Generative AI was used to assist in the creation of pre-rendered 2D assets, including the store page capsule art, library images, trailer assets, and in-game loading screens.
- Creator
- Carmesim Game Studio Ltda
- Reviews
- -
- Added
- Aug 20, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Generative AI was used to assist in the creation of pre-rendered 2D assets, including the store page capsule art, library images, trailer assets, and in-game loading screens.
Game logo and cover art made with ai software
Quarter Mile contains no AI-generated art, music, voice or in-game text. Every visual in the game is rendered in real time from geometry and materials authored by hand in code — there are no image assets. Every sound is synthesized by the game while you play, from a physical model of the engine; no audio files ship with the game. All car data and track layouts are hand-authored. The store page capsule art and screenshots are rendered by the game itself, using the same renderer that draws the game — they are not concept art, not painted, and not AI-generated. The game description and other store page text were written with the assistance of an AI writing assistant, and portions of the game's source code were written with the assistance of an AI coding assistant. All of it was reviewed and edited by the developer. The game does not use generative AI at runtime. Nothing is generated while you play, there is no network connection of any kind, and the game is fully playable offline.
All visual assets, audio, course designs / implementations are human created. The aim was to ensure all creative elements were human created with the majority coming from the original Xbox Indie Game. Generative AI was used to port between the now defunct Xbox Indie (XGFW) platform to a modern platform (MonoGame) and to move to modern graphics cards (shaders). It was also used to add additional, optional, CRT visual modes and to do non-creative changes including identifying and resolving bugs and optimising play to improve framerate and minimum requirements.
Some of this game's assets were made with generative AI tools: the music, the store artwork, and the French translation. Everything ships as fixed files that were generated, chosen, and edited by the developer. Nothing is generated while you play, and the game never connects to an AI service.
Art and some code generated with AI models.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Pre-generated AI was used to assist in the creation of promotional artwork and Steam store assets. No live-generated AI content is used during gameplay. Players do not interact with AI-generated systems while playing the game.
This game uses AI-generated tools as part of its development, including AI-assisted voice lines and background music. All AI-generated content was reviewed and curated by the developer.
This game uses pre-generated AI only for some decorative static models in scenes, selected UI assets, and promotional artwork, all of which have been manually reviewed by our team. It contains no live-generated AI content; core gameplay and level design are original works of the development team.
NASCAR 26 used AI to generate certain VO lines and other presentation elements throughout the UI.
Generative AI was used to create promotional store artwork and marketing images. The released gameplay does not use real-time generative AI.
Power Pony Drift uses AI-generated content that was created during development, and every piece was reviewed, edited, and curated by the developer before being included: - Character models: The base 3D pony models were generated with AI tools, then hand-rigged, animated, and tuned for the game. - Audio: The music tracks and some sound effects and voice lines were generated with AI audio tools. No content is generated while you play — the game contains no runtime AI systems, AI chatbots, or live-generated content. Store page artwork is composited from in-game footage.
Some animations and scenes in the game are generated with the assistance of AI.
Title screen logo and some language translations
Some 2D art assets in this game — such as menu UI textures (buttons and panels) and background images — were created with the help of generative AI image tools during development. All AI-generated assets were reviewed and edited by the developer before being included in the game. No AI-generated content is created live during gameplay.
Color Cup Racing uses generative AI tools as part of the development and content creation process. AI-assisted tools were used to help create or refine some game content, including development support, visual concepts, marketing materials, and/or music assets. All content included in the game is reviewed, selected, edited, and implemented by the developer before release. The game does not generate AI content during gameplay. Players do not enter prompts, the game does not create live AI-generated images, audio, text, or code while running, and the game does not connect to external AI services during play.
Turbo Era Boss uses generative AI as part of its indie production workflow. Some pre-rendered visual assets, store capsule artwork, promotional/community images, and draft text/localization may be created or refined with AI-assisted tools. The game does not use live generative AI during gameplay. All AI-assisted material is reviewed, edited, and approved by Team76 before publication, and we avoid real team logos, real sponsors, driver likenesses, and other protected branding.
Our team uses generative AI tools to help develop certain elements of the game.
Some promotional capsule images and a limited number of in-game background artworks were created with the assistance of generative AI tools.
AI assisted drafting was used for the Steam store page text and marketing copy. The game does not use generative AI to create runtime gameplay content or player facing outputs during play.
Disclaimer - AI has been used as a tool in some code elements.
This game and its store page assets utilize pre-generated AI technology (such as assisting in the creation of cat character art, background assets, and promotional images). All AI-assisted content complies with copyright policies and has undergone manual refinement and optimization by the development team to ensure game quality.
- Cutscene voice changer : original audio by voice artist transformed to character voices with AI. No text to speech AI was used as it just wasn't up to standards. - Cutscene music/jingles, profile pictures and background pictures - Textures We are just as repulsed by AI slop (and slop in general) as anybody. We made a conscious effort to drop anything that wasn't up to standard.
only store page assets are being AI generated. In-game assets are all Original Work.
We use AI for our sounds.
Hired as an assistant for writing programming code. They weren't of much use.
Used for text translation.
Track-select card thumbnails (one image per race track) are AI-generated, pre-rendered JPEGs included in the bundled web build. These are static decorative thumbnails, not generated at runtime. No other in-game content uses generative AI.
RoundyWheels uses AI-generated Music
It gas been used to generate some store page and marketing assets.
Some sound design elements partially created with generative tools.
AI has been used as a coding assist
Some of the game’s visual assets were created with the help of AI art tools. All assets are pre-generated and do not change during gameplay.
Generative AI tools were used during development to assist with some Steam store capsule artwork and promotional visual drafts. These AI-assisted images were used only as part of the store page and marketing artwork workflow. All final assets were reviewed, selected, and edited by the developer to make sure they match the game’s visual style and do not contain illegal, infringing, or inappropriate content. The game itself does not use generative AI during gameplay.
Generated some UI elements
AI was used to write code for the game. All art, sound and gameplay decisions was made by Me.
All 2D visual artwork used in the game was created or edited with the assistance of generative AI tools, then manually reviewed, selected, adjusted, and implemented by the developer. This includes in-game sprites, visual assets, Steam store artwork, and promotional material.
AI was used only to enhance storyboard artwork and loading screen images.
Some content and assets used during development may have involved AI-assisted tools as part of the creative workflow.
I used AI for localization.
Generative AI was used to assist with the creation of some 3D models, music, sound effects, and certain visual assets used in the game and on the store page. Tools such as Meshy AI and Suno AI were used during asset creation. All final assets were reviewed, selected, and edited before being included in the final product.
Generative AI tools were used during parts of the game's development process for concept exploration, visual ideation, and promotional asset creation. All gameplay systems, game design, programming, and final in-game content were reviewed, edited, and integrated by the development team.
Visual AI assets were used to fasten the development process, with caution and help of art direction to keep the sketch art style consistent and avoid being another AI slop game.
Currently, this game uses placeholder generative AI images for character portraits and voiceovers for the announcer. Hopefully these assets will be replaced by talented artists overtime.
The music was generated by AI and can be turned off.
Some visual assets, promotional images, and audio content for this game were created or assisted using generative AI tools. All AI-generated content was reviewed and edited by the developer before inclusion in the game.
Some cosmetic assets and sticker designs used in the game were created or assisted with the help of generative AI tools. All AI-generated content was reviewed and modified before being included in the final product.
Some images and visual assets used on this store page and in onRails, were created or enhanced with the assistance of AI-generated imagery tools. These materials are used for promotional and illustrative purposes only and may not represent final in-application visuals.
Some of the art is generated, and Localization was done by AI as well. These usages are all temporary and will be replaced with real art, and localization by launch
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Toon Toon Revolution In-game content art | Generative AI was used to assist in the creation of pre-rendered 2D assets, including the store page capsule art, library images, trailer assets, and in-game loading screens. | Carmesim Game Studio Ltda | - | Aug 20, 2026 | |
Rimi Kaikkonen Racing 60 Seconds Store/marketing art | Game logo and cover art made with ai software | Tero Lunkka | - | Aug 19, 2026 | |
Quarter Mile Dev only codetext | Quarter Mile contains no AI-generated art, music, voice or in-game text.
Every visual in the game is rendered in real time from geometry and materials authored by hand in code — there are no image assets. Every sound is synthesized by the game while you play, from a physical model of the engine; no audio files ship with the game. All car data and track layouts are hand-authored.
The store page capsule art and screenshots are rendered by the game itself, using the same renderer that draws the game — they are not concept art, not painted, and not AI-generated.
The game description and other store page text were written with the assistance of an AI writing assistant, and portions of the game's source code were written with the assistance of an AI coding assistant. All of it was reviewed and edited by the developer.
The game does not use generative AI at runtime. Nothing is generated while you play, there is no network connection of any kind, and the game is fully playable offline. | nitzan.games LLC | - | Aug 19, 2026 | |
Glow Arcade Racer Dev only codeart | All visual assets, audio, course designs / implementations are human created. The aim was to ensure all creative elements were human created with the majority coming from the original Xbox Indie Game.
Generative AI was used to port between the now defunct Xbox Indie (XGFW) platform to a modern platform (MonoGame) and to move to modern graphics cards (shaders). It was also used to add additional, optional, CRT visual modes and to do non-creative changes including identifying and resolving bugs and optimising play to improve framerate and minimum requirements. | Ben Saich | - | Aug 19, 2026 | |
HyperPipes In-game content audioarttext | Some of this game's assets were made with generative AI tools: the music, the store artwork, and the French translation. Everything ships as fixed files that were generated, chosen, and edited by the developer. Nothing is generated while you play, and the game never connects to an AI service. | CrashBamBoom | - | Aug 19, 2026 | |
CARRRDS In-game content artcode | Art and some code generated with AI models. | Owen Collier | - | Aug 16, 2026 | |
Neon Highway In-game content art | Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play. | Meridian Studios | - | Aug 14, 2026 | |
Mind The Pothole Store/marketing art | Pre-generated AI was used to assist in the creation of promotional artwork and Steam store assets. No live-generated AI content is used during gameplay. Players do not interact with AI-generated systems while playing the game. | MelTech Developments | - | Aug 13, 2026 | |
Velocity - Midnight Run In-game content audio | This game uses AI-generated tools as part of its development, including AI-assisted voice lines and background music. All AI-generated content was reviewed and curated by the developer. | Shoogar Games | - | Aug 7, 2026 | |
Rolling Free In-game content art | This game uses pre-generated AI only for some decorative static models in scenes, selected UI assets, and promotional artwork, all of which have been manually reviewed by our team. It contains no live-generated AI content; core gameplay and level design are original works of the development team. | Comfort Zone Game | - | Aug 1, 2026 | |
iRacing® Studios NASCAR 26 In-game content audiotext | NASCAR 26 used AI to generate certain VO lines and other presentation elements throughout the UI. | iRacing.com Motorsport Simulations, LLC | - | Jul 30, 2026 | |
Graveyard Drift Store/marketing art | Generative AI was used to create promotional store artwork and marketing images. The released gameplay does not use real-time generative AI. | Graveyard Drift Studio | - | Jul 29, 2026 | |
Power Pony Drift In-game content artaudio | Power Pony Drift uses AI-generated content that was created during development, and every piece was reviewed, edited, and curated by the developer before being included:
- Character models: The base 3D pony models were generated with AI tools, then hand-rigged, animated, and tuned for the game.
- Audio: The music tracks and some sound effects and voice lines were generated with AI audio tools.
No content is generated while you play — the game contains no runtime AI systems, AI chatbots, or live-generated content. Store page artwork is composited from in-game footage. | Fifty Bananas | - | Jul 29, 2026 | |
Gallop Diva In-game content art | Some animations and scenes in the game are generated with the assistance of AI. | Gamemiracle Co. Ltd. | - | Jul 29, 2026 | |
Speed Weaver In-game content text | Title screen logo and some language translations | Andrew Ferguson | - | Jul 29, 2026 | |
Velocrash In-game content art | Some 2D art assets in this game — such as menu UI textures (buttons and panels) and background images — were created with the help of generative AI image tools during development. All AI-generated assets were reviewed and edited by the developer before being included in the game. No AI-generated content is created live during gameplay. | Apolloxian Games | 11 | Jul 22, 2026 | |
Color Cup Racing In-game content artaudio | Color Cup Racing uses generative AI tools as part of the development and content creation process.
AI-assisted tools were used to help create or refine some game content, including development support, visual concepts, marketing materials, and/or music assets. All content included in the game is reviewed, selected, edited, and implemented by the developer before release.
The game does not generate AI content during gameplay. Players do not enter prompts, the game does not create live AI-generated images, audio, text, or code while running, and the game does not connect to external AI services during play. | Matthew Marra | - | Jul 17, 2026 | |
Turbo Era Boss In-game content arttext | Turbo Era Boss uses generative AI as part of its indie production workflow. Some pre-rendered visual assets, store capsule artwork, promotional/community images, and draft text/localization may be created or refined with AI-assisted tools. The game does not use live generative AI during gameplay. All AI-assisted material is reviewed, edited, and approved by Team76 before publication, and we avoid real team logos, real sponsors, driver likenesses, and other protected branding. | Team76 | - | Jul 17, 2026 | |
Lightbound Dev only | Our team uses generative AI tools to help develop certain elements of the game. | Sabatra Studio | - | Jul 16, 2026 | |
Kachow Kart Racing In-game content art | Some promotional capsule images and a limited number of in-game background artworks were created with the assistance of generative AI tools. | Payna Games | - | Jul 15, 2026 | |
Hyperlane Rally Store/marketing text | AI assisted drafting was used for the Steam store page text and marketing copy. The game does not use generative AI to create runtime gameplay content or player facing outputs during play. | Zhang Mingxin | - | Jul 15, 2026 | |
Delivery Today Dev only code | Disclaimer - AI has been used as a tool in some code elements. | No Ideas Gaming | - | Jul 15, 2026 | |
猫猫跑酷 In-game content art | This game and its store page assets utilize pre-generated AI technology (such as assisting in the creation of cat character art, background assets, and promotional images). All AI-assisted content complies with copyright policies and has undergone manual refinement and optimization by the development team to ensure game quality. | Idle game | - | Jul 15, 2026 | |
Boring Car Stories - Maghrebine In-game content audioart | - Cutscene voice changer : original audio by voice artist transformed to character voices with AI. No text to speech AI was used as it just wasn't up to standards.
- Cutscene music/jingles, profile pictures and background pictures
- Textures
We are just as repulsed by AI slop (and slop in general) as anybody. We made a conscious effort to drop anything that wasn't up to standard. | ELFA LABS | 24 | Jul 15, 2026 | |
Mutual Driving In-game content art | only store page assets are being AI generated. In-game assets are all Original Work. | Treta Studios | - | Jul 15, 2026 | |
Derby Heroines: Run, Bet, Win! In-game content audio | We use AI for our sounds. | SHINISE GAMES | 16 | Jul 13, 2026 | |
Rolling Star Dev only code | Hired as an assistant for writing programming code. They weren't of much use. | Atelier Nuclear | - | Jul 8, 2026 | |
BRAYZ In-game content text | Used for text translation. | studio nu | - | Jun 28, 2026 | |
Punk Racer In-game content art | Track-select card thumbnails (one image per race track) are AI-generated, pre-rendered JPEGs included in the bundled web build. These are static decorative thumbnails, not generated at runtime. No other in-game content uses generative AI. | RatKing Labs | - | Jun 28, 2026 | |
Roundy Wheels In-game content audio | RoundyWheels uses AI-generated Music | Jarosław Chrobak | - | Jun 28, 2026 | |
Thunder Trucks: Heavy Racers Store/marketing art | It gas been used to generate some store page and marketing assets. | Kavari Studio | - | Jun 28, 2026 | |
Karting Core In-game content audio | Some sound design elements partially created with generative tools. | Artcore Studios Llc | - | Jun 28, 2026 | |
Tinturbo Dev only code | AI has been used as a coding assist | Chromiquira | - | Jun 27, 2026 | |
Drift Mania In-game content art | Some of the game’s visual assets were created with the help of AI art tools. All assets are pre-generated and do not change during gameplay. | Full Sweat Games | - | Jun 16, 2026 | |
Carland: Drifter Store/marketing art | Generative AI tools were used during development to assist with some Steam store capsule artwork and promotional visual drafts. These AI-assisted images were used only as part of the store page and marketing artwork workflow.
All final assets were reviewed, selected, and edited by the developer to make sure they match the game’s visual style and do not contain illegal, infringing, or inappropriate content.
The game itself does not use generative AI during gameplay. | OY Games | - | Jun 15, 2026 | |
KingBattle In-game content art | Generated some UI elements | ERDHub | - | Jun 11, 2026 | |
Tiny Taxi Dev only code | AI was used to write code for the game.
All art, sound and gameplay decisions was made by Me. | Gorgo Games | - | Jun 11, 2026 | |
Hangin' Off! In-game content art | All 2D visual artwork used in the game was created or edited with the assistance of generative AI tools, then manually reviewed, selected, adjusted, and implemented by the developer.
This includes in-game sprites, visual assets, Steam store artwork, and promotional material. | Sk1ds Retro Works | 32 | Jun 11, 2026 | |
Explosive Track Store/marketing art | AI was used only to enhance storyboard artwork and loading screen images. | UY Studios | - | Jun 8, 2026 | |
They See Me Rollin' Unclear | Some content and assets used during development may have involved AI-assisted tools as part of the creative workflow. | Equal Games | - | Jun 3, 2026 | |
Type For Speed In-game content text | I used AI for localization. | Akduman | - | Jun 3, 2026 | |
Roomrush Racer In-game content artaudio | Generative AI was used to assist with the creation of some 3D models, music, sound effects, and certain visual assets used in the game and on the store page. Tools such as Meshy AI and Suno AI were used during asset creation. All final assets were reviewed, selected, and edited before being included in the final product. | Benjamin Recker | - | Jun 3, 2026 | |
DRIFT & GRIP In-game content arttext | Generative AI tools were used during parts of the game's development process for concept exploration, visual ideation, and promotional asset creation.
All gameplay systems, game design, programming, and final in-game content were reviewed, edited, and integrated by the development team. | Eclipse Interactive | - | Jun 3, 2026 | |
DRAWN TO RACE Dev only art | Visual AI assets were used to fasten the development process, with caution and help of art direction to keep the sketch art style consistent and avoid being another AI slop game. | Agalar Game Company | - | Jun 3, 2026 | |
Phaseshift: Evolved In-game content artaudio | Currently, this game uses placeholder generative AI images for character portraits and voiceovers for the announcer. Hopefully these assets will be replaced by talented artists overtime. | Bubblehead Game Dev | - | Jun 3, 2026 | |
Colorace In-game content audio | The music was generated by AI and can be turned off. | Fenigem | - | May 23, 2026 | |
Rumble Rush In-game content artaudio | Some visual assets, promotional images, and audio content for this game were created or assisted using generative AI tools. All AI-generated content was reviewed and edited by the developer before inclusion in the game. | RoyalWings | - | May 23, 2026 | |
Tiny Wrecks In-game content art | Some cosmetic assets and sticker designs used in the game were created or assisted with the help of generative AI tools. All AI-generated content was reviewed and modified before being included in the final product. | Kaivor Studio | - | May 23, 2026 | |
onRails In-game content art | Some images and visual assets used on this store page and in onRails, were created or enhanced with the assistance of AI-generated imagery tools. These materials are used for promotional and illustrative purposes only and may not represent final in-application visuals. | Tim McArthur | - | May 23, 2026 | |
Sync or Sink In-game content arttext | Some of the art is generated, and Localization was done by AI as well.
These usages are all temporary and will be replaced with real art, and localization by launch | SyrupyGames | - | May 23, 2026 |