25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Super Brik BrikSteam
Disclosure

AI-assisted artwork was used for store marketing assets. The shipped game does not generate content during gameplay and does not connect to an AI service at runtime.

Creator
Infiland
Reviews
-
Added
Sep 15, 2026
SMASH Co.Steam
Disclosure

AI is not used for any aspect of music creation or sound. And no actual game art was created with AI (Inventory items, decals, portraits, etc. All of that was fully painted by a human.) AI was used for code work and project management. ONLY a small amount of the textures (less than 10) used in the world were created with the help of AI.

Creator
Thicc Voodoo
Reviews
-
Added
Sep 15, 2026
BoneHeadsSteam
Disclosure

Generative AI tools were used during development to create game assets.

Creator
deReaLized
Reviews
-
Added
Sep 15, 2026
American MahjongSteam
Disclosure

Generative AI tools were used during development to create some decorative artwork and surface textures, including botanical table mats and room furnishings. These assets are reviewed and incorporated into the game by the developer. The game does not generate AI content during gameplay or connect to an external AI service.

Creator
Garner Solutions
Reviews
-
Added
Sep 15, 2026
SliceForgeSteam
Disclosure

The application itself does not use generative AI. Maps are produced by a deterministic, rule-based algorithm from signal analysis of the user's own audio file (tempo, beat grid, onsets, song structure); no machine-learning models are involved, and nothing is generated at runtime by AI. Generative AI was used only for marketing: the animated scenes in the store trailer were produced with AI image and video tools from our own storyboard and prompts. Store screenshots are real captures of the application, and the capsule artwork was designed by hand.

Creator
NikiBStudio
Reviews
-
Added
Sep 13, 2026
Sarmatian HeroesSteam
Disclosure

Generative AI tools were used to create and edit selected pre-rendered visual assets, animations, and marketing materials. The game does not use live-generated AI content during gameplay.

Creator
Kajetan Hrynczuk
Reviews
-
Added
Sep 12, 2026
Slightly Random DungeonsSteam
Disclosure

Slightly Random Dungeons prioritises human generated assets. Player-facing prose is constructed from bespoke human composed words (writer’s block pending). We have engaged a human artist for our bestiary, portraits and scenery art, and use human developed icons and inventory assets, UI elements, music and effects made in house or under licence with a minority of AI generated pieces filling gaps until the alternative arrives. Any AI agent use has been supervised by humans, these agents have not yet unionised.

Creator
Slightly Random Studios
Reviews
-
Added
Sep 12, 2026
CatoscopeSteam
Disclosure

AI tools were used during development to assist with code, artwork, music, and other production tasks. All creative direction, design decisions, implementation, integration, testing, and final selection of content were handled by the developer.

Creator
skeleton picture
Reviews
-
Added
Sep 10, 2026
Crumple TossSteam
Disclosure

Some of the game's 2D art — backgrounds, obstacle textures, sticker illustrations and the logo — was created with the help of generative AI tools during development. All of it was reviewed, edited and assembled by the developer. Part of the game's source code was also written with AI assistance. The game itself contains no AI models and generates nothing at runtime: every asset ships as a fixed file.

Creator
Petro Game Studio
Reviews
-
Added
Sep 10, 2026
ROBOT DRAFT: LAST HUMANSteam
Disclosure

Some pre-generated visual assets in the game were created or assisted with generative AI tools, including environment artwork, interface illustrations, textures, and source material used for certain 3D assets. All such material was reviewed, edited, integrated, and tested by the developer. The game does not generate AI content during gameplay or connect to external AI services while running.

Creator
Zhengkai Zhang
Reviews
-
Added
Sep 10, 2026
Medieval WarlordSteam
Disclosure

5 village houses and 1 weapon models are generated by AI as placeholder. We planned to replace all of them gradually.

Creator
Medieval Warlord Developers
Reviews
-
Added
Sep 10, 2026
Sandcastle BattleSteam
Disclosure

The game uses generative AI in a limited capacity to create small aesthetic UI elements (such as icons and the mouse cursor), to assist with game translations, and to generate voiceovers for promotional materials, such as the game's trailer and to make minor adjustments. We only consider AI to be a supportive tool. Every detail is meticulously crafted with human intent, as our creative process is still firmly anchored in manual craftsmanship.

Creator
Eklo Studio
Reviews
-
Added
Sep 9, 2026
WallpaperSteam
Disclosure

Parts of this product were produced with the help of generative AI. The HTML, CSS, JavaScript and shader code of the bundled wallpapers, the store page text and its translations were drafted with AI assistance and reviewed by a person before release. The application itself does not use generative AI at runtime. It generates no content while you use it, and nothing you do in Wallpaper — hardware readings, settings, your own photos and videos — is sent to any AI model or to any server. Everything stays on your PC.

Creator
Simay Yaşın
Reviews
-
Added
Sep 9, 2026
Dub Night LiveSteam
Disclosure

Every voice you hear in Dub Night Live is a real person. Nothing in the game is AI-generated: no AI voices, no AI art, no AI judging (scoring is player votes). The clip editor uses two open-source machine-learning tools that run locally on your PC: one separates a clip's original voices from its music and effects, and one drafts line timings for you to review and fix. They process your own video files, never send anything to an external service, and never create content. During development, AI was used as a coding assistant only.

Creator
Dubster Games
Reviews
-
Added
Sep 7, 2026
Ghost in the SQL DataSteam
Disclosure

AI was used on this game: to assist with the programming, and to produce the translations. If a line reads wrong in your language, report it on the Steam community hub.

Creator
Isaac MENARD
Reviews
-
Added
Sep 6, 2026
Personal RacingSteam
Disclosure

AI assistance (a large language model) was used to translate the store page description into English. No in-game assets — 3D models, textures, music, or sound — were created using generative AI.

Creator
Dídac
Reviews
-
Added
Sep 4, 2026
Dice Tiny TownSteam
Disclosure

Generative AI was used only for programming assistance and localization. No generative AI was used for artwork, music, or sound effects.

Creator
Lazini
Reviews
-
Added
Sep 3, 2026
BlotchSteam
Disclosure

I used AI for localization and during performance testing for handheld support, coding agents were used to help identify ways to optimize the game

Creator
Nathan Glover
Reviews
-
Added
Sep 3, 2026
FisterSteam
Disclosure

"This game's code, including the level and cosmetics editors, are all AI-generated. The maps and music are not AI-generated. Some cosmetics may be AI-generated, but most are not."

Creator
Bootloop Studio
Reviews
-
Added
Sep 2, 2026
MasonsHavenSteam
Disclosure

This game uses generative AI tools in a few areas: some 2D art assets (such as the main menu background, title logo, and UI icons), some background music and sound effects, and the drafting and translation of store page text. All AI-generated content was reviewed and edited by the developer to ensure quality and appropriate use.

Creator
해길46
Reviews
-
Added
Sep 1, 2026
WarlordSteam
Disclosure

Some visual assets were created with the help of generative AI tools.

Creator
Baby War Elephant
Reviews
-
Added
Sep 1, 2026
A Million OrcsSteam
Disclosure

All artwork, sprites, terrain, animations and audio are procedurally generated by our own deterministic tools or licensed/purchased from human-made sources. No generative AI images or audio are used. AI assistance was used for drafting and prototyping, all of which is reviewed and further iterated by a human. No AI models run while the game is played.

Creator
JD Interactive
Reviews
-
Added
Sep 1, 2026
Strange Video EditorSteam
Disclosure

The optional cursor-buddy 3D character included in this application was pre-generated with Meshy AI under a paid commercial license. No other shipped content is AI-generated, and this application does not generate AI content during use. Built-in tools such as automatic subtitles run local machine-learning models on this device to process the user's own media only.

Creator
Blackcanes
Reviews
-
Added
Sep 1, 2026
Minesweeper 2007Steam
Disclosure

Generative AI was used to localize text for the game and the store page and in no other way.

Creator
JK's Gamedev
Reviews
-
Added
Sep 1, 2026
Flow FoundrySteam
Disclosure

Generative AI was used as part of the development process to assist with the creation of some visual and audio assets. AI-generated outputs are reviewed, selected, edited and integrated by the developer to fit the game's visual and creative direction. Flow Foundry does not use generative AI to create content live during gameplay.

Creator
Flowling Studio
Reviews
-
Added
Aug 31, 2026
Graveyard ShiftSteam
Disclosure

Generative AI tools were used during development to assist with writing portions of the game's code and to generate some of the visual assets used in the game.

Creator
Goat Chef Studios
Reviews
-
Added
Aug 31, 2026
CrashFestSteam
Disclosure

CrashFest is a one-person game, built in Unity between coffee and complaints from playtesters. It started as a physics experiment about shoving a low-poly car off a ledge and got out of hand once six controllers were plugged in. I’m a software engineer, not an artist. So a good chunk of CrashFest was made together with Claude AI — art direction, shaders, menus, the visual bits I’d never have drawn on my own — and the soundtrack comes out of Suno. The code, the physics and every questionable design decision are mine.

Creator
Menno van Hout
Reviews
-
Added
Aug 31, 2026
Ballzy: PvP Block PuzzleSteam
Disclosure

AI was used only as a tool to speed things up. Voice acting was done by professionals (including me). SFX and most VFX are assets created by artists (some placeholder AI art is included to be replaced in time) and the music tracks were composed by me and rendered with an AI assisted DAW process. All creative ideas, all mods and QoL features of this unique puzzle game were designed and built by a human mind.

Creator
ONUR COBANOGLU
Reviews
-
Added
Aug 31, 2026
Aim Like a CatSteam
Disclosure

During development, generative AI tools were used to assist in creating fixed, pre-generated visual content, including brand illustrations, logo variants, Steam store graphics, UI decorative assets and icons, and seamless PBR material textures. All AI-assisted content was created before release and reviewed by the developer. The game does not generate AI content at runtime, does not accept player prompts for AI generation, and does not send player data to an AI service.

Creator
火火
Reviews
-
Added
Aug 31, 2026
Rally PointSteam
Disclosure

Rally Point's visuals and store art are drawn by code from the game's own geometry. No image, audio, or voice generation model was used. That code was written with AI assistance, as were the non-English translations.

Creator
AnotherBuild
Reviews
-
Added
Aug 31, 2026
FSPunchSteam
Disclosure

The game's code was written with the help of an AI coding assistant, following the developer's design direction. Because the characters, arenas, materials and user interface are generated procedurally in code rather than authored as art assets, they are a result of that same process. The background music tracks were generated with Suno (commercial licence). Sound effects are licensed from Mixkit and Freesound. Nothing is generated by AI while the game is running.

Creator
opinionampGames
Reviews
-
Added
Aug 29, 2026
PhasewrightSteam
Disclosure

The game was developed with the help of AI. The background music soundtrack is AI-generated: the pieces were created with a locally run music model, then curated and edited by hand. Puzzles, game design and gameplay are human-made.

Creator
Lucaren
Reviews
-
Added
Aug 29, 2026
Dawnheart KeepersSteam
Disclosure

Some of the content in Dawnheart Keepers was created with the help of generative AI tools during development. All of it was made before release: the game does not generate anything with AI while you play, and it never connects to an AI service. What that covers: - Illustrated art - menu and story backgrounds, story scenes, the world map, character and tower portraits, and the upgrade-card plates - was made with image-generation models run locally on the developer's own machine, from prompts the developer wrote. - The English and Hebrew voice-over was generated with ElevenLabs from scripts written by the developer. - Sound effects were generated from written prompts, or synthesised procedurally in code. All of it was reviewed, edited, curated and tested by the developer before it shipped, and the same applies to the trailer and store art. The music is not AI-generated. It is written as code and synthesised by the game itself while you play, the way game soundtracks were built before recorded audio.

Creator
ssj2rich
Reviews
-
Added
Aug 29, 2026
Lost BallSteam
Disclosure

AI used to generate code, including code to procedurally generate graphics/sound. Artists using Suno marked "(Suno)" after artist name. AI used for localization.

Creator
Knut Ryager
Reviews
-
Added
Aug 29, 2026
ViewerFrenzySteam
Disclosure

ViewerFrenzy includes pre-generated AI-assisted music and selected visual assets created during development. These assets are reviewed and curated by the development team before inclusion in the game. The game does not use generative AI to create content during gameplay.

Creator
OldManObserver
Reviews
-
Added
Aug 29, 2026
Fishing SpotSteam
Disclosure

Environments and environmental artwork are not created using generative AI. Generative AI is used as part of the early development workflow for prototyping some creature artwork, which is going to be replaced during development.

Creator
Float Dev
Reviews
-
Added
Aug 28, 2026
Sky HopperSteam
Disclosure

Some pre-rendered 2D art was created with the assistance of generative AI tools: the playable characters' animation frames, world backgrounds and tile art were generated from the developer's original character and world designs, then hand-edited, aligned and baked into final game assets by the developer. A small number of sound effects were also created with AI audio tools and then mixed by hand. The store page capsule images are composed from the same AI-assisted paintings plus hand-set typography. All AI-assisted content is pre-rendered, was reviewed by the developer before shipping, and no content is generated by AI at runtime.

Creator
Evermore Studio Games
Reviews
-
Added
Aug 28, 2026
Steel CompanySteam
Disclosure

Some of the placeholder unit and terrain sprites that I'm using while the game is in development were generated with the help of AI (with a lot of manual curation and editing... I promise that you will not be confronted by any noticeably ugly slop). Initial sales will contribute toward creating hand-drawn, unique sprites for as many units as possible.

Creator
Gyr Software
Reviews
-
Added
Aug 28, 2026
MapbornSteam
Disclosure

Some in-game icons were created with the assistance of generative AI during development.

Creator
Yunfc Games
Reviews
-
Added
Aug 26, 2026
CoasterWorksSteam
Disclosure

Generative AI tools were used to assist with portions of the game’s source code. All AI-assisted code was reviewed, modified, integrated and tested by the developer. The game’s models, artwork and other visual content were created or sourced separately and were not generated by AI. CoasterWorks does not generate AI content during gameplay or connect to external AI services.

Creator
CoasterWorks
Reviews
-
Added
Aug 25, 2026
Train Sim World® 7Steam
Disclosure

We are utilising ElevenLabs’ text-to-speech tool, to generate some voice-over elements within Train Sim World 7. This is utilised in features such as training modules, as well as platform and onboard train announcements. All scripts and content are written by Dovetail Games staff, with ElevenLabs used to generate the audio in these instances.

Creator
Dovetail Games
Reviews
-
Added
Aug 25, 2026
377 results
Page 2 of 8
Missing a product? Let us know