Companion OS uses local LLM models and supported cloud AI providers to power some companion conversations and interactive responses.
- Creator
- Pedro Verpha
- Reviews
- -
- Added
- Sep 24, 2026
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Interactive or runtime AI features disclosed by the developer.
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Companion OS uses local LLM models and supported cloud AI providers to power some companion conversations and interactive responses.
Generative AI tools were used exclusively to create static, pre-generated illustrative images for the application's Tips section and Steam store/marketing assets. These are the only AI-generated materials included with the product or presented to users. NitroCore Synapse does not generate AI content at runtime and does not connect to external AI services.
AI tools were used during development to help translate the user interface into its 14 languages and to produce the voice-over in the store trailer. All translations and marketing materials were reviewed by the developer. MacroPilot itself does not generate content with AI; users can optionally connect their own third-party AI assistant through the built-in MCP connection.
This utility app uses artificial intelligence models to perform real-time speech-to-text transcription (ASR), live subtitle translation (MT), and local text-to-speech synthesis (TTS) based on the user's voice or PC audio stream.
Crosshair Studio uses generative AI to create crosshair designs from text descriptions. When you describe a crosshair, the app sends your text to an API to generate a crosshair configuration. No other content in the app is AI-generated.
StreamLay does not include AI-generated art, audio, or video assets. Users provide character sprites or create them independently. AI assistance was used during development to help write code and draft store page text and documentation only.
Generative AI assisted the creation of pre-made cursor artwork and localized text during development. These assets are included with CURSORLOOM. The application does not generate AI content during use or connect to an external AI service.
KiosuneVN ships no generative AI: nothing it draws, composes or exports comes out of an AI model, it makes no calls to any AI service, and nothing you make is collected or sent anywhere. The developer used an AI assistant (Claude) to help write parts of the application's code and this store page's text; every character, sprite, cue and starter script the tools produce comes from hand-built, deterministic engines.
Some source code used in Game Goose was created with the assistance of generative AI tools during development. All AI-assisted code was reviewed, modified, and tested by the developer. Game Goose itself does not provide generative AI features to users and does not generate AI content at runtime.
A local AI model writes personalized saju (Four Pillars) and compatibility readings from your birth details and selected topics. AI-assisted artwork and localized text are also used in the product and its store materials.
This application's store page artwork (capsule images, banners) and the app icon were created using generative AI image tools, with the developer reviewing and curating the final assets. The application itself does not contain or generate any AI-generated visual content during runtime.
Desktop Companion uses generative AI: your companion's replies are generated live by a large language model that runs entirely on your own PC. The app ships with its own safety-tuned model; nothing is sent to an external AI service. Built-in, application-level safeguards screen generated content to block prohibited output.
AI tools assisted with writing and translating interface and store text, and with developing code for programmatically rendered visual assets and promotional materials. KEYCAST does not generate AI content or connect to AI services during use.
Generative AI tools were used during development to assist with the creation and iteration of certain visual assets, artwork, and promotional/store materials for Magic Cursor. AI tools were also used as development assistance for portions of the code. All final content was reviewed, selected, edited where necessary, and integrated by the developer. No AI-generated content is created while the application is running.
Q-Rely uses locally running artificial intelligence to provide interactive AI-generated responses during use. The AI can generate text responses based on the user's input and, depending on the user's configuration, can also generate voice output using locally installed Text-to-Speech (TTS) engines. Generative AI was used during development to assist in creating the application's logo. The logo is a fixed visual asset and is not generated or modified by generative AI during use of the application. Q-Rely does not use generative AI to create the application's default character artwork, backgrounds, or other visual assets during use. The application's AI-generated content is primarily conversational text and, when voice output is enabled, synthesized speech. Q-Rely is designed to allow users to run AI models locally on their own computer. Users can select and install compatible AI models and configure the application's AI and voice settings according to their preferences.
only for marketing images, the assets are from real artist 2d animations, updated with coloring to have variation.
Generative AI tools were used during development to assist in creating some pre-generated visual assets and background music. All AI-assisted content was reviewed and selected by the development team before being included in the game. Arcane Library does not generate AI content during gameplay and does not connect to external AI services while running.
This game began with my idea, brought to life over many weeks using generative AI to create its code, artwork, audio, and promotional materials. These tools made it possible for me to build the game without a programming background. All AI-generated content was created during development. The game does not generate AI content while you build towards your achievements.
The text on this store page was drafted with the assistance of a generative AI writing tool and reviewed and edited by the developer before publishing.
Generative AI tools assisted with interface translations and the preparation of store descriptions and visual assets. Orymessa does not generate content with AI during use and does not connect to an AI service.
Generative AI assisted with SystemChart's branding and store descriptions. The optional assistant uses a user-configured model to select diagnostic tools. In the Steam app, SystemChart writes the displayed summaries from validated tool results; free-form model text is not displayed. External AI clients connected through the optional tool server control their own responses. Core capture and charts do not require AI. No model or hosted inference service is included.
All code and art assets in this game are created with generative‑AI assistance and manually modified. Thanks to AI, I can realize my ideas without programming or art skills.
The app's user-interface text was translated from Japanese into its other supported languages with the help of AI (Claude), as were the translated versions of the store page description. All artwork, including the character illustration, the bundled music, and the original Japanese text were created by people.
Generative AI assisted with selected original visual assets used by Tater Tube Player, including mascot illustrations, fictional demo artwork, Discovery category art, and Tube TV channel logos. These assets were reviewed before inclusion and do not contain third-party movie or television artwork. During use, the optional Tater Picks feature can generate short recommendation explanations and a synthesized voice briefing based on titles in the user’s own Tater Tube Server library and viewing history. Tater Picks requires the user to configure Tater Link separately, does not accept free-form prompts through the Player, and is hidden when not configured. It does not generate movies, television programs, music, or other playable media.
The application itself does not use generative AI. Maps are produced by a deterministic, rule-based algorithm from signal analysis of the user's own audio file (tempo, beat grid, onsets, song structure); no machine-learning models are involved, and nothing is generated at runtime by AI. Generative AI was used only for marketing: the animated scenes in the store trailer were produced with AI image and video tools from our own storyboard and prompts. Store screenshots are real captures of the application, and the capsule artwork was designed by hand.
This application does not use AI at runtime. Compatibility verdicts, expected presets and the performance recommendation come from a deterministic rule set and the developer's own hardware tier table, with no AI model involved. AI was used only for pre-made promotional material: the narration of the optional intro video for the developer's other product (synthetic text-to-speech with a preset voice) and parts of the store page artwork, which were generated with an image model and then edited by the developer. All in-app artwork, including the mascot, is first-party.
RealSub uses AI technology as its core function: it runs speech-recognition and voice-activity-detection models (OpenAI Whisper via faster-whisper, and Silero VAD) locally on the user's own computer to turn audio the user is already playing into live subtitles. If the user enables translation, the recognized subtitle text is sent to the translation service the user selected (Microsoft Translator by default, or an OpenAI-compatible LLM endpoint, DeepL, or a translation server the user runs locally) and the returned translation is displayed. Audio is never uploaded. The subtitles and translations produced this way are generated at runtime, from the user's own audio, and are shown only to that user on their own screen. RealSub does not generate art, music, voice-over, or narrative content, and it does not share generated text with other users or publish it anywhere. None of the shipped content assets are generated by AI: interface text, icons, store artwork, screenshots and video are written, laid out or recorded by us. The store capsules are programmatic layouts, and the demo footage is real screen recording of licensed material.
Generative AI was used to assist with localization and some written text, and to create selected artwork for official Steam Workshop content, including the abstract fallback cover in PULSE INDEX. ECHO does not generate content with AI during use or connect to external AI services during use.
Portions of the game code were generated using AI tools.
AI was used for some code generation and as part of a technique for cleaning-up of 3D scans. 3D scans were created of real lightguns using both a laser based scanner and photogrammetry, and then both models were combined using a frontier AI model for a final clean 3D scan results with higher quality game-ready topography and polycounts.
Generative AI assisted with localization, text and promotional artwork during development. RaceLineCalc does not generate AI content at runtime or connect to generative AI services during use. Racing lines are calculated by numerical optimization using physical models.
Some of the game's art and audio assets were generated using AI, and the promotional images on the store page are based on AI-generated content.
Generative AI tools were used during development to assist with selected localization text, graphical/promotional assets, and portions of user-facing content. All AI-assisted material was manually reviewed, edited where necessary, and approved by the developer before release. The developer remains responsible for all shipped content and has reviewed the included materials for suitability and rights compliance.
This game uses AI-assisted tools during development, limited exclusively to programming assistance, multilingual translation assistance, drafting assistance for written store page copy, and a synthesized voice used for the narration of our promotional videos. The narration script is written by the development team. Only the voice reading it is synthesized, and it appears in promotional videos only. It is not part of the game, and no AI-generated output is integrated into the game itself. All content is manually reviewed, edited, integrated, proofread, and tested by the development team before use. AI is not used to create characters, character illustrations, character-related artwork, animations, music, sound effects, narrative, or other core creative content. Our sound effects are public domain field recordings, and the music in our videos is licensed from human authors. The game does not generate content in real time while running, nor does it connect to external AI services to provide generative features to players.
部分程式碼由ai生成
This application essentially installs and runs free, open-source artificial intelligence models on your computer. Its working principle is as follows: the model listens to the video you are watching 5-10 seconds beforehand, then generates real-time dubbed audio in your chosen language, and simultaneously produces subtitles in your selected language.
This app includes an optional AI assistant that helps interpret game server console output and error logs. When you send it a log fragment or a question, the text goes to our backend, which forwards it to Anthropic's Claude API and returns a generated explanation with suggested fixes. The assistant runs only when you invoke it — nothing is sent automatically, and the feature is off by default. Responses are generated by a language model and may be inaccurate, so verify any suggestion before applying it to a live server. No other content in this app is AI-generated.
This game uses AI-assisted tools during the development process to support the solo developer's workflow: - 2D Art & Textures: Some background textures, UI elements, and concept art references were initially drafted using AI tools, followed by extensive manual repainting, editing, and refinement. All character designs, 3D models, are fully crafted and hand-painted by human artists. The story context is designed by myself. - Audio: Certain background music tracks and ambient prototypes were generated with AI assistance. Character voice acting in story and core themes are produced by human creators. No real-time (live-generated) AI is used during runtime.
Generative AI tools were used to assist in creating some promotional artwork for the Steam store and library, and in drafting and translating portions of the store description. All outputs were reviewed and edited by the developer. The application does not generate AI content at runtime.
Parts of this product were produced with the help of generative AI. The HTML, CSS, JavaScript and shader code of the bundled wallpapers, the store page text and its translations were drafted with AI assistance and reviewed by a person before release. The application itself does not use generative AI at runtime. It generates no content while you use it, and nothing you do in Wallpaper — hardware readings, settings, your own photos and videos — is sent to any AI model or to any server. Everything stays on your PC.
This software incorporates a local AI model, which is used solely to provide an "intelligent semantic search" service. When you enter a text description, the AI analyzes the semantics in real time and searches your local image library to display the most relevant image results. All search results are sourced from your local image library; the AI does not generate or create any new image or video content. Users can choose whether to enable this feature.
Stillayer uses AI-assisted tools during development for some pre-generated content: the ambient sound bed (the background audio pad) was created with AI audio generation and then hand-edited by the developer; the interface text and store descriptions were written and localized into multiple languages with AI assistance and reviewed by the developer. All visuals — the desktop scenes, light pools and animations — are hand-coded procedural graphics with no AI-generated artwork. Stillayer does not generate any content at runtime, contains no live AI features, and works fully offline.
Generative AI tools were used in a limited capacity during development.
Generative AI tools were used during development to assist with some in-game artwork, promotional/store artwork, and several music tracks. All AI-assisted content was reviewed and approved by the developer before use. The game does not use generative AI during runtime.
Some store-page artwork uses pre-generated AI-assisted illustrations. The developer selected, edited, and combined them with authentic CouchDeck interface captures, then reviewed the final materials. CouchDeck does not generate AI content during use.
The avatar assets we use are created by generating initial drafts with AI, followed by manual post-processing and compositing.
An AI coding assistant was used while developing Orrery to write and review source code, and to draft the text of this store page. No artwork, audio, or in-app content is AI-generated: the planetary surface maps are re-projected NASA and USGS imagery from Solar System Scope, every position is computed from published JPL and Hipparcos data, and the store images are captured from the running program by a script. Nothing is generated by AI while the program runs.
Asiden uses generative AI to create companion conversations, custom personality text and spoken responses during use. When screen awareness is enabled, AI can interpret screen content to inform its responses. Local AI features run on your computer. Optional cloud features send the information needed for the selected feature through Asiden’s managed service to external AI providers. Generated responses may be inaccurate and can include mature language, humour and non-explicit flirtation.
The application icon and the promotional artwork on this store page were created with the assistance of generative AI tools, then selected and reviewed by a human. The application itself does not generate any content during use: it bundles open-source, pre-trained AI models (Qwen3-VL-Embedding-2B and Qwen3-VL-Reranker-2B, Apache-2.0) that run entirely locally and offline on your PC. These models are used solely to analyze your own photos and videos — converting them into numeric feature vectors — to enable private, offline semantic search. No images, text, audio or other content is generated, and no data ever leaves your device.
Dashdoce was created and directed by a single independent developer. AI-assisted tools were used to help implement, debug and test the software and to draft or polish portions of interface text, localization and store copy. All concepts, feature ideas, visual and interaction design decisions, behavior specifications and final approvals were conceived, directed and carefully curated by the developer. AI served as an implementation tool, not as the source of the product's ideas. Dashdoce does not generate content with AI while running.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Companion OS Live AI text | Companion OS uses local LLM models and supported cloud AI providers to power some companion conversations and interactive responses. | Pedro Verpha | - | Sep 24, 2026 | |
NitroCore Synapse™ Store/marketing art | Generative AI tools were used exclusively to create static, pre-generated illustrative images for the application's Tips section and Steam store/marketing assets. These are the only AI-generated materials included with the product or presented to users. NitroCore Synapse does not generate AI content at runtime and does not connect to external AI services. | NitroLabs Tecnologia | - | Sep 24, 2026 | |
MacroPilot In-game content textaudio | AI tools were used during development to help translate the user interface into its 14 languages and to produce the voice-over in the store trailer. All translations and marketing materials were reviewed by the developer. MacroPilot itself does not generate content with AI; users can optionally connect their own third-party AI assistant through the built-in MCP connection. | Kartal Labs | - | Sep 22, 2026 | |
TransBox Live AI audiotext | This utility app uses artificial intelligence models to perform real-time speech-to-text transcription (ASR), live subtitle translation (MT), and local text-to-speech synthesis (TTS) based on the user's voice or PC audio stream. | Daisen | - | Sep 22, 2026 | |
Crosshair Studio Dev only art | Crosshair Studio uses generative AI to create crosshair designs from text descriptions. When you describe a crosshair, the app sends your text to an API to generate a crosshair configuration. No other content in the app is AI-generated. | Crosshair Studio | - | Sep 22, 2026 | |
StreamLay Dev only codetext | StreamLay does not include AI-generated art, audio, or video assets.
Users provide character sprites or create them independently.
AI assistance was used during development to
help write code and draft store page text and documentation only. | WindShift Studio | - | Sep 22, 2026 | |
CURSORLOOM In-game content arttext | Generative AI assisted the creation of pre-made cursor artwork and localized text during development. These assets are included with CURSORLOOM. The application does not generate AI content during use or connect to an external AI service. | Secret X | - | Sep 21, 2026 | |
KiosuneVN Dev only codetext | KiosuneVN ships no generative AI: nothing it draws, composes or exports comes out of an AI model, it makes no calls to any AI service, and nothing you make is collected or sent anywhere. The developer used an AI assistant (Claude) to help write parts of the application's code and this store page's text; every character, sprite, cue and starter script the tools produce comes from hand-built, deterministic engines. | MelloStudios | - | Sep 19, 2026 | |
Game Goose Dev only code | Some source code used in Game Goose was created with the assistance of generative AI tools during development. All AI-assisted code was reviewed, modified, and tested by the developer. Game Goose itself does not provide generative AI features to users and does not generate AI content at runtime. | None Studio | - | Sep 19, 2026 | |
Your Fortune Teller In-game content textart | A local AI model writes personalized saju (Four Pillars) and compatibility readings from your birth details and selected topics. AI-assisted artwork and localized text are also used in the product and its store materials. | Xtiama | - | Sep 19, 2026 | |
Burn-in Aqua In-game content art | This application's store page artwork (capsule images, banners) and the app icon were created using generative AI image tools, with the developer reviewing and curating the final assets. The application itself does not contain or generate any AI-generated visual content during runtime. | Gregresoft | - | Sep 19, 2026 | |
Desktop Companion Live AI text | Desktop Companion uses generative AI: your companion's replies are generated live by a large language model that runs entirely on your own PC. The app ships with its own safety-tuned model; nothing is sent to an external AI service. Built-in, application-level safeguards screen generated content to block prohibited output. | DokProd | - | Sep 19, 2026 | |
Keycast Store/marketing textcodeart | AI tools assisted with writing and translating interface and store text, and with developing code for programmatically rendered visual assets and promotional materials. KEYCAST does not generate AI content or connect to AI services during use. | Secret X | - | Sep 18, 2026 | |
Magic Cursor Store/marketing artcode | Generative AI tools were used during development to assist with the creation and iteration of certain visual assets, artwork, and promotional/store materials for Magic Cursor. AI tools were also used as development assistance for portions of the code. All final content was reviewed, selected, edited where necessary, and integrated by the developer. No AI-generated content is created while the application is running. | Magic Cursor | - | Sep 18, 2026 | |
Q-Rely: AI Friend Live AI arttextaudio | Q-Rely uses locally running artificial intelligence to provide interactive AI-generated responses during use. The AI can generate text responses based on the user's input and, depending on the user's configuration, can also generate voice output using locally installed Text-to-Speech (TTS) engines.
Generative AI was used during development to assist in creating the application's logo. The logo is a fixed visual asset and is not generated or modified by generative AI during use of the application.
Q-Rely does not use generative AI to create the application's default character artwork, backgrounds, or other visual assets during use. The application's AI-generated content is primarily conversational text and, when voice output is enabled, synthesized speech.
Q-Rely is designed to allow users to run AI models locally on their own computer. Users can select and install compatible AI models and configure the application's AI and voice settings according to their preferences. | Q-RI PRODUCTIONS | - | Sep 18, 2026 | |
Kotamas Store/marketing art | only for marketing images, the assets are from real artist 2d animations, updated with coloring to have variation. | Nalora Studio | - | Sep 18, 2026 | |
Arcane Library In-game content artaudio | Generative AI tools were used during development to assist in creating some pre-generated visual assets and background music. All AI-assisted content was reviewed and selected by the development team before being included in the game. Arcane Library does not generate AI content during gameplay and does not connect to external AI services while running. | DDUCKD4K | - | Sep 16, 2026 | |
Thumb Hiker In-game content artaudiocode | This game began with my idea, brought to life over many weeks using generative AI to create its code, artwork, audio, and promotional materials. These tools made it possible for me to build the game without a programming background.
All AI-generated content was created during development. The game does not generate AI content while you build towards your achievements. | Sandbox Vibes | - | Sep 16, 2026 | |
Auto Mute Music Store/marketing text | The text on this store page was drafted with the assistance of a generative AI writing tool and reviewed and edited by the developer before publishing. | Yuki_isMine | - | Sep 16, 2026 | |
Orymessa In-game content textart | Generative AI tools assisted with interface translations and the preparation of store descriptions and visual assets. Orymessa does not generate content with AI during use and does not connect to an AI service. | Arnaud Wissart | - | Sep 16, 2026 | |
SystemChart Live AI text | Generative AI assisted with SystemChart's branding and store descriptions. The optional assistant uses a user-configured model to select diagnostic tools. In the Steam app, SystemChart writes the displayed summaries from validated tool results; free-form model text is not displayed. External AI clients connected through the optional tool server control their own responses. Core capture and charts do not require AI. No model or hosted inference service is included. | Ryan Brown | - | Sep 15, 2026 | |
MadKeys In-game content artcode | All code and art assets in this game are created with generative‑AI assistance and manually modified. Thanks to AI, I can realize my ideas without programming or art skills. | Song | - | Sep 15, 2026 | |
Lyrica In-game content text | The app's user-interface text was translated from Japanese into its other supported languages with the help of AI (Claude), as were the translated versions of the store page description. All artwork, including the character illustration, the bundled music, and the original Japanese text were created by people. | RIMASENKA STUDIO | - | Sep 15, 2026 | |
Tater Tube Player Live AI arttextaudio | Generative AI assisted with selected original visual assets used by Tater Tube Player, including mascot illustrations, fictional demo artwork, Discovery category art, and Tube TV channel logos. These assets were reviewed before inclusion and do not contain third-party movie or television artwork.
During use, the optional Tater Picks feature can generate short recommendation explanations and a synthesized voice briefing based on titles in the user’s own Tater Tube Server library and viewing history. Tater Picks requires the user to configure Tater Link separately, does not accept free-form prompts through the Player, and is hidden when not configured. It does not generate movies, television programs, music, or other playable media. | Tater Totterson AI LLC | - | Sep 13, 2026 | |
SliceForge Store/marketing art | The application itself does not use generative AI. Maps are produced by a deterministic, rule-based algorithm from signal analysis of the user's own audio file (tempo, beat grid, onsets, song structure); no machine-learning models are involved, and nothing is generated at runtime by AI.
Generative AI was used only for marketing: the animated scenes in the store trailer were produced with AI image and video tools from our own storyboard and prompts. Store screenshots are real captures of the application, and the capsule artwork was designed by hand. | NikiBStudio | - | Sep 13, 2026 | |
Make Games Possible - Can I Run It? System Requirements Checker & PC Performance Mode Store/marketing audioart | This application does not use AI at runtime. Compatibility verdicts, expected
presets and the performance recommendation come from a deterministic rule set
and the developer's own hardware tier table, with no AI model involved.
AI was used only for pre-made promotional material: the narration of the
optional intro video for the developer's other product (synthetic text-to-speech
with a preset voice) and parts of the store page artwork, which were generated
with an image model and then edited by the developer. All in-app artwork,
including the mascot, is first-party. | Blackcanes | - | Sep 13, 2026 | |
RealSub Live AI text | RealSub uses AI technology as its core function: it runs speech-recognition and voice-activity-detection models (OpenAI Whisper via faster-whisper, and Silero VAD) locally on the user's own computer to turn audio the user is already playing into live subtitles. If the user enables translation, the recognized subtitle text is sent to the translation service the user selected (Microsoft Translator by default, or an OpenAI-compatible LLM endpoint, DeepL, or a translation server the user runs locally) and the returned translation is displayed. Audio is never uploaded.
The subtitles and translations produced this way are generated at runtime, from the user's own audio, and are shown only to that user on their own screen. RealSub does not generate art, music, voice-over, or narrative content, and it does not share generated text with other users or publish it anywhere.
None of the shipped content assets are generated by AI: interface text, icons, store artwork, screenshots and video are written, laid out or recorded by us. The store capsules are programmatic layouts, and the demo footage is real screen recording of licensed material. | RealSub Studio | - | Sep 13, 2026 | |
ECHO In-game content arttext | Generative AI was used to assist with localization and some written text, and to create selected artwork for official Steam Workshop content, including the abstract fallback cover in PULSE INDEX. ECHO does not generate content with AI during use or connect to external AI services during use. | Moekotori | - | Sep 13, 2026 | |
Fishjoy: Fishing & Aquarium Dev only code | Portions of the game code were generated using AI tools. | wangjiong | - | Sep 13, 2026 | |
VRLF - Virtual Reality Lightgun Framework Dev only artcode | AI was used for some code generation and as part of a technique for cleaning-up of 3D scans. 3D scans were created of real lightguns using both a laser based scanner and photogrammetry, and then both models were combined using a frontier AI model for a final clean 3D scan results with higher quality game-ready topography and polycounts. | Barrettone Ltd | - | Sep 13, 2026 | |
RaceLineCalc In-game content textart | Generative AI assisted with localization, text and promotional artwork during development. RaceLineCalc does not generate AI content at runtime or connect to generative AI services during use. Racing lines are calculated by numerical optimization using physical models. | RedRatInHat | - | Sep 12, 2026 | |
言葉遠征 ~~日语学习RPG~~ In-game content artaudio | Some of the game's art and audio assets were generated using AI, and the promotional images on the store page are based on AI-generated content. | KonaGames | - | Sep 12, 2026 | |
SimRace Publisher Studio In-game content textart | Generative AI tools were used during development to assist with selected localization text, graphical/promotional assets, and portions of user-facing content. All AI-assisted material was manually reviewed, edited where necessary, and approved by the developer before release. The developer remains responsible for all shipped content and has reviewed the included materials for suitability and rights compliance. | SimRace Publisher | - | Sep 12, 2026 | |
Pawperwork In-game content textcodeaudio | This game uses AI-assisted tools during development, limited exclusively to programming assistance, multilingual translation assistance, drafting assistance for written store page copy, and a synthesized voice used for the narration of our promotional videos.
The narration script is written by the development team. Only the voice reading it is synthesized, and it appears in promotional videos only. It is not part of the game, and no AI-generated output is integrated into the game itself. All content is manually reviewed, edited, integrated, proofread, and tested by the development team before use.
AI is not used to create characters, character illustrations, character-related artwork, animations, music, sound effects, narrative, or other core creative content. Our sound effects are public domain field recordings, and the music in our videos is licensed from human authors. The game does not generate content in real time while running, nor does it connect to external AI services to provide generative features to players. | Space Wizard Studios | - | Sep 12, 2026 | |
貓貓盒CATBOX Dev only code | 部分程式碼由ai生成 | DREJ | - | Sep 12, 2026 | |
Smart Translator Live AI audiotext | This application essentially installs and runs free, open-source artificial intelligence models on your computer. Its working principle is as follows: the model listens to the video you are watching 5-10 seconds beforehand, then generates real-time dubbed audio in your chosen language, and simultaneously produces subtitles in your selected language. | ismail ozel games | - | Sep 12, 2026 | |
ProximaClient Live AI text | This app includes an optional AI assistant that helps interpret game server console output and error logs. When you send it a log fragment or a question, the text goes to our backend, which forwards it to Anthropic's Claude API and returns a generated explanation with suggested fixes.
The assistant runs only when you invoke it — nothing is sent automatically, and the feature is off by default. Responses are generated by a language model and may be inaccurate, so verify any suggestion before applying it to a live server. No other content in this app is AI-generated. | ProximaMP | - | Sep 10, 2026 | |
LUMINA: Echoes of Astalia In-game content artaudio | This game uses AI-assisted tools during the development process to support the solo developer's workflow:
- 2D Art & Textures: Some background textures, UI elements, and concept art references were initially drafted using AI tools, followed by extensive manual repainting, editing, and refinement. All character designs, 3D models, are fully crafted and hand-painted by human artists. The story context is designed by myself.
- Audio: Certain background music tracks and ambient prototypes were generated with AI assistance. Character voice acting in story and core themes are produced by human creators.
No real-time (live-generated) AI is used during runtime. | Integrix Works | - | Sep 10, 2026 | |
VOrbit ASMR Store/marketing arttext | Generative AI tools were used to assist in creating some promotional artwork for the Steam store and library, and in drafting and translating portions of the store description. All outputs were reviewed and edited by the developer. The application does not generate AI content at runtime. | feath | - | Sep 9, 2026 | |
Wallpaper Store/marketing codetext | Parts of this product were produced with the help of generative AI. The HTML, CSS, JavaScript and shader code of the bundled wallpapers, the store page text and its translations were drafted with AI assistance and reviewed by a person before release.
The application itself does not use generative AI at runtime. It generates no content while you use it, and nothing you do in Wallpaper — hardware readings, settings, your own photos and videos — is sent to any AI model or to any server. Everything stays on your PC. | Simay Yaşın | - | Sep 9, 2026 | |
Picrand Live AI art | This software incorporates a local AI model, which is used solely to provide an "intelligent semantic search" service. When you enter a text description, the AI analyzes the semantics in real time and searches your local image library to display the most relevant image results. All search results are sourced from your local image library; the AI does not generate or create any new image or video content. Users can choose whether to enable this feature. | Bulbul Lab | - | Sep 9, 2026 | |
Stillayer In-game content audiotext | Stillayer uses AI-assisted tools during development for some pre-generated content: the ambient sound bed (the background audio pad) was created with AI audio generation and then hand-edited by the developer; the interface text and store descriptions were written and localized into multiple languages with AI assistance and reviewed by the developer. All visuals — the desktop scenes, light pools and animations — are hand-coded procedural graphics with no AI-generated artwork. Stillayer does not generate any content at runtime, contains no live AI features, and works fully offline. | LumiMatrix Tech | - | Sep 9, 2026 | |
Cursor Charm Dev only | Generative AI tools were used in a limited capacity during development. | ShadowPane | 11 | Sep 8, 2026 | |
拼豆! In-game content artaudio | Generative AI tools were used during development to assist with some in-game artwork, promotional/store artwork, and several music tracks. All AI-assisted content was reviewed and approved by the developer before use. The game does not use generative AI during runtime. | Elsewhere | - | Sep 7, 2026 | |
CouchDeck Store/marketing art | Some store-page artwork uses pre-generated AI-assisted illustrations. The developer selected, edited, and combined them with authentic CouchDeck interface captures, then reviewed the final materials. CouchDeck does not generate AI content during use. | CouchDeck | - | Sep 7, 2026 | |
VMateGO In-game content art | The avatar assets we use are created by generating initial drafts with AI, followed by manual post-processing and compositing. | YUNLUE HORIZON CONSULTING GROUP LIMITED | - | Sep 7, 2026 | |
Orrery: Live Solar System Wallpaper Store/marketing codetext | An AI coding assistant was used while developing Orrery to write and review source code, and to draft the text of this store page. No artwork, audio, or in-app content is AI-generated: the planetary surface maps are re-projected NASA and USGS imagery from Solar System Scope, every position is computed from published JPL and Hipparcos data, and the store images are captured from the running program by a script. Nothing is generated by AI while the program runs. | plawanzz | - | Sep 6, 2026 | |
Asiden Live AI text | Asiden uses generative AI to create companion conversations, custom personality text and spoken responses during use. When screen awareness is enabled, AI can interpret screen content to inform its responses. Local AI features run on your computer. Optional cloud features send the information needed for the selected feature through Asiden’s managed service to external AI providers. Generated responses may be inaccurate and can include mature language, humour and non-explicit flirtation. | Asiden Labs LTD | - | Sep 6, 2026 | |
拾光 ShiGuang In-game content art | The application icon and the promotional artwork on this store page were created with the assistance of generative AI tools, then selected and reviewed by a human. The application itself does not generate any content during use: it bundles open-source, pre-trained AI models (Qwen3-VL-Embedding-2B and Qwen3-VL-Reranker-2B, Apache-2.0) that run entirely locally and offline on your PC. These models are used solely to analyze your own photos and videos — converting them into numeric feature vectors — to enable private, offline semantic search. No images, text, audio or other content is generated, and no data ever leaves your device. | StartMap | - | Sep 6, 2026 | |
Dashdoce In-game content codetext | Dashdoce was created and directed by a single independent developer. AI-assisted tools were used to help implement, debug and test the software and to draft or polish portions of interface text, localization and store copy. All concepts, feature ideas, visual and interaction design decisions, behavior specifications and final approvals were conceived, directed and carefully curated by the developer. AI served as an implementation tool, not as the source of the product's ideas. Dashdoce does not generate content with AI while running. | Franko García | - | Sep 6, 2026 |