AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Boomer Shooter
TitleDisclosureCreatorSrcReviewsAdded
宗门最后的长老
In-game content
artaudiocode
Some of the game's code, graphics, and music are generated by AI.
KUMA studio
-Jul 11, 2026
Starfall Command
Store/marketing
art
AI-generated content was used for promotional/store artwork, including capsule and library images. The game build itself does not use generative AI during gameplay.
Eagle Pulse Games
-Jul 11, 2026
It Could Be Worse
In-game content
artcode
Some textures and some code has been created with AI assistance.
Gasoline Taste Studios
-Jul 7, 2026
Sinned Arena
In-game content
audio
Generative AI tools were used as part of the creation process for the soundtrack and taunt voice lines
xDenny
-Jul 6, 2026
Off Axis
Store/marketing
text
Generative AI was used to assist with writing, editing, and translating store page text and marketing copy. No generative AI content is generated in real time during gameplay.
Off Axis
-Jul 4, 2026
StarHauler
In-game content
arttext
This game may include pre-generated content created or assisted by generative artificial intelligence tools during development, mainly for support with visual materials, promotional text, localization/translation, and marketing assets. All content included in the game and on the store page has been manually reviewed, edited, and approved by the development team before publication. The game does not use generative artificial intelligence in real time during gameplay, so no new AI-generated content is created while the user is playing. The game does not use generative artificial intelligence in real time. No images, text, sounds, dialogue, missions, or any other content are generated by AI while the game is running.
Bitacora Studio
-Jun 30, 2026
Bolsheviktion 2: Yurovsky's Revenge
Unclear
art
Turns out saying "Generate a Bolshevik soldier's head on a pike, twitching" flags the content generators in frustratingly annoying ways.
Pelican Blue Software
-Jun 29, 2026
Metal: Orbital Arena
Dev only
AI tools were used by the developers to assist with the development of the game and its engine.
Group 2
-Jun 28, 2026
Double Driver
In-game content
art
Some of the logos are made with AI
FinComBan
62Jun 28, 2026
Recognition
In-game content
art
Some artwork assets were generated and edited using AI tools.
Nexus Media
-Jun 28, 2026
Pluck Em!
Dev only
artcode
Assets and most of the coding was done through AI tools
Hidden Spark Games
-Jun 28, 2026
Compliance Auditor
codeart
Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.
PHANTOM PRODUCTIONS YAZILIM LIMITED SIRKETI
-Jun 28, 2026
FullSend
Store/marketing
art
Some of the image assets on the store page are generated by AI.
bulanke
-Jun 16, 2026
Cold Dark
In-game content
art
Some game assets were generated and edited using AI tools
Nexus Media
-Jun 11, 2026
Far Away Kingdom
In-game content
audio
Only minor voice effects in the game were generated using AI tools. No AI-generated gameplay, narrative, music, or visual content is included.
The Other Guy Studio
-Jun 3, 2026
Boom Rush: Desert OPS
In-game content
art
AI was used to create the store banners. In-game screenshots and videos accurately reflect the actual gameplay.
mttsus
-Jun 3, 2026
GANA FORCE
Unclear
art
Some game assets were designed with reference to AI-generated images
Liao Kai
-May 23, 2026
Otpisani: Nightingale
In-game content
text
It uses small amount of AI for localization.
Pr0py
-May 23, 2026
CRYPTSHOOTER
In-game content
artaudiotextcode
This game uses generative artificial intelligence to assist with development. AI tools were used to create concept art, textures, sound effects, music elements, dialogue, and portions of the game’s code. All AI‑generated content was reviewed, edited, and integrated by the developer to ensure quality, consistency, and originality.
Kronarc Engine Collective
-May 23, 2026
Thunder Infinity
In-game content
art
Thunder Infinity was developed by a single person with no resources or financial support. The artwork for the project was produced by generative AI under strict artistic guidelines. In the future, if the game is well-received and sells well, a redesign by professional artists could be considered.
Enrique G. Galvez
-May 23, 2026
Eternal Hatred
In-game content
text
We use AI tools only for the proper translations
Vladislav Tokarev
-May 23, 2026
Torizon Telecom
Dev only
code
Some programming code writing for Torizon Telecom utilized AI. (However, the code written by AI is either directly corrected or used for reference.) All other resources and fonts are available It reveals that AI has not been used at all.
SkagoGames
-May 23, 2026
StarStruck
Unclear
Some Assets were created with AI.
Bobbville
-May 23, 2026
Vampire Pumpkin Plot
In-game content
artaudio
Used to make textures and sounds.
JOESAM GAMES
-May 23, 2026
Stellar Breach
In-game content
artaudiotextcode
AI was used for the following: * In game code * Capsule images * Trailer and boss music * Ideas and direction for the story * In-game cinematic * Character design and in-game portraits * Model textures * Achievement images
Oak Bear Studios
-May 23, 2026
Core Defense 2099
In-game content
art
AI is used to create some in-game visuals。
Core Volume Engine
-May 23, 2026
SpaceFighter - The bullet hell
In-game content
artcode
Pre-Generated: Source code generated with AI coding assistance (Claude Code by Anthropic), directed and reviewed by the developer. A portion of visual assets generated with AI image tools, edited and integrated by the developer. Live-Generated: None.
Michał JARO Jarosiński
-May 23, 2026
MEGAPAIN
In-game content
art
Used only to create narrative images.
BARS interactive
-May 23, 2026
KGT: Kevin Got Teleported
In-game content
audiotext
I was working on this game for more than 2 years without ai. I started to use ai 1-2 months ago for: Due to a lack of capital for professional sounds i bought sound packages and for some few sounds i used AI software. Depending on the game's success, I will invest in replacing sounds and self-created elements with professional assistance. AI was used mainly for bug fixing in the code and for translating the game text into different languages.
Marcel Klee
-May 23, 2026
DARKON
Store/marketing
art
We use AI to improve the image quality of screenshots.
Last Game Studio
-May 23, 2026
Bloody detective`s last case
Store/marketing
text
AI used for generating descriptions of game
Frozen Castle
-May 23, 2026
ROOTKIT://死 (ROOTKIT PROTOCOL DEATH)
Dev only
code
AI code assistants were used in incremental development of the game code. No AI art or image assets have been utilized.
Phiality
-May 23, 2026
Millennium Police
In-game content
audio
部分BGM由AI生成
LI XITAO
-May 23, 2026
Space Combat
Dev only
art
AI was used to resize the background skies that were obtained from markets.
cosmopage
-May 23, 2026
VALE
In-game content
arttext
Generative Pre-Trained Transformer has been used for improving the game content, for example to improve amazing vehicles, effects and marketing materials.
F-Games
-May 23, 2026
哈基米打败绿豆
In-game content
artaudio
Images and music created by AI
哈基米高手
-Mar 18, 2026
Ninja Vs Bomb
In-game content
art
This game uses generative artificial intelligence to enhance visual design and branding assets. Specifically, AI-assisted tools were used to create promotional images such as logos, capsule art, and background illustrations. These assets were refined and directed by the developer to match the game’s theme and tone. No generative AI is used in gameplay, character behavior, or user-generated content.
Sprem
-Mar 18, 2026
QDFracture
In-game content
art
Use of Generative AI This game makes selective use of generative AI tools as part of its development pipeline. Generative AI has been used to assist in the creation of certain visual elements, including concept art, some 3D environment assets, NPC prototyping, and promotional/store imagery. These tools are integrated as part of a broader creative workflow. The core design, gameplay systems, level design, programming, balancing, and a significant portion of the art and world-building have been handcrafted and developed directly by the creator using industry-standard tools. Generative AI is used as a complementary tool to enhance productivity and support creative iteration, while maintaining full creative direction and artistic control.
Mariano Miguel Lanzi
-Mar 18, 2026
Purr Bricks
In-game content
artaudio
AI Assisted graphics and music included.
PurrSoft
13Mar 18, 2026
Dry Meadow
In-game content
artaudio
AI-based tools have been used in editing of some misc. graphics/audio assets.
Crawdeloch
-Mar 18, 2026
PAVLOV23
In-game content
arttext
Some early development assets were created with the assistance of generative AI tools, primarily for concept exploration and documentation support. All final in-game content was manually refined and integrated by the developer. The game does not include real-time AI-generated content.
poligon13studio
-Mar 18, 2026
Nerobreak: Cult Fall
In-game content
art
AI is used to create the graffiti textures in the game, which are found on buildings in the streets and sometimes indoors.
Walther Von Crade
-Mar 18, 2026
J. El Tanquista
In-game content
art
Este juego incluye un número reducido de imágenes generadas mediante inteligencia artificial, utilizadas exclusivamente como recursos visuales estáticos. Estas imágenes han sido integradas y adaptadas dentro del estilo artístico general del juego. La inteligencia artificial no interviene en la jugabilidad, la lógica del juego ni en sistemas en tiempo real.
Jorge Damian Rodriguez
-Mar 18, 2026
IronWood
In-game content
art
A few of the textures in the game (leaves, flesh, etc.) were generated using ai powered tools.
CheeseStick Studios
-Mar 18, 2026
Void Breach
Dev only
AI is only used to accelerate development
fp32.ai LLC
-Mar 18, 2026
BECOME LIFE
In-game content
audioart
This game uses AI-generated content during development, including some pre-rendered voice acting and textures. AI was also used to assist in the creation of certain promotional artwork. No AI-generated content is created dynamically during gameplay, and players do not interact with AI systems during play.
Giovanni Altrui
-Mar 18, 2026
Atheris
In-game content
art
Atheris is developed by a very small independent studio. Due to limited resources, we occasionally rely on generative AI tools for specific visual elements, such as some in-game illustrations, assets and marketing materials. These tools are used thoughtfully and selectively, always under human direction, to preserve a cohesive artistic vision. We value transparency, and we encourage players to consider this information when deciding whether the game is right for them.
Weird Potro Studio
-Mar 18, 2026
Truck Clash Duel
Store/marketing
art
The game logo and some of the artwork in the store page were created with the assistance of AI.
Gaseous Cat Games
-Mar 18, 2026
FlashDuels
In-game content
artaudio
To create the pixel art and music of the game
Luis Munoz
-Mar 18, 2026
Capodanno alla MANO
In-game content
audiotextart
Game music Translations Shop sign textures (or Store billboard textures) Some models, such as the "Dropping washing machine"
Serio Studio
-Mar 18, 2026
143 results
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