Indexed September 16, 2026
View on Steam

Disclosure analysis

No AI-created content is disclosed in the game

Generative AI tools were used purely in the background to assist development, with no AI-generated content disclosed in the final game.

Process
AI-assisted
Live AI during play
No
Evidence & analysis details
Evidence used
“Generative AI tools were used purely in the background to assist and speed up the production workflow”
“Generative AI tools were used purely in the background to assist and speed up the production workflow as a solo developer, serving only as an aid during development”
Development workflow
Dev workflow
Model-reported confidence
95% A model estimate, not a measured accuracy rate or a human review score.

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.

AI Usage Disclosure

Generative AI tools were used purely in the background to assist and speed up the production workflow as a solo developer, serving only as an aid during development. The game itself including all gameplay, story, and core content is 100 percent created by human developers, with no AI generated content produced live.

Highlights are auto-detected and may not be fully accurate. Report an issue

This disclosure in context

How comparisons work

Compare this developer’s disclosure with 26,829 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

Development use only
5.9%
1,552 of 26,392 disclosures with structured analysis.
Compare this group

Categories can overlap. A disclosure may mention several types of AI use.

Source and record

First indexed
Sep 16, 2026
Source last checked
Sep 16, 2026
Automatic analysis updated
Sep 16, 2026
Recorded text changes
0

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.