Code, images, and text content are generated with AI assistance.
- Creator
- 整个好活
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Code, images, and text content are generated with AI assistance.
Generative AI has been used during the development of this game in the following ways: AI tools were used to assist in writing part of the game's source code and to help create or refine some 2D graphic assets, such as logos and UI elements.
Generative AI (SoundID VoiceAI) was used to process recorded voice-acting performances for character dialogue and undead vocals. AI tools were also used in the creation of environmental textures and ambient sound layers."
Some visual assets used in the game’s store page and promotional materials were created with the assistance of generative AI tools. All gameplay content, writing, and narrative design are created by the developer.
Used for the mother's voice and the voice of Daniel's significant other.
3D Models: Generative artificial intelligence is used to restore and recreate interior objects of the real building that were lost in the fire. Images: The paintings inside the manor are real photographs of artworks that once hung inside, but they have been enhanced and restored. Music & Sounds: Specially created to build a unique and immersive atmosphere.
As a solo developer, I utilize generative AI tools to assist in creating base 3D assets, environmental props, and certain 2D visual elements to streamline the development process. Additionally, AI is used to support the initial localization of game text, which is then manually reviewed and refined to ensure accuracy and cultural relevance. Every AI-assisted asset and text is carefully hand-edited to fit the game's specific art style and technical standards.
AI was used to generate or assist in the creation of illustrations, background music, and sound effects. Each asset has been manually edited and polished for the final game.
AI was used to expand store assets to the correct dimensions. All game content including environments, textures, narrative, and audio was created WITHOUT generative AI.
This game uses minimal AI Image generation for some scenes.
Yes. The game uses AI for localization translation (8 languages) and AI-assisted pixel art generation. All AI-generated assets have been heavily edited and refined by the developer to fit the game's dark pixel art style and narrative context.
The game does not use generative AI in its content. Only the logo was created using AI tools.
This game includes some images and text created with the assistance of generative AI.
Exhibit descriptions on the aquarium walls
We utilize generative artificial intelligence during our development process strictly as an art-assistance tool. Unlockable player avatars, profile badges, and chat emotes were created or conceptualized using AI image generators.
As a solo developer, I’ve used AI-assisted tools to create some of the game’s assets. My goal is to replace these with fully hand-drawn artwork created by a professional artist.
AI was used for translating texts as well as creating some images in the game.
本作では、制作補助として生成AIを使用しています。 ChatGPTはフレーバーテキストの作成、文章校閲、アイデア補助に、Midjourneyは背景画像、アイテム、怪異ビジュアルの一部制作に使用しています。 最終的な構成および表現は、制作者が判断・調整を行っています。
This game features unlockable media such as images and videos of aliens and UFO sightings that are created using generative AI technology.
Some Images have been ran through a generative AI program for finalization.
Generative AI tools were used during the development of this game to assist in the localization of in-game text and store page descriptions into multiple languages. All AI-assisted content has been thoroughly reviewed and curated by the developer to ensure it meets the creative vision and quality standards of the project.
Some in-game wall art, AI-assisted voice alteration and music composition tools were used in development.
AI was used to explicitly to create the cover art of the game. AI was not used otherwise.
Media materials
This game features AI-generated voice acting for the characters.
Generative AI is used in the creation of some in-game assets such as textures.
This game uses a custom-built local AI language model running entirely on the player's machine via the proprietary GROLAF3D ENGINE. The AI generates all dialogue, actions, and narrative responses from the kidnapper character in real time during gameplay. No internet connection is required and no player input is transmitted to external servers. The AI also powers an optional voice synthesis system for spoken responses. All AI-generated content is produced live based on player input and is unique to each session.
Used to make textures and sounds.
Some background images and translations in this game were created using AI.
This game uses AI-generated imagery for store page assets and marketing materials. Including, capsule art and banner images. AI-generated music was used in the trailer and promotional materials. All in-game content is crated by developer.
本作在开发过程中使用了 AI 辅助生成部分美术概念与宣传素材,最终内容由开发者进行筛选、修改与整合。
Generative AI was used only during development to create part of the pre-generated content. This includes some marketing materials for the store page, part of the 3D models, as well as music and some sound effects. All such content was reviewed, selected, edited, and integrated manually by the developer before release. The game does not use generative AI at runtime. Story content, gameplay logic, enemy behavior, game balance, and any real-time interaction with the player are created and executed without generative AI.
Uses AI to downscale, generate or change a few textures and arts.
Certain visual assets, including the game’s logo and box art, were created with the assistance of AI tools and may have been further refined or edited by the developer
Only for images or videos on cassettes.
We use AI to improve assets created by our team and vendors.
only voice acting
AI Disclosure This game was developed by a solo developer using AI-assisted tools for image generation and coding support. All creative direction, game design, narrative, and artistic vision were conceived and executed by the developer. AI tools were used to make solo development feasible — not to replace creativity, but to support it.
3D Modeling Tool: Meshy (or Unity Asset store) Giant eye (2D Sprite): Nano Banana
AI-powered image generation tools were used to create the game's visual elements, including character and environment images. AI tools were also used to support translations into multiple languages.
A small number of visual elements in this game have been created using generative artificial intelligence. These AI-generated images are limited to a few specific artworks, while the vast majority of visuals, as well as all gameplay, story, and mechanics, are crafted by professional artists and staff.
AI was used to generate art for textures and voiceovers for this game
Textures for billboards are made with AI to showoff the "AI car company" The AI art is easily noticable and intentional Text to Speech software is used for the AI cars commands. this can be toggled off ingame LLM is used in the steampage description, THOUGH it has not written a single word of the description, it was just used to find proper words and sentences to make it look like it was written by the AI bot of the car.
This game includes some AI-generated visual assets, such as certain in-game images and store page artwork like the logo are ai. These assets are used for visual design purposes and do not impact gameplay or player interaction.
This game was made using tools like Photoshop, Chat GPT and Grok. As a solo developer it is useful to have these tools available to create games like this one.
Some images used in the library were generated using AI while others will be purchased as we expand the library.
This game uses generative AI during development to assist in creating some user interface (UI) icons. All AI-generated content has been reviewed, edited, and integrated by the development team. Generative AI is not used in gameplay or during the runtime of the game.
Some in-game audio content, such as radio dialogue and in-game radio music may be generated using artificial intelligence tools. These elements are used to enhance immersion and provide dynamic environmental storytelling. All gameplay systems, mechanics, and core content are designed and implemented by the developer.
This game utilizes AI technology to generate certain image assets used for illustrative and descriptive purposes (e.g., item descriptions and UI-based visuals)
This game uses AI for generating some in-game graphic assets, translations, and promotional materials.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
䁛𩲏模拟器——你身边的鬼故事合集 In-game content codearttext | Code, images, and text content are generated with AI assistance. | 整个好活 | - | May 23, 2026 | |
Subsuelo In-game content artcode | Generative AI has been used during the development of this game in the following ways: AI tools were used to assist in writing part of the game's source code and to help create or refine some 2D graphic assets, such as logos and UI elements. | SirthGames | - | May 23, 2026 | |
All Hallows In-game content audioart | Generative AI (SoundID VoiceAI) was used to process recorded voice-acting performances for character dialogue and undead vocals. AI tools were also used in the creation of environmental textures and ambient sound layers." | Aardvark Anteater Acoustics | - | May 23, 2026 | |
Condition Unknown In-game content art | Some visual assets used in the game’s store page and promotional materials were created with the assistance of generative AI tools. All gameplay content, writing, and narrative design are created by the developer. | Bizibee Interactive | - | May 23, 2026 | |
What Remains In-game content audio | Used for the mother's voice and the voice of Daniel's significant other. | Michael Lapinski | - | May 23, 2026 | |
Kolchanovo: The Manor In-game content artaudio | 3D Models: Generative artificial intelligence is used to restore and recreate interior objects of the real building that were lost in the fire.
Images: The paintings inside the manor are real photographs of artworks that once hung inside, but they have been enhanced and restored.
Music & Sounds: Specially created to build a unique and immersive atmosphere. | Mistborn Games | - | May 23, 2026 | |
Whispers from the Dark: Grandma's Helper In-game content arttext | As a solo developer, I utilize generative AI tools to assist in creating base 3D assets, environmental props, and certain 2D visual elements to streamline the development process. Additionally, AI is used to support the initial localization of game text, which is then manually reviewed and refined to ensure accuracy and cultural relevance. Every AI-assisted asset and text is carefully hand-edited to fit the game's specific art style and technical standards. | TameGum | - | May 23, 2026 | |
巡怪警備 -The Cursed Security- In-game content artaudio | AI was used to generate or assist in the creation of illustrations, background music, and sound effects. Each asset has been manually edited and polished for the final game. | Diabonobbu Game | 18 | May 23, 2026 | |
The Voss Clinic In-game content art | AI was used to expand store assets to the correct dimensions. All game content including environments, textures, narrative, and audio was created WITHOUT generative AI. | Broken Frequency | - | May 23, 2026 | |
Somnus Corporation In-game content art | This game uses minimal AI Image generation for some scenes. | Remy Makes | - | May 23, 2026 | |
Prison Glow In-game content textart | Yes. The game uses AI for localization translation (8 languages) and AI-assisted pixel art generation. All AI-generated assets have been heavily edited and refined by the developer to fit the game's dark pixel art style and narrative context. | KromiXX | - | May 23, 2026 | |
ESCAPE THE NEST Store/marketing art | The game does not use generative AI in its content. Only the logo was created using AI tools. | Alice Games | - | May 23, 2026 | |
House of Anomalies Unclear arttext | This game includes some images and text created with the assistance of generative AI. | MightyCodeDragon | - | May 23, 2026 | |
TurtleSkate text | Exhibit descriptions on the aquarium walls | cream | - | May 23, 2026 | |
Bet On It In-game content art | We utilize generative artificial intelligence during our development process strictly as an art-assistance tool. Unlockable player avatars, profile badges, and chat emotes were created or conceptualized using AI image generators. | Lacozy | - | May 23, 2026 | |
MAJESTIC In-game content art | As a solo developer, I’ve used AI-assisted tools to create some of the game’s assets. My goal is to replace these with fully hand-drawn artwork created by a professional artist. | Ashla Studios | - | May 23, 2026 | |
Grief In-game content textart | AI was used for translating texts as well as creating some images in the game. | VimmGames | 22 | May 23, 2026 | |
糺糺縁糸(きゅうきゅうえんし) In-game content textart | 本作では、制作補助として生成AIを使用しています。
ChatGPTはフレーバーテキストの作成、文章校閲、アイデア補助に、Midjourneyは背景画像、アイテム、怪異ビジュアルの一部制作に使用しています。
最終的な構成および表現は、制作者が判断・調整を行っています。 | おかゲ制作所 | - | May 23, 2026 | |
Root Genesis In-game content art | This game features unlockable media such as images and videos of aliens and UFO sightings that are created using generative AI technology. | Ozbem | - | May 23, 2026 | |
Five Nights at Carson's In-game content art | Some Images have been ran through a generative AI program for finalization. | GiraffeFuneral | - | May 23, 2026 | |
His Last Film In-game content text | Generative AI tools were used during the development of this game to assist in the localization of in-game text and store page descriptions into multiple languages. All AI-assisted content has been thoroughly reviewed and curated by the developer to ensure it meets the creative vision and quality standards of the project. | Static Frame | - | May 23, 2026 | |
MetaHustle One In-game content artaudio | Some in-game wall art, AI-assisted voice alteration and music composition tools were used in development. | Foxburrow labs | - | May 23, 2026 | |
Portal of Nightmares Chapter 1 Store/marketing art | AI was used to explicitly to create the cover art of the game. AI was not used otherwise. | Haunting Rift Games | - | May 23, 2026 | |
Escape from Vlogger: Runaway Store/marketing art | Media materials | D one Games | - | May 23, 2026 | |
Socrates Ragebait In-game content audio | This game features AI-generated voice acting for the characters. | Brewed by Papi | - | May 23, 2026 | |
Animal Company In-game content art | Generative AI is used in the creation of some in-game assets such as textures. | Wooster Games | 691 | May 23, 2026 | |
Kidnapped Simulator Live AI text | This game uses a custom-built local AI language model running entirely on the player's machine via the proprietary GROLAF3D ENGINE. The AI generates all dialogue, actions, and narrative responses from the kidnapper character in real time during gameplay. No internet connection is required and no player input is transmitted to external servers. The AI also powers an optional voice synthesis system for spoken responses. All AI-generated content is produced live based on player input and is unique to each session. | CRUNCHFEST | - | May 23, 2026 | |
Vampire Pumpkin Plot In-game content artaudio | Used to make textures and sounds. | JOESAM GAMES | - | May 23, 2026 | |
Night Duty Log A Shōwa School Record In-game content arttext | Some background images and translations in this game were created using AI. | ZipanGames | 12 | May 23, 2026 | |
Within In-game content artaudio | This game uses AI-generated imagery for store page assets and marketing materials. Including, capsule art and banner images. AI-generated music was used in the trailer and promotional materials. All in-game content is crated by developer. | Walus Game Studio | - | May 23, 2026 | |
论道聊斋 Store/marketing art | 本作在开发过程中使用了 AI 辅助生成部分美术概念与宣传素材,最终内容由开发者进行筛选、修改与整合。 | 破界游戏 | - | May 23, 2026 | |
Glass Monsters In-game content artaudio | Generative AI was used only during development to create part of the pre-generated content. This includes some marketing materials for the store page, part of the 3D models, as well as music and some sound effects. All such content was reviewed, selected, edited, and integrated manually by the developer before release.
The game does not use generative AI at runtime. Story content, gameplay logic, enemy behavior, game balance, and any real-time interaction with the player are created and executed without generative AI. | SMAR Studio | - | May 23, 2026 | |
Night Of Dread In-game content art | Uses AI to downscale, generate or change a few textures and arts. | UnawareZ | - | May 23, 2026 | |
Afterlight Store/marketing art | Certain visual assets, including the game’s logo and box art, were created with the assistance of AI tools and may have been further refined or edited by the developer | Afterlight Studios | - | May 23, 2026 | |
The Labyrinth Store/marketing art | Only for images or videos on cassettes. | R.C.C | - | May 23, 2026 | |
Outbreak The Fedora Files: What Lydia Knows - Known Factors In-game content artaudiotext | We use AI to improve assets created by our team and vendors. | Dead Drop Studios LLC | - | May 23, 2026 | |
R.E.C Demo In-game content audio | only voice acting | 1408 Game Studio | 12 | May 23, 2026 | |
Seven Nights In The Dark Dev only artcode | AI Disclosure
This game was developed by a solo developer using AI-assisted tools for image generation and coding support. All creative direction, game design, narrative, and artistic vision were conceived and executed by the developer. AI tools were used to make solo development feasible — not to replace creativity, but to support it. | NYX Gaming Studio | - | May 23, 2026 | |
We are one body In-game content art | 3D Modeling Tool: Meshy (or Unity Asset store)
Giant eye (2D Sprite): Nano Banana | Yang9 | - | May 23, 2026 | |
Midnight Queue In-game content arttext | AI-powered image generation tools were used to create the game's visual elements, including character and environment images. AI tools were also used to support translations into multiple languages. | CORISCO STUDIO | - | May 23, 2026 | |
Signal Scavenger In-game content art | A small number of visual elements in this game have been created using generative artificial intelligence. These AI-generated images are limited to a few specific artworks, while the vast majority of visuals, as well as all gameplay, story, and mechanics, are crafted by professional artists and staff. | Iraqi Games Studio | - | May 23, 2026 | |
OBSERVE In-game content artaudio | AI was used to generate art for textures and voiceovers for this game | Chris Alvey | - | May 23, 2026 | |
Find AI Parking Spot In-game content artaudiotext | Textures for billboards are made with AI to showoff the "AI car company" The AI art is easily noticable and intentional
Text to Speech software is used for the AI cars commands. this can be toggled off ingame
LLM is used in the steampage description, THOUGH it has not written a single word of the description, it was just used to find proper words and sentences to make it look like it was written by the AI bot of the car. | LGS | - | May 23, 2026 | |
Subsurface In-game content art | This game includes some AI-generated visual assets, such as certain in-game images and store page artwork like the logo are ai. These assets are used for visual design purposes and do not impact gameplay or player interaction. | Tyler Powell Studios | - | May 23, 2026 | |
Appalachia Dev only arttext | This game was made using tools like Photoshop, Chat GPT and Grok. As a solo developer it is useful to have these tools available to create games like this one. | NIBIRU RED | - | May 23, 2026 | |
Tab + Notch Store/marketing art | Some images used in the library were generated using AI while others will be purchased as we expand the library. | HATCHgames | - | May 23, 2026 | |
The Death Archive In-game content art | This game uses generative AI during development to assist in creating some user interface (UI) icons. All AI-generated content has been reviewed, edited, and integrated by the development team. Generative AI is not used in gameplay or during the runtime of the game. | Skyfire Studio | - | May 23, 2026 | |
Security Guard: Supernatural In-game content audiotext | Some in-game audio content, such as radio dialogue and in-game radio music may be generated using artificial intelligence tools. These elements are used to enhance immersion and provide dynamic environmental storytelling.
All gameplay systems, mechanics, and core content are designed and implemented by the developer. | Interactive Word | - | May 23, 2026 | |
The Way Home | 집으로 가는 길 In-game content arttext | This game utilizes AI technology to generate certain image assets used for illustrative and descriptive purposes (e.g., item descriptions and UI-based visuals) | DeepDarkSpot | 61 | May 23, 2026 | |
evoke: The Rules of Toys In-game content arttext | This game uses AI for generating some in-game graphic assets, translations, and promotional materials. | ENDROLL | - | May 23, 2026 |