25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Looks Like It FitsSteam
Disclosure

Generative AI was used to create artwork for the truck, cargo, environments, route illustrations, and store materials. AI tools also assisted with writing and localization. All such content was created before release. The game does not generate AI content or connect to AI services during gameplay.

Creator
chernobrovin
Reviews
-
Added
Oct 3, 2026
W DoBarkSteam
Disclosure

During the development of this game, we utilized generative artificial intelligence tools—specifically Claude, Gemini, and Codex (GPT)—to assist with programming, debugging, and drafting text/documentation. ​Code and Systems: AI models were used as development assistants to help write, refactor, and troubleshoot code logic. ​Text and Documentation: AI assistants were used to brainstorm and draft text content, which was then thoroughly reviewed, edited, and manually integrated by our development team.

Creator
Wagtail Interactive
Reviews
-
Added
Oct 3, 2026
It'll HoldSteam
Disclosure

Made by one developer with a little help from AI! Some artwork and text started life in generative AI tools, then got edited and polished by hand. Nothing is generated while you play.

Creator
CORS Services
Reviews
-
Added
Oct 3, 2026
GRID64Steam
Disclosure

"Generative artificial intelligence was used to create visual assets for the game, including illustrations for the store page, promotional materials, and in-game graphic elements."

Creator
Frederico Dos Santos Lima
Reviews
-
Added
Oct 3, 2026
Handful of DiceSteam
Disclosure

Generative AI was used for reference images for some 3D models, materials and images, and store artwork. Certain portions of tooling workflows for asset creation are driven by AI agents. AI was also used to assist with written text and translations. All AI-assisted content, including AI-generated translations, was reviewed, edited, and approved by the development team before being included in the final game. No content is generated by AI during gameplay.

Creator
GoodXP
Reviews
-
Added
Oct 3, 2026
Habitat: The Endless TerrariumSteam
Disclosure

This game includes content created with the help of generative AI. The base 3D animal models were generated using an AI 3D-modeling tool and then rigged, animated, and hand-finished by the developer. Non-English translations were initially AI-drafted and then reviewed and corrected by the developer. All content is final and reviewed before release — no AI content is generated while you play.

Creator
divineVisitation
Reviews
-
Added
Oct 3, 2026
Grand OuvertSteam
Disclosure

Parts of the in-game text, its translation, and the store page text were drafted with AI assistance and edited by hand.

Creator
DASPRiD
Reviews
-
Added
Oct 1, 2026
BITS OVERLOADSteam
Disclosure

Generative AI tools were used during development to assist with the localization of in-game text into multiple languages. All AI-assisted translations were reviewed, edited and integrated manually by the developer. No generative AI is used during gameplay. Visual and audio assets were not generated using AI.

Creator
SRADRAVEN
Reviews
-
Added
Oct 1, 2026
BOZÓ!Steam
Disclosure

Artificial intelligence tools were used to generate some of the sprites and images used in this game.

Creator
Lililoka
Reviews
-
Added
Oct 1, 2026
CampagnolSteam
Disclosure

Some of the game's graphics were generated using AI tools and then manually retouched to match our artistic vision.

Creator
Adopt Game
Reviews
-
Added
Oct 1, 2026
Master BuildersSteam
Disclosure

Master Builders was created through close collaboration between a human developer and AI tools: the concept, rules, balance, narrative, and every creative decision came from the developer, while AI assisted with coding and image production to the developer's exact specifications.

Creator
ZELVANIX
Reviews
-
Added
Oct 1, 2026
Chess YouSteam
Disclosure

AI used to assist in coding, scripting, and localization

Creator
Studio SoSeong
Reviews
-
Added
Oct 1, 2026
CubeMateSteam
Disclosure

This game uses generative AI to create some of its audio content. Background music tracks were generated using Suno, and sound effects (SFX) for menus were generated using ElevenLabs. All AI-generated audio was reviewed and curated by the developer. No gameplay code or puzzle logic is generated by AI at runtime; the use of AI is limited to pre-generated audio content included in the build.

Creator
Bartosz Woźniak Solutions
Reviews
-
Added
Oct 1, 2026
Joker ChessSteam
Disclosure

The game's translation and some visual and marketing elements may have been created with the assistance of AI.

Creator
Join Digital Land
Reviews
-
Added
Sep 30, 2026
Tarot: Deck of CelestialsSteam
Disclosure

During development, generative AI tools were used to assist in creating the 78 card illustrations, composing ambient background soundscapes, and drafting card interpretations. All assets were curated, edited, and assembled by the developer to build an atmospheric, cohesive divination sanctuary. The game does not generate live AI content during runtime.

Creator
Sky Blue Eye Studios
Reviews
-
Added
Sep 30, 2026
Frag PartySteam
Disclosure

Parts of Frag Party's artwork and translated text were produced with generative AI tools. Artwork: the promotional key art that the store capsules are composed from, and a small number of static wallpaper images used as backdrops behind a few of the challenges. Text: the non-English interface translations (Spanish, French, Portuguese, Russian, Arabic and Simplified Chinese). English is the original and was written by hand. Everything else is human-made: all gameplay and code, the 3D characters, weapons and environments, animation, interface layout and audio. Nothing is generated while you play, and the game does not connect to any AI service.

Creator
Mena Games
Reviews
-
Added
Sep 30, 2026
ChessGuardiansSteam
Disclosure

Powered by some of the most advanced chess engines ever created. It also uses two neural networks to recognize chess positions directly from game diagrams, turning images into playable positions in seconds.

Creator
FoxCode
Reviews
-
Added
Sep 30, 2026
Three Nights: MoonfallSteam
Disclosure

The illustrated character portraits used as player avatars (also shown in our store and library artwork) were created with AI image generation (Google Gemini) and then cropped and adjusted by the developer. Some store text and interface translations were drafted with AI assistance. The game does not generate any AI content while you play.

Creator
Diay Games
Reviews
-
Added
Sep 30, 2026
Hero Chains of DestinySteam
Disclosure

Hero Chains of Destiny includes pre-generated content created with the assistance of generative AI tools during development. This includes selected artwork, music, and sound effects. All generated content is reviewed, curated, and approved by the developer before being included in the game.

Creator
TavernCatGames
Reviews
-
Added
Sep 29, 2026
Chess:ArcadeSteam
Disclosure

CHESS: ARCADE uses generative AI for its 2D artwork and for its music. The illustrated assets — move callouts, effect overlays, chess piece sets, UI plates, the title graphic and the game icon — were generated with GPT Image 2 from prompts we wrote and iterated on ourselves. Every generated image then goes through our own import pipeline (trim, alpha normalisation, correction onto the game's fixed palette, downscale), is reviewed in the running game by hand, and is reworked or discarded when it misses. All of it ships as fixed image files inside the build. The soundtrack was composed with generative AI: the melodies, harmony and arrangements were written with AI assistance, then reviewed, edited and mixed by hand. The game ships no audio files and uses no AI audio model — the score exists as note data that the game's own synthesiser renders procedurally at first launch. Twelve of the tracks are arrangements of public-domain classical themes; the rest are original. Nothing is generated while you play, and the game never connects to an AI service. The opponent is a classical alpha-beta chess engine with a hand-written evaluation and opening book, and the puzzles come from the public Lichess puzzle database, verified against that engine. No player input, game data or personal data is ever sent to an AI model.

Creator
Knurzel
Reviews
-
Added
Sep 28, 2026
PhrollerSteam
Disclosure

As with most VTT systems, users are welcome to import assets made anywhere. Phroller makes it easier than ever. You can just drag the image or model files into the VTT directly from your browser or file system! I want to encourage supporting real artists where we can though. As such I do my best to collaborate with real creatives on the vast Phroller libraries. Each one of the assets in the library has a field showing the artist behind it. If you like their work, please consider checking them out. Many of them are open for commissions as well! However, I cannot guarantee that assets or part of those assets were created with no AI use at all. A large amount of the assets are made before 2022 though, so we should be safe there. While I do my best to make Phroller as user friendly as possible, it does still require a ton of instructions and manuals. Frontier models are used to keep some of the text up to date across rapid early access development. Sorry if it sounds robotic!

Creator
Phroller.com
Reviews
-
Added
Sep 28, 2026
Scope CreepSteam
Disclosure

The game's user-interface text was written in English and Thai by the developer. The other 12 language files (interface and subtitles) were machine-translated with an AI language model, then reviewed and corrected by the developer. No artwork, music, sound, characters, game rules, or store assets were generated by AI. The game does not generate any content with AI at runtime and does not connect to any AI service.

Creator
NAMEMYZ
Reviews
-
Added
Sep 27, 2026
Mischief! Magic Poker & MoreSteam
Disclosure

Generative AI tools were used in the following areas of this game's development. ■ Visual assets Image generation AI was used to create some 2D visual assets, including backgrounds, card artwork, and UI elements. These images are included in the game as fixed assets. ■ Music The background music was created using Suno, an AI music generation tool. ■ Voice assets The included female voice assets were created using audio generation AI. The male voice assets are pre-existing recordings provided by T-Sta. ■ Text and translation Generative AI assisted with writing and translation for some in-game text and the store page description. ■ Program code AI coding assistance tools were used for part of the implementation work. ■ Other assets Sound effects are pre-existing audio assets provided by Soundeffect Lab, Kurage Kosho, T-Sta, and DOVA-SYNDROME. The font is Zen Kaku Gothic New, provided under the SIL Open Font License. ■ No live generation All AI-generated content described above was created in advance during development. The game does not use generative AI to create new images, music, voices, or dialogue during gameplay.

Creator
Miyadaiku
Reviews
-
Added
Sep 25, 2026
Shogi: Magic & MischiefSteam
Disclosure

Shogi: Magic & Mischief was developed with the assistance of generative AI tools in the following areas. ■ Illustrations and images Generative AI was used to create 2D visual assets, including character portraits, backgrounds, title illustrations, and other game and promotional artwork. The developer directed the visual concepts, character designs, composition, and colors, and selected the images for inclusion, with editing, cropping, and compositing where needed. ■ Music Background music was created using music generation AI. The developer defined the intended mood, generated candidates, and selected and edited tracks for the game. ■ Voices The male voice assets are pre-existing human-recorded audio from T-Sta. The female voice assets were created using audio generation AI and selected and edited by the developer. These descriptions refer to the voice asset sets, rather than the gender of every character using them. ■ Text AI writing assistance was used to draft or revise some character descriptions and store-page text, including English promotional text. The developer determines the final wording. ■ Program code AI coding assistance tools were used during implementation, debugging, and testing. ■ Non-AI assets Sound effects are pre-existing human-created audio assets from providers including Soundeffect Lab, Kurage Kosho, T-Sta, and DOVA-SYNDROME, rather than AI-generated sound effects. The game uses the fonts Zen Kaku Gothic New and Shippori Mincho, distributed under the SIL Open Font License 1.1. ■ How AI is used Generative AI is used during development, not to generate new artwork, music, voices, or dialogue during gameplay. The computer-controlled shogi opponents use game logic and move-search algorithms; they are separate from the generative AI tools used to develop the game. ■ Developer responsibility The developer is responsible for the content included in the game, reviewing it for inappropriate or potentially infringing material, and checking the applicable licenses and terms of use for third-party assets and AI tools.

Creator
Miyadaiku
Reviews
-
Added
Sep 25, 2026
House of Pips: a Domino RoguelikeSteam
Disclosure

Some of this game's art was stylized or created with AI image generation tools from original prompts and project reference material: character portraits, tables, backgrounds, and Steam store and community artwork. Initial translations were AI-assisted. All of it was edited and reviewed before shipping. The soundtrack is chip-synth music generated at build time by the game's own code, no audio model and no sampled audio in the shipped files. Several tracks are AI-stylized arrangements of original songs written by a member of the development team; others were composed with AI assistance to our direction. Nothing is generated by AI while you play.

Creator
Slapcraft Games
Reviews
-
Added
Sep 25, 2026
Solo CardsSteam
Disclosure

Some artwork, sound effects, music and written content were created with the help of generative AI tools during development, then selected, refined and integrated by the developer.

Creator
kaydot23
Reviews
-
Added
Sep 25, 2026
City Chase ~オオカミと警察の物語~Steam
Disclosure

Generative AI was used during development to assist in the creation of some visual assets and promotional materials. The final content was reviewed and selected by the developer before being included in the game or its store materials.

Creator
SHo5
Reviews
-
Added
Sep 25, 2026
PHANTOM GAMBIT|CORE HEIST ARENASteam
Disclosure

This game uses generative AI in the creation of some 2D and 3D artwork, images and videos used for visual presentation, as well as assets for the Steam store page and marketing materials. Generative AI-assisted tools were also used for some text creation and localization. All generated content has been reviewed and edited by the developer before use. The game does not use generative AI to generate content in real time during gameplay.

Creator
Exergy Studio
Reviews
-
Added
Sep 25, 2026
Fenrir's RagnarökSteam
Disclosure

Generative AI was used during development to assist in creating and refining some pre-generated artwork, audio elements, text, and localized text. All content included with the game was selected, edited, and reviewed by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.

Creator
IndigoTales
Reviews
-
Added
Sep 25, 2026
Augment MahjongSteam
Disclosure

The developer used generative AI tools during the development process to assist in creating pre-generated 2D visual assets (such as backgrounds and promotional art) and to help generate programming code. All AI-generated content was heavily modified, curated, and reviewed by the developer to fit the game's cyberpunk setting. There is no live-generated AI content in this game.

Creator
Astral Studio
Reviews
-
Added
Sep 25, 2026
Companion BadukSteam
Disclosure

Generative AI has been used in the development of Companion Baduk for occasional placeholder graphics, elements of companion character backstories, the promotional trailer, and some sound effects.

Creator
Companion Baduk
Reviews
-
Added
Sep 25, 2026
ULTIMATE将棋Steam
Disclosure

AI-generated artwork and music are used. All generated assets are reviewed and curated by the developer before inclusion in the game.

Creator
Studio In-se
Reviews
-
Added
Sep 24, 2026
FangrushSteam
Disclosure

Some visual assets and store-related materials for this game were created with generative AI assistance, then reviewed and edited by humans before inclusion. In-game opponents use traditional search and position evaluation; moves are not generated by generative AI at runtime.

Creator
Fangrush
Reviews
-
Added
Sep 24, 2026
Face PickaSteam
Disclosure

It was used for the localization of the Steam page and in-game notices.

Creator
NextBuff
Reviews
-
Added
Sep 24, 2026
Doctor Moore's World of CreaturesSteam
Disclosure

I would use pictures, send them through Nano Banana to enhance and modify (Example: silver eyes for Bees) then have AI turn the creatures into sprites. Game mechanics are all mine but AI would make the Pop up's. (Example: For a $5 bonus correctly spell the territory you captured.) A few sounds are AI generated.

Creator
Alan T Moore
Reviews
-
Added
Sep 24, 2026
Eldritch TricksSteam
Disclosure

Eldritch Tricks was not dealt by human hands alone: we lean on procedural and AI-assisted tools during development to help draft what you see and hear. Every card that reaches the table is chosen, shaped, and finished by the Iron Tower Press team, and the game you play is ours.

Creator
Iron Tower Press
Reviews
-
Added
Sep 23, 2026
Astro ProtocolSteam
Disclosure

Experimental translation beta branch includes generative large language model assisted translations.

Creator
Null Vector Studios
Reviews
66
Added
Sep 23, 2026
ChessticsSteam
Disclosure

Some art, music and the non-English translations were created with the help of AI tools during development, then edited by hand. Everything ships as static files; nothing is generated while you play.

Creator
Florian Strasser
Reviews
-
Added
Sep 22, 2026
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