Disclosure analysis
The game uses live AI while you play
RealSub uses local AI models for live speech recognition, voice activity detection, and optional translation, displayed as runtime subtitles to the user.
- Process
- AI-generated
- Live AI during play
- Yes
Evidence & analysis details
- Evidence used
-
“None of the shipped content assets are generated by AI”
“the recognized subtitle text is translated either on the user's own PC by a local translation model”
- Model-reported confidence
- 98% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
RealSub uses AI technology as its core function: it runs speech-recognition and voice-activity-detection models (OpenAI Whisper via faster-whisper, and Silero VAD) locally on the user's own computer to turn audio the user is already playing into live subtitles. If the user enables translation, the recognized subtitle text is translated either on the user's own PC by a local translation model (a free optional DLC, used by default once installed) or by the translation service the user selected (Microsoft Translator, Google Translate, or a translation server the user runs on their own PC or LAN), and the translation is displayed. Audio is never uploaded. The subtitles and translations produced this way are generated at runtime, from the user's own audio, and are shown only to that user on their own screen. RealSub does not generate art, music, voice-over, or narrative content, and it does not share generated text with other users or publish it anywhere. None of the shipped content assets are generated by AI: interface text, icons, store artwork, screenshots and video are written, laid out or recorded by us. The store capsules are programmatic layouts, and the demo footage is real screen recording of licensed material.
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This disclosure in context
How comparisons workCompare this developer’s disclosure with 26,619 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- Writing or localization
- 28.6%
- 7,611 of 26,619 indexed disclosures mention this category.
- Compare this category
Categories can overlap. A disclosure may mention several types of AI use.
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Source and record
- First indexed
- Sep 13, 2026
- Source last checked
- Oct 18, 2026
- Automatic analysis updated
- Oct 18, 2026
- Recorded text changes
- 1 Read the history
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.
Disclosure History
Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.
RealSub uses AI technology as its core function: it runs speech-recognition and voice-activity-detection models (OpenAI Whisper via faster-whisper, and Silero VAD) locally on the user's own computer to turn audio the user is already playing into live subtitles. If the user enables translation, the recognized subtitle text is sent to the translation service the user selected (Microsoft Translator by default, or an OpenAI-compatible LLM endpoint, DeepL, or a translation server the user runs locally) and the returned translation is displayed. Audio is never uploaded. The subtitles and translations produced this way are generated at runtime, from the user's own audio, and are shown only to that user on their own screen. RealSub does not generate art, music, voice-over, or narrative content, and it does not share generated text with other users or publish it anywhere. None of the shipped content assets are generated by AI: interface text, icons, store artwork, screenshots and video are written, laid out or recorded by us. The store capsules are programmatic layouts, and the demo footage is real screen recording of licensed material.
RealSub uses AI technology as its core function: it runs speech-recognition and voice-activity-detection models (OpenAI Whisper via faster-whisper, and Silero VAD) locally on the user's own computer to turn audio the user is already playing into live subtitles. If the user enables translation, the recognized subtitle text is translated either on the user's own PC by a local translation model (a free optional DLC, used by default once installed) or by the translation service the user selected (Microsoft Translator, Google Translate, or a translation server the user runs on their own PC or LAN), and the translation is displayed. Audio is never uploaded. The subtitles and translations produced this way are generated at runtime, from the user's own audio, and are shown only to that user on their own screen. RealSub does not generate art, music, voice-over, or narrative content, and it does not share generated text with other users or publish it anywhere. None of the shipped content assets are generated by AI: interface text, icons, store artwork, screenshots and video are written, laid out or recorded by us. The store capsules are programmatic layouts, and the demo footage is real screen recording of licensed material.