October 13, 2026
Indexed September 30, 2026
View on Steam

Disclosure analysis

AI content is included in the game

AI was used to generate all in-game visual art, music, sound effects, and text, including localization, with no runtime generation disclosed.

Process
AI-generated, then edited by hand
Live AI during play
No
Evidence & analysis details
Evidence used
“all 14 music tracks were generated with ElevenLabs' music model”
“all 47 sound effects with ElevenLabs' sound-effects model”
Model-reported confidence
98% A model estimate, not a measured accuracy rate or a human review score.

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.

AI Usage Disclosure

A Light in the Gloam uses pre-generated AI content. Nothing is generated while the game is running, and the game makes no network calls of any kind. Visual art: all in-game art was generated with OpenAI's image model (gpt-image-1) from prompts written by hand, then processed by our own scripts, which downscale it, quantise it to a fixed palette and trim it before it is placed in the game. This covers 14 character portraits, 43 enemy and boss sprites, 63 item icons, 27 wall, floor and ceiling textures, 10 dungeon props, 21 achievement emblems, and 14 town and title backdrops. The store capsules and the client icons are crops of the title-screen generation rather than new images. Music and sound: all 14 music tracks were generated with ElevenLabs' music model and all 47 sound effects with ElevenLabs' sound-effects model, both from written prompts and both post-processed by our own scripts for level and length. There is no voice acting and no synthesised speech anywhere in the game. Writing and translation: the game's text, meaning item and monster descriptions, dialogue, menus and the story, was written with the assistance of a large language model and then edited by hand. The Brazilian Portuguese translation was produced the same way and reviewed against the English.

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This disclosure in context

How comparisons work

Compare this developer’s disclosure with 25,376 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

AI-assisted content in the game
70.7%
17,631 of 24,946 disclosures with structured analysis.
Compare this group
Visual assets
76.4%
19,390 of 25,376 indexed disclosures mention this category.
Compare this category
Audio
26.0%
6,586 of 25,376 indexed disclosures mention this category.
Compare this category
Writing or localization
27.2%
6,893 of 25,376 indexed disclosures mention this category.
Compare this category

Categories can overlap. A disclosure may mention several types of AI use.

Source and record

First indexed
Sep 30, 2026
Source last checked
Sep 30, 2026
Automatic analysis updated
Sep 30, 2026
Recorded text changes
0

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.