25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

CRYPTSHOOTERSteam
Disclosure

This game uses generative artificial intelligence to assist with development. AI tools were used to create concept art, textures, sound effects, music elements, dialogue, and portions of the game’s code. All AI‑generated content was reviewed, edited, and integrated by the developer to ensure quality, consistency, and originality.

Creator
Kronarc Engine Collective
Reviews
-
Added
May 23, 2026
Thunder InfinitySteam
Disclosure

Thunder Infinity was developed by a single person with no resources or financial support. The artwork for the project was produced by generative AI under strict artistic guidelines. In the future, if the game is well-received and sells well, a redesign by professional artists could be considered.

Creator
Enrique G. Galvez
Reviews
-
Added
May 23, 2026
Torizon TelecomSteam
Disclosure

Some programming code writing for Torizon Telecom utilized AI. (However, the code written by AI is either directly corrected or used for reference.) All other resources and fonts are available It reveals that AI has not been used at all.

Creator
SkagoGames
Reviews
-
Added
May 23, 2026
Stellar BreachSteam
Disclosure

AI was used for the following: * In game code * Capsule images * Trailer and boss music * Ideas and direction for the story * In-game cinematic * Character design and in-game portraits * Model textures * Achievement images

Creator
Oak Bear Studios
Reviews
-
Added
May 23, 2026
SpaceFighter - The bullet hellSteam
Disclosure

Pre-Generated: Source code generated with AI coding assistance (Claude Code by Anthropic), directed and reviewed by the developer. A portion of visual assets generated with AI image tools, edited and integrated by the developer. Live-Generated: None.

Creator
Michał JARO Jarosiński
Reviews
-
Added
May 23, 2026
KGT: Kevin Got TeleportedSteam
Disclosure

I was working on this game for more than 2 years without ai. I started to use ai 1-2 months ago for: Due to a lack of capital for professional sounds i bought sound packages and for some few sounds i used AI software. Depending on the game's success, I will invest in replacing sounds and self-created elements with professional assistance. AI was used mainly for bug fixing in the code and for translating the game text into different languages.

Creator
Marcel Klee
Reviews
-
Added
May 23, 2026
DARKONSteam
Disclosure

We use AI to improve the image quality of screenshots.

Creator
Last Game Studio
Reviews
-
Added
May 23, 2026
VALESteam
Disclosure

Generative Pre-Trained Transformer has been used for improving the game content, for example to improve amazing vehicles, effects and marketing materials.

Creator
F-Games
Reviews
-
Added
May 23, 2026
Ninja Vs BombSteam
Disclosure

This game uses generative artificial intelligence to enhance visual design and branding assets. Specifically, AI-assisted tools were used to create promotional images such as logos, capsule art, and background illustrations. These assets were refined and directed by the developer to match the game’s theme and tone. No generative AI is used in gameplay, character behavior, or user-generated content.

Creator
Sprem
Reviews
-
Added
Mar 18, 2026
QDFractureSteam
Disclosure

Use of Generative AI This game makes selective use of generative AI tools as part of its development pipeline. Generative AI has been used to assist in the creation of certain visual elements, including concept art, some 3D environment assets, NPC prototyping, and promotional/store imagery. These tools are integrated as part of a broader creative workflow. The core design, gameplay systems, level design, programming, balancing, and a significant portion of the art and world-building have been handcrafted and developed directly by the creator using industry-standard tools. Generative AI is used as a complementary tool to enhance productivity and support creative iteration, while maintaining full creative direction and artistic control.

Creator
Mariano Miguel Lanzi
Reviews
-
Added
Mar 18, 2026
Dry MeadowSteam
Disclosure

AI-based tools have been used in editing of some misc. graphics/audio assets.

Creator
Crawdeloch
Reviews
-
Added
Mar 18, 2026
PAVLOV23Steam
Disclosure

Some early development assets were created with the assistance of generative AI tools, primarily for concept exploration and documentation support. All final in-game content was manually refined and integrated by the developer. The game does not include real-time AI-generated content.

Creator
poligon13studio
Reviews
-
Added
Mar 18, 2026
Nerobreak: Cult FallSteam
Disclosure

AI is used to create the graffiti textures in the game, which are found on buildings in the streets and sometimes indoors.

Creator
Walther Von Crade
Reviews
-
Added
Mar 18, 2026
J. El TanquistaSteam
Disclosure

Este juego incluye un número reducido de imágenes generadas mediante inteligencia artificial, utilizadas exclusivamente como recursos visuales estáticos. Estas imágenes han sido integradas y adaptadas dentro del estilo artístico general del juego. La inteligencia artificial no interviene en la jugabilidad, la lógica del juego ni en sistemas en tiempo real.

Creator
Jorge Damian Rodriguez
Reviews
-
Added
Mar 18, 2026
Diskette DungeonSteam
Disclosure

AI was only used to enhance images we already had, giving them a look more in line with the game’s retro ’80s theme. Its use was limited solely to images for the store page and game icons.

Creator
MM88
Reviews
-
Added
Mar 18, 2026
IronWoodSteam
Disclosure

A few of the textures in the game (leaves, flesh, etc.) were generated using ai powered tools.

Creator
CheeseStick Studios
Reviews
-
Added
Mar 18, 2026
BECOME LIFESteam
Disclosure

This game uses AI-generated content during development, including some pre-rendered voice acting and textures. AI was also used to assist in the creation of certain promotional artwork. No AI-generated content is created dynamically during gameplay, and players do not interact with AI systems during play.

Creator
Giovanni Altrui
Reviews
-
Added
Mar 18, 2026
AtherisSteam
Disclosure

Atheris is developed by a very small independent studio. Due to limited resources, we occasionally rely on generative AI tools for specific visual elements, such as some in-game illustrations, assets and marketing materials. These tools are used thoughtfully and selectively, always under human direction, to preserve a cohesive artistic vision. We value transparency, and we encourage players to consider this information when deciding whether the game is right for them.

Creator
Weird Potro Studio
Reviews
-
Added
Mar 18, 2026
Truck Clash DuelSteam
Disclosure

The game logo and some of the artwork in the store page were created with the assistance of AI.

Creator
Gaseous Cat Games
Reviews
-
Added
Mar 18, 2026
Capodanno alla MANOSteam
Disclosure

Game music Translations Shop sign textures (or Store billboard textures) Some models, such as the "Dropping washing machine"

Creator
Serio Studio
Reviews
-
Added
Mar 18, 2026
ThrostSteam
Disclosure

Pre-generated only. The game contains artwork and music created with generative AI before release. All visuals were edited and finalized by the developer in Photoshop. Music was generated with Suno and mastered for in-game use. No runtime AI is used — the game does not generate content while running. No user prompts or uploads are accepted.

Creator
ZiG GAMES
Reviews
-
Added
Mar 18, 2026
Open Close DoorSteam
Disclosure

Some cutscene images were created using AI-assisted tools. The in-game text-to-speech feature uses a standard voice synthesis tool. No real-time AI interaction or generative systems are used during gameplay.

Creator
Crane
Reviews
-
Added
Mar 18, 2026
Random RealmSteam
Disclosure

Some of the promotional images (store capsules and library assets) were created using AI-generated art and then manually edited.

Creator
Randy Goodman
Reviews
-
Added
Mar 18, 2026
Suck It Up!Steam
Disclosure

Enemy models and textures were initially generated with AI and later manually refined by the development team.

Creator
ObysByteGames
Reviews
-
Added
Mar 18, 2026
QuackSquadSteam
Disclosure

Colors for my Illustrations: I'm daltonic, and colors are complicated. Music: no talent or money. Trailer: Backgrounds and hordes of zombies

Creator
Boxcutter L.A
Reviews
15
Added
Mar 18, 2026
ShujaaSteam
Disclosure

The capsule art was partially generated using AI based on original character model renders and hand drawn references. They were then modified in Blender and finalized in Gimp.

Creator
Knobthorn Interactive
Reviews
-
Added
Mar 18, 2026
DimenshotSteam
Disclosure

Some audio files used in the game are temporary AI-generated placeholders and will be replaced in the final version.

Creator
Flexberg Games
Reviews
-
Added
Mar 18, 2026
Dick Shortson. The Detective.Steam
Disclosure

During the development process, in almost every aspect I use procedural and AI‑based tools to assist with content creation (e.g., generating code, auto‑filling code, making lunch receipts).

Creator
UnderBeerGames
Reviews
-
Added
Mar 18, 2026
Crimson System: VɅΔ ProtocolSteam
Disclosure

I’m a solo dev running a creative experiment: every texture, model, sound, music loop and even code started life in generative AI tools that I run locally, before the build ships. No marketplace packs, no outsourcing. Nothing is generated while you play and the game never sends data outside your PC. Crimson System is my proof-of-concept for how far one person (plus a few neural nets) can push a retro FPS.

Creator
Slamert Games
Reviews
-
Added
Mar 18, 2026
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