25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Zakuzaku RogueSteam
Disclosure

Generative AI was used during development to create some promotional artwork, including Steam store capsule images and logo variations. Generative AI is not used during gameplay, and no AI-generated content is created in real time.

Creator
nekosuko
Reviews
-
Added
Oct 3, 2026
World of ALPASteam
Disclosure

Generative AI was used to create the illustrations, as well as a small portion of the character artwork and dialogue. This content was created during development. The game does not generate AI content during gameplay.

Creator
Nater Studio
Reviews
-
Added
Oct 3, 2026
FGD - Forever Grind DungeonSteam
Disclosure

Character, monster, and item artwork in this game was pre-generated using AI image generation tools (FLUX.1). No AI-generated content is created live during gameplay, and the game does not connect to any third-party AI service at runtime.

Creator
Tresette
Reviews
-
Added
Oct 3, 2026
Goblin Apocalypse: Open World SurvivalSteam
Disclosure

AI is used to assist with the localization and translation of the game's store page and in game text. It is also used to assist with some simple voice interactions, such as goblin growls and battle cries, as well as basic texture adjustments that fit the game's low poly visual style.

Creator
Nons Games
Reviews
-
Added
Oct 3, 2026
アヤカシプロファイルSteam
Disclosure

Generative AI was used during development to create visual assets, including character illustrations, backgrounds, and UI artwork, as well as portions of the written text. The generated content was edited and adapted to fit the game's setting and presentation.

Creator
Hyakki Yagyo inc
Reviews
-
Added
Oct 3, 2026
Guild ManagerSteam
Disclosure

AI tools were utilized for translation assistance, and Suno was used for generating background music.

Creator
Team Rounding
Reviews
-
Added
Oct 3, 2026
WonderLang ArabicSteam
Disclosure

Our visual style relies on a blend of commissioned artwork, curated assets, and custom designs. We occasionally use AI generation as a tool in our creative process, but never as a final product. Every AI-assisted asset is either fully redrawn or heavily refined by human artists before making its way into the game.

Creator
bair games
Reviews
-
Added
Oct 2, 2026
AURORA REQUIEMSteam
Disclosure

This game contains content created with the assistance of AI tools. AI was used during development to assist with programming, visual assets, and other creative elements. All generated content was reviewed, edited, and integrated by the dev.

Creator
ISEKAI Games
Reviews
-
Added
Oct 1, 2026
Hauberk锁甲地牢Steam
Disclosure

The game's art assets (tile, monster and item sprite atlases) were produced during development using OpenAI's image generation service. We then processed the output ourselves into transparent PNGs and assembled them into atlases, which ship as static assets inside the build. The game does not call any AI service at runtime and contains no live-generated content. Every generated image was manually reviewed and corrected before being added to the atlas. Apart from the art, the code, game design, balance and text involve no AI-generated content.

Creator
BAI XIAN LE
Reviews
-
Added
Oct 1, 2026
Tiny VesselSteam
Disclosure

Some of the game's pre-rendered assets were created with generative AI tools during development and then reviewed, edited and integrated by the developer: parts of the pixel art, parts of the sound effects, and the translations from the English original. Nothing is generated while you play: the game uses no AI at runtime and collects no player data for AI training.

Creator
Lazy Frog Games
Reviews
-
Added
Oct 1, 2026
HardWood Life 籃球人生Steam
Disclosure

AI writing assistants were used to draft and refine in-game text during development; all text has been manually proofread, edited, and verified by the developers.

Creator
Tallen games
Reviews
-
Added
Oct 1, 2026
Crimson ArkSteam
Disclosure

Generative AI was used during development to help create some visual and audio assets, dialogue, and translations. This content was selected and edited during development and incorporated into the game. No content is generated by AI in real time during gameplay.

Creator
Gneul
Reviews
-
Added
Oct 1, 2026
Kingdom Chronicle: Ancient SagaSteam
Disclosure

This game includes content created with the assistance of generative AI tools. Some character and UI artwork was produced using AI image generation (ChatGPT) and then edited by the developer, and the background music was generated using Suno. All AI-assisted assets were reviewed by the developer to ensure they do not infringe the intellectual property of third parties. No AI is used at runtime—all generation occurred during development (pre-generated).

Creator
スタジオ白猫斎 / Studio Hakubyousai
Reviews
-
Added
Oct 1, 2026
重启:工作日Steam
Disclosure

All assets in the game—including text translations, images, audio, and video—are generated by AI.

Creator
NOX Labs
Reviews
-
Added
Oct 1, 2026
Dungeon ForgeSteam
Disclosure

AI was used to create pre-generated artwork for Steam Community Items, including Trading Cards.

Creator
Rogue Against World
Reviews
-
Added
Oct 1, 2026
A Light in the GloamSteam
Disclosure

A Light in the Gloam uses pre-generated AI content. Nothing is generated while the game is running, and the game makes no network calls of any kind. Visual art: all in-game art was generated with OpenAI's image model (gpt-image-1) from prompts written by hand, then processed by our own scripts, which downscale it, quantise it to a fixed palette and trim it before it is placed in the game. This covers 14 character portraits, 43 enemy and boss sprites, 63 item icons, 27 wall, floor and ceiling textures, 10 dungeon props, 21 achievement emblems, and 14 town and title backdrops. The store capsules and the client icons are crops of the title-screen generation rather than new images. Music and sound: all 14 music tracks were generated with ElevenLabs' music model and all 47 sound effects with ElevenLabs' sound-effects model, both from written prompts and both post-processed by our own scripts for level and length. There is no voice acting and no synthesised speech anywhere in the game. Writing and translation: the game's text, meaning item and monster descriptions, dialogue, menus and the story, was written with the assistance of a large language model and then edited by hand. The Brazilian Portuguese translation was produced the same way and reviewed against the English.

Creator
Petersen Projects
Reviews
-
Added
Sep 30, 2026
AthariaSteam
Disclosure

Atharia uses generative AI tools under the developer's constant direction. The combat animations are AI-generated video clips, converted into sprites and integrated into custom-built staging. Background environments and interface elements are also created with AI assistance. Every asset is art-directed, selected and validated by the developer before it enters the game.

Creator
Symbolics Games
Reviews
-
Added
Sep 30, 2026
光与绽森语Steam
Disclosure

DAWNBLOOM uses generative AI-assisted tools during the development of certain game content. The in-game “Dawnbloom Spirit” feature connects to a generative AI service to provide real-time text responses to players’ game-related questions, including game knowledge, gameplay explanations, and general guidance. This feature generates auxiliary text content only. It does not generate or modify game code, nor does it directly control game rules, character data, or player assets.

Creator
DAWNBLOOM Studio
Reviews
-
Added
Sep 30, 2026
ISKRA: Beneath The FrostSteam
Disclosure

ISKRA currently includes AI-generated artwork prepared during development. We plan to replace this artwork with work created by human artists before leaving Early Access, giving the game the individual artistic identity we envision.

Creator
The Zioms Media
Reviews
-
Added
Sep 30, 2026
《只有她知曉光輝的名字》- 開章Steam
Disclosure

All artwork, animation, writing, character designs and other creative content in this game were made by hand. None of it was created with generative AI. Generative AI was used only in two parts of development: Programming assistance: helping to write and debug parts of the game code. Translation assistance: helping to translate the text for non-Chinese language versions. The artwork and writing that players see in the game were not generated by AI.

Creator
紳士帽動畫製作組
Reviews
-
Added
Sep 30, 2026
铜风旅团Steam
Disclosure

Generative AI was used primarily to assist in the creation of some visual assets and images used in the game, including illustrations, UI artwork, and promotional materials. AI-generated images were manually reviewed, selected, edited, and adjusted by the developer before being integrated into the game. The game does not use generative AI to create content in real time during gameplay.

Creator
铜风工作室
Reviews
-
Added
Sep 30, 2026
SwaggerfallSteam
Disclosure

The game engine is written with substantial AI assistance. Some dialogues and quest texts are AI generated, and are successively replaced by human-written dialogue. Every piece of flavor text has a label that states the author (human or ai). The 3D character models are currently generated with AI, and then transformed through a custom pipeline to work with the text-based graphics and CPU rendering. It is possible to replace them with manually crafted models.

Creator
holonaut
Reviews
-
Added
Sep 30, 2026
rogOutSteam
Disclosure

Portraits of characters and creatures are generated using Stable Diffusion. They appear in-game and in store page materials. I plan to replace all generated portraits with hand-drawn art. Some in-game labels and text descriptions are placeholders generated by an LLM. I am gradually rewriting them by hand.

Creator
Stasoun
Reviews
-
Added
Sep 30, 2026
Time Traveler: DivergenceSteam
Disclosure

Time Traveler: Divergence uses locally running generative AI to enable dynamic NPC conversations. AI-generated dialogue is constrained by the game's predefined rules, characters, world knowledge, and simulation state. AI is also used locally to generate voice-over for these dynamic conversations. No external AI service is required during gameplay.

Creator
Fako's Studio
Reviews
-
Added
Sep 30, 2026
Pest QuestSteam
Disclosure

As a solo developer with a big dream and limited resources, I want to be entirely upfront how this game was built. The vast majority of this game is completely human-made: I crafted the pixel characters, animations, code, and story over the past 10 years. I also utilized incredible royalty-free and purchased assets from human creators like gyvr, Eunity, RafaelMatos, penusbmic, Winlu, Geoff Harvey. The use of generative AI was for touching up and refining the marketing capsule images using Adobe Photoshop tools.

Creator
AzamaruStudio
Reviews
-
Added
Sep 29, 2026
Chest & BladeSteam
Disclosure

Some of the game's artwork, including characters, monsters, items and backgrounds, was created with the help of generative AI tools and then edited and refined by our team; none of it is used as raw AI output. Parts of the in-game text and translations were also produced with AI assistance. No AI content is generated during gameplay.

Creator
Misto Games
Reviews
-
Added
Sep 29, 2026
Salvage FrontierSteam
Disclosure

Generative AI tools are used during development to create some 3D assets as Place Holders and assist with Art/ music Content. These materials are prepared in advance and incorporated into the game or its store page. The game does not generate content using generative AI during gameplay. Some character voice recordings are also created using generative AI.

Creator
bambideath Studios
Reviews
-
Added
Sep 28, 2026
May the Best Craft WinSteam
Disclosure

Most of the game's visual art and sound was pre-generated with AI tools and then selected, edited and placed by the developer: the dungeon panoramas, room props, floors, town and building plates, character portraits, walk and combat sprite sheets, monster, boss and villager sprites, item, skill and stack icons, combat and reward effects, and the store page art were generated with the FLUX.1 image model through fal.ai and animated with AutoSprite; the sound effects, ambience beds, voice barks and music were generated with ElevenLabs. Every generated file, the tool that made it and the prompt that asked for it are recorded in the game's files (assets/README.md and assets/PROMPTS.md). All game text, design, rules and code are written by people. Nothing is generated while you play: the game contains no live AI generation and calls no AI service at runtime.

Creator
SCVI Media
Reviews
-
Added
Sep 28, 2026
DoughjoSteam
Disclosure

Generative AI was used during development to assist with the creation and refinement of some visual assets, including character artwork, environmental artwork, icons, and promotional imagery. AI-assisted assets were reviewed, edited, and integrated by the developer to maintain a consistent visual style. Generative AI is not used during gameplay and does not generate content in real time.

Creator
Bill McFadden
Reviews
-
Added
Sep 28, 2026
中国式青训Steam
Disclosure

Some art assets in this game are AI-generated and have been truthfully disclosed in the Content Survey.

Creator
JZHL
Reviews
-
Added
Sep 28, 2026
VambloSteam
Disclosure

Pre-generated AI content includes equipment illustrations, skill icons, clothing surface textures, short English character-selection voice lines, and Steam capsule and library artwork. AI tools also assisted with store-page text and translations. The game does not generate AI content or connect to AI services during gameplay.

Creator
firearlydev
Reviews
-
Added
Sep 27, 2026
The King SpeaksSteam
Disclosure

During development, I used procedural and AI-based tools to assist with content creation. The final game reflects my own creative direction and design choices.

Creator
Kangru Games
Reviews
-
Added
Sep 27, 2026
Advancing LegionSteam
Disclosure

Some promotional images on the Steam store are made with artificial intelligence; no artificial intelligence-made art assets are used in the game.

Creator
1029studio
Reviews
-
Added
Sep 27, 2026
Steel & FortuneSteam
Disclosure

Generative AI was used to create some content, including certain images, music, text and translations, as well as some store and promotional materials. AI-assisted content was created in advance; the game does not generate AI content or connect to external AI services during gameplay.

Creator
jaemsgames
Reviews
-
Added
Sep 27, 2026
Avalon: Legacy EditionSteam
Disclosure

The original 1998 version of Avalon was created entirely by hand, including its graphics, music, story, gameplay, game engine and even its custom music software. Avalon: Legacy Edition retains many of these original assets. Generative AI was used to create or refine much of the updated visual, audio and written content. No content is generated live during gameplay.

Creator
Seven Mages
Reviews
-
Added
Sep 27, 2026
dungeons and glorySteam
Disclosure

Some shipped artwork, visual effects, interface assets, and audio were created or modified with generative AI tools during development. All such content is pre-generated, selected and reviewed by the development team, and included as fixed game assets. The game does not generate AI content while running.

Creator
Trash Panda Software
Reviews
-
Added
Sep 27, 2026
Chrona & SironaSteam
Disclosure

AI tools were used internally to assist with text translation. All final text was reviewed and edited by humans. No AI-generated assets(art, audio, code) are included.

Creator
Kiichi
Reviews
-
Added
Sep 27, 2026
Tsukumo SNAP!Steam
Disclosure

This game contains content created with the assistance of AI tools. AI was used during development to assist with programming, visual assets, and other creative elements. All generated content was reviewed, edited, and integrated by the dev.

Creator
ISEKAI Games
Reviews
-
Added
Sep 25, 2026
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