AI is used for generating game thumbnail with extra editing.
- Creator
- Reality Fantasy
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI is used for generating game thumbnail with extra editing.
I only use AI for a one background in the store page
I use AI to aid in development and marketing. All art is sourced from legitimate online creators.
The ability icons for rat abilities use modified AI-generated art.
ChatGPT - Image Prompt Generator PicLumen - 2D Image Generator Trellis, MeshyAI, Tripo3D - 3D Model Generators
Artificial intelligence (AI) was used during the development of this game to generate concept art, apply graphic filters, and assist with debugging.
独立玩家,用AI辅助设计后端。
We use generative AI as a supportive tool—drafting boilerplate code, polishing in-game and marketing texts, and creating initial translations—then our team refines and validates every output to ensure the final content is high-quality, authentic, and true to our vision.
Some visual assets used in the game and on this store page were created with the assistance of AI tools. These include background illustrations and certain icons. All gameplay design, logic, and writing were created manually.
Used to aid in the creation of marketing material.
Some promotional images and visual assets on the Steam store page were generated or enhanced using AI tools.
Our game features characters with lifelike personalities that evolve through AI-powered interactions. Using advanced language model technology, characters engage in natural, dynamic conversations and make autonomous decisions based on their relationships and environment. All visual assets and artwork in the game are handcrafted by our artists - not AI-generated.
This game uses AI-assisted tools in the development of art assets. As a solo indie developer, I utilize AI to enhance workflow efficiency while maintaining creative direction and manual refinement of all final assets.
some illustrations and sounds
Some of the artwork in the Urbana set are AI pre-generate art. This is to be used as placeholders only for the time being. As a new solo indie developer, time and resources are very limited. So as funds become available, I will readily replace them with original commissioned work.
AI was used to generate photos used in the game, including background images, characters in the story line, and special coins. The use of AI is limited to production of the game. There are no opportunities through this game for the user to create any content using AI.
We let AI lend a creative hand with the capsule art—because why not let the robots handle the pretty pictures while we wrestle with code and ketchup physics?
To elevate the visual presentation, portions of the game's artwork were produced with AI-assisted tools
AI generated images on some game play UI and some store page images created by DALL-E. all pre rendered.... Big shout out to DALL...the rest of the coding and concept was human generated :)
Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions. Some dynamic art assets are assisted in their creation by AI tools.
We used A.I. in some assets of our game.
In our game, artificial intelligence is used to enhance the visual and audio experience. AI-driven techniques are employed to improve image quality, adding fine details and creating more realistic textures. Additionally, AI is utilized for audio enhancement, refining sound effects and background music to provide a more immersive and dynamic sound environment. These improvements ensure a smoother, more visually appealing, and sonically enriched experience for players.
Cover background only for marketing in the store.
Used for in-game assets and marketing material in store page.
The video background music is generated by AI.
Some game resources are generated using AI.AI images are used on game covers and game store pages.
Some assets from Waste Time Lotto have been generated by AI.
All of the game's marketing is carefully AI-generated to fit the game's visuals and rules. Since I don't have a design team, I had to turn to this handy tool.
I use AI tools in limited parts of the development process, including: • Assisting with certain steps of creating game assets. • Supporting debugging workflows. • Helping with localization and translation.
Some visual elements within the game—such as posters, environmental billboards, and select background artwork—are AI-assisted and have been further customized by the developer. These assets are used in a stylistic and non-essential capacity to enhance the game’s atmosphere. Core content—including all character models, vehicles, props, and primary game assets—has been created without the use of AI generation. Select marketing materials may also incorporate AI-assisted imagery for illustrative purposes.
AI is used to translate in-game text and the store page description
Banner and capsule images for this game were created using AI-generated visuals, with additional adjustments to align with the game's theme and style
AI was used to assist in translating the game's store page.
AIGen used to generate all of the post images and music seen in the game
This game uses generative AI for procedurally generated content (images for in-game objects, text for what the NPCs should do next, etc).
AI was used to create some images. Textures are generated programmatically, not by AI.
I'm using Stable Diffusion Fooocus to help create the images for Kings & Savages. Final touches done with GIMP photo editor. 3D models were generated at 3d.csm.ai then given the final touches in Blender. The animations are mine. I would like to slowly update the art and 3D models when the time/budget allows for it.
We use AI to remove the background in animations for later use. Note: If the user want
Relic Hunt features AI-generated images, including item icons, player avatars, and various other visual elements.
We used AI to help write some of the code for the game, as well as to help generate some of the story beats and upgrade descriptions
AI support was provided for our game's poster and capsule designs.
Artificial intelligence was used in the creation of some in-game visuals.
We used AI to create the capsules for the game's store page.
AI used only for improving page capsule art and localizations
I created a logo for the game using ai
This game makes limited use of generative AI tools. Some texts, such as tooltips, short descriptions, or inspirational drafts, were partially created with ChatGPT and then manually edited. Adobe Firefly was used to generate early concept images, which were further processed and stylistically refined in Photoshop. All final assets have been thoroughly reviewed and manually adjusted. The game does not include any generative AI functionality during runtime.
We are using AI generated images for our store page materials and some in-game visuals (some icons etc.).
AI tools were used during development to assist in generating early draft concepts for some environmental assets. All final in-game content, visuals, audio, and text were manually created, refined, and validated by the development team. No AI tools are available to players, and no AI generates content during gameplay.
We used AI to create the capsules for the game's store page, and we used AI to create to some in game textures
AI-generated art objects
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Automated Ranch Simulator Store/marketing art | AI is used for generating game thumbnail with extra editing. | Reality Fantasy | - | Mar 18, 2026 | |
Plinko Pixel Store/marketing art | I only use AI for a one background in the store page | Robert Enache | - | Mar 18, 2026 | |
Hack Back Unclear | I use AI to aid in development and marketing. All art is sourced from legitimate online creators. | Ty Anderson | - | Mar 18, 2026 | |
Idle Lab Rats In-game content art | The ability icons for rat abilities use modified AI-generated art. | Alex Brown | - | Mar 18, 2026 | |
Steezelpunk Unclear art | ChatGPT - Image Prompt Generator
PicLumen - 2D Image Generator
Trellis, MeshyAI, Tripo3D - 3D Model Generators | Dobroszláv Ákos | - | Mar 18, 2026 | |
Wild West Supermarket Simulator Dev only artcode | Artificial intelligence (AI) was used during the development of this game to generate concept art, apply graphic filters, and assist with debugging. | SunDust | 157 | Mar 18, 2026 | |
轮回江湖 Dev only code | 独立玩家,用AI辅助设计后端。 | JIEGE | - | Mar 18, 2026 | |
Beer Onsen Resort In-game content codetext | We use generative AI as a supportive tool—drafting boilerplate code, polishing in-game and marketing texts, and creating initial translations—then our team refines and validates every output to ensure the final content is high-quality, authentic, and true to our vision. | Green Tea Bee Studio | - | Mar 18, 2026 | |
Idle Awakening: Mages Path In-game content art | Some visual assets used in the game and on this store page were created with the assistance of AI tools. These include background illustrations and certain icons. All gameplay design, logic, and writing were created manually. | Strange Matter Gaming | 168 | Mar 18, 2026 | |
GLORB Store/marketing art | Used to aid in the creation of marketing material. | Pebbles Games | - | Mar 18, 2026 | |
Ice Cream Shop Simulator Store/marketing art | Some promotional images and visual assets on the Steam store page were generated or enhanced using AI tools. | Nexars Studio | - | Mar 18, 2026 | |
Bside: Desktop Mate Live AI text | Our game features characters with lifelike personalities that evolve through AI-powered interactions. Using advanced language model technology, characters engage in natural, dynamic conversations and make autonomous decisions based on their relationships and environment.
All visual assets and artwork in the game are handcrafted by our artists - not AI-generated. | BIIBIT | 39 | Mar 18, 2026 | |
Tramp: Become President In-game content art | This game uses AI-assisted tools in the development of art assets. As a solo indie developer, I utilize AI to enhance workflow efficiency while maintaining creative direction and manual refinement of all final assets. | Elif Games | - | Mar 18, 2026 | |
CivRise In-game content artaudio | some illustrations and sounds | CivRise Team | - | Mar 18, 2026 | |
DECK COLLECTOR In-game content art | Some of the artwork in the Urbana set are AI pre-generate art. This is to be used as placeholders only for the time being. As a new solo indie developer, time and resources are very limited. So as funds become available, I will readily replace them with original commissioned work. | AEROBORN Games | - | Mar 18, 2026 | |
Coincremental In-game content art | AI was used to generate photos used in the game, including background images, characters in the story line, and special coins. The use of AI is limited to production of the game. There are no opportunities through this game for the user to create any content using AI. | Fractal Forge Gaming | 14 | Mar 18, 2026 | |
Burger Rush Simulator Store/marketing art | We let AI lend a creative hand with the capsule art—because why not let the robots handle the pretty pictures while we wrestle with code and ketchup physics? | Yolo Games Studio | - | Mar 18, 2026 | |
我的避难所(My Shelter) In-game content art | To elevate the visual presentation, portions of the game's artwork were produced with AI-assisted tools | Fantasy Tree | 30 | Mar 18, 2026 | |
Dino & Chill In-game content art | AI generated images on some game play UI and some store page images created by DALL-E. all pre rendered.... Big shout out to DALL...the rest of the coding and concept was human generated :) | BarStud Studios | - | Mar 18, 2026 | |
Arcana Academy In-game content art | Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions.
Some dynamic art assets are assisted in their creation by AI tools. | 2A Studio | 60 | Mar 18, 2026 | |
Figure Shop Simulator In-game content | We used A.I. in some assets of our game. | Gnome Games | 345 | Mar 18, 2026 | |
Forest Factory In-game content artaudio | In our game, artificial intelligence is used to enhance the visual and audio experience. AI-driven techniques are employed to improve image quality, adding fine details and creating more realistic textures. Additionally, AI is utilized for audio enhancement, refining sound effects and background music to provide a more immersive and dynamic sound environment. These improvements ensure a smoother, more visually appealing, and sonically enriched experience for players. | Samle Indie Studio | 14 | Mar 18, 2026 | |
evocell bioclicker Store/marketing art | Cover background only for marketing in the store. | furiousDevPhoenix | - | Mar 18, 2026 | |
Botomy In-game content art | Used for in-game assets and marketing material in store page. | Brokkli Labs LLC | - | Mar 18, 2026 | |
Rock Island In-game content audio | The video background music is generated by AI. | Silence Moon | 230 | Mar 18, 2026 | |
挂到1000级-Idle to level 1000 Store/marketing art | Some game resources are generated using AI.AI images are used on game covers and game store pages. | MagicJellyGames | 12 | Mar 18, 2026 | |
Waste Time Lotto In-game content art | Some assets from Waste Time Lotto have been generated by AI. | Software24601 | 21 | Mar 18, 2026 | |
Golden Clicker Store/marketing art | All of the game's marketing is carefully AI-generated to fit the game's visuals and rules.
Since I don't have a design team, I had to turn to this handy tool. | Klayerama | - | Mar 18, 2026 | |
Chronominion Idler Dev only arttext | I use AI tools in limited parts of the development process, including:
• Assisting with certain steps of creating game assets.
• Supporting debugging workflows.
• Helping with localization and translation. | Indie Addict Game Studio | 19 | Mar 18, 2026 | |
Victory Acres In-game content art | Some visual elements within the game—such as posters, environmental billboards, and select background artwork—are AI-assisted and have been further customized by the developer. These assets are used in a stylistic and non-essential capacity to enhance the game’s atmosphere.
Core content—including all character models, vehicles, props, and primary game assets—has been created without the use of AI generation.
Select marketing materials may also incorporate AI-assisted imagery for illustrative purposes. | Odd Orbit Studios | - | Mar 18, 2026 | |
Balloon hater In-game content text | AI is used to translate in-game text and the store page description | Nikorych | 12 | Mar 18, 2026 | |
Office Simulator: Prologue Store/marketing art | Banner and capsule images for this game were created using AI-generated visuals, with additional adjustments to align with the game's theme and style | Tzn Games | 49 | Mar 18, 2026 | |
Misty's Idle Fishing Store/marketing text | AI was used to assist in translating the game's store page. | Midware Games | 14 | Mar 18, 2026 | |
Influencer Simulator 25 In-game content artaudio | AIGen used to generate all of the post images and music seen in the game | Austris O.-Anderson | - | Mar 18, 2026 | |
Life of an NPC In-game content arttext | This game uses generative AI for procedurally generated content (images for in-game objects, text for what the NPCs should do next, etc). | Max Loh | 18 | Mar 18, 2026 | |
Arenosum In-game content art | AI was used to create some images. Textures are generated programmatically, not by AI. | macsimusfactorre | - | Mar 18, 2026 | |
Kings & Savages In-game content art | I'm using Stable Diffusion Fooocus to help create the images for Kings & Savages.
Final touches done with GIMP photo editor.
3D models were generated at 3d.csm.ai then given the final touches in Blender. The animations are mine.
I would like to slowly update the art and 3D models when the time/budget allows for it. | Marco José Pereira | - | Mar 18, 2026 | |
AnimaEngine In-game content art | We use AI to remove the background in animations for later use.
Note: If the user want | MarroIndustries | 630 | Mar 18, 2026 | |
Relic Hunt In-game content art | Relic Hunt features AI-generated images, including item icons, player avatars, and various other visual elements. | Code Voyager | 44 | Mar 18, 2026 | |
Military Incremental Complex In-game content textcode | We used AI to help write some of the code for the game, as well as to help generate some of the story beats and upgrade descriptions | Space Kraken Studios | 659 | Mar 18, 2026 | |
Factory Life Store/marketing art | AI support was provided for our game's poster and capsule designs. | FreeMind S.A. | - | Mar 18, 2026 | |
Card Linker In-game content art | Artificial intelligence was used in the creation of some in-game visuals. | Lebleby Games | - | Mar 18, 2026 | |
Fun Center Simulator Store/marketing art | We used AI to create the capsules for the game's store page. | Born In Garage | - | Mar 18, 2026 | |
PC Store Simulator In-game content text | AI used only for improving page capsule art and localizations | CS Forge | 35 | Mar 18, 2026 | |
Make My Car Store/marketing art | I created a logo for the game using ai | HornetStudio | - | Mar 18, 2026 | |
Sky Dreamer In-game content textart | This game makes limited use of generative AI tools. Some texts, such as tooltips, short descriptions, or inspirational drafts, were partially created with ChatGPT and then manually edited. Adobe Firefly was used to generate early concept images, which were further processed and stylistically refined in Photoshop. All final assets have been thoroughly reviewed and manually adjusted. The game does not include any generative AI functionality during runtime. | Mario Jacob | - | Mar 18, 2026 | |
Fuel Harvest Together In-game content art | We are using AI generated images for our store page materials and some in-game visuals (some icons etc.). | Say2Sun | 870 | Mar 18, 2026 | |
ZeroFactory In-game content art | AI tools were used during development to assist in generating early draft concepts for some environmental assets.
All final in-game content, visuals, audio, and text were manually created, refined, and validated by the development team.
No AI tools are available to players, and no AI generates content during gameplay. | Mystery Soul's | - | Mar 18, 2026 | |
Console Shop Simulator In-game content art | We used AI to create the capsules for the game's store page,
and we used AI to create to some in game textures | Lance Games | 491 | Mar 18, 2026 | |
MINER’S BUSINESS SIMULATOR In-game content art | AI-generated art objects | Baker Game Forge | - | Mar 18, 2026 |