25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Hyper ACKSteam
Disclosure

Claude Code was used in the making of this game to assist with testing, debugging and optimization of the game.

Creator
Mosphere Games
Reviews
-
Added
Aug 22, 2026
HalfyHalfySteam
Disclosure

AI tools were used to assist in writing, optimizing, and debugging code scripts during development. All game mechanics were manually implemented and tested

Creator
Agusia
Reviews
-
Added
Aug 22, 2026
Was SilenceSteam
Disclosure

This game contains pre-generated AI content in its visual assets. The following were created with AI image generation tools during development: • Character portraits and background art: Midjourney niji7 • CG cutscene images: Kling AI • Top-down pixel art sprites: ComfyUI (Stable Diffusion XL) • Store page capsule images: Midjourney niji7 All AI-generated assets have been commercially licensed, manually reviewed, and post-processed by the development team. All narrative, dialogue, and game design were written entirely by humans. No AI content is generated during gameplay.

Creator
PWOK Entertainment
Reviews
-
Added
Aug 22, 2026
Zone IdleSteam
Disclosure

AI was used during development to help produce the game's code and visual art, including item icons. All AI-assisted work is reviewed, refined, and finalized by the developer. No content is generated by AI while the game is running.

Creator
Dickie
Reviews
-
Added
Aug 22, 2026
でんでんブロックSteam
Disclosure

This game uses AI tools (Anthropic's Claude) for localization. The game's UI text, building prompts, and store descriptions were translated from Japanese into 9 other languages with AI assistance, and all translations were reviewed by the developer. No AI-generated content is created at runtime (no live-generated AI). All other assets (art, music, sound effects) are hand-made or licensed (CC0).

Creator
R.U Studio
Reviews
-
Added
Aug 17, 2026
Epoch ForgeSteam
Disclosure

The global economy, events, NPC dialogue and behaviors, and the choices your Storyteller makes use a lightweight, local LLM that runs with the game.

Creator
Vaporware Software
Reviews
-
Added
Aug 16, 2026
Midnight ClassSteam
Disclosure

Generative AI tools were used to assist with the creation of some visual assets and music for the game. The resulting content was reviewed, edited, and integrated by the development team.

Creator
Powerverse Studio
Reviews
-
Added
Aug 5, 2026
LifelinesSteam
Disclosure

The game’s localization was primarily supported by AI tools, with human review where needed.

Creator
ToKa Games
Reviews
-
Added
Aug 4, 2026
Kairos-与时偕行Steam
Disclosure

This project is human-led and human-authored. The core concept, research direction, cultural framing, interactive decisions, visual judgement, source selection, and the final content of the work were all determined by me. AI was used as a supporting production tool, mainly for: debugging Unity and C# errors; suggesting code structure for prototype scripts; organising local folders and repository structure; searching for public references and technical resources; and drafting editable documentation outlines that I then reviewed and revised. AI was not used as an autonomous author. It did not decide the research direction, cultural interpretation, aesthetic intention, or final meaning of the work. AI-generated text and code were treated as working material - selected, edited, corrected, rejected, or rewritten. The personal reflection was written by me; no AI-generated text is presented as personal reflective writing.

Creator
Jiakang Lin
Reviews
-
Added
Aug 1, 2026
Gemfire SurvivalSteam
Disclosure

Gemfire Survival was developed with assistance from generative AI tools (such as Large Language Models) to help write and structure the source code and draft store descriptions. All AI-generated content was reviewed, edited, and integrated manually. The game does not feature live, runtime generative AI or external API connections during gameplay.

Creator
RVLWorks
Reviews
-
Added
Jul 30, 2026
钟馗幸存者Steam
Disclosure

This game uses generative AI tools (such as PixelLab) during development to create or assist with some pre-rendered pixel art: enemy/character sprites, UI panels, visual effects, and certain store or marketing stills. There is no live generative AI during gameplay. The game does not generate images, text, or audio with AI while you play.

Creator
fanyifan
Reviews
-
Added
Jul 29, 2026
OVERSIGHT: AnomalySteam
Disclosure

The game's concept, worldbuilding, narrative, game design, and art direction were planned and developed directly by the development team. Generative AI was used as an assistive tool in the production and refinement of pre-generated content, including character and environment imagery, cinematic sequences, anomaly effects, and selected music. All content, including AI-assisted outputs, was curated, edited, composited, and post-processed by the development team to align with the game's creative intent and quality standards. The game does not use generative AI at runtime, and no player input or personal data is sent to AI services.

Creator
sugarscone
Reviews
-
Added
Jul 29, 2026
BE QUICK! The Rise of FrayaSteam
Disclosure

This game uses prerendered visual content, store assets, and translations assisted by generative AI. All AI-assisted content is created before release. It is not generated dynamically during gameplay. The game does not connect to external AI services during gameplay.

Creator
Septium Media
Reviews
-
Added
Jul 24, 2026
Grey PrinceSteam
Disclosure

Some UI elements and sound files indirectly contain AI generated content

Creator
OBICORP SoftwareWorks
Reviews
-
Added
Jul 23, 2026
Rinha de IASteam
Disclosure

The game's fighters are controlled by AI models (LLMs) chosen by the player and reached through their own OpenRouter API key. During a match the model decides the character's actions and writes the short taunts shown on screen (text only). The game does not generate images, audio, music or voices with AI: every character, arena, soundtrack and sound effect is authored in advance and ships with the game. Every AI-generated line goes through an illegal content filter before it is displayed, on the player's computer and again on the server that hosts online matches, and online matches have a report system reviewed by a human team.

Creator
ProdMan
Reviews
-
Added
Jul 22, 2026
Pixel TraderSteam
Disclosure

This game uses generative artificial intelligence in the following ways: pixel character artwork and background images. AI-generated content was reviewed and edited by the developer before being included in the game or store page.

Creator
Ryaland Studio
Reviews
-
Added
Jul 22, 2026
Maze MischiefSteam
Disclosure

Some promotional images and marketing content for Maze Mischief were created with the assistance of generative artificial intelligence tools and subsequently reviewed and adjusted by the developer.

Creator
Gleison Souza
Reviews
-
Added
Jul 22, 2026
Rocket RushSteam
Disclosure

Store Page Description Please enter a message to players describing how this game uses generative artificial intelligence. Note: The Steam Store will display this message under the 'About This Game' section on the game's store page. You can return to this survey at any time to update this message or its localizations.

Creator
Eternium Forge Studios
Reviews
-
Added
Jul 18, 2026
Perdido na MinaSteam
Disclosure

Some pre-generated visual assets used in the game and store materials were created with the help of generative AI tools during development. These include selected images for the title screen, options screen, game over screen and promotional artwork. No live AI generation is used during gameplay.

Creator
Studio 4
Reviews
-
Added
Jul 18, 2026
Loop of AgonySteam
Disclosure

Generative AI was used exclusively to create all of the game's music and some of the promotional artwork (such as posters and banners). No in-game assets, code, or mechanics were created using AI.

Creator
Kaos Games
Reviews
-
Added
Jul 17, 2026
Blue Flag Down, Guard UpSteam
Disclosure

Some of the game's graphical assets were initially generated using AI and then manually retouched and finalized by the developer.

Creator
RetroSweetsClub
Reviews
-
Added
Jul 15, 2026
O LabirintoSteam
Disclosure

Some of the game's 3D models (characters, monsters, and items) were created using the generative AI tool. Some in-game text translations were produced with AI assistance. All of this content was pre-generated during development, and we hold the appropriate rights to use it in the game.

Creator
Matheuzera Games
Reviews
-
Added
Jul 9, 2026
Libera Nos a MaloSteam
Disclosure

The videos were generated using artificial intelligence, employed to recreate the gothic and unsettling atmospheres typical of 1970s and 1980s horror films.

Creator
Necronomicon Games
Reviews
-
Added
Jul 9, 2026
Cyber DiveSteam
Disclosure

AI tools were used as supportive tools during the development process, including assistance with code, visual assets, and music. All AI-assisted content was reviewed, edited, and integrated by our development team before being included in the game.

Creator
Babs Games
Reviews
-
Added
Jul 7, 2026
VoxMancerSteam
Disclosure

This game uses AI-assisted tools during development, including assistance with coding and the creation or iteration of some promotional and visual art assets. During gameplay, AI may be used to help interpret the player’s spoken spell commands and map them to predefined in-game spell actions.

Creator
VoxMancer Studios
Reviews
-
Added
Jul 6, 2026
The LuraleidSteam
Disclosure

The coding, general game mechanics, story and brancing paths are all human designed. The art and audio content of this game is strategically and intentionally produced by AI generation.

Creator
Ripple Effect
Reviews
-
Added
Jul 4, 2026
QuarterheartSteam
Disclosure

Generative AI was used during the development of this game. It does not generate any content with AI while you play.

Creator
Emotional Machines
Reviews
-
Added
Jul 2, 2026
SlipperySteam
Disclosure

Generative AI was used during the development of Slippery to assist in creating certain static visual assets, including [store page artwork / background images / character concepts / UI elements]. All AI-generated content was reviewed, modified, and integrated by hand to match the game's overall visual style. The game does not generate any AI content in real-time during gameplay.

Creator
Artem Hnidobor
Reviews
-
Added
Jul 2, 2026
RoguePunkSteam
Disclosure

RoguePunk is an independent project, and its visual and audio content including pixel-art characters, enemies, environments, music, and sound effects was created with the help of generative AI tools, then selected, arranged, edited, and integrated by hand to fit the game's world and feel. I see these tools the way earlier developers saw new engines, samplers, and digital art software: as a way for solo developers to bring an ambitious, fully-realized world to players who might otherwise never get to see it.

Creator
Massif interactive
Reviews
-
Added
Jun 28, 2026
Oops, No Floor!Steam
Disclosure

As an independent development team, we use generative AI tools to assist in creating some of the game’s background artwork and decorative wallpapers. These images are used as supporting visual elements and do not replace the game’s 3D assets, animation, gameplay design, programming, or overall creative direction. All AI-assisted artwork is selected, reviewed, edited, and integrated by our development team to ensure it fits the visual identity of Oops, No Floor. The game does not generate content during gameplay. We respect and value the work of professional artists. Our use of AI reflects the practical resources available to us as a small indie team and allows us to focus our budget and time on building, polishing, and supporting the game.

Creator
71 Studios for Games Development
Reviews
-
Added
Jun 28, 2026
Duel: The Game ShowSteam
Disclosure

Notice: AI-assisted development tools were used in the preparation and creation of the game mechanics, texts, and question catalog.

Creator
Main Stage Games
Reviews
-
Added
Jun 28, 2026
Copter DudeSteam
Disclosure

AI was used to create initial concept images for the main character (the funny copter). These images were then edited, redrawn and polished by a human artist. All other sprites, animations, backgrounds, sounds, music, and code in the game have nothing to do with AI.

Creator
Scangine Games
Reviews
-
Added
Jun 28, 2026
Echoes of MemorySteam
Disclosure

Some background elements were partially generated using AI. Localization into languages other than German was carried out with the help of AI. AI was used as a development aid (to help implement certain systems in the game). I am a solo indie developer and wanted to tell an engaging horror story set in an anime/Japanese-inspired world. Without AI, I unfortunately would never have been able to create a project like this!

Creator
JonnyProductions
Reviews
-
Added
Jun 28, 2026
The GuestSteam
Disclosure

Some background and environmental artwork in this game was created with the assistance of generative AI and then reviewed, edited, and integrated by the developer. All story content, dialogue, characters, and game design were created by the developer.

Creator
Velvet Story
Reviews
-
Added
Jun 28, 2026
Guardian of WaterveilSteam
Disclosure

Large portions of the game’s background music, sound effects and written texts, together with a limited selection of models and texture assets, were created with AI tools.

Creator
Jack Yang
Reviews
-
Added
Jun 28, 2026
Type or DieSteam
Disclosure

I want to clarify right away that I am not an AI enthusiast, though I understand that this topic can be sensitive for some. Type Or Die uses AI for card icons and sprite animations. All other aspects of the game (design, programming, voice acting, music, interface, and the majority of the artwork) were created manually. If the game achieves a certain level of success after its release, I will hire a specialist artist to handle all of that.

Creator
Type or Die
Reviews
29
Added
Jun 26, 2026
Golden Years Nursing HomeSteam
Disclosure

We want to be upfront about how AI tools were used during the development of Golden Years. This is a small indie project built mostly by hand, but a few AI assisted elements were used to help speed up production. Where AI Was Used A handful of environmental textures, about five or six total, were created or retextured using AI tools. These are simple surface materials used to add extra detail to the environment. Every AI assisted texture was manually edited, cleaned up, and adjusted to fit the game's style. Where AI Was Not Used All of the core creative work in Golden Years is fully handcrafted. This includes: Level design and layout Atmosphere, lighting, and mood Gameplay systems and mechanics Environmental storytelling Overall direction and feel of the game No AI tools were used to design gameplay, build levels, or shape the game's atmosphere. Store Page and Descriptions Some of the text on the Steam store page may use AI assistance for drafting or polishing. All final wording is reviewed and edited to make sure it accurately represents the game. Gameplay Logic AI is not used for in game decision making, player behavior, or gameplay logic. Everything that affects how the game plays is traditionally designed and implemented.

Creator
Iron Tank Studios
Reviews
-
Added
Jun 15, 2026
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