Disclosure analysis
AI content is included in the game
Generative AI was used for 3D assets, character voice lines, music, and promotional artwork, with no AI content disclosed during gameplay.
- Process
- AI-generated, then edited
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“generative AI as one of the tools in the project, including for some 3D assets, character voice lines, music, and promotional artwork”
“I use generative AI as one of the tools in the project, including for some 3D assets, character voice lines, music”
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
Necromancer: The Fallen Serve is primarily developed by me as a solo indie developer. I use generative AI as one of the tools in the project, including for some 3D assets, character voice lines, music, and promotional artwork. I've also worked with freelance artists and animators on parts of the game, including the skeleton army and animation work. I personally go through, refine and rework the assets until they fit the game the way I want them to. No generative AI content is created during gameplay.
Highlights are auto-detected and may not be fully accurate. Report an issue
This disclosure in context
How comparisons workCompare this developer’s disclosure with 26,042 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 70.9%
- 18,081 of 25,511 disclosures with structured analysis.
- Compare this group
- Writing or localization
- 27.9%
- 7,270 of 26,042 indexed disclosures mention this category.
- Compare this category
Categories can overlap. A disclosure may mention several types of AI use.
Related disclosures
Selected by shared AI-use categories or classification, then Steam review count. These are comparisons of disclosures, not recommendations or assessments of game quality.
-
Stellaris
In-game content art audio textWe employ generative AI technologies during the creation of some assets. Typically this involves the ideation of content and visual reference material. These elements represent a m…
-
eFootball™
In-game content art audio textDuring the development of this game, generative AI is used to create reference materials and support production tasks. Specifically, AI is utilised when carrying out the following …
-
OPERATOR
In-game content art text audio codeOur team uses AI tools to assist development of some in-game content. The final product reflects the creativity and expression of our own development team.
-
Anno 117: Pax Romana
In-game content art audio textAI tools were used to help create some in game assets. In all such cases, the final product reflects our team’s craft and creative vision.
Source and record
- First indexed
- Sep 4, 2026
- Source last checked
- Sep 4, 2026
- Automatic analysis updated
- Sep 4, 2026
- Recorded text changes
- 0
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.