The game materials are all generated by AI.
- Creator
- Youhooo
- Reviews
- -
- Added
- May 23, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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The game materials are all generated by AI.
Generative AI was used to create a few very specific, minor promotional images and texture enhancements. Everything else; including plane textures, sprites, UI, and airport layouts, was entirely hand crafted by a single human developer using free editing tools like GIMP, Canva, PowerPoint, and MSPaint.
Generative AI technology was utilized during the development of this game (specifically for combat music and English localization). Special thanks to Suno for generating the game's combat music. Special thanks to Gemini for supporting the English localization.
AI tools were used during development to help generate select visual assets and concepts. These assets were reviewed, refined, and integrated into the game by the developer to ensure consistency with the overall style and experience.
Generative AI was used in the making of the main menu artwork. No other generative AI is used in the game.
As a solo developer, I used AI as my development partner on Tower's Gambit. It has helped me code faster and prototype things quickly. Every design decision, every mechanic, every pixel of this game reflects my vision — AI just helped me get there.
AI was used during development to assist with brainstorming and iteration, while all final rooms, puzzles, and gameplay mechanics were designed by the developer.
This game includes some AI-generated sound effects. All other content is human crafted.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
Some store page assets were edited with AI
Some visual assets and marketing materials for this game were created with the assistance of generative AI tools. All AI-generated content has been carefully reviewed, refined, and integrated by the developer to ensure a consistent visual style and high-quality presentation. No AI is used to generate content during gameplay.
This app utilized AI to use CSS styling and java-script to make the application feel more modern. such as creating UI icons like the trash bin icons, navigation slide bars, and stylizing features. It was also used to resize and upscale the main Ghost Vault logo and store image assets.
AI aided in the creation of marketing materials
Some store visual assets (promotional images and capsules) were created with the aid of generative AI tools and manually edited. Sound effects were generated using ElevenLabs API and music was created with Suno AI. Translations for languages beyond Portuguese, English and Spanish were automatically generated and reviewed. All game code, gameplay, level design and in-game sprites were manually created.
Store page AI translation done in the following languages: Chinese (Simplified), Japanese, Korean, Thai, Russian, Spanish, German, Portugese (Brazilian), Turkish, Polish.
An AI was consulted for ideas on how an AI would act if taking over the world. Game logo image was generated using generative artificial intelligence. Music before remixing/producing created with generative AI.
This game contains pre-rendered voice-over, generated by a machine learning model. All data usage is approved by the voice artist. It's used for the in-game virtual assistant, which is designed not to sound or act like a human, translated into multiple languages, and can be turned off by the player. All audio is pre-rendered and shipped with the game to save on server resources.
Some visual assets used in the store page (such as promotional images and graphics) were created with the assistance of AI tools and then reviewed and refined by the developer. The application itself does not use AI to generate content during gameplay and functions as a standalone reading and training tool.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
In this game, the developer uses AI tools in the creation of the following pre-generated content that players see: 1. Artwork: Image assets used on the store page and in the Steam library (capsule images, header images, etc.) and promotional materials. 2. Text: In-game text, store page descriptions, and their multilingual translations.
Sound Effects Created.
This game uses AI as an aid in the marketing and coding process.
- coding - posters
Description of AI Use: In this project, Generative AI was used to create promotional artwork, various in-game art assets, and music tracks. Additionally, AI was employed as a coding assistant to help develop and optimize the game's source code. All final outputs have been curated and modified by our development team to meet our creative standards.
I used standard agentic tools for things like translation and making simple icons. Some images/effects were created with Stable Diffusion XL Base 1.0 (sd_xl_base_1.0.safetensors). The background music I iterated on with a local ACE-Step setup.
Fictional character portraits used in the game's default database were hand-drawn by the developer, then colored and aged using a customized AI workflow.
The game to contain art assets generated by artificial intelligence
The development of the game was supported by AI in some areas to improve efficiency and quality. AI was used to write code and debug, as well as for performance optimization. It also contributed to the creation of 2D graphics for the shop area and the generation of background sounds. In addition, AI played a role in automating translations thus contributing to the realization of the game for a single developer.
AI was used to upscale the concept art. AI was used for the final artwork / final drawing.
The graphical elements on the steam page is generated by AI. The images in the game is generated by AI, but the goal is to change them in the future.
This game analyzes and evaluates images input by the user using a Visual Language Model, and outputs the results as text. This game contains ai (grok) generated graphic assets.
Generative AI was used to create several environmental textures (such as stone and ground textures), some ui elements (such as buttons and icons), Capsule and Library images in Steam. All AI-generated content was manually reviewed and refined by the developer to ensure quality and compliance.
Some development assistance tools based on generative AI were used during the creation of this game, including help with programming and text drafting. No AI-generated content is produced during gameplay.
Generative AI tools were utilized during the development process to assist with code optimization and text refinement. All core gameplay mechanics, logic, and final assets were manually reviewed, implemented, and fine-tuned by the developer to ensure quality and originality. This game does not include any real-time AI generation or dynamic AI-driven interactions during gameplay.
Primary audio soundtrack developed with Suno. Some effects using elevenlabs.
Some trivia questions were generated with the assistance of AI tools. However, all questions and answers have been manually reviewed, edited, and fact-checked by me before being included.
the art for the game is generated by AI
Assisted with coding and created images for sprites and achievements.
Note: AI tools were used to help translate the store page and assist in the creation of the game's music.
Some music and graphic assets were created using generative AI and have been reviewed and edited by our team.
The following in-game localizations are created with the assistance of generative artificial intelligence: - Japanese - Korean
HEME is a solo project created by a developer pursuing a dream without formal training. To bring this vision to life, Generative AI was used as a primary collaborator throughout the development: Art & Graphics: AI assisted in creating concept art, environmental designs, and refining visual assets to match the game's emotional tone. Coding & Technical: AI served as a mentor and technical assistant to write, debug, and optimize game logic within the Unity engine. Narrative & Translation: AI helped in refining the script and ensuring the dramatic elements are effectively communicated in both Thai and English. Development Support: Beyond technical tasks, AI served as a constant source of guidance and support for the solo developer during this challenging journey.
AI is used for localization.
We use generative AI tools to assist in creating some of the game's visual assets. All AI-generated content has been manually refined and integrated by the developer to ensure quality and consistency.
AI was used to localize the user interface to improve player comprehension.
Results Screen image is AI generated
MetaDoc uses generative AI to assist users in writing, editing, and structuring documents. AI features include text generation, rewriting, summarization, and outline creation. AI services are provided and managed by MetaDoc through its own backend infrastructure. Users can access AI features using in-app credits or subscriptions purchased via Steam. A limited free quota may be available for initial experience and testing purposes. All AI-generated content is initiated, controlled, and reviewed by the user. Users are responsible for the content they generate and choose to use.
Generative AI was used as a coding assistant and to help create the game's capsule artwork and store marketing visuals.
Generative AI was used in the creation of the store page and library images.
Some visual assets in this game are created with the assistance of generative AI during development. This includes portions of the card artwork, some environmental/scenery visuals, and some character illustrations. These AI-assisted assets are curated, edited, and integrated by the developer as part of the game’s art pipeline. No live-generated AI content is used during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Abyss Cards In-game content artaudiocodetext | The game materials are all generated by AI. | Youhooo | - | May 23, 2026 | |
Airspace Master In-game content art | Generative AI was used to create a few very specific, minor promotional images and texture enhancements. Everything else; including plane textures, sprites, UI, and airport layouts, was entirely hand crafted by a single human developer using free editing tools like GIMP, Canva, PowerPoint, and MSPaint. | CumulusHaven | - | May 23, 2026 | |
KILL LOOP In-game content audiotext | Generative AI technology was utilized during the development of this game (specifically for combat music and English localization).
Special thanks to Suno for generating the game's combat music.
Special thanks to Gemini for supporting the English localization. | 天青 | - | May 23, 2026 | |
Community Button In-game content art | AI tools were used during development to help generate select visual assets and concepts. These assets were reviewed, refined, and integrated into the game by the developer to ensure consistency with the overall style and experience. | RecursionSplash | 40 | May 23, 2026 | |
Tell the Ocean Store/marketing art | Generative AI was used in the making of the main menu artwork. No other generative AI is used in the game. | Patrick Gallaway | - | May 23, 2026 | |
Tower's Gambit Dev only code | As a solo developer, I used AI as my development partner on Tower's Gambit. It has helped me code faster and prototype things quickly. Every design decision, every mechanic, every pixel of this game reflects my vision — AI just helped me get there. | Donut Rampage | - | May 23, 2026 | |
Forbidden buttons Dev only | AI was used during development to assist with brainstorming and iteration, while all final rooms, puzzles, and gameplay mechanics were designed by the developer. | Kevin Bjorvand | - | May 23, 2026 | |
Field Recordings In-game content audio | This game includes some AI-generated sound effects. All other content is human crafted. | DuskSoft | - | May 23, 2026 | |
CTRLR.CLUB In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | CTRLR.CLUB | - | May 23, 2026 | |
All or Nothing Store/marketing art | Some store page assets were edited with AI | DeeGee Games | - | May 23, 2026 | |
Don't Push TOO Hard Store/marketing art | Some visual assets and marketing materials for this game were created with the assistance of generative AI tools.
All AI-generated content has been carefully reviewed, refined, and integrated by the developer to ensure a consistent visual style and high-quality presentation.
No AI is used to generate content during gameplay. | T-Skill Studios | - | May 23, 2026 | |
Ghost Vault In-game content artcode | This app utilized AI to use CSS styling and java-script to make the application feel more modern. such as creating UI icons like the trash bin icons, navigation slide bars, and stylizing features. It was also used to resize and upscale the main Ghost Vault logo and store image assets. | Ghost Vault | - | May 23, 2026 | |
Orbosis Gloriosis Store/marketing art | AI aided in the creation of marketing materials | russpuppy | - | May 23, 2026 | |
One Shot Out In-game content artaudiotext | Some store visual assets (promotional images and capsules) were created with the aid of generative AI tools and manually
edited. Sound effects were generated using ElevenLabs API and music was created with Suno AI. Translations for languages
beyond Portuguese, English and Spanish were automatically generated and reviewed. All game code, gameplay, level design and
in-game sprites were manually created. | Aurus Games | - | May 23, 2026 | |
Billion Citizens In-game content text | Store page AI translation done in the following languages: Chinese (Simplified), Japanese, Korean, Thai, Russian, Spanish, German, Portugese (Brazilian), Turkish, Polish. | Sucre Discret | - | May 23, 2026 | |
Provisional Authority: An AI Governance Simulation In-game content artaudiotext | An AI was consulted for ideas on how an AI would act if taking over the world. Game logo image was generated using generative artificial intelligence. Music before remixing/producing created with generative AI. | Synthetic Mandate | - | May 23, 2026 | |
Loop One: Done In-game content audio | This game contains pre-rendered voice-over, generated by a machine learning model. All data usage is approved by the voice artist. It's used for the in-game virtual assistant, which is designed not to sound or act like a human, translated into multiple languages, and can be turned off by the player. All audio is pre-rendered and shipped with the game to save on server resources. | Ojsan Studio AB | - | May 23, 2026 | |
Flow Reader — Speed Reading Trainer Store/marketing art | Some visual assets used in the store page (such as promotional images and graphics) were created with the assistance of AI tools and then reviewed and refined by the developer.
The application itself does not use AI to generate content during gameplay and functions as a standalone reading and training tool. | Bladevampirek | - | May 23, 2026 | |
Cross Math - Logic Number Puzzle Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | - | May 23, 2026 | |
Logos Orbit In-game content arttext | In this game, the developer uses AI tools in the creation of the following pre-generated content that players see:
1. Artwork: Image assets used on the store page and in the Steam library (capsule images, header images, etc.) and promotional materials.
2. Text: In-game text, store page descriptions, and their multilingual translations. | IS Product | - | May 23, 2026 | |
Space Commanders : Solar System Unclear audio | Sound Effects Created. | Ziya AL | - | May 23, 2026 | |
Block By Block Tycoon Store/marketing code | This game uses AI as an aid in the marketing and coding process. | Evion Studios | - | May 23, 2026 | |
Pokorama Unclear codeart | - coding
- posters | Plays Well | - | May 23, 2026 | |
Space Fishing: Verti-Go! In-game content artaudiocode | Description of AI Use:
In this project, Generative AI was used to create promotional artwork, various in-game art assets, and music tracks. Additionally, AI was employed as a coding assistant to help develop and optimize the game's source code. All final outputs have been curated and modified by our development team to meet our creative standards. | Sliheim | - | May 23, 2026 | |
Quod Erat Demonstrandum In-game content artaudiotext | I used standard agentic tools for things like translation and making simple icons. Some images/effects were created with Stable Diffusion XL Base 1.0 (sd_xl_base_1.0.safetensors). The background music I iterated on with a local ACE-Step setup. | Ad Dominum Games | - | May 23, 2026 | |
Studio Sim In-game content art | Fictional character portraits used in the game's default database were hand-drawn by the developer, then colored and aged using a customized AI workflow. | PrattDesign | - | May 23, 2026 | |
Arcadox In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforgames | 10 | May 23, 2026 | |
Circuit Pulse In-game content artaudiotextcode | The development of the game was supported by AI in some areas to improve efficiency and quality. AI was used to write code and debug, as well as for performance optimization. It also contributed to the creation of 2D graphics for the shop area and the generation of background sounds. In addition, AI played a role in automating translations thus contributing to the realization of the game for a single developer. | Anice | - | May 23, 2026 | |
Dark march In-game content art | AI was used to upscale the concept art.
AI was used for the final artwork / final drawing. | HFirma | - | May 23, 2026 | |
NorthHold In-game content art | The graphical elements on the steam page is generated by AI.
The images in the game is generated by AI, but the goal is to change them in the future. | Wobblegoat | - | May 23, 2026 | |
UNDEFINED: ILS Live AI arttext | This game analyzes and evaluates images input by the user using a Visual Language Model, and outputs the results as text.
This game contains ai (grok) generated graphic assets. | Kamekichi | - | May 23, 2026 | |
Rootbound Enigma In-game content art | Generative AI was used to create several environmental textures (such as stone and ground textures), some ui elements (such as buttons and icons), Capsule and Library images in Steam. All AI-generated content was manually reviewed and refined by the developer to ensure quality and compliance. | AppLossStudio | - | May 23, 2026 | |
Make 24 Dev only codetext | Some development assistance tools based on generative AI were used during the creation of this game, including help with programming and text drafting.
No AI-generated content is produced during gameplay. | Rosie | - | May 23, 2026 | |
MAHJONG: BEYOND THE WALL 天 井 之 外 In-game content codetext | Generative AI tools were utilized during the development process to assist with code optimization and text refinement. All core gameplay mechanics, logic, and final assets were manually reviewed, implemented, and fine-tuned by the developer to ensure quality and originality. This game does not include any real-time AI generation or dynamic AI-driven interactions during gameplay. | Chen Liang Yu | - | May 23, 2026 | |
Super Station Swarm In-game content audio | Primary audio soundtrack developed with Suno. Some effects using elevenlabs. | Alan OSullivan | - | May 23, 2026 | |
Stick Scholars In-game content text | Some trivia questions were generated with the assistance of AI tools. However, all questions and answers have been manually reviewed, edited, and fact-checked by me before being included. | JaDropping Games | - | May 23, 2026 | |
Sharp Chess In-game content art | the art for the game is generated by AI | Melmax LLC | - | May 23, 2026 | |
Line Go Up In-game content artcode | Assisted with coding and created images for sprites and achievements. | Jerzyn Games | - | May 23, 2026 | |
EinFinite In-game content audiotext | Note: AI tools were used to help translate the store page and assist in the creation of the game's music. | Novachrono | - | May 23, 2026 | |
Office Leveling In-game content artaudio | Some music and graphic assets were created using generative AI and have been reviewed and edited by our team. | DiceNook | - | May 23, 2026 | |
Snect In-game content text | The following in-game localizations are created with the assistance of generative artificial intelligence:
- Japanese
- Korean | Jaxon Cyan | - | May 23, 2026 | |
HEME In-game content arttextcode | HEME is a solo project created by a developer pursuing a dream without formal training. To bring this vision to life, Generative AI was used as a primary collaborator throughout the development:
Art & Graphics: AI assisted in creating concept art, environmental designs, and refining visual assets to match the game's emotional tone.
Coding & Technical: AI served as a mentor and technical assistant to write, debug, and optimize game logic within the Unity engine.
Narrative & Translation: AI helped in refining the script and ensuring the dramatic elements are effectively communicated in both Thai and English.
Development Support: Beyond technical tasks, AI served as a constant source of guidance and support for the solo developer during this challenging journey. | Alchekit Studio | - | May 23, 2026 | |
NeNeKoNeKo In-game content text | AI is used for localization. | Gushio | 12 | May 23, 2026 | |
演义三国 In-game content art | We use generative AI tools to assist in creating some of the game's visual assets. All AI-generated content has been manually refined and integrated by the developer to ensure quality and consistency. | 成都俊鸟科技有限公司 | 15 | May 23, 2026 | |
Drift In-game content text | AI was used to localize the user interface to improve player comprehension. | Shinobi Man | - | May 23, 2026 | |
Let it ride! Store/marketing art | Results Screen image is AI generated | Retro Decadance | - | May 23, 2026 | |
MetaDoc Live AI text | MetaDoc uses generative AI to assist users in writing, editing, and structuring documents. AI features include text generation, rewriting, summarization, and outline creation.
AI services are provided and managed by MetaDoc through its own backend infrastructure. Users can access AI features using in-app credits or subscriptions purchased via Steam.
A limited free quota may be available for initial experience and testing purposes.
All AI-generated content is initiated, controlled, and reviewed by the user. Users are responsible for the content they generate and choose to use. | JaredYe | - | May 23, 2026 | |
Almost A Ghost Store/marketing codeart | Generative AI was used as a coding assistant and to help create the game's capsule artwork and store marketing visuals. | PNR Verse | - | May 23, 2026 | |
TrollMaker Store/marketing art | Generative AI was used in the creation of the store page and library images. | woooh.ju | - | May 23, 2026 | |
Shardgrave In-game content art | Some visual assets in this game are created with the assistance of generative AI during development. This includes portions of the card artwork, some environmental/scenery visuals, and some character illustrations. These AI-assisted assets are curated, edited, and integrated by the developer as part of the game’s art pipeline. No live-generated AI content is used during gameplay. | Ashen Protocol | - | May 23, 2026 |