Steam store page logo and cover art made with ai tools. Game menu icon made with ai tool
- Creator
- Marcello Studios
- Reviews
- -
- Added
- Sep 24, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Steam store page logo and cover art made with ai tools. Game menu icon made with ai tool
Some textures and sound effects were created or edited using generative AI tools.
AI tools were used to assist with writing and reviewing game code during development. No AI-generated art, audio, or narrative content ships in the final game.
Generative AI was used to assist with programming during development and to help draft and translate portions of the Steam store page. No AI-generated content or code is created during gameplay.
Generative AI was used during development to create some images, in-game assets, and voices. This includes artwork used on the Steam store page and in promotional materials.
Generative AI tools were used during development to create pre-generated artwork and visual assets used in the game and its Steam store materials. All AI-generated assets included in the final game were reviewed and selected by the developer before use. No generative AI content is created during gameplay, and the game does not connect to any external AI services.
Game uses AI generated Code, Art and Sound.
Generative AI was used to create some pre-generated artwork for the game's Steam store page and marketing materials. The game itself does not generate AI content during gameplay.
Game logo and steam store page cover art made with ai tools
This game was vibe coded in C++ with Claude Code Opus 5, and some GPT-6 Astra while I operated Unreal Engine 5.7. Many of the assets were purchased at fab.com, and the voices are from elevenlabs.io. Call it shovelware if you like, I had fun shoveling.
Generative AI was used in two areas for this project: First, 2D character artwork hand-drawn by a human artist was converted into 3D models using AI-powered tools. Second, AI was used for the localization and translation of the game's text into multiple languages. All other game assets, including sound design, music, and the core story, were created entirely without the use of AI.
Features generated texturework.
Generative AI was used as a design assistant for the title logo. The generated layout was reviewed, edited, and incorporated by the developer. No content is generated during gameplay.
Generative AI was used during development to help create some of the game's 3D models, music, sound effects, and program code, as well as to draft or revise portions of the in-game text and translate in-game text into English. The store page also includes image assets created using generative AI. Generative AI was also used to help write the store description and translate it into English.
Used only to generate some images.
Character illustrations and 3D models in this game were created using generative AI.
Generative AI assisted with selected store and library artwork and some localization text. This content was created before release; the game does not use real-time AI generation.
Used standard commercial AI image generators (Stable Diffusion/Midjourney) to create some environmental assets and wall decorations.
Proofreading some translations. Some 3D assets and sounds.
Generative AI was used to assist with drafting and editing store-page text and localization. All generated text was reviewed and edited by the developer before publication. No generative AI is used during gameplay.
This game was coded in assistance by Claude code.
We want to be transparent about our use of AI. AI was used only as a supporting tool for selected textures and sounds. Due to our limited budget, it helped us create visual assets that would otherwise have been difficult to produce within our resources. We deeply respect the work of real artists. The game’s concept, creative direction, design, and programming were created entirely by humans. AI was used only as a supplementary tool in a limited part of the audio/visual production process.
Generative AI was used to assist with coding the game.
The poster collectibles and a small number of icons in the game were generated with AI assistance
All output was reviewed and hand-edited by our artists before shipping. Every 3D model and character in the game was sculpted by human artists. We also use AI coding assistants during development; no AI-generated content is produced while the game is running.
Our team uses AI tools to assist development of some in-game content. The final product reflects the creativity and expression of our own development team.
In this project, we are using generative AI to brainstorm ideas for character designs and to localize text.
All 3D models, music, and UI icons were created by humans. Generative AI was used for some in-game textures, localization, and translation.
AI is used in early visual concept explorations for certain environments. Every aspect of the game at runtime including the story, visuals, environments, dialogues and music is all handcrafted with utmost human care.
Steam store page logo and cover art made with ai tools
The promotional poster of the store utilized AI technology.
Generative AI was used extensively during development to assist with localization, text review, and selected production/reference workflows. All code and most image assets and models were created with generative AI. All AI-assisted content included in the game was reviewed and curated by the developer. The game does not use live generative AI during gameplay.
Generative AI tools were used purely in the background to assist and speed up the production workflow as a solo developer, serving only as an aid during development. The game itself including all gameplay, story, and core content is 100 percent created by human developers, with no AI generated content produced live.
AI was used only to generate bases for a few specific textures, which were then edited by hand.
Some 2d textures
The developer first created a visual guide for the character NULL. Based on that guide, Meshy AI was used to create one pre-generated 3D character model. No AI-generated content is created during gameplay. All other game content, music, audiovisual works, film, website, and Unreal Engine and Wwise systems were created by the developer.
Music for this game was generated with AI.
Some in-game background decorations and wall art assets were created with the assistance of generative AI tools during development, followed by further review and processing by the development team.
We are actively working to replace all placeholder AI art before launch. While we aim for a fully human-crafted experience, a few minor assets may still remain at release. AI tools were also used to assist with localizing the game and store page. All 3D in-game art was created by human artists or derived from real-world museum photoscans. (See the credits menu for full attributions.)
Steam store page logo and cover art made ai tools. Game menu images made ai tools
AI technologies were used for localization proofreading and generating select illustrative graphic assets to supplement text descriptions.
Pre-generated AI tools were used for in-game character voice dubbing (such as voicemails and phone calls) as well as textures for interior framed pictures and props. All assets have been thoroughly reviewed to ensure there are no copyright infringements or unlawful elements.
The in-game images in this title were created using generative AI and then reviewed and edited by the developer. The story, scenario, and game design are the developer's own work.
Some of the text in this product was drafted with generative AI and then edited by the developer: parts of this store page description and some in-game text. Parts of the source code were also written with AI coding assistance and reviewed by hand. The art, 3D models, animation and audio in this game are not AI-generated, and no generative AI runs while you play.
Some visuals and audio were generated using AI.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
This game is made by a single person. As a solo developer, I use AI tools to speed up certain stages of production, mainly for optimization, generation and assistance tasks: cleaning up and optimizing complex meshes, and sometimes generating them, producing texture bases or shape variations, preparing visual elements for the store page, and handling some repetitive technical passes. These tools let me produce faster and better, on my own, what would normally take an entire team. They do not replace the creative work. Every element that makes up the game is chosen, directed, reworked and finalized by hand. The ideas, the design, the writing, the assembly and the final decisions are entirely my own. In other words: AI helps me build, never to decide in my place. Because in the end, only one thing matters: delivering a real game, and the most intense experience possible in your hands.
AI has been used to help develop the game's cover art.
Some of the textures and images in this game were created with the help of generative AI tools, and AI tools also assisted with the game's localization and store page text. All of this content was reviewed and edited by the developer before release.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Demonator In-game content art | Steam store page logo and cover art made with ai tools.
Game menu icon made with ai tool | Marcello Studios | - | Sep 24, 2026 | |
THE MOUTHLESS STALKER In-game content artaudio | Some textures and sound effects were created or edited using generative AI tools. | LP7studios | - | Sep 24, 2026 | |
Clean Record Dev only code | AI tools were used to assist with writing and reviewing game code during development. No AI-generated art, audio, or narrative content ships in the final game. | Spichka Games | - | Sep 24, 2026 | |
Half Body Duo Store/marketing textcode | Generative AI was used to assist with programming during development and to help draft and translate portions of the Steam store page. No AI-generated content or code is created during gameplay. | HwanheeChoi | - | Sep 24, 2026 | |
The Wokest In-game content artaudio | Generative AI was used during development to create some images, in-game assets, and voices. This includes artwork used on the Steam store page and in promotional materials. | Ichipinisu Studio | - | Sep 24, 2026 | |
Cleanup Unit In-game content art | Generative AI tools were used during development to create pre-generated artwork
and visual assets used in the game and its Steam store materials.
All AI-generated assets included in the final game were reviewed and selected by
the developer before use.
No generative AI content is created during gameplay, and the game does not connect
to any external AI services. | 2ooT Games | - | Sep 24, 2026 | |
Sharma Ji's Shop In-game content artaudiocode | Game uses AI generated Code, Art and Sound. | Renvake | - | Sep 24, 2026 | |
Project 17 Store/marketing art | Generative AI was used to create some pre-generated artwork for the game's Steam store page and marketing materials. The game itself does not generate AI content during gameplay. | Silent Hell | - | Sep 24, 2026 | |
Horror In Santa Land Store/marketing art | Game logo and steam store page cover art made with ai tools | Saylor Games | - | Sep 22, 2026 | |
Leonard Sibelius Dev only code | This game was vibe coded in C++ with Claude Code Opus 5, and some GPT-6 Astra while I operated Unreal Engine 5.7. Many of the assets were purchased at fab.com, and the voices are from elevenlabs.io. Call it shovelware if you like, I had fun shoveling. | Walt Parkman | - | Sep 22, 2026 | |
Pinewood Inn In-game content arttext | Generative AI was used in two areas for this project: First, 2D character artwork hand-drawn by a human artist was converted into 3D models using AI-powered tools. Second, AI was used for the localization and translation of the game's text into multiple languages. All other game assets, including sound design, music, and the core story, were created entirely without the use of AI. | plushiebear-games | - | Sep 22, 2026 | |
Shelf Stacker: Toy Store In-game content art | Features generated texturework. | QB Interactive | - | Sep 22, 2026 | |
蒼海 -AOMI- In-game content art | Generative AI was used as a design assistant for the title logo. The generated layout was reviewed, edited, and incorporated by the developer. No content is generated during gameplay. | OZ | - | Sep 22, 2026 | |
Mimicry Kingdom In-game content artaudiotextcode | Generative AI was used during development to help create some of the game's 3D models, music, sound effects, and program code, as well as to draft or revise portions of the in-game text and translate in-game text into English.
The store page also includes image assets created using generative AI. Generative AI was also used to help write the store description and translate it into English. | Jloo | - | Sep 22, 2026 | |
A Needle In A Haystack: Sorting Game Unclear art | Used only to generate some images. | Thinflow Games | - | Sep 22, 2026 | |
Touhou: BlackEight In-game content art | Character illustrations and 3D models in this game were created using generative AI. | OBORO | - | Sep 21, 2026 | |
The 31st Student In-game content arttext | Generative AI assisted with selected store and library artwork and some localization text. This content was created before release; the game does not use real-time AI generation. | Threshold Echo | - | Sep 19, 2026 | |
Anomaly Archives In-game content art | Used standard commercial AI image generators (Stable Diffusion/Midjourney) to create some environmental assets and wall decorations. | Yousf Jawhar | - | Sep 19, 2026 | |
Stillsky Dev only artaudio | Proofreading some translations.
Some 3D assets and sounds. | Latent Games | - | Sep 19, 2026 | |
The Halls Remain In-game content text | Generative AI was used to assist with drafting and editing store-page text and localization. All generated text was reviewed and edited by the developer before publication. No generative AI is used during gameplay. | Threshold Echo | - | Sep 19, 2026 | |
Blackout Dev only code | This game was coded in assistance by Claude code. | Len Syrudas | - | Sep 19, 2026 | |
Game Keeper: Somebody Messed Up My Shop! In-game content artaudio | We want to be transparent about our use of AI.
AI was used only as a supporting tool for selected textures and sounds. Due to our limited budget, it helped us create visual assets that would otherwise have been difficult to produce within our resources.
We deeply respect the work of real artists. The game’s concept, creative direction, design, and programming were created entirely by humans. AI was used only as a supplementary tool in a limited part of the audio/visual production process. | VeinStudios | - | Sep 19, 2026 | |
Sponge Bridges Dev only code | Generative AI was used to assist with coding the game. | Alun Games | - | Sep 19, 2026 | |
购物车管理员 In-game content art | The poster collectibles and a small number of icons in the game were generated with AI assistance | Jack Li | - | Sep 19, 2026 | |
Tales Of Us - School Night Dev only code | All output was reviewed and hand-edited by our artists before shipping. Every 3D model and character in the game was sculpted by human artists. We also use AI coding assistants during development; no AI-generated content is produced while the game is running. | ExGames | - | Sep 18, 2026 | |
GARAKEI | ガラケー general | Our team uses AI tools to assist development of some in-game content. The final product reflects the creativity and expression of our own development team. | SATEKI GAMES | - | Sep 18, 2026 | |
贋作・掟の門(習作) Dev only text | In this project, we are using generative AI to brainstorm ideas for character designs and to localize text. | ILCA, Inc. | - | Sep 18, 2026 | |
Save Game: Tidy Videogame Supermarket In-game content arttext | All 3D models, music, and UI icons were created by humans. Generative AI was used for some in-game textures, localization, and translation. | ODIUS | - | Sep 18, 2026 | |
Whisper in the Halls In-game content art | AI is used in early visual concept explorations for certain environments.
Every aspect of the game at runtime including the story, visuals, environments, dialogues and music is all handcrafted with utmost human care. | FreakGang Interactive | - | Sep 18, 2026 | |
Sorcerer Adventure Store/marketing art | Steam store page logo and cover art made with ai tools | Marcello Studios | - | Sep 16, 2026 | |
15日僵尸幸存者 Store/marketing art | The promotional poster of the store utilized AI technology. | UUGame1993 | - | Sep 16, 2026 | |
Last Copy In-game content textartcode | Generative AI was used extensively during development to assist with localization, text review, and selected production/reference workflows. All code and most image assets and models were created with generative AI. All AI-assisted content included in the game was reviewed and curated by the developer. The game does not use live generative AI during gameplay. | Casdera Labs | - | Sep 16, 2026 | |
Phobophobia 2.0 – System Override Dev only | Generative AI tools were used purely in the background to assist and speed up the production workflow as a solo developer, serving only as an aid during development.
The game itself including all gameplay, story, and core content is 100 percent created by human developers, with no AI generated content produced live. | ghoSTudio games | - | Sep 16, 2026 | |
The Guest from the Fields In-game content art | AI was used only to generate bases for a few specific textures, which were then edited by hand. | Skamii | - | Sep 16, 2026 | |
四番旅館 The 4th Ryokan Unclear art | Some 2d textures | Gonta | - | Sep 15, 2026 | |
INTERSECTION I In-game content art | The developer first created a visual guide for the character NULL. Based on that guide, Meshy AI was used to create one pre-generated 3D character model. No AI-generated content is created during gameplay. All other game content, music, audiovisual works, film, website, and Unreal Engine and Wwise systems were created by the developer. | Emile Lee | - | Sep 12, 2026 | |
The Ultimate Idiot In-game content audio | Music for this game was generated with AI. | Tilted Interactive | - | Sep 12, 2026 | |
Floor 13: Onryo In-game content art | Some in-game background decorations and wall art assets were created with the assistance of generative AI tools during development, followed by further review and processing by the development team. | BSugarSweet | - | Sep 12, 2026 | |
Tidy Up History In-game content arttext | We are actively working to replace all placeholder AI art before launch. While we aim for a fully human-crafted experience, a few minor assets may still remain at release.
AI tools were also used to assist with localizing the game and store page.
All 3D in-game art was created by human artists or derived from real-world museum photoscans. (See the credits menu for full attributions.) | Alienline Softworks | - | Sep 12, 2026 | |
Pirate Guy 2 New Land Store/marketing art | Steam store page logo and cover art made ai tools. Game menu images made ai tools | Valkeala Software | - | Sep 10, 2026 | |
The Dangerous Viewer | 위험한 시청자 In-game content textart | AI technologies were used for localization proofreading and generating select illustrative graphic assets to supplement text descriptions. | DeepDarkSpot | - | Sep 10, 2026 | |
Tragedy : The Call of the Estate In-game content audioart | Pre-generated AI tools were used for in-game character voice dubbing (such as voicemails and phone calls) as well as textures for interior framed pictures and props. All assets have been thoroughly reviewed to ensure there are no copyright infringements or unlawful elements. | HighRavel | - | Sep 10, 2026 | |
NOROI SHOPPING In-game content art | The in-game images in this title were created using generative AI and then reviewed and edited by the developer. The story, scenario, and game design are the developer's own work. | TOBON GAME | - | Sep 10, 2026 | |
Podstakannik Rails In-game content textcode | Some of the text in this product was drafted with generative AI and then edited by the developer: parts of this store page description and some in-game text. Parts of the source code were also written with AI coding assistance and reviewed by hand.
The art, 3D models, animation and audio in this game are not AI-generated, and no generative AI runs while you play. | Bobeek Games | - | Sep 10, 2026 | |
BackroomsVR:Zero Unclear artaudio | Some visuals and audio were generated using AI. | Unbridled Moon | - | Sep 10, 2026 | |
Ocean Fish Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Sep 9, 2026 | |
Alone in the Blizzard Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Sep 9, 2026 | |
DON'T SWITCH In-game content art | This game is made by a single person. As a solo developer, I use AI tools to speed up certain stages of production, mainly for optimization, generation and assistance tasks: cleaning up and optimizing complex meshes, and sometimes generating them, producing texture bases or shape variations, preparing visual elements for the store page, and handling some repetitive technical passes.
These tools let me produce faster and better, on my own, what would normally take an entire team. They do not replace the creative work. Every element that makes up the game is chosen, directed, reworked and finalized by hand. The ideas, the design, the writing, the assembly and the final decisions are entirely my own.
In other words: AI helps me build, never to decide in my place. Because in the end, only one thing matters: delivering a real game, and the most intense experience possible in your hands. | Cold Narrative | - | Sep 9, 2026 | |
Chernobyl Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Sep 8, 2026 | |
Off the Clock: 13/F In-game content arttext | Some of the textures and images in this game were created with the help of generative AI tools, and AI tools also assisted with the game's localization and store page text. All of this content was reviewed and edited by the developer before release. | Latent Nine | - | Sep 7, 2026 |