AI was used to generate some in game assets and Steam assets
- Creator
- ApeXPloit Studios
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI was used to generate some in game assets and Steam assets
Some in game posters are AI generated. AI voice changer used to morph some voice acting.
just to enhance our store cover art for discription and translation and it think that it :)
Store cover images
We used AI just to make 2D textures or pictures. (like the paint hanging in the wall)
We created a few capsule images generated by AI.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Some textures and sound effects had their source as an AI generation.
We used AI to create the capsules for the game's store page.
Some character voices are AI-generated by elevenlabs.io.
Used for creating the game banner
We used ElevenLabs to write "Announcer" voice lines that are heard in the game. One example would be hearing: "You are victorious" after winning a match. Another example would be hearing: "Lost the lead" after losing first position.
The voice over in the game generated by artificial intelligence.
Some UI icons and textures, such as corpse icons with human faces and a few paintings, were created using AI tools before the development phase. Additionally, AI was used to generate library header images and other library assets. These AI-generated assets are entirely static and do not affect gameplay or the player experience.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
AI-generated content was used as a reference to create some of the visual materials for the store page in the best possible way.
Some sounds are AI generated.
Visual rendering artificial intelligence was used.
Hullrot uses AI to assist with background systems such as planning, summarizing game content, and managing progression flow. AI is not used to generate live player-facing content (such as dialogue, art, or assets) during gameplay. Instead, it supports behind-the-scenes balancing and pacing to ensure smoother progression and variety in encounters.
AI was used to generate japanese station image
I am currently using AI to remove backgrounds and for any art placeholders. Nothing In game is AI generated and everything done by AI is done as a tool, not for final art or content.
I use AI-Generated pictures for the game art, as well as the store page. I am unfortunately not a graphical artist. Also, the fake images of the women you can spend time with are AI-Generated, and don't resemble real people. There are AI-Generated paintings in the game that are of a comedic/bromance nature, that I created.
Store description and promotional graphics generated using AI tools.
I used AI to generate game promotional posters, client icons, and community images.
Oyunun toplumları temsilen tasvir eden görselleri ve belli başlı müzikler yapay zeka tarafından üretilmiş bulunmaktadır .
AI was used in a very limited capacity, only for generating some voice lines, a small number of texture variations, and a few Steam store page images. All gameplay, code, environments, characters, animations, and overall game design were handcrafted manually by the developers.
AI-generated artifacts
This game and its marketing materials include AI-assisted assets refined to fit the creative vision.
we used it for store capsules
Some textures, pictures and texts were generated by AI
Only the images on the store page are generated using AI.
Some of the capsule images and banners on this Steam page were generated using AI and may not fully represent the actual in-game visuals.
General 3D models from photo to prototype game.
AI has been used to help develop the game's cover art.
AI was used to develop in-game art assets like enemies and weapons as well as store-facing promotional materials.
We used an AI tool for the game's store page visuals.
We have used AI to generate some logos, in game HUD's, some artwork and cutscenes.
Some pictures, some BGM, monster model, and translated texts were created by AI.
Murder In Complex utilizes AI to create dynamic NPC interactions, allowing players to engage in realistic conversations with in-game characters. The AI-driven dialogue system ensures each investigation is unique, with suspects responding naturally based on their roles and the player's inquiries. This enhances immersion and replayability, making every case feel fresh and unpredictable.
Our images are created using AI and edited by professional graphic designers. We own all rights to the artwork and have the necessary licenses for commercial use. Fully compliant with Steam's asset guidelines.
AI generated artwork is used inside the game
We use generative AI for images of people, chewing sounds, sound effects, and so on.
AI-generated artifacts
We use Adobe® Photoshop® software and Adobe® Generative AI image-editing software as part of our 2D icon generation pipeline. We use machine translation as the first step of our Localization in order to bring the game to as many players as possible in their native language
The use of AI in Battleline is minimal, including ChatGPT for weapon specifications and AI-assisted edits for game cover designs, all reviewed and refined for accuracy and originality.
We used AI for some of the game songs.
Some of the textures and sounds in the game are AI generated.
The developer used AI to help with code generation and code tweaks for various in-game systems.
The loading screens contain AI-generated background art. No in-game assets or characters are AI-generated.
ChatGPT was used to assist in rewriting text/descriptions, generating game logic, debugging and refactoring code for the game. No live-generated AI content has been used.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
ChronoPsykotik In-game content art | AI was used to generate some in game assets and Steam assets | ApeXPloit Studios | - | Mar 18, 2026 | |
Full Steam Undead In-game content artaudio | Some in game posters are AI generated. AI voice changer used to morph some voice acting. | Crooks Peak | - | Mar 18, 2026 | |
Prison Escape In-game content arttext | just to enhance our store cover art for discription and translation and it think that it :) | NISHAD GAMES | - | Mar 18, 2026 | |
Rage Room: Catharsis Store/marketing art | Store cover images | Revino Games | - | Mar 18, 2026 | |
Barcha In-game content art | We used AI just to make 2D textures or pictures.
(like the paint hanging in the wall) | AMINE OULED SAAD | 19 | Mar 18, 2026 | |
William The Best Shooter Store/marketing art | We created a few capsule images generated by AI. | CYBERVIGILANT LABS LTD | - | Mar 18, 2026 | |
Sudden Attack Zero Point Unclear | During the development process, we may use procedural- and AI-based tools to assist with content creation.
In all such cases, the final product reflects the creativity and expression of our own development team. | NEXON Games Co., Ltd. | - | Mar 18, 2026 | |
Bolsheviktion 3D In-game content artaudio | Some textures and sound effects had their source as an AI generation. | Pelican Blue Software | 37 | Mar 18, 2026 | |
Cargo Simulator 25 Store/marketing art | We used AI to create the capsules for the game's store page. | Sincapp Games | 291 | Mar 18, 2026 | |
Crimson Theory In-game content audio | Some character voices are AI-generated by elevenlabs.io. | KT | - | Mar 18, 2026 | |
Demon of the time Store/marketing art | Used for creating the game banner | Whale Rock Games | - | Mar 18, 2026 | |
ASTRAL In-game content audio | We used ElevenLabs to write "Announcer" voice lines that are heard in the game. One example would be hearing: "You are victorious" after winning a match. Another example would be hearing: "Lost the lead" after losing first position. | GURACORP® | - | Mar 18, 2026 | |
The Good, The Bad & The Monkey In-game content audio | The voice over in the game generated by artificial intelligence. | Take Away Interactive | - | Mar 18, 2026 | |
Graveyard Simulator In-game content art | Some UI icons and textures, such as corpse icons with human faces and a few paintings, were created using AI tools before the development phase. Additionally, AI was used to generate library header images and other library assets. These AI-generated assets are entirely static and do not affect gameplay or the player experience. | Hollow Crow | - | Mar 18, 2026 | |
Backrooms: The Next Level Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | SUDT Games | 26 | Mar 18, 2026 | |
Jumpscare Simulator Store/marketing art | AI-generated content was used as a reference to create some of the visual materials for the store page in the best possible way. | Durultay Games | 83 | Mar 18, 2026 | |
FPI Bank: Cryptocalypse In-game content audio | Some sounds are AI generated. | MonoVision | - | Mar 18, 2026 | |
Cerberus Corporation: Red Room Unclear art | Visual rendering artificial intelligence was used. | Bloody Crow Games | - | Mar 18, 2026 | |
DomeFall Dev only | Hullrot uses AI to assist with background systems such as planning, summarizing game content, and managing progression flow. AI is not used to generate live player-facing content (such as dialogue, art, or assets) during gameplay. Instead, it supports behind-the-scenes balancing and pacing to ensure smoother progression and variety in encounters. | Stari Studios | - | Mar 18, 2026 | |
Calm Before the Storm Store/marketing art | AI was used to generate japanese station image | Trident | - | Mar 18, 2026 | |
Battle Ground Battle Royale Dev only art | I am currently using AI to remove backgrounds and for any art placeholders. Nothing In game is AI generated and everything done by AI is done as a tool, not for final art or content. | BeadleGames | - | Mar 18, 2026 | |
Trump Simulator 2025 In-game content art | I use AI-Generated pictures for the game art, as well as the store page. I am unfortunately not a graphical artist.
Also, the fake images of the women you can spend time with are AI-Generated, and don't resemble real people.
There are AI-Generated paintings in the game that are of a comedic/bromance nature, that I created. | Trump Games | 95 | Mar 18, 2026 | |
Don't shoot politics Store/marketing arttext | Store description and promotional graphics generated using AI tools. | indie.games | 27 | Mar 18, 2026 | |
AC130丧尸炮艇 In-game content art | I used AI to generate game promotional posters, client icons, and community images. | 汪双羽 | 368 | Mar 18, 2026 | |
Fixing The Apocalypse In-game content artaudio | Oyunun toplumları temsilen tasvir eden görselleri ve belli başlı müzikler yapay zeka tarafından üretilmiş bulunmaktadır . | Reverse Reflection Interactive | - | Mar 18, 2026 | |
Journey Through the Undead In-game content audioart | AI was used in a very limited capacity, only for generating some voice lines, a small number of texture variations, and a few Steam store page images. All gameplay, code, environments, characters, animations, and overall game design were handcrafted manually by the developers. | Dazzling Divine | - | Mar 18, 2026 | |
Zombie Blocks: Pixel Shooter Gun Unclear | AI-generated artifacts | Grizzly Games | - | Mar 18, 2026 | |
The Gallery In-game content art | This game and its marketing materials include AI-assisted assets refined to fit the creative vision. | NanningsGames | 48 | Mar 18, 2026 | |
Off Road Together Store/marketing art | we used it for store capsules | Red Axe Games | - | Mar 18, 2026 | |
IntelRoach In-game content arttext | Some textures, pictures and texts were generated by AI | Chernoknizhnikov Ilya | - | Mar 18, 2026 | |
Squad Raid Store/marketing art | Only the images on the store page are generated using AI. | Chen Jie | - | Mar 18, 2026 | |
Epoch Makers In-game content art | Some of the capsule images and banners on this Steam page were generated using AI and may not fully represent the actual in-game visuals. | Anomalybyte Studio, Sunset Disco | - | Mar 18, 2026 | |
Polemista Unclear art | General 3D models from photo to prototype game. | Ludax Games | - | Mar 18, 2026 | |
Medieval Archer Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Zombie Marauders In-game content art | AI was used to develop in-game art assets like enemies and weapons as well as store-facing promotional materials. | Bhelpuri Boyz | - | Mar 18, 2026 | |
MediSim: Emergency Response Store/marketing art | We used an AI tool for the game's store page visuals. | Mehmet Hilmi Değirmenci | - | Mar 18, 2026 | |
Half Light In-game content art | We have used AI to generate some logos, in game HUD's, some artwork and cutscenes. | JimJams Games | - | Mar 18, 2026 | |
Emberfly In-game content artaudiotext | Some pictures, some BGM, monster model, and translated texts were created by AI. | AsterSea | 37 | Mar 18, 2026 | |
Murder In Complex Live AI text | Murder In Complex utilizes AI to create dynamic NPC interactions, allowing players to engage in realistic conversations with in-game characters. The AI-driven dialogue system ensures each investigation is unique, with suspects responding naturally based on their roles and the player's inquiries. This enhances immersion and replayability, making every case feel fresh and unpredictable. | Khalil Hammouda | - | Mar 18, 2026 | |
Gassal Simulator Store/marketing art | Our images are created using AI and edited by professional graphic designers. We own all rights to the artwork and have the necessary licenses for commercial use. Fully compliant with Steam's asset guidelines. | Harun Selçuk Çetin | - | Mar 18, 2026 | |
Alien Shooters In-game content art | AI generated artwork is used inside the game | Frame Sixty LLC | - | Mar 18, 2026 | |
死娩花 In-game content artaudio | We use generative AI for images of people, chewing sounds, sound effects, and so on. | FlowerMelonGames | - | Mar 18, 2026 | |
CHERNOBYL: The Secrets of Pripyat Unclear | AI-generated artifacts | Baker Game Forge | - | Mar 18, 2026 | |
Lost Rift In-game content arttext | We use Adobe® Photoshop® software and Adobe® Generative AI image-editing software as part of our 2D icon generation pipeline.
We use machine translation as the first step of our Localization in order to bring the game to as many players as possible in their native language | People Can Fly | 1.4k | Mar 18, 2026 | |
Battleline Store/marketing textart | The use of AI in Battleline is minimal, including ChatGPT for weapon specifications and AI-assisted edits for game cover designs, all reviewed and refined for accuracy and originality. | Rush Games Studio | - | Mar 18, 2026 | |
Wild West Saloon Simulator In-game content audio | We used AI for some of the game songs. | Walty Games | - | Mar 18, 2026 | |
燈吉診療所 Hiyoshi Clinic In-game content artaudio | Some of the textures and sounds in the game are AI generated. | izanai games | - | Mar 18, 2026 | |
Treasures & Battlefields Dev only code | The developer used AI to help with code generation and code tweaks for various in-game systems. | Wishing Well Studios | - | Mar 18, 2026 | |
Smuggler City Simulator In-game content art | The loading screens contain AI-generated background art. No in-game assets or characters are AI-generated. | Reylor Games | - | Mar 18, 2026 | |
Arkee Malarkey Dev only textcode | ChatGPT was used to assist in rewriting text/descriptions, generating game logic, debugging and refactoring code for the game. No live-generated AI content has been used. | Glitchu | - | Mar 18, 2026 |