This game uses generative AI for some content. Specifically: Image generation AI is used for some illustrations such as backgrounds. After use, the development team makes modifications and adjustments.
- Creator
- マウントバード
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,514 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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This game uses generative AI for some content. Specifically: Image generation AI is used for some illustrations such as backgrounds. After use, the development team makes modifications and adjustments.
Our Approach to AI in Project Freefall We incorporated AI into our creative workflow: - A headstart for music, code, and artistic concepts. - Initial rendering for some characters and game assets Why we used it: - Brainstorming new and exciting concepts the community would like - Speed to make sure we got assets within the game in the timeframe the community expected Our talented team of artists, developers and designers brought the assets and concepts to the finish line. This approach allows us to take more risks, move faster, and make more things the community wants.
Generative AI used to produce content for the store page, community assets, and marketing materials.
The card image resources in this game are generated by AI. The game features a cyberpunk art style and includes cards with demon imagery, which might be perceived as unsuitable for children. However, these are merely anthropomorphic illustrations and are based on common, traditional tarot card designs. The main purpose of the game is to explain the inner meanings of the cards through text and images.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Special Note: All card artworks in this game are first generated by AI and then secondarily designed and processed for the card face.
The game only uses AI for the trailer’s narrator voice.
Only the logo for Steam Graphics was created using an AI program.
AI has been used to help develop the game's cover art.
Some images, dynamic effects, and code are generated by AI
AI is used to create the initial images. All images are then refined through a series of edits. This includes upscaling, adjusting lighting and color balance, detailed touch-ups, redrawing specific elements, noise reduction, sharpening, adding artistic effects and more to ensure the highest visual quality possible. AI tools also assist in the creation of the game's original soundtrack. These pieces undergo extensive refinement through edits, including rewriting melodies and lyrics, adding custom instrumentation, mixing and mastering each track and more.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
We used AI to create the capsules for the game's store page and the dvd covers within the game.
AI has been used to help develop the game's cover art.
AI used in some artwork background and initial character concepts, followed by drawn enhancements in GIMP
Our game only contains AI-generated content for 3d animal models.
AI has been used to help develop the game's cover art.
Artificial intelligence was used in the game to process different processes for each player.Each player’s choices will shape how the game unfolds. In other words, the game’s Artificial Intelligence will produce different results each time.
Music and translations are generated by AI
In the game trailer, we use music from StockTune, which provides royalty-free music in the public domain. The music can be freely used, shared, and adapted without payment or attribution.
This game does not contain any AI-generated assets created or used by our development team within the core game, its visuals, audio, story, UI, store page, or marketing materials. The only exception is a fully optional thematic affix called “Brainrot” in the Zinky Zoogle game mode. This affix includes references to brainrot meme characters and voices that emerged online in 2025, which were already widely circulated and community-created AI meme content. These elements were incorporated as-is, purely for thematic and comedic purposes, to match the absurd tone of the game. This content is: - Entirely optional - Not part of the original Zinky Zoogle mode - Does not affect gameplay progression Outside of this clearly labeled and optional affix, the game contains no AI generation of any kind.
Image Generation, Music Generation
Generative AI was used to enhance and upscale background assets from earlier development versions. Additionally, AI tools were utilized to generate intermediate frames for the game’s animatic sequences, assist in the coloring process and to provide the initial translation of the script into English.
Artificial intelligence technology has been used in some in-game visuals and music.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
The characters, some background assets, and the text used to describe battles in the game screenshots are generated by AI. During gameplay, the creation of characters, the text descriptions of the battle process, and the scoring judgments for battle results are all powered by real-time AI technology. Additionally, AI is used in the process of converting voice recognition into text. AI is only utilized to enhance the dramatic nature of the turn-based battle gameplay mode. We do not use player data for any AI training.
AI has been used to help develop the game's cover art.
Logo and menu made with ai
AI Pictures used in a main menu picture, lobby menu logo, character profile images, victory and defeat pictures. They're also used in header capsule, small capsule, main capsule, vertical capsule on Steam page of this game. They're also used in library capsule, library header, library hero, library logo on Steam page of this game.
Store page art is AI generated.
AI was used during the development process to generate the images used in the game.
No generative AI is used in the game. Only store/library capsules were created with the help of generative AI.
Some audio content was generated by generative AI.
1. Text Localization: AI-assisted translation is used for the game's store page and in-game text to support multiple language versions. 2. Art Assets: Some in-game icons and character portraits have been generated using AI tools. We plan to gradually replace these assets with original work by human artists in future updates to continuously improve the game's overall quality.
In game there is laptop menu background that image is generated by ai.
used ai for the image of shocked dog face
I used local art generation (tiles, background) and audio generation (music).
The storepage's artwork as well as some of the game art is AI-Generated by me. I am not an artist unfortunately, and cannot afford to hire one, but I did my best to make it look realistic and visually appealing to audiences :)
Some code for the game was made with the help of AI.
AI supported in graphics, music, sounds, and voice acting
Use AI large-scale models to dynamically generate in-game NPC dialogue content, daily routines, and more in real time.
This game uses artificial intelligence only for narrative content creation. All dialogue, descriptions, and text were generated with the help of AI during development, with manual review to ensure quality, cohesion, and originality. AI is not used in real time during gameplay and does not interact directly with the player. All final content was carefully integrated into the game before release.
just to enhance our store cover art for discription and translation and it think that it :)
Help with the art, some help with the music and code
App Icon created by generative AI.
This game utilizes an AI model to craft unique tarot card readings for each player.
Store cover images
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Alchemy Duel In-game content art | This game uses generative AI for some content. Specifically:
Image generation AI is used for some illustrations such as backgrounds. After use, the development team makes modifications and adjustments. | マウントバード | - | Mar 18, 2026 | |
Project Freefall In-game content audioartcode | Our Approach to AI in Project Freefall
We incorporated AI into our creative workflow:
- A headstart for music, code, and artistic concepts.
- Initial rendering for some characters and game assets
Why we used it:
- Brainstorming new and exciting concepts the community would like
- Speed to make sure we got assets within the game in the timeframe the community expected
Our talented team of artists, developers and designers brought the assets and concepts to the finish line.
This approach allows us to take more risks, move faster, and make more things the community wants. | Schell Games | 17 | Mar 18, 2026 | |
Primo's Dungeon Store/marketing arttext | Generative AI used to produce content for the store page, community assets, and marketing materials. | Ztkent | - | Mar 18, 2026 | |
诗意塔罗牌1.0 In-game content art | The card image resources in this game are generated by AI.
The game features a cyberpunk art style and includes cards with demon imagery, which might be perceived as unsuitable for children. However, these are merely anthropomorphic illustrations and are based on common, traditional tarot card designs. The main purpose of the game is to explain the inner meanings of the cards through text and images. | kkzheng | - | Mar 18, 2026 | |
The Great Axe Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 13 | Mar 18, 2026 | |
Card Streamer Simulator In-game content art | Special Note: All card artworks in this game are first generated by AI and then secondarily designed and processed for the card face. | Scissors Game | 15 | Mar 18, 2026 | |
Breaking the Grip In-game content audio | The game only uses AI for the trailer’s narrator voice. | Imaginary Conception | - | Mar 18, 2026 | |
Electrician Life Store/marketing art | Only the logo for Steam Graphics was created using an AI program. | FreeMind S.A. | - | Mar 18, 2026 | |
Bird Coloring Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
割草游戏mow grass In-game content artcode | Some images, dynamic effects, and code are generated by AI | 小宋工作室 | - | Mar 18, 2026 | |
Furry Master: Slutbunnies In-game content artaudio | AI is used to create the initial images. All images are then refined through a series of edits. This includes upscaling, adjusting lighting and color balance, detailed touch-ups, redrawing specific elements, noise reduction, sharpening, adding artistic effects and more to ensure the highest visual quality possible. AI tools also assist in the creation of the game's original soundtrack. These pieces undergo extensive refinement through edits, including rewriting melodies and lyrics, adding custom instrumentation, mixing and mastering each track and more. | Kink Master Studios | - | Mar 18, 2026 | |
Blackjack Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | 15 | Mar 18, 2026 | |
Baccarat Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
DVD Store Simulator In-game content art | We used AI to create the capsules for the game's store page and the dvd covers within the game. | AltF4 Games | 31 | Mar 18, 2026 | |
Roulette Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Sound of Summer Thunder: Day 1 In-game content art | AI used in some artwork background and initial character concepts, followed by drawn enhancements in GIMP | Jaxx Cordd | - | Mar 18, 2026 | |
Ball & Roll In-game content art | Our game only contains AI-generated content for 3d animal models. | LoudScream | 17 | Mar 18, 2026 | |
Stickman Puzzle Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Scientist Simulator Live AI text | Artificial intelligence was used in the game to process different processes for each player.Each player’s choices will shape how the game unfolds. In other words, the game’s Artificial Intelligence will produce different results each time. | OA Game Studio | - | Mar 18, 2026 | |
Stream Defense Protocol In-game content audiotext | Music and translations are generated by AI | Cyvana | 10 | Mar 18, 2026 | |
Chubby Cats audio | In the game trailer, we use music from StockTune, which provides royalty-free music in the public domain. The music can be freely used, shared, and adapted without payment or attribution. | Just L Studio | - | Mar 18, 2026 | |
Bogos Binted general | This game does not contain any AI-generated assets created or used by our development team within the core game, its visuals, audio, story, UI, store page, or marketing materials.
The only exception is a fully optional thematic affix called “Brainrot” in the Zinky Zoogle game mode. This affix includes references to brainrot meme characters and voices that emerged online in 2025, which were already widely circulated and community-created AI meme content. These elements were incorporated as-is, purely for thematic and comedic purposes, to match the absurd tone of the game.
This content is:
- Entirely optional
- Not part of the original Zinky Zoogle mode
- Does not affect gameplay progression
Outside of this clearly labeled and optional affix, the game contains no AI generation of any kind. | underbadger | 906 | Mar 18, 2026 | |
Get'TRUMP`ed Trivia Unclear artaudio | Image Generation, Music Generation | OutLandishly Crafted | - | Mar 18, 2026 | |
Neko no Yume In-game content arttext | Generative AI was used to enhance and upscale background assets from earlier development versions. Additionally, AI tools were utilized to generate intermediate frames for the game’s animatic sequences, assist in the coloring process and to provide the initial translation of the script into English. | Fawcett Labs | - | Mar 18, 2026 | |
Car Crash Chaos In-game content artaudio | Artificial intelligence technology has been used in some in-game visuals and music. | Berk Kalfa | - | Mar 18, 2026 | |
Puzzled Cube Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Dice Battle: 3D Board Game Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Sudoku Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Paw Arena Live AI textart | The characters, some background assets, and the text used to describe battles in the game screenshots are generated by AI.
During gameplay, the creation of characters, the text descriptions of the battle process, and the scoring judgments for battle results are all powered by real-time AI technology. Additionally, AI is used in the process of converting voice recognition into text.
AI is only utilized to enhance the dramatic nature of the turn-based battle gameplay mode. We do not use player data for any AI training. | AgentLive | - | Mar 18, 2026 | |
Mahjong Solitaire Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Thief Office Simulator Store/marketing art | Logo and menu made with ai | ZERO5GAMES | - | Mar 18, 2026 | |
The Escape: Team Battle Arena In-game content art | AI Pictures used in a main menu picture, lobby menu logo, character profile images, victory and defeat pictures.
They're also used in header capsule, small capsule, main capsule, vertical capsule on Steam page of this game.
They're also used in library capsule, library header, library hero, library logo on Steam page of this game. | indie | - | Mar 18, 2026 | |
Timber Wars Store/marketing art | Store page art is AI generated. | Priyam Jain | - | Mar 18, 2026 | |
Heroes' Call - A Casual MMO Guild Sim In-game content art | AI was used during the development process to generate the images used in the game. | Daima | - | Mar 18, 2026 | |
Trouble Dash Store/marketing art | No generative AI is used in the game. Only store/library capsules were created with the help of generative AI. | Dark Shift Games | - | Mar 18, 2026 | |
Monster Mayhem In-game content audio | Some audio content was generated by generative AI. | Lunarhellgames | - | Mar 18, 2026 | |
The Lost Meowgician In-game content textart | 1. Text Localization: AI-assisted translation is used for the game's store page and in-game text to support multiple language versions.
2. Art Assets: Some in-game icons and character portraits have been generated using AI tools. We plan to gradually replace these assets with original work by human artists in future updates to continuously improve the game's overall quality. | SeasonWind | - | Mar 18, 2026 | |
Barber Shop Simulator In-game content art | In game there is laptop menu background that image is generated by ai. | Vixy Games | - | Mar 18, 2026 | |
Forgot To POO Store/marketing art | used ai for the image of shocked dog face | lekham | - | Mar 18, 2026 | |
Hex and Chill In-game content artaudio | I used local art generation (tiles, background) and audio generation (music). | WantagameMakeagame | - | Mar 18, 2026 | |
HANGMAN.exe In-game content art | The storepage's artwork as well as some of the game art is AI-Generated by me. I am not an artist unfortunately, and cannot afford to hire one, but I did my best to make it look realistic and visually appealing to audiences :) | Luke Grayson | - | Mar 18, 2026 | |
Fogreaver Dev only code | Some code for the game was made with the help of AI. | Trinnky's Studio | - | Mar 18, 2026 | |
Luna and the Sea In-game content artaudio | AI supported in graphics, music, sounds, and voice acting | Voidance | 44 | Mar 18, 2026 | |
Neon Echo Live AI text | Use AI large-scale models to dynamically generate in-game NPC dialogue content, daily routines, and more in real time. | Lcc | - | Mar 18, 2026 | |
Eternal Decay Souls In-game content text | This game uses artificial intelligence only for narrative content creation.
All dialogue, descriptions, and text were generated with the help of AI during development, with manual review to ensure quality, cohesion, and originality.
AI is not used in real time during gameplay and does not interact directly with the player. All final content was carefully integrated into the game before release. | Clovek Games | - | Mar 18, 2026 | |
Prison Escape In-game content arttext | just to enhance our store cover art for discription and translation and it think that it :) | NISHAD GAMES | - | Mar 18, 2026 | |
Versetender Unclear artaudiocode | Help with the art, some help with the music and code | Helaven Studio | - | Mar 18, 2026 | |
Midway 1981 In-game content art | App Icon created by generative AI. | David Riggle | - | Mar 18, 2026 | |
Mama Nyah's House of Tarot Live AI text | This game utilizes an AI model to craft unique tarot card readings for each player. | Cat & Mallard Studios | - | Mar 18, 2026 | |
Rage Room: Catharsis Store/marketing art | Store cover images | Revino Games | - | Mar 18, 2026 |