Our team uses generative AI tools to help develop some in game assets.
- Creator
- Treyarch
- Reviews
- 233.5k
- Added
- Mar 18, 2026
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Our team uses generative AI tools to help develop some in game assets.
music in the trailer.Store description and promotional graphics generated using AI tools.
AI was used to reduce time investment in illustration art. The AI art can be seen in various UI elements where illustrations are present. Please note, all of the AI art you see wasn't merely generated and thrown into the game, it obviously needed a fairly extensive degree of retouching.
Some images generated with AI are present in the loading screens and the intro cinematic.
The game uses AI-generated audio prompts for certain characters (english only).
This game uses a Large Language Model to help parse out in-game player character data (quests, allied factions, in-game world events, NPCs the player has interacted with, etc.) to customize quest objectives and reword hand written dialogue to fit that particular player character's playthrough.
Image generation for game update announcements
Some visual elements in this game were initially generated with the help of AI tools. All such material has been extensively refined, altered, and expanded by a human creator to form the final in-game content.
AI-generated voices are used in cutscenes.
Some music and some voices were AI generated.
Some models and music was created with help of AI
As a solo developer I use AI assistance to generate graphics and audio content for my games and marketing material. No generative text is used.
AI has been used to generate some sound effects
A few icons and some of the voice acting is using temporary AI generated content.
AI upscaling is used for some of the textures AI Voice Generation is used for some of the NPCs
AI processes were used in creating some of the icons in game
Some Assets, Music, Voices, and Art
Using AI for marketing images and text translations.
Some achievement icons and loading screen artwork were created by the developer using generative AI tools.
Character audio is generated by AI.
AI was used to generate the main store art for the game.
This game features voice-over content partially created through AI voice generation tools.
We use Gen AI to generate the voice over lines used by our avatars in game.
The latest Halloween update includes 3D objects that are AI generated using Meshy.ai.
SUFFER is a solo project and I used whatever I could to help me make the game I wanted to make. AI tools were used as part of my process for updating some of the old enemy sprites and scenery details. I also used them to help clean up a few stubborn code issues to make the game more stable and reduce frame drops. This section exists because Valve said it has to, and I believe in being upfront. I’m not here to debate tools or trends. People have strong feelings about this stuff, and that’s fine. My goal was simple: make SUFFER look and play the way I always imagined it could, and these tools helped me get it (mostly) there. There’s really nothing more to it. I hope you enjoy the game.
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
We use Suno, ElevenLabs, Udio, ChatGPT, Meshy, and Replica Studios.
AI-generated content was used for achievement images
In the game, there are AI chat and AI reading features, and the content generated by them is only intended to help improve the gaming experience.
Some art is made with AI
In order to improve game performance, some parts of the code use mathematical formulas generated with the help of AI. AI was used to enhance several backgrounds and images that were originally hand-drawn and then used as reference material.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Call of Duty® In-game content art | Our team uses generative AI tools to help develop some in game assets. | Treyarch | 233.5k | Mar 18, 2026 | |
Chernobyl Trap Store/marketing art | music in the trailer.Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 111 | Mar 18, 2026 | |
Arhaekon In-game content art | AI was used to reduce time investment in illustration art. The AI art can be seen in various UI elements where illustrations are present. Please note, all of the AI art you see wasn't merely generated and thrown into the game, it obviously needed a fairly extensive degree of retouching. | Predict Edumedia | 27 | Mar 18, 2026 | |
Sir Galgano - A Medieval Tale In-game content art | Some images generated with AI are present in the loading screens and the intro cinematic. | La Fucina del Granducato | - | Mar 18, 2026 | |
Hood Story: Kaito Yamazaki In-game content audio | The game uses AI-generated audio prompts for certain characters (english only). | Kenzo Games | 14 | Mar 18, 2026 | |
The Wayward Realms Live AI text | This game uses a Large Language Model to help parse out in-game player character data (quests, allied factions, in-game world events, NPCs the player has interacted with, etc.) to customize quest objectives and reword hand written dialogue to fit that particular player character's playthrough. | OnceLost Games | - | Mar 18, 2026 | |
Write 'n' Fight Store/marketing art | Image generation for game update announcements | AVOS' | 33 | Mar 18, 2026 | |
Beware of Dog In-game content art | Some visual elements in this game were initially generated with the help of AI tools. All such material has been extensively refined, altered, and expanded by a human creator to form the final in-game content. | DSW Games | - | Mar 18, 2026 | |
Tactics of World War One In-game content audio | AI-generated voices are used in cutscenes. | Headless Horseman Games | 10 | Mar 18, 2026 | |
Sociopat In-game content audio | Some music and some voices were AI generated. | Bartoš Studio | 16 | Mar 18, 2026 | |
BOOMER SHOOTER In-game content artaudio | Some models and music was created with help of AI | BOOMERS UNITED | - | Mar 18, 2026 | |
Squirrelmageddon! In-game content artaudio | As a solo developer I use AI assistance to generate graphics and audio content for my games and marketing material. No generative text is used. | Squirrel Brain Games | - | Mar 18, 2026 | |
Hack Slash Anon In-game content audio | AI has been used to generate some sound effects | Delta Jungle | - | Mar 18, 2026 | |
Lifeless In-game content artaudio | A few icons and some of the voice acting is using temporary AI generated content. | Desync Donkeys | 550 | Mar 18, 2026 | |
RealRTCW In-game content artaudio | AI upscaling is used for some of the textures
AI Voice Generation is used for some of the NPCs | Wolfmap | 1.2k | Mar 18, 2026 | |
Hell Heroes In-game content art | AI processes were used in creating some of the icons in game | Michael Watson | - | Mar 18, 2026 | |
Delinquent Community In-game content artaudio | Some Assets, Music, Voices, and Art | Premiere Studios | 13 | Mar 18, 2026 | |
Infestation: Battle Royale In-game content arttext | Using AI for marketing images and text translations. | Fredaikis AB | 341 | Mar 18, 2026 | |
MotoTrials In-game content art | Some achievement icons and loading screen artwork were created by the developer using generative AI tools. | Proud Arts | - | Mar 17, 2026 | |
Strike & Resist In-game content audio | Character audio is generated by AI. | Dark Deep Studio | 36 | Mar 17, 2026 | |
TACTICAL BANDITS Store/marketing art | AI was used to generate the main store art for the game. | Make Good Games | - | Mar 17, 2026 | |
METAL EDEN In-game content audio | This game features voice-over content partially created through AI voice generation tools. | Reikon Games | 1.8k | Mar 17, 2026 | |
ALARA Prime In-game content audio | We use Gen AI to generate the voice over lines used by our avatars in game. | Fall Damage | - | Mar 17, 2026 | |
Granny In-game content art | The latest Halloween update includes 3D objects that are AI generated using Meshy.ai. | DVloper | 4.1k | Mar 17, 2026 | |
SUFFER In-game content artcode | SUFFER is a solo project and I used whatever I could to help me make the game I wanted to make.
AI tools were used as part of my process for updating some of the old enemy sprites and scenery details. I also used them to help clean up a few stubborn code issues to make the game more stable and reduce frame drops.
This section exists because Valve said it has to, and I believe in being upfront. I’m not here to debate tools or trends. People have strong feelings about this stuff, and that’s fine. My goal was simple: make SUFFER look and play the way I always imagined it could, and these tools helped me get it (mostly) there.
There’s really nothing more to it. I hope you enjoy the game. | Shawn Perolis | 58 | Mar 17, 2026 | |
Zero spring episode 1 English translation version Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | - | Mar 17, 2026 | |
The Risers Unclear audioarttext | We use Suno, ElevenLabs, Udio, ChatGPT, Meshy, and Replica Studios. | Ignacio Medina | - | Mar 17, 2026 | |
Undead Citadel Store/marketing art | AI-generated content was used for achievement images | Dark Curry S.L. | 261 | Mar 17, 2026 | |
大逃亡专家/Escape Expert Live AI text | In the game, there are AI chat and AI reading features, and the content generated by them is only intended to help improve the gaming experience. | 刘俊亨(Junheng Liu) | 139 | Mar 17, 2026 | |
Armored Kitten In-game content art | Some art is made with AI | Ducat | 455 | Mar 17, 2026 | |
D'LIRIUM In-game content artcode | In order to improve game performance, some parts of the code use mathematical formulas generated with the help of AI.
AI was used to enhance several backgrounds and images that were originally hand-drawn and then used as reference material. | B52 Development Team | 973 | Mar 17, 2026 |