I will use AI for prototyping visuals and of course for helping with coding.
- Creator
- Little Ones
- Reviews
- -
- Added
- Jun 4, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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I will use AI for prototyping visuals and of course for helping with coding.
AI Used for the art work in this game.
This game used generative AI as an auxiliary tool during development, mainly for early concept references, draft store assets, text drafts, and code-related development assistance. All final content used in the game and on the store page has been reviewed, edited, integrated, and approved by the development team. The game does not use generative AI services during gameplay and does not generate images, audio, text, code, or other content in real time based on player input.
Generative AI was used to assist in translating the game's menus and user interface text into multiple languages.
Generative AI was used to assist in the creation of certain promotional and store page marketing assets. No generative AI content is used during gameplay or generated for players at runtime.
This game uses generative AI tools in limited ways during development, primarily for pre-generated visual/text assets. All AI-assisted content is reviewed, edited, and finalized by the developer before being included in the game. No AI-generated content is created in real time during gameplay.
KI wird ungesetzt zur Unerstützung bei der Programmierung und der Grafikerstellung.
AI was used to develop the game. From the code to the assets.
Media materials
Hero portraits and flavour text were created by AI tools.
Generative AI was used solely for the creation of pre-rendered visual assets (store page illustrations, library assets, and in-game images).
This game includes AI-generated or AI-assisted content, such as artwork and localization.
Some visual assets and music in this game were created with the assistance of AI tools.
AI tools are used to assist in development, including code, writing, art, and sound effects
AI was partially utilized in the development of the game's code and localized text.
Some of the art assets and background music in this game were generated using artificial intelligence technology.
The in-game graphics, music, and some sound effects are AI-generated and post-processed by humans.
Art Resource
Use AI to generate images or code
Generative AI tools, including GPT/Codex, were used during development to create, draft, edit, and process pre-generated game content, including UI text, localization drafts, icons, interface assets, store copy, planning materials, QA materials, and code assistance. All AI-assisted content included in the game or marketing materials was reviewed, selected, edited, and integrated by the developer before publication. The game does not include live-generated AI content, AI chatbots, runtime AI generation, or in-game AI image generation.
Some visual assets in Demon Ark: Idle RPG were created with the assistance of generative AI, including monster artwork, item and equipment icons, background images, and Steam store marketing assets such as capsule images and logo artwork. Unit character graphics and UI assets were produced separately as non-AI commissioned/manual artwork. All AI-assisted assets are reviewed, selected, and edited before being included in the game or store page. The game does not generate AI content during gameplay and does not connect to external AI services while running.
Generative AI was used to create a small number of pre-rendered images used in optional easter eggs and hidden content. The core gameplay, programming, design, and the majority of the game’s assets were created manually by the developer. The game does not use real-time AI-generated content or AI-driven gameplay systems.
Generative AI tools were used to assist with parts of the game's visual concepts and promotional materials. All final content was reviewed and edited by the developer.
This game uses generative AI to power the companion's real-time conversation, personality responses, and contextual awareness. The AI model (e.g. GPT-4, Qwen, or any user-configured LLM) generates all dialogue and responses dynamically at runtime. AI-generated speech synthesis (TTS) and speech recognition (ASR) are also used for voice interaction. No AI-generated art assets or pre-rendered content are included — all AI usage occurs live during gameplay based on the player's own API configuration.
Authorisation Engine uses generative AI tools during development to assist with selected pre-generated assets and production materials, including some store artwork and audio/localization workflow support. All such content is reviewed and curated before inclusion. The game does not live-generate gameplay content with AI at runtime.
Some visual assets and images in the game were created or assisted using AI-generated tools.
Grok Imagine was used during development to generate environment backgrounds, level assets, and character concept art. All assets have been curated and integrated manually into the 2D engine. Suno AI was used to compose the atmospheric music tracks and soundtracks for the different realms of the game.
Some visual assets in this game were created with the help of generative AI tools.
This game was developed with the assistance of generative AI tools. AI tools were used during development to help generate or organize code, game text, UI text, data structures, and some visual assets, such as icons or other art resources. All AI-assisted content is pre-generated and reviewed by the developer before being included in the game build. The game does not generate AI content during gameplay and does not connect to any external AI services.
We used AI for translation and coding work. However, all graphic assets were hand-drawn by us!
AI was used to create the visual elements on the Steam store page.
Generative AI tools are used in this project. Claude and ChatGPT assist with drafting store page copy and marketing media. Some in-game visual assets are created with AI image generation.
Some visual assets and minor content elements were created with the assistance of AI tools and refined by the developer.
AI has been used to proofread and improve human-written localization drafts (used in game and on Steam page).
Code Blue Idle was developed with the assistance of generative AI tools during the production process. Specifically: VOICE NARRATION: The in-game tutorial voice narration was generated using ElevenLabs, an AI voice synthesis service. No human voice actor was recorded for this content. DEVELOPMENT ASSISTANCE: Game code, game design, balancing, and written content (case descriptions, event text, upgrade descriptions, and UI copy) were developed with assistance from Claude, an AI assistant made by Anthropic. All content was reviewed, edited, and approved by the developer. No AI-generated content is created during gameplay. All assets, text, and audio were finalized before release and are not generated in real time. The game does not use AI to generate images, music, or any runtime content.
The original game language is English. Localization for all other supported languages was generated using advanced AI translation tools to make the game accessible to more players worldwide at launch. The entire game code, design, assets, and original English text were entirely created by humans.
All visuals in MEMORY DEALER are procedural; there is no AI-generated art. The English and French text was written by the developer. The German, Spanish (Latin America), Brazilian Portuguese and Simplified Chinese localizations were produced with generative AI.
The capsule images were initially created by hand, then enhanced using AI tools, and finally refined and finalized manually.
仅在游戏的背景中使用了AI。其他全部内容,包括立绘、表情、CG、文案均未使用AI。
Some visual assets in The Last Show were created with the assistance of generative AI tools,
AI is used to help with Chinese-Simplified translation
Base Texture Preparation
仅有部分背景(用PS木刻效果转换的图片除外)使用AI软件制作。
This game includes pre-generated AI-assisted content created during development, including portions of visual art, audio, and code. All final in-game content has been reviewed, edited, curated, and integrated by the developer. The game does not use live-generated AI during gameplay and does not connect to external AI services.
The code and art assets were created with the assistance of generative AI.
During the development of Hell Cleaners, AI tools were used to create early concepts and references to help explore the visual direction of the game. All final art assets that ship in the game were created, painted, or reworked by hand by our art team. No AI-generated audio, voice, or narrative text is used in the shipped product. We believe games should be made by humans!
The development of Eldara incorporated AI-generated content. Specifically, AI image generation tools were used to create certain in-game visual assets, including monster portraits, pet illustrations, item icons, and character artwork. All AI-generated assets were manually reviewed, curated, and integrated by the developer before inclusion in the final product. No real-world copyrighted artwork was intentionally used as input to the AI generation process. No AI is used live during gameplay — all assets are pre-generated and shipped with the game. There is no live AI generation, AI dialogue, or AI-driven content while playing.
Some pre-generated visual assets and development materials were created or assisted using generative AI tools, including AI-assisted development workflows. These assets are reviewed and selected by the developer before being included in the game. The game does not generate AI content during gameplay.
All text content was originally written in pt‑BR (Brazilian Portuguese) and localized into other languages with the assistance of AI tools. This localization extends beyond the game itself. All creative assets were created by humans, such as audio, visual, and other content developed by our team or licensed from third parties.
Generative AI tools were used during development for selected marketing art concepts and production assistance. Final assets and text were reviewed and edited by the developer. Pulse Citadel does not use live-generated AI during gameplay; in-game research nodes, combat behavior, progression, achievements, and UI text are fixed content. As a legally blind solo developer, AI-assisted tools helped with visual concepting and production support. All final store materials and game content were reviewed, selected, and edited by the developer.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Cozy Game Company Dev only artcode | I will use AI for prototyping visuals and of course for helping with coding. | Little Ones | - | Jun 4, 2026 | |
Quality Learing Center In-game content art | AI Used for the art work in this game. | TekWiz | - | Jun 4, 2026 | |
放置三国 Store/marketing arttextcode | This game used generative AI as an auxiliary tool during development, mainly for early concept references, draft store assets, text drafts, and code-related development assistance. All final content used in the game and on the store page has been reviewed, edited, integrated, and approved by the development team. The game does not use generative AI services during gameplay and does not generate images, audio, text, code, or other content in real time based on player input. | Nothing But Games | - | Jun 4, 2026 | |
PoopooDino In-game content text | Generative AI was used to assist in translating the game's menus and user interface text into multiple languages. | alufa | - | Jun 4, 2026 | |
CYCLES Store/marketing art | Generative AI was used to assist in the creation of certain promotional and store page marketing assets. No generative AI content is used during gameplay or generated for players at runtime. | argakiig | - | Jun 3, 2026 | |
Incense Nook In-game content arttext | This game uses generative AI tools in limited ways during development, primarily for pre-generated visual/text assets. All AI-assisted content is reviewed, edited, and finalized by the developer before being included in the game. No AI-generated content is created in real time during gameplay. | Zero.One | - | Jun 3, 2026 | |
Passage 5 In-game content artcode | KI wird ungesetzt zur Unerstützung bei der Programmierung und der Grafikerstellung. | netmin games GmbH | - | Jun 3, 2026 | |
Cyber-Nanotech Horde Survivor Unclear | AI was used to develop the game. From the code to the assets. | sssetheliss | - | Jun 3, 2026 | |
Universal Harvest: Incremental Unclear | Media materials | MyDreamForever | 16 | Jun 3, 2026 | |
Mandate of Heaven : Dynasty Breakout Idle In-game content arttext | Hero portraits and flavour text were created by AI tools. | genkakusoft | - | Jun 3, 2026 | |
Random Horse Derby In-game content art | Generative AI was used solely for the creation of pre-rendered visual assets (store page illustrations, library assets, and in-game images). | Kornux Games | - | Jun 3, 2026 | |
Bee Harvest In-game content arttext | This game includes AI-generated or AI-assisted content, such as artwork and localization. | Soba Studio | - | Jun 3, 2026 | |
Slice To Meet You In-game content artaudio | Some visual assets and music in this game were created with the assistance of AI tools. | Lumamind Studio | 101 | Jun 3, 2026 | |
Idle Crown In-game content codetextartaudio | AI tools are used to assist in development, including code, writing, art, and sound effects | Idle Crown | 123 | Jun 3, 2026 | |
Square Computer In-game content text | AI was partially utilized in the development of the game's code and localized text. | Odd Games | - | Jun 3, 2026 | |
软件产业大亨 Software Industry Tycoon In-game content artaudio | Some of the art assets and background music in this game were generated using artificial intelligence technology. | Polarix Era Studio | - | Jun 3, 2026 | |
Tale Sweeper In-game content artaudio | The in-game graphics, music, and some sound effects are AI-generated and post-processed by humans. | ASyun | - | Jun 3, 2026 | |
Pick Ball Unclear art | Art Resource | Banana Coke | - | Jun 3, 2026 | |
Stock Shock Unclear artcode | Use AI to generate images or code | めてお | - | Jun 3, 2026 | |
Buerokratie Idler: Germany In-game content textartcode | Generative AI tools, including GPT/Codex, were used during development to create, draft, edit, and process pre-generated game content, including UI text, localization drafts, icons, interface assets, store copy, planning materials, QA materials, and code assistance.
All AI-assisted content included in the game or marketing materials was reviewed, selected, edited, and integrated by the developer before publication.
The game does not include live-generated AI content, AI chatbots, runtime AI generation, or in-game AI image generation. | AKM Interactive | - | Jun 3, 2026 | |
Demon Ark: Idle RPG In-game content art | Some visual assets in Demon Ark: Idle RPG were created with the assistance of generative AI, including monster artwork, item and equipment icons, background images, and Steam store marketing assets such as capsule images and logo artwork. Unit character graphics and UI assets were produced separately as non-AI commissioned/manual artwork. All AI-assisted assets are reviewed, selected, and edited before being included in the game or store page. The game does not generate AI content during gameplay and does not connect to external AI services while running. | GravityStarGames | - | Jun 3, 2026 | |
Decline In-game content art | Generative AI was used to create a small number of pre-rendered images used in optional easter eggs and hidden content. The core gameplay, programming, design, and the majority of the game’s assets were created manually by the developer. The game does not use real-time AI-generated content or AI-driven gameplay systems. | Ronaldo Campos | - | Jun 3, 2026 | |
대장간 고양이 Store/marketing art | Generative AI tools were used to assist with parts of the game's visual concepts and promotional materials. All final content was reviewed and edited by the developer. | Zami | - | Jun 3, 2026 | |
Aimi Desktop Friends Live AI textaudio | This game uses generative AI to power the companion's real-time conversation, personality responses, and contextual awareness. The AI model (e.g. GPT-4, Qwen, or any user-configured LLM) generates all dialogue and responses dynamically at runtime. AI-generated speech synthesis (TTS) and speech recognition (ASR) are also used for voice interaction. No AI-generated art assets or pre-rendered content are included — all AI usage occurs live during gameplay based on the player's own API configuration. | weijin tech | - | Jun 3, 2026 | |
Authorisation Engine In-game content artaudiotext | Authorisation Engine uses generative AI tools during development to assist with selected pre-generated assets and production materials, including some store artwork and audio/localization workflow support. All such content is reviewed and curated before inclusion. The game does not live-generate gameplay content with AI at runtime. | Javier de No | - | Jun 3, 2026 | |
Dig into the core In-game content art | Some visual assets and images in the game were created or assisted using AI-generated tools. | Karsten Eckert | - | Jun 3, 2026 | |
Ninja Junia In-game content artaudio | Grok Imagine was used during development to generate environment backgrounds, level assets, and character concept art. All assets have been curated and integrated manually into the 2D engine.
Suno AI was used to compose the atmospheric music tracks and soundtracks for the different realms of the game. | Junia Interactive | - | Jun 3, 2026 | |
CacaClicker art | Some visual assets in this game were created with the help of
generative AI tools. | CacaClicker | 10 | Jun 3, 2026 | |
修仙挂机 In-game content arttextcode | This game was developed with the assistance of generative AI tools. AI tools were used during development to help generate or organize code, game text, UI text, data structures, and some visual assets, such as icons or other art resources. All AI-assisted content is pre-generated and reviewed by the developer before being included in the game build. The game does not generate AI content during gameplay and does not connect to any external AI services. | 老鱼工作室 | 62 | Jun 3, 2026 | |
Poping Aquarium In-game content textcode | We used AI for translation and coding work. However, all graphic assets were hand-drawn by us! | BunnyHop | - | Jun 3, 2026 | |
Atlas Zone Store/marketing art | AI was used to create the visual elements on the Steam store page. | StoneBreaker Studios | - | Jun 3, 2026 | |
OIL.EXE In-game content arttext | Generative AI tools are used in this project. Claude and ChatGPT assist with drafting store page copy and marketing media. Some in-game visual assets are created with AI image generation. | Subroutine Gaming | 13 | Jun 3, 2026 | |
Potato Dominion Clicker In-game content arttext | Some visual assets and minor content elements were created with the assistance of AI tools and refined by the developer. | LoopCraft Games | - | Jun 3, 2026 | |
Do Not Press That Button In-game content text | AI has been used to proofread and improve human-written localization drafts (used in game and on Steam page). | Gameji Studio | - | Jun 3, 2026 | |
Code Blue Idle In-game content textaudio | Code Blue Idle was developed with the assistance of generative AI tools during the production process. Specifically:
VOICE NARRATION: The in-game tutorial voice narration was generated using ElevenLabs, an AI voice synthesis service. No human voice actor was recorded for this content.
DEVELOPMENT ASSISTANCE: Game code, game design, balancing, and written content (case descriptions, event text, upgrade descriptions, and UI copy) were developed with assistance from Claude, an AI assistant made by Anthropic. All content was reviewed, edited, and approved by the developer.
No AI-generated content is created during gameplay. All assets, text, and audio were finalized before release and are not generated in real time. The game does not use AI to generate images, music, or any runtime content. | Sulcus Games | - | Jun 3, 2026 | |
Far Mining In-game content text | The original game language is English. Localization for all other supported languages was generated using advanced AI translation tools to make the game accessible to more players worldwide at launch. The entire game code, design, assets, and original English text were entirely created by humans. | LostVolBytes | 138 | Jun 3, 2026 | |
MEMORY DEALER In-game content text | All visuals in MEMORY DEALER are procedural; there is no AI-generated art. The English and French text was written by the developer. The German, Spanish (Latin America), Brazilian Portuguese and Simplified Chinese localizations were produced with generative AI. | interactgamestudio | - | Jun 3, 2026 | |
Discremental Store/marketing art | The capsule images were initially created by hand, then enhanced using AI tools, and finally refined and finalized manually. | Elite Gorgon Games | - | Jun 3, 2026 | |
李商隐:青袍玉珂传 art | 仅在游戏的背景中使用了AI。其他全部内容,包括立绘、表情、CG、文案均未使用AI。 | 苍松工作室 | - | Jun 3, 2026 | |
The Last Show In-game content art | Some visual assets in The Last Show were created with the assistance of generative AI tools, | Missing Page Studios | - | Jun 3, 2026 | |
Gamba God In-game content text | AI is used to help with Chinese-Simplified translation | Tea Bone Studio | - | Jun 3, 2026 | |
MINERALS: Deep Core Mining Unclear art | Base Texture Preparation | THINK & FEEL | 19 | Jun 3, 2026 | |
寻味记 In-game content art | 仅有部分背景(用PS木刻效果转换的图片除外)使用AI软件制作。 | Gujiu-郁居 | - | Jun 3, 2026 | |
Time Collage: Focus Puzzle In-game content artaudiocode | This game includes pre-generated AI-assisted content created during development, including portions of visual art, audio, and code. All final in-game content has been reviewed, edited, curated, and integrated by the developer. The game does not use live-generated AI during gameplay and does not connect to external AI services. | 止焉工作室 / ZhiYanStudio | - | Jun 3, 2026 | |
Hell-O-Word In-game content artcode | The code and art assets were created with the assistance of generative AI. | KYChen | - | Jun 3, 2026 | |
Hell Cleaners Dev only art | During the development of Hell Cleaners, AI tools were used to create early concepts and references to help explore the visual direction of the game. All final art assets that ship in the game were created, painted, or reworked by hand by our art team. No AI-generated audio, voice, or narrative text is used in the shipped product. We believe games should be made by humans! | WFP Entertainment | - | Jun 3, 2026 | |
Eldara In-game content art | The development of Eldara incorporated AI-generated content. Specifically, AI image generation tools were used to create certain in-game visual assets, including monster portraits, pet illustrations, item icons, and character artwork.
All AI-generated assets were manually reviewed, curated, and integrated by the developer before inclusion in the final product. No real-world copyrighted artwork was intentionally used as input to the AI generation process.
No AI is used live during gameplay — all assets are pre-generated and shipped with the game. There is no live AI generation, AI dialogue, or AI-driven content while playing. | Eldara Games | 212 | Jun 3, 2026 | |
Lumber Jax In-game content art | Some pre-generated visual assets and development materials were created or assisted using generative AI tools, including AI-assisted development workflows. These assets are reviewed and selected by the developer before being included in the game. The game does not generate AI content during gameplay. | Jax Ryan | - | Jun 3, 2026 | |
Juggling Cup In-game content text | All text content was originally written in pt‑BR (Brazilian Portuguese) and localized into other languages with the assistance of AI tools. This localization extends beyond the game itself.
All creative assets were created by humans, such as audio, visual, and other content developed by our team or licensed from third parties. | Lebab | - | Jun 3, 2026 | |
Pulse Citadel In-game content arttext | Generative AI tools were used during development for selected marketing art concepts and production assistance. Final assets and text were reviewed and edited by the developer. Pulse Citadel does not use live-generated AI during gameplay; in-game research nodes, combat behavior, progression, achievements, and UI text are fixed content.
As a legally blind solo developer, AI-assisted tools helped with visual concepting and production support. All final store materials and game content were reviewed, selected, and edited by the developer. | Blindsided Games | - | Jun 3, 2026 |