026 | |
Feranidus In-game content art | Some of the sprites and marketing material started as AI-generated art that was processed and reworked by hand before use. No content is generated by AI while the game is running. | Uncle Skrufters | - | Sep 4, 2026 | |
Тройной след Unclear artaudio | Pre-created images and music | Black Cat Leo | - | Sep 4, 2026 | |
Necromancer: The Fallen Serve In-game content artaudiotext | Necromancer: The Fallen Serve is primarily developed by me as a solo indie developer. I use generative AI as one of the tools in the project, including for some 3D assets, character voice lines, music, and promotional artwork. I've also worked with freelance artists and animators on parts of the game, including the skeleton army and animation work. I personally go through, refine and rework the assets until they fit the game the way I want them to. No generative AI content is created during gameplay. | Minch Games | - | Sep 4, 2026 | |
Dead Man's Pass In-game content arttextaudio | Generative AI was used during development to assist with some image assets and written or localized text for the game and its store page, as well as three in-game background music tracks. All AI-assisted content is pre-generated and fixed. The game does not generate content at runtime or send player input or data to AI services. | Ark | - | Sep 4, 2026 | |
Hollow Parish: Dead Frequency In-game content artaudio | This game uses generative AI for part of its artwork and its voice lines.
The hunter portraits were created with a generative AI image model, then selected, retouched and approved by hand. The voices you hear over the radio were produced with an AI voice model, speaking scripts written by the developer.
All of this was generated during development and is fixed in the build. No generative AI runs while you play: nothing is created live, and the game never contacts an AI service. | Bakula Vasiliy | - | Sep 4, 2026 | |
枪火幻想 In-game content art | Some of the artwork was generated using AI. | Lin Shun | - | Sep 4, 2026 | |
Kyle Coral In-game content artcode | Some 2D art in Kyle Coral — including certain background/scene art and store and marketing images — is created with the help of generative AI image tools and then reviewed and edited by the developer. The game's core gameplay visuals are generated procedurally in code. | Clover Meadow Games | - | Sep 4, 2026 |