AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Boomer Shooter
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
GANA FORCE art | Some game assets were designed with reference to AI-generated images | Liao Kai | - | May 23, 2026 | |
1.80战神微变 general | Some assets on this store page were created with AI assistance. | 1.80战神微变 | - | May 23, 2026 | |
Otpisani: Nightingale text | It uses small amount of AI for localization. | Pr0py | - | May 23, 2026 | |
CRYPTSHOOTER artaudiocodetext | This game uses generative artificial intelligence to assist with development. AI tools were used to create concept art, ... | Kronarc Engine Collective | - | May 23, 2026 | |
Thunder Infinity art | Thunder Infinity was developed by a single person with no resources or financial support. The artwork for the project wa... | Enrique G. Galvez | - | May 23, 2026 | |
Eternal Hatred text | We use AI tools only for the proper translations | Vladislav Tokarev | - | May 23, 2026 | |
Torizon Telecom general | Some programming code writing for Torizon Telecom utilized AI. (However, the code written by AI is either directly cor... | SkagoGames | - | May 23, 2026 | |
StarStruck general | Some Assets were created with AI. | Bobbville | - | May 23, 2026 | |
Vampire Pumpkin Plot artaudio | Used to make textures and sounds. | JOESAM GAMES | - | May 23, 2026 | |
Stellar Breach codeartaudiotext | AI was used for the following: * In game code * Capsule images * Trailer and boss music * Ideas and direction for the st... | Oak Bear Studios | - | May 23, 2026 | |
Core Defense 2099 art | AI is used to create some in-game visuals。 | Core Volume Engine | - | May 23, 2026 | |
SpaceFighter - The bullet hell codeart | Pre-Generated: Source code generated with AI coding assistance (Claude Code by Anthropic), directed and reviewed by the ... | Michał JARO Jarosiński | - | May 23, 2026 | |
MEGAPAIN art | Used only to create narrative images. | BARS interactive | - | May 23, 2026 | |
KGT: Kevin Got Teleported audiocodetext | Some sounds are made with AI software due the lack of capital, tools and know how. Depending on how successful the game... | Marcel Klee | - | May 23, 2026 | |
DARKON art | We use AI to improve the image quality of screenshots. | Last Game Studio | - | May 23, 2026 | |
Bloody detective`s last case text | AI used for generating descriptions of game | Frozen Castle | - | May 23, 2026 | |
ROOTKIT://死 (ROOTKIT PROTOCOL DEATH) code | AI code assistants were used in incremental development of the game code. No AI art or image assets have been utilized. | Phiality | - | May 23, 2026 | |
Millennium Police audio | 部分BGM由AI生成 | LI XITAO | - | May 23, 2026 | |
Space Combat art | AI was used to resize the background skies that were obtained from markets. | cosmopage | - | May 23, 2026 | |
VALE textart | Generative Pre-Trained Transformer has been used for improving the game content, for example to improve amazing vehicles... | F-Games | - | May 23, 2026 | |
哈基米打败绿豆 artaudio | Images and music created by AI | 哈基米高手 | - | Mar 18, 2026 | |
Ninja Vs Bomb art | This game uses generative artificial intelligence to enhance visual design and branding assets. Specifically, AI-assiste... | Sprem | - | Mar 18, 2026 | |
QDFracture artcode | Use of Generative AI This game makes selective use of generative AI tools as part of its development pipeline. Generat... | Mariano Miguel Lanzi | - | Mar 18, 2026 | |
Purr Bricks artaudio | AI Assisted graphics and music included. | PurrSoft | - | Mar 18, 2026 | |
Dry Meadow artaudio | AI-based tools have been used in editing of some misc. graphics/audio assets. | Crawdeloch | - | Mar 18, 2026 | |
PAVLOV23 general | Some early development assets were created with the assistance of generative AI tools, primarily for concept exploration... | poligon13studio | - | Mar 18, 2026 | |
Nerobreak: Cult Fall art | AI is used to create the graffiti textures in the game, which are found on buildings in the streets and sometimes indoor... | Walther Von Crade | - | Mar 18, 2026 | |
J. El Tanquista art | Este juego incluye un número reducido de imágenes generadas mediante inteligencia artificial, utilizadas exclusivamente ... | Jorge Damian Rodriguez | - | Mar 18, 2026 | |
IronWood art | A few of the textures in the game (leaves, flesh, etc.) were generated using ai powered tools. | CheeseStick Studios | - | Mar 18, 2026 | |
Void Breach general | AI is only used to accelerate development | fp32.ai LLC | - | Mar 18, 2026 | |
BECOME LIFE audioart | This game uses AI-generated content during development, including some pre-rendered voice acting and textures. AI was al... | Giovanni Altrui | - | Mar 18, 2026 | |
Atheris art | Atheris is developed by a very small independent studio. Due to limited resources, we occasionally rely on generative AI... | Weird Potro Studio | - | Mar 18, 2026 | |
Truck Clash Duel art | The game logo and some of the artwork in the store page were created with the assistance of AI. | Gaseous Cat Games | - | Mar 18, 2026 | |
Terminal Breach: Final Dawn art | AI-generated content was used in this game. – Base textures were generated with AI and manually refined. – Some environm... | Playthrough Experience | - | Mar 18, 2026 | |
FlashDuels artaudio | To create the pixel art and music of the game | Luis Munoz | - | Mar 18, 2026 | |
Capodanno alla MANO audiotextart | Game music Translations Shop sign textures (or Store billboard textures) Some models, such as the "Dropping washing mach... | Serio Studio | - | Mar 18, 2026 | |
Molodoy Simulator art | Used only for image generation. | Erich Meurer | - | Mar 18, 2026 | |
Throst artaudio | Pre-generated only. The game contains artwork and music created with generative AI before release. All visuals were edit... | ZiG GAMES | - | Mar 18, 2026 | |
Apocalypter audio | Most of the music on the cassette tapes are AI generated | SawyerK Games | - | Mar 18, 2026 | |
Crusader art | Crusader features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
Open Close Door artaudio | Some cutscene images were created using AI-assisted tools. The in-game text-to-speech feature uses a standard voice synt... | Crane | - | Mar 18, 2026 | |
Blood High! artaudio | After receiving feedback from many players, we will be replacing all AI-generated assets through upcoming updates. Curr... | ALLAF GAMES | - | Mar 18, 2026 | |
Decaying Forest art | Some individual images are generated by AI | 浩跃千里 | - | Mar 18, 2026 | |
幸存者:枪火 general | Games use AI as a creative aid in conceptual design. | XiheCreative | 18 | Mar 18, 2026 | |
Fallen Valkyries: Prologue text | AI tools were used for language translation and ensuring linguistic accuracy. | Neronvox | - | Mar 18, 2026 | |
Random Realm art | Some of the promotional images (store capsules and library assets) were created using AI-generated art and then manually... | Randy Goodman | - | Mar 18, 2026 | |
Suck It Up! art | Enemy models and textures were initially generated with AI and later manually refined by the development team. | ObysByteGames | - | Mar 18, 2026 | |
QuackSquad art | Colors for my Illustrations: I'm daltonic, and colors are complicated. Music: no talent or money. Trailer: Backgrounds... | Boxcutter L.A | 15 | Mar 18, 2026 | |
Shujaa art | The capsule art was partially generated using AI based on original character model renders and hand drawn references. Th... | Knobthorn Interactive | - | Mar 18, 2026 | |
Dimenshot audio | Some audio files used in the game are temporary AI-generated placeholders and will be replaced in the final version. | Flexberg Games | - | Mar 18, 2026 |
131 results
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