Some placeholder art in the current build was AI-generated and is being replaced with hand-made art ahead of release.
- Creator
- SHG
- Reviews
- -
- Added
- Jul 22, 2026
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Some placeholder art in the current build was AI-generated and is being replaced with hand-made art ahead of release.
"AI offered the seeds, but I am the one who selected them with care, nurtured them with devotion, and waited for them to bloom. I serve as a humble gardener, cultivating a flower that never fades, right there on your desktop. Within this space lies the fruit of countless nights at my desk; it holds the tenderness I wish to share—a sincere greeting to every lonely soul. May this bloom rest quietly on your screen, bringing a breath of peace and fragrance to your day."
Generative AI was used during development to assist in the creation of certain visual assets, including some textures and artwork featured in story sequences. All generated assets were reviewed, modified where necessary, and curated by the development team before inclusion in the game. No AI-generated content is created during gameplay.
AI tools were used during development to assist with the creation and refinement of some visual assets. All content included in the final game was selected, edited, and integrated by the developer.
Kaironia uses generative AI tools during the development process to create pre-rendered assets. Specifically, AI-assisted tools were used to help create background music tracks, certain 2D environmental icons and images, and to assist with multi-language text localization. None of these assets are generated dynamically or live during gameplay.
The game includes pre-generated visual and audio assets created with the assistance of generative AI tools. These include character artwork, environmental backgrounds, music, and singing vocals. All lyrics were written entirely by the developer without the use of generative AI, while the music and vocals were created through a collaborative process involving human creative direction and generative AI tools. All AI-assisted outputs were reviewed, selected, edited, and integrated by the developer. The game does not generate content during gameplay and does not send player input to any AI service.
Every visual asset in the game is an open-source, licensed, open-source pixel icon, or a real in-game render. no AI image production. Some of the game codes were written with AI-assisted development tools under the direct supervision of the developer, and localization was human-inspired for all sentences after machine translation initials. There is no real-time AI creation in the game
Fish species artwork in Swimcraft is pre-rendered AI-generated imagery. All venue photography is the developer's own, and all audio, UI and game code are non-generated. No AI content is generated live during play.
This game was created with the assistance from Claude Code and elevenlabs for audio.
Generative AI was used for creating Store page assets and in game items. Generated content was then manually edited to remove any anomalies and match look and feel of overall game's theme.
Although AI tools were used during the making of this game for efficiency, we have put our love, care, and effort into every part of it so players can experience the game as intended. AI was used only as a support tool where helpful, and its use was kept minimal. All creative decisions, final content, and gameplay direction were reviewed and shaped by the developer to make sure nothing takes away from the intended player experience.
This game is partly made by AI
This game uses generative AI to create its 2D artwork, including character and avatar portraits, monster and pet illustrations, item and equipment icons, location banners, and store/marketing assets. All AI-generated art was created during development, then hand-reviewed, curated, and edited by the developer before being included in the game. No AI content is generated live at runtime — everything players see ships as fixed, pre-made assets. The game's design, writing, code, and balancing are human-made.
Generative AI tools were used during development to create and manually refine some illustrations, store page artwork, and music tracks, as well as to assist with text preparation and localization. The game does not generate any AI content in real time.
Pocket Chief! uses generative AI for optional text conversations, activity summaries, and task organization. Some artwork and localization used in the product and its marketing were also created with AI assistance. Users can choose Pocket Chief Cloud, connect their own compatible model provider (BYOK), or use a local model endpoint.
The game uses pre-rendered background imagery, portions of which were produced with the assistance of AI tools and further edited for use in the game.
Generative AI was used only as a supporting tool for the design of some fictional bottle brands and language translation.
Koi Frenzy contains pre-generated AI-assisted visual assets, including artwork and certain in-game graphics. All AI-generated content was reviewed, edited where necessary, and integrated by the developer. The game does not use live AI generation during gameplay.
Generative AI was used during development to create certain music, assist with localization, and produce some icon assets. All AI-generated content included in the final game was reviewed, edited, and approved by the development team before release.
During gameplay, the AI generates regional information and sightseeing guides (utilizing the Google Gemini API ). These generated texts change in real time and may occasionally contain inaccurate information. Additionally, some images displayed within the game and on the store page utilize assets pre-generated by Google Gemini. (These are pre-generated contents, not live-generated during gameplay.)
Some visual assets and portions of the game's development were created with the assistance of generative AI. AI was used as a creative and productivity tool during development, with all generated content reviewed, edited, and integrated by the solo developer.
Some background music was created using generative AI during development.
AI-assisted tools were used for parts of the game’s localization.
Music and sound effects were created using Suno
AI tools were used to create pre-rendered assets during development, including background illustrations, item images, some video cutscenes, and background music. All AI-generated content was curated, edited, and integrated by the developer. The game does not generate any content at runtime (no live-generated AI content).
Swordoria was made by a solo developer with the help of generative AI tools. Some of the game's pixel art, music, and sound effects were generated with AI and then cut, edited, recolored, and assembled by hand, and parts of the code were written with the assistance of an AI coding tool. No generative AI runs while you play — all content is created and finalized during development and shipped as fixed assets in the game.
Some graphical assets (capsule images, etc.) and music tracks were created using AI generation tools. No AI generates content in real time during gameplay. All AI-generated materials were reviewed and selected by a human.
AI tools were used during development to assist with initial language translation drafts and secondary asset editing.
During the development of this game, some codes, texture materials and background music were produced with the help of AI, and all related contents were reviewed and adjusted by the developers.
This game contains AI-generated code
Some visual assets (creature sprites, plant and background illustrations, and tarot card art, including some store page images) were created using generative AI tools and then curated, edited, and art-directed by the developer. No AI content is generated during gameplay.
This game uses AI-generated content in the following ways: Images: AI tools were used to help compose the wine bottle label artwork. Music: AI tools were used to compose the in-game radio music and sound effects.
Some store assets and code review used AI assistance.
Generative AI was used during development to assist in creating certain visual assets, dialogue drafts, event text, and marketing artwork. All AI-generated content has been reviewed, edited, and integrated by the developer before being included in the game. The game does not use live-generated AI content during gameplay.
Some of the assets and background were made with some use of AI - The rest drawn by hand using Asprite! The goal of lazypanda is to give a worm expirience to our users. AI Usage helped with speeding up creation of some assets.
AI was used for some in game icons, store page images, and some developer workflows in programming.
This game's development made partial use of generative AI tools. Generative AI (ChatGPT and ElevenLabs' image generation features) was used to create some artwork, including the title screen and field background images, the title logo, and some of the special clover and UI icons. ElevenLabs' audio generation features were used for the BGM and sound effects. Generative AI was also used to help localize the game into languages other than Japanese (English, Simplified Chinese, Traditional Chinese, Korean, Russian, Spanish, Brazilian Portuguese, German, and French). All AI-generated assets and translations were reviewed and adjusted by the developer before being incorporated into the game.
We have used Generative AI for coding assisted task and development of some of the features. Assets are all untouched by AI.
AI used for Steam cover
Some visual assets and references in the game were created or assisted with generative AI tools, then manually reviewed, edited, and implemented by the developer. The game does not use generative AI during gameplay and does not generate dynamic AI content for players.
Generative AI was only used to review some code and fix bugs.
Generative AI is used to help to make images for store page. The collective badges and cards and profile background used AI support.
2D artwork for this game and its Steam store page — including the logo, store capsules, key art, and in-game textures — was created using generative AI image tools, generated ahead of time during development. The 3D models are stock/CC0 assets and the dust-bunny character is procedural/code-generated. Screenshots are captures of actual gameplay. No generative AI runs at runtime. All AI-generated images were reviewed to ensure they do not reproduce third-party intellectual property.
We leverage AI to generate in-game image assets and use Suno AI to create the game’s background music. All AI-generated visual and audio materials have been manually reviewed and edited to ensure compliance with content standards.
I don't know how to code, and I only speak two languages (both badly, if I'm being honest). To actually get this game running properly and make it playable, I had to use AI as a technical assistant. I wrestled with the ethics of this because I care deeply about the line between tools and art. If this game makes any money, it will go straight into hiring professional programmers, artists, and translators. Thank you.
This project includes limited use of AI generated content. AI tools were used to create certain background imagery and placeholder visual assets during development. Additionally, AI-assisted tools were utilized in a supplementary capacity during parts of the coding process to support development efficiency. All AI-generated content has been reviewed, modified, and integrated by the developer to ensure it aligns with the project’s overall quality and artistic direction.
Code, Art
Some art assets and music are first generated by AI, then manually re-created for secondary refinement.
Generative AI tools were used during development to assist with the creation and editing of some visual assets, background assets, character assets, code, and text. The game does not include live AI-generated content based on player input. All AI-assisted content has been reviewed, edited, and approved by the developer before inclusion. The game does not contain AI-generated adult-only content.
Yes, I used AI-assisted tools during the development of this game. They were primarily used for code logic support, translation optimization, and copy polishing. The core gameplay design, art style, level design, and overall player experience were all directed and finalized by me personally. The AI served as a productivity tool, while all creative decisions and implementation choices were made by me.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Cauldron Cartel In-game content art | Some placeholder art in the current build was AI-generated and is being replaced with hand-made art ahead of release. | SHG | - | Jul 22, 2026 | |
Keeplight Unclear | "AI offered the seeds, but I am the one who selected them with care, nurtured them with devotion, and waited for them to bloom.
I serve as a humble gardener, cultivating a flower that never fades, right there on your desktop. Within this space lies the fruit of countless nights at my desk; it holds the tenderness I wish to share—a sincere greeting to every lonely soul. May this bloom rest quietly on your screen, bringing a breath of peace and fragrance to your day." | Soft Embrace | - | Jul 22, 2026 | |
Clean Memories In-game content art | Generative AI was used during development to assist in the creation of certain visual assets, including some textures and artwork featured in story sequences. All generated assets were reviewed, modified where necessary, and curated by the development team before inclusion in the game. No AI-generated content is created during gameplay. | DICO Co., Ltd. | - | Jul 21, 2026 | |
Purr in Bloom In-game content art | AI tools were used during development to assist with the creation and refinement of some visual assets. All content included in the final game was selected, edited, and integrated by the developer. | Thundertale Studio | - | Jul 20, 2026 | |
Kaironia In-game content audioarttext | Kaironia uses generative AI tools during the development process to create pre-rendered assets. Specifically, AI-assisted tools were used to help create background music tracks, certain 2D environmental icons and images, and to assist with multi-language text localization. None of these assets are generated dynamically or live during gameplay. | Kaironia | - | Jul 20, 2026 | |
While Shifu's Away: Senior Sister, I've Fallen for You! In-game content artaudiotext | The game includes pre-generated visual and audio assets created with the assistance of generative AI tools. These include character artwork, environmental backgrounds, music, and singing vocals. All lyrics were written entirely by the developer without the use of generative AI, while the music and vocals were created through a collaborative process involving human creative direction and generative AI tools. All AI-assisted outputs were reviewed, selected, edited, and integrated by the developer. The game does not generate content during gameplay and does not send player input to any AI service. | GDAN SOFT CO., LTD. | - | Jul 20, 2026 | |
Nine Winters In-game content codetext | Every visual asset in the game is an open-source, licensed, open-source pixel icon, or a real in-game render. no AI image production. Some of the game codes were written with AI-assisted development tools under the direct supervision of the developer, and localization was human-inspired for all sentences after machine translation initials. There is no real-time AI creation in the game | KKIRI Studio | - | Jul 20, 2026 | |
Swimcraft In-game content art | Fish species artwork in Swimcraft is pre-rendered AI-generated imagery. All venue photography is the developer's own, and all audio, UI and game code are non-generated. No AI content is generated live during play. | Harbledown Digital | - | Jul 20, 2026 | |
Tailwind In-game content audiocode | This game was created with the assistance from Claude Code and elevenlabs for audio. | OneBrother | - | Jul 20, 2026 | |
Tix and Claw In-game content art | Generative AI was used for creating Store page assets and in game items. Generated content was then manually edited to remove any anomalies and match look and feel of overall game's theme. | GameGameGames | - | Jul 20, 2026 | |
Desktop Pet: Idle Cats Cozy Chaotic Companions for your screen Dev only | Although AI tools were used during the making of this game for efficiency, we have put our love, care, and effort into every part of it so players can experience the game as intended.
AI was used only as a support tool where helpful, and its use was kept minimal. All creative decisions, final content, and gameplay direction were reviewed and shaped by the developer to make sure nothing takes away from the intended player experience. | Panduck Game Studio | - | Jul 20, 2026 | |
RonkBonk Unclear | This game is partly made by AI | copoeric | - | Jul 20, 2026 | |
Chronicles Of Lumethis In-game content art | This game uses generative AI to create its 2D artwork, including character and avatar portraits, monster and pet illustrations, item and equipment icons, location banners, and store/marketing assets.
All AI-generated art was created during development, then hand-reviewed, curated, and edited by the developer before being included in the game.
No AI content is generated live at runtime — everything players see ships as fixed, pre-made assets. The game's design, writing, code, and balancing are human-made. | YAY Games | - | Jul 18, 2026 | |
Epoch Vault In-game content artaudiotext | Generative AI tools were used during development to create and manually refine some illustrations, store page artwork, and music tracks, as well as to assist with text preparation and localization. The game does not generate any AI content in real time. | Epoch Vault Studio | - | Jul 18, 2026 | |
Pocket Chief! Live AI textart | Pocket Chief! uses generative AI for optional text conversations, activity summaries, and task organization. Some artwork and localization used in the product and its marketing were also created with AI assistance. Users can choose Pocket Chief Cloud, connect their own compatible model provider (BYOK), or use a local model endpoint. | STARWISH LIMITED | - | Jul 18, 2026 | |
Goblin and Recipes: Match-3 Adventure In-game content art | The game uses pre-rendered background imagery, portions of which were produced with the assistance of AI tools and further edited for use in the game. | Nikola Bulj | - | Jul 18, 2026 | |
Cellar Keeper In-game content arttext | Generative AI was used only as a supporting tool for the design of some fictional bottle brands and language translation. | EgoTrampoline | - | Jul 18, 2026 | |
Koi Frenzy In-game content art | Koi Frenzy contains pre-generated AI-assisted visual assets, including artwork and certain in-game graphics. All AI-generated content was reviewed, edited where necessary, and integrated by the developer. The game does not use live AI generation during gameplay. | BIG BRO Studios | - | Jul 18, 2026 | |
LoveLine In-game content audiotextart | Generative AI was used during development to create certain music, assist with localization, and produce some icon assets. All AI-generated content included in the final game was reviewed, edited, and approved by the development team before release. | Bone-US | - | Jul 18, 2026 | |
CityExplorer In-game content textart | During gameplay, the AI generates regional information and sightseeing guides (utilizing the Google Gemini API ). These generated texts change in real time and may occasionally contain inaccurate information.
Additionally, some images displayed within the game and on the store page utilize assets pre-generated by Google Gemini. (These are pre-generated contents, not live-generated during gameplay.) | YOKATA forest words | - | Jul 18, 2026 | |
Blooming Faith In-game content art | Some visual assets and portions of the game's development were created with the assistance of generative AI. AI was used as a creative and productivity tool during development, with all generated content reviewed, edited, and integrated by the solo developer. | Lilith Guild | - | Jul 18, 2026 | |
Tiny Toppings In-game content audio | Some background music was created using generative AI during development. | AVAPPSTUDIO | - | Jul 18, 2026 | |
Professional Money Relocator In-game content text | AI-assisted tools were used for parts of the game’s localization. | Two Random Guys Studio | - | Jul 18, 2026 | |
Nebulae’s Memory In-game content audio | Music and sound effects were created using Suno | lughandpiv | - | Jul 18, 2026 | |
Dragon Hoard Keeper In-game content artaudio | AI tools were used to create pre-rendered assets during development, including background illustrations, item images, some video cutscenes, and background music. All AI-generated content was curated, edited, and integrated by the developer. The game does not generate any content at runtime (no live-generated AI content). | MidnightStudio | - | Jul 17, 2026 | |
Swordoria In-game content artaudiocode | Swordoria was made by a solo developer with the help of generative AI tools. Some of the game's pixel art, music, and sound effects were generated with AI and then cut, edited, recolored, and assembled by hand, and parts of the code were written with the assistance of an AI coding tool. No generative AI runs while you play — all content is created and finalized during development and shipped as fixed assets in the game. | Lone Dragon Dev | - | Jul 17, 2026 | |
LiLM: Living language model In-game content artaudio | Some graphical assets (capsule images, etc.) and music tracks
were created using AI generation tools.
No AI generates content in real time during gameplay.
All AI-generated materials were reviewed and selected by a human. | Komeppy | - | Jul 17, 2026 | |
Groovekeeper In-game content textart | AI tools were used during development to assist with initial language translation drafts and secondary asset editing. | NoRyte Studios | - | Jul 17, 2026 | |
时装工坊 In-game content artaudio | During the development of this game, some codes, texture materials and background music were produced with the help of AI, and all related contents were reviewed and adjusted by the developers. | Super alloy | - | Jul 17, 2026 | |
Project File Library Dev only code | This game contains AI-generated code | John Morgan Smith | - | Jul 17, 2026 | |
Readerpet In-game content art | Some visual assets (creature sprites, plant and background illustrations, and tarot card art, including some store page images) were created using generative AI tools and then curated, edited, and art-directed by the developer. No AI content is generated during gameplay. | Cassie Alexander | - | Jul 17, 2026 | |
Château Pluie: The New Cellar Keeper In-game content artaudio | This game uses AI-generated content in the following ways:
Images: AI tools were used to help compose the wine bottle label artwork.
Music: AI tools were used to compose the in-game radio music and sound effects. | Rainy | - | Jul 17, 2026 | |
Master Stacker: Tower Trials Store/marketing codeart | Some store assets and code review used AI assistance. | Shift Click Gaming | - | Jul 17, 2026 | |
Tiny Cultivation In-game content arttext | Generative AI was used during development to assist in creating certain visual assets, dialogue drafts, event text, and marketing artwork. All AI-generated content has been reviewed, edited, and integrated by the developer before being included in the game. The game does not use live-generated AI content during gameplay. | Chaos Studio | - | Jul 17, 2026 | |
LazyPanda In-game content art | Some of the assets and background were made with some use of AI - The rest drawn by hand using Asprite!
The goal of lazypanda is to give a worm expirience to our users.
AI Usage helped with speeding up creation of some assets. | Ido Ben Gigi | - | Jul 17, 2026 | |
DeepDig: Together In-game content artcode | AI was used for some in game icons, store page images, and some developer workflows in programming. | Wolf Studios | - | Jul 16, 2026 | |
One More Leaf In-game content artaudiotext | This game's development made partial use of generative AI tools. Generative AI (ChatGPT and ElevenLabs' image generation features) was used to create some artwork, including the title screen and field background images, the title logo, and some of the special clover and UI icons. ElevenLabs' audio generation features were used for the BGM and sound effects. Generative AI was also used to help localize the game into languages other than Japanese (English, Simplified Chinese, Traditional Chinese, Korean, Russian, Spanish, Brazilian Portuguese, German, and French). All AI-generated assets and translations were reviewed and adjusted by the developer before being incorporated into the game. | kaitoraman7 | - | Jul 15, 2026 | |
Cozy Coast Dev only code | We have used Generative AI for coding assisted task and development of some of the features. Assets are all untouched by AI. | Médéric Burlet | - | Jul 15, 2026 | |
Incremental Garden Store/marketing art | AI used for Steam cover | Fredmont | - | Jul 15, 2026 | |
Mushroom Simulator In-game content art | Some visual assets and references in the game were created or assisted with generative AI tools, then manually reviewed, edited, and implemented by the developer. The game does not use generative AI during gameplay and does not generate dynamic AI content for players. | karina refael | - | Jul 15, 2026 | |
Numble Dev only code | Generative AI was only used to review some code and fix bugs. | PlaywithK | - | Jul 15, 2026 | |
Toy Shop: Tidy Up! Store/marketing art | Generative AI is used to help to make images for store page. The collective badges and cards and profile background used AI support. | Shiftmoon | 90 | Jul 15, 2026 | |
Dust Bunny Simulator In-game content art | 2D artwork for this game and its Steam store page — including the logo, store capsules, key art, and in-game textures — was created using generative AI image tools, generated ahead of time during development. The 3D models are stock/CC0 assets and the dust-bunny character is procedural/code-generated. Screenshots are captures of actual gameplay. No generative AI runs at runtime. All AI-generated images were reviewed to ensure they do not reproduce third-party intellectual property. | Kompot | - | Jul 15, 2026 | |
数织艺术 In-game content artaudio | We leverage AI to generate in-game image assets and use Suno AI to create the game’s background music. All AI-generated visual and audio materials have been manually reviewed and edited to ensure compliance with content standards. | 菜市场工作室 | - | Jul 13, 2026 | |
Universalia Dev only | I don't know how to code, and I only speak two languages (both badly, if I'm being honest). To actually get this game running properly and make it playable, I had to use AI as a technical assistant.
I wrestled with the ethics of this because I care deeply about the line between tools and art. If this game makes any money, it will go straight into hiring professional programmers, artists, and translators.
Thank you. | Roberto Schiavulli | - | Jul 11, 2026 | |
Harbourlight In-game content artcode | This project includes limited use of AI generated content. AI tools were used to create certain background imagery and placeholder visual assets during development.
Additionally, AI-assisted tools were utilized in a supplementary capacity during parts of the coding process to support development efficiency.
All AI-generated content has been reviewed, modified, and integrated by the developer to ensure it aligns with the project’s overall quality and artistic direction. | TaoAndChalk_ | - | Jul 11, 2026 | |
Belly Jeans Unclear artcode | Code, Art | Dan Gant | - | Jul 11, 2026 | |
Find Cats 9: Hidden Treasures In-game content artaudio | Some art assets and music are first generated by AI, then manually re-created for secondary refinement. | Happy Fish | - | Jul 11, 2026 | |
どいなかでリバーシ In-game content artcodetext | Generative AI tools were used during development to assist with the creation and editing of some visual assets, background assets, character assets, code, and text. The game does not include live AI-generated content based on player input. All AI-assisted content has been reviewed, edited, and approved by the developer before inclusion. The game does not contain AI-generated adult-only content. | Hapon Works | - | Jul 11, 2026 | |
MeowPlay In-game content codetext | Yes, I used AI-assisted tools during the development of this game. They were primarily used for code logic support, translation optimization, and copy polishing. The core gameplay design, art style, level design, and overall player experience were all directed and finalized by me personally. The AI served as a productivity tool, while all creative decisions and implementation choices were made by me. | xingchunfang | - | Jul 11, 2026 |