The materials used on my store page were AI-assisted, and there will be no copyright issues involved.
- Creator
- 热血屠龙
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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The materials used on my store page were AI-assisted, and there will be no copyright issues involved.
This game uses generative artificial intelligence to create music, sound effects, ambient sounds, images, character models, translations, and marketing materials
Player photos and team logos are generated by AI.
Created skill icons using AI. Used AI to turn human-drawn illustrations into the main illustrations.
We used AI-generated content in icons, textures, and Steam store promotional materials.
Visual Assets: We utilized AI tools to assist in the creation of certain static visual assets, including cutscene CGs, character illustrations, and video promotional materials. All AI-generated visuals have been manually reviewed and refined by our art team to ensure quality and compliance. Audio Assets: Portions of the background music and sound effects were composed using AI synthesis tools. Compliance: We verify that all AI-generated content in the game has been reviewed to ensure it does not contain any illegal content or infringe on third-party intellectual property rights.
The game's cover art was created using AI.
Generative AI is used exclusively for promotional and environmental elements, such as trailer backgrounds and screenshot scenery. Please note that the User Interface (UI) and all software features shown are authentic and accurate representations of the actual product.
Contains AI-assisted audio and minor UI icon assets. All gameplay systems, mechanics, and levels are handcrafted by the developer.
商店页面和营销素材由AI生成
Icons and images for abilities and skill trees may be rendered using AI.
The lobby and character information screen backgrounds in this game were created using images generated by AI, which were then refined through an artist’s retouching process. Additionally, the background music (BGM) for in-game maps, excluding "Lilith's Atelier", was produced using AI generation tools.
The developer's description of how AI-generated content is used in the game is as follows: Certain artistic assets in this work were produced using Stable Diffusion, including but not limited to: scene images, loading images, and select item icons.
A small number of icons in the store page images are AI-generated, but the game itself does not include any AI-generated content.
Some NPC images used AI-generated images.
Some UI images were generated with AI tools
The store page materials, game main interface background image, loading interface background image, and card artwork are all generated by artificial intelligence
We have incorporated AI modeling and AI original UI design into our workflow.
In the game, there are three book-like covers, or large background images, that are generated by ai.
We use AI to generate icon images for items and skills.
Type in an environmental map for you to play on, and watch AI transform your prompt into a playable game!
AI Pictures used in a main menu picture, lobby menu logo, character profile images, victory and defeat pictures. They're also used in header capsule, small capsule, main capsule, vertical capsule on Steam page of this game. They're also used in library capsule, library header, library hero, library logo on Steam page of this game.
ALL artworks in the MAIN game are paid to top professionals in the industry. AI art is strictly only used in the locations section of the Compendium, the Solo Campaign's upgrade shop, and Solo Campaign event pop-ups. This is so players don't see just text in those sections. Otherwise everything else is fully invested in humans.
I used AI to generate game promotional posters, client icons, and community images.
Only the images on the store page are generated using AI.
AI was used to generate card art for development. It is planned to replace the generated art with commissioned, human developed artwork.
《帝国:权杖与文明》游戏内的部分图片、人物、场景以及商店内的部分图片采用AI制作
We used AI on the store page only, namely: -AI audio overlay in the Store Page video. -Art Assets on the Store Page.
The game uses AI-generated textures.
I'm using AI to generate some artwork for loading screen or menu background, i didn't want them to be empty so i used AI to make it more interesting
Some of the pictures in game store page is produced by AI.
Some promotional images on the store page were generated or enhanced using AI tools. These assets are only used for marketing purposes and do not reflect in-game content.
Some background art and UI elements.
The title animation was generated using AI
Concept for some of the game characters, store images art.
I used AI to generate some 2D image assets 1 Promotional images on the game store 2 Images of in-game hero commanders, player-customized avatars, artifact images, game interface background images, game loading interface images
The game uses generative AI during the development process to create some game icons and promotional images for the store page. These AI-generated assets are limited to pre-rendered visual materials and do not generate or alter game content in real-time during gameplay. All generated content is reviewed manually to ensure it meets relevant standards and quality requirements.
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
We utilize AI technology to enhance development efficiency and provide a broader experience for our players. Our use of AI is categorized as follows: Art & Visuals: AI tools are used strictly for initial concept generation and as reference material. No AI-generated visual assets are used "as-is" in the final game. Every image is manually refined, repainted, and finalized by our artists to ensure a unique and high-quality aesthetic. Translation & Localization: To provide immediate accessibility to a global audience, the initial game text and localization have been generated using AI. While this allows us to support multiple languages from day one, we recognize that it may lack perfect nuance. Following the release, we plan to actively refine and improve these translations through community feedback and collaborative proofreading. Sound & Coding: We utilize AI-assisted tools to optimize backend code performance and assist in sound engineering, allowing us to focus on core gameplay stability and mechanics. In all areas, we are committed to transparency and will continue to update and polish the game's content based on player input and professional review.
Only a small amount of non-core code and the melody of the opening theme in this game are generated by AI; no AI technology is used for the core creative content including core code, gameplay logic and the lyrics composition of the opening theme.
Our design team used generative AI to create preliminary concept images to effectively communicate ideas with our art team. However, all of the final game artwork was crafted by our human artists without the use of AI
Artificial intelligence has been used for: - creating story videos for the game - some single images for user interface (character portraits) - game logo
In Project ZETA, AI-generated content is actively utilized across various domains, including animation, sound, character design, and VFX. However, such content is employed solely to enhance development efficiency; all final art assets are meticulously reviewed and completed by designers to align with the project’s creative direction.
A few textures are done using AI generated content.
Some visual assets and promotional materials for Rimal were created or enhanced using generative AI tools during development. All gameplay mechanics, progression systems, and core game logic are fully designed and controlled by the development team. No AI-generated content is created dynamically during gameplay.
Use AI to render some promotional images
This platform features user-generated content, and some of that content may include AI-generated content. Our team does not use AI to generate any content.
Promotional image used in the store and monster image
Some game and marketing content was translated with the assistance of AI tools.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
热血屠龙 Store/marketing art | The materials used on my store page were AI-assisted, and there will be no copyright issues involved. | 热血屠龙 | - | Mar 18, 2026 | |
Hero Survival In-game content audioarttext | This game uses generative artificial intelligence to create music, sound effects, ambient sounds, images, character models, translations, and marketing materials | Surcabit | - | Mar 18, 2026 | |
Cybersport Manager In-game content art | Player photos and team logos are generated by AI. | Glitch Tactics | - | Mar 18, 2026 | |
Dragon Arena In-game content art | Created skill icons using AI.
Used AI to turn human-drawn illustrations into the main illustrations. | EOAG Games | 20 | Mar 18, 2026 | |
NeverCOM In-game content art | We used AI-generated content in icons, textures, and Steam store promotional materials. | Shenzhen Huajian Network Technology Co., Ltd | 49 | Mar 18, 2026 | |
Cosmic Order Fleet In-game content artaudio | Visual Assets: We utilized AI tools to assist in the creation of certain static visual assets, including cutscene CGs, character illustrations, and video promotional materials. All AI-generated visuals have been manually reviewed and refined by our art team to ensure quality and compliance.
Audio Assets: Portions of the background music and sound effects were composed using AI synthesis tools.
Compliance: We verify that all AI-generated content in the game has been reviewed to ensure it does not contain any illegal content or infringe on third-party intellectual property rights. | DotSpark Studio | - | Mar 18, 2026 | |
Can deliver? Survival Kit Store/marketing art | The game's cover art was created using AI. | Hede | 11 | Mar 18, 2026 | |
QuestLog Pro Store/marketing art | Generative AI is used exclusively for promotional and environmental elements, such as trailer backgrounds and screenshot scenery. Please note that the User Interface (UI) and all software features shown are authentic and accurate representations of the actual product. | Mana Morph Studios | - | Mar 18, 2026 | |
Spellfall: Last Mage Standing In-game content audioart | Contains AI-assisted audio and minor UI icon assets. All gameplay systems, mechanics, and levels are handcrafted by the developer. | Chain Five Games | - | Mar 18, 2026 | |
都市传奇之人在江湖当大佬 Store/marketing art | 商店页面和营销素材由AI生成 | Q77 | 30 | Mar 18, 2026 | |
Galactic Warzones In-game content art | Icons and images for abilities and skill trees may be rendered using AI. | Spectre Games LLC | - | Mar 18, 2026 | |
Undying War:Gate Of Pioneer In-game content artaudio | The lobby and character information screen backgrounds in this game were created using images generated by AI, which were then refined through an artist’s retouching process.
Additionally, the background music (BGM) for in-game maps, excluding "Lilith's Atelier", was produced using AI generation tools. | RealityMakerLab | - | Mar 18, 2026 | |
BidKing In-game content art | The developer's description of how AI-generated content is used in the game is as follows:
Certain artistic assets in this work were produced using Stable Diffusion, including but not limited to: scene images, loading images, and select item icons. | MindSurge Network & Games | 21.4k | Mar 18, 2026 | |
合成旅 In-game content art | A small number of icons in the store page images are AI-generated, but the game itself does not include any AI-generated content. | 伊林游戏 | - | Mar 18, 2026 | |
英雄之城3 In-game content art | Some NPC images used AI-generated images. | Suzhou Snail Digital Technology Co.,Ltd | - | Mar 18, 2026 | |
Shooting Girls In-game content art | Some UI images were generated with AI tools | TwoTone Studio | - | Mar 18, 2026 | |
Throne of Capital In-game content art | The store page materials, game main interface background image, loading interface background image, and card artwork are all generated by artificial intelligence | bulanke | - | Mar 18, 2026 | |
星宇战舰 Astral-Battlecraft Unclear artcode | We have incorporated AI modeling and AI original UI design into our workflow. | Jilin Code Rabbit Network Game Co.,Ltd. | - | Mar 18, 2026 | |
征服者笔记本联机版 In-game content art | In the game, there are three book-like covers, or large background images, that are generated by ai. | QiuGong | - | Mar 18, 2026 | |
FastMoBa In-game content art | We use AI to generate icon images for items and skills. | Nguyen Thanh Chinh | - | Mar 18, 2026 | |
Sisyphi Unclear | Type in an environmental map for you to play on, and watch AI transform your prompt into a playable game! | bluedot | 19 | Mar 18, 2026 | |
The Escape: Team Battle Arena In-game content art | AI Pictures used in a main menu picture, lobby menu logo, character profile images, victory and defeat pictures.
They're also used in header capsule, small capsule, main capsule, vertical capsule on Steam page of this game.
They're also used in library capsule, library header, library hero, library logo on Steam page of this game. | indie | - | Mar 18, 2026 | |
Gank In-game content art | ALL artworks in the MAIN game are paid to top professionals in the industry. AI art is strictly only used in the locations section of the Compendium, the Solo Campaign's upgrade shop, and Solo Campaign event pop-ups. This is so players don't see just text in those sections. Otherwise everything else is fully invested in humans. | Dicephaly Studios | - | Mar 18, 2026 | |
AC130丧尸炮艇 In-game content art | I used AI to generate game promotional posters, client icons, and community images. | 汪双羽 | 368 | Mar 18, 2026 | |
Squad Raid Store/marketing art | Only the images on the store page are generated using AI. | Chen Jie | - | Mar 18, 2026 | |
Black Bristol Dev only art | AI was used to generate card art for development. It is planned to replace the generated art with commissioned, human developed artwork. | Fathom | - | Mar 18, 2026 | |
帝国:权杖与文明 In-game content art | 《帝国:权杖与文明》游戏内的部分图片、人物、场景以及商店内的部分图片采用AI制作 | 帝国项目组 | 94 | Mar 18, 2026 | |
$MCRT Game Maker In-game content audioart | We used AI on the store page only, namely:
-AI audio overlay in the Store Page video.
-Art Assets on the Store Page. | MagicCraft | - | Mar 18, 2026 | |
Riftborn In-game content art | The game uses AI-generated textures. | Riftborn Team | - | Mar 18, 2026 | |
Nyxerion In-game content art | I'm using AI to generate some artwork for loading screen or menu background, i didn't want them to be empty so i used AI to make it more interesting | HID Studio | 10 | Mar 18, 2026 | |
Drone Modern Warfare Store/marketing art | Some of the pictures in game store page is produced by AI. | AndyKwok008 | - | Mar 18, 2026 | |
逆境重生 In-game content art | Some promotional images on the store page were generated or enhanced using AI tools. These assets are only used for marketing purposes and do not reflect in-game content. | 蜂有引力(上海)科技有限公司 | - | Mar 18, 2026 | |
Syndicate of Souls Unclear | Some background art and UI elements. | Multi Dollar Company GmbH | - | Mar 18, 2026 | |
poopoowar Store/marketing art | The title animation was generated using AI | 张程 | - | Mar 18, 2026 | |
Elyme Arena Store/marketing art | Concept for some of the game characters, store images art. | Skedo Games | - | Mar 18, 2026 | |
酒馆战争 In-game content art | I used AI to generate some 2D image assets
1 Promotional images on the game store
2 Images of in-game hero commanders, player-customized avatars, artifact images, game interface background images, game loading interface images | 战魂工作室 | 63 | Mar 18, 2026 | |
MOBA Dodge Trainer In-game content art | The game uses generative AI during the development process to create some game icons and promotional images for the store page. These AI-generated assets are limited to pre-rendered visual materials and do not generate or alter game content in real-time during gameplay. All generated content is reviewed manually to ensure it meets relevant standards and quality requirements. | ZHOU JIANCHENG | - | Mar 18, 2026 | |
Over Heroes Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
Danger and Deadlier Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
Teamfight Manager 2 In-game content arttextcode | We utilize AI technology to enhance development efficiency and provide a broader experience for our players. Our use of AI is categorized as follows:
Art & Visuals: AI tools are used strictly for initial concept generation and as reference material. No AI-generated visual assets are used "as-is" in the final game. Every image is manually refined, repainted, and finalized by our artists to ensure a unique and high-quality aesthetic.
Translation & Localization: To provide immediate accessibility to a global audience, the initial game text and localization have been generated using AI. While this allows us to support multiple languages from day one, we recognize that it may lack perfect nuance. Following the release, we plan to actively refine and improve these translations through community feedback and collaborative proofreading.
Sound & Coding: We utilize AI-assisted tools to optimize backend code performance and assist in sound engineering, allowing us to focus on core gameplay stability and mechanics.
In all areas, we are committed to transparency and will continue to update and polish the game's content based on player input and professional review. | Team Samoyed | 666 | Mar 18, 2026 | |
用烟花轰炸你的好朋友 In-game content artaudiocode | Only a small amount of non-core code and the melody of the opening theme in this game are generated by AI; no AI technology is used for the core creative content including core code, gameplay logic and the lyrics composition of the opening theme. | MentalHospital | - | Mar 18, 2026 | |
Velev Dev only art | Our design team used generative AI to create preliminary concept images to effectively communicate ideas with our art team. However, all of the final game artwork was crafted by our human artists without the use of AI | Chaf | 86 | Mar 18, 2026 | |
Enemy Inside In-game content arttext | Artificial intelligence has been used for:
- creating story videos for the game
- some single images for user interface (character portraits)
- game logo | Six Ways Games | 10 | Mar 18, 2026 | |
Project ZETA In-game content artaudio | In Project ZETA, AI-generated content is actively utilized across various domains, including animation, sound, character design, and VFX. However, such content is employed solely to enhance development efficiency; all final art assets are meticulously reviewed and completed by designers to align with the project’s creative direction. | Nirvanana | - | Mar 18, 2026 | |
PizzaPanic In-game content art | A few textures are done using AI generated content. | Catnip Lab | 10 | Mar 18, 2026 | |
Rimal Game In-game content art | Some visual assets and promotional materials for Rimal were created or enhanced using generative AI tools during development.
All gameplay mechanics, progression systems, and core game logic are fully designed and controlled by the development team.
No AI-generated content is created dynamically during gameplay. | Rumbling Games Studio | - | Mar 18, 2026 | |
Elemental World Store/marketing art | Use AI to render some promotional images | SoulGlen Games | 13 | Mar 18, 2026 | |
Airship general | This platform features user-generated content, and some of that content may include AI-generated content. Our team does not use AI to generate any content. | easy.gg | 153 | Mar 18, 2026 | |
Creatures on island In-game content art | Promotional image used in the store and monster image | 孤狼 | - | Mar 18, 2026 | |
March of Giants In-game content text | Some game and marketing content was translated with the assistance of AI tools. | March of Giants Team | - | Mar 18, 2026 |