Artificial intelligence was used in the production of the game to modulate voices and generate songs.
- Creator
- Little Dog Games
- Reviews
- 522
- Added
- May 23, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Artificial intelligence was used in the production of the game to modulate voices and generate songs.
All assets (including music and sound) and most of the logic has been generated with the help of A.I.
AI is used for some of the experiences art, voices, and textures.
Generative AI has been utilized to assist in content development, including 3d modeling and icon generation.
In development and early prototyping, Rankbreaker used some generative art assets. These are being actively replaced with original work created by professional artists, and this transition is already underway. Current contributions include: Leonardo Veronesi: Disruptors “Void,” “Raven,” “Recoil,” and character card “Axl Rydell” Samuele Colombini: Character cards “Bloodthirst,” “Ironjaw,” “Riff the Cat,” and “Stonewhal” Richard Kessler: Location art “Deadspace,” “Sepulcher,” and “The Arc” All generative assets are being phased out in favor of fully original artwork as development continues.
Exonie Online uses pre-generated AI content to provide a high-quality multiplayer experience. Gameplay Code: Generative AI was used as a primary collaborative tool to develop the game's networking logic, hybrid asset-loading systems, and core mechanics. Visual Assets: AI tools were used to generate environmental maps, character sprites, and UI elements. Audio: The game’s soundtrack was generated using Suno AI (Pro Tier), ensuring the developer holds full commercial rights. All AI-assisted content was manually reviewed and integrated by the developer. No AI content is generated live during gameplay
All narrative, lore, and in-game text were written entirely by our team. Music and sound design are produced by our talented sound designer. Character concepts and initial illustrations/visual designs are human created. AI tools were used to assist in the modeling pipeline, with all output reviewed, adjusted, and approved by the team. We are actively working towards bringing on a 3D artist as the project grows (reach out to us if this might be you).
We have used AI to generate some sounds, images and UI elements of the game.
Some icons and localization elements in this game were created with AI assistance.
AI generation tools were utilized to assist in the creation of static 2D/3D background aesthetic assets, as well as for structural programming assistance involving the core mathematical idling engines
All in-game images and visual assets were created using generative artificial intelligence.
The hamster character artwork and visual assets used in this game were created with the assistance of AI image generation tools. No AI is used to generate content during gameplay.
We utilize generative artificial intelligence during our development process strictly as an art-assistance tool. Unlockable player avatars, profile badges, and chat emotes were created or conceptualized using AI image generators.
本作では、制作補助として生成AIを使用しています。 ChatGPTはフレーバーテキストの作成、文章校閲、アイデア補助に、Midjourneyは背景画像、アイテム、怪異ビジュアルの一部制作に使用しています。 最終的な構成および表現は、制作者が判断・調整を行っています。
AI generated content was used during development for concept art, promotional graphics, marketing materials, and placeholder assets. The game does not use live AI generated content during gameplay.
The final staff subtitle background image uses an AI filter. Game icon, background textures for some 3D models. Promotional image.
This project leverages generative AI to assist in software development and documentation processing, covering data retrieval and synthesis, localization, modular script implementation, and code logic optimization. By utilizing AI for cross-disciplinary knowledge integration and performance refactoring, all outputs undergo manual review and adjustment. This ensures that core creativity remains developer-led while enhancing development efficiency under the premise of maintaining system stability.
This game was built by a solo developer using AI-assisted coding tools throughout development, including for generating SVG code that was rendered into game icons. All creative direction, game design, and visual style decisions were made by the developer. No AI image generation models were used to create artwork.
This game's art assets, including sprites, UI elements, and visual designs, were created with the assistance of generative AI tools. Audio and gameplay programming were developed without AI-generated content. All AI-generated assets have been reviewed and curated by the developer.
Generative AI was used in the creation of assets and the development of this game.
This game has used Generative AI to make the artwork, music that is used in game and also to create logos, icons, posters and trailers.
Media materials
本游戏的部分美术资源(角色立绘、场景背景)使用了 AI 辅助生成,所有素材均经过人工筛选和调整。游戏运行时不包含实时 AI 生成内容。
Pingo uses generative AI to provide certain dialogue, monologue, and personalized text interactions. When these features are enabled, the game generates responses based on player input, context, and the selected AI configuration. Some features may connect to external AI services, and players may also choose to use their own compatible models or API configuration.
The game uses some AI images for placeholder purposes.
This game uses AI for the generation of some in-game graphic assets, translations, and promotional materials.
Generative AI was used to help create some assets for the store page and game placeholders, such as concept images and promotional visuals. No AI-generated content appears in the final gameplay itself.
We have used generative AI tools to assist in the creation of several game assets, including background music (BGM), environment background images, and various UI elements such as icons and store banners. All AI-generated content has been thoroughly reviewed and refined by our development team to ensure high quality and to confirm that it does not contain any illegal or infringing material. The final assets are integrated into the game as static files and are not generated in real-time during gameplay.
提醒:本作美术方面使用了AI辅助绘画。
Generative AI was carefully used for structuring the majority of content available in the decks, given the vast breadth of the topics/languages available. However, every piece of information was extracted from publicly available curated sources, where AI was used for the re-writing the facts into questions. Also, in general the distractors (wrong answers) are intelligently chosen at runtime based on similar answers of similar length, however it can occur that certain answer pools where too small for reasonable gameplay. For this, fake answers were generated by AI as well, albeit rarely.
Generative AI technology was utilized during the development of this game (specifically for combat music and English localization). Special thanks to Suno for generating the game's combat music. Special thanks to Gemini for supporting the English localization.
AI tools were used during development to help generate select visual assets and concepts. These assets were reviewed, refined, and integrated into the game by the developer to ensure consistency with the overall style and experience.
only voice acting
Contains some optional AI generated voice samples, using Canva, strictly in order to comply with United States Twenty-First Century Communications and Video Accessibility Act (CVAA)
Some store and promotional artwork for Nothing Remains has been created or enhanced using AI-assisted tools. All gameplay systems, mechanics, and in-game content are fully original and developed without the use of generative AI.
A large part of the art in War of the Damned has been generated using Artificial Intelligence.
This game uses pre-generated AI-assisted images only in the opening video. The AI-assisted content is limited to pre-rendered video material included in the game build. It is not used in the store page trailer, screenshots, Steam community assets, or other marketing materials. The game does not use live generative AI. No AI content is generated during gameplay, and players cannot enter prompts or otherwise cause new AI-generated content to be created. All AI-assisted images used in the opening video have been reviewed and edited by the developer to ensure they are appropriate for the game, consistent with the game's content disclosures, and do not intentionally include illegal or infringing content.
This game uses AI generated illustrations and background music.
The Logo is AI Made.
Our store assets were created using a hybrid workflow. We used AI tools to generate initial concepts and textures, which were then extensively edited, refined, and combined with custom illustrations by an artist to ensure a unique, high-quality final result.
AI is only used to create banners and promotional visuals. It is not used in gameplay, programming, or any core game content.
This game uses generative AI tools during development for programming assistance and asset prototyping.
Some visual assets used in the store page (such as promotional images and graphics) were created with the assistance of AI tools and then reviewed and refined by the developer. The application itself does not use AI to generate content during gameplay and functions as a standalone reading and training tool.
Some assets on the store page are optimized using AI.
Some assets on the store page were created with the assistance of AI.
Tools were used to enhance my creativity, I produced and refined various assets and ideas through the help of Generative AI.
Artwork, Storytelling are made with the help of AI
有使用AI进行游戏开发
Currently, we only use AI tools to help with some beautification of our promotional materials.
This game uses pre-generated AI-assisted content for certain store page assets and promotional materials, such as capsule images and marketing visuals. No generative AI is used during gameplay. All gameplay mechanics, in-game visuals, progression systems, and player interactions are fully authored and do not rely on real-time AI generation. The game does not connect to any external AI services during runtime.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Cheap Car Repair: Welcome to Nowhere In-game content audio | Artificial intelligence was used in the production of the game to modulate voices and generate songs. | Little Dog Games | 522 | May 23, 2026 | |
Gridlock In-game content artaudiotextcode | All assets (including music and sound) and most of the logic has been generated with the help of A.I. | Aeterna | - | May 23, 2026 | |
REK In-game content artaudio | AI is used for some of the experiences art, voices, and textures. | REK | - | May 23, 2026 | |
Beyond Orbit In-game content art | Generative AI has been utilized to assist in content development, including 3d modeling and icon generation. | Beyond Orbit Games | - | May 23, 2026 | |
Rankbreaker In-game content art | In development and early prototyping, Rankbreaker used some generative art assets. These are being actively replaced with original work created by professional artists, and this transition is already underway.
Current contributions include:
Leonardo Veronesi: Disruptors “Void,” “Raven,” “Recoil,” and character card “Axl Rydell”
Samuele Colombini: Character cards “Bloodthirst,” “Ironjaw,” “Riff the Cat,” and “Stonewhal”
Richard Kessler: Location art “Deadspace,” “Sepulcher,” and “The Arc”
All generative assets are being phased out in favor of fully original artwork as development continues. | RHEND Studios | - | May 23, 2026 | |
Exonie Online In-game content artaudiocode | Exonie Online uses pre-generated AI content to provide a high-quality multiplayer experience.
Gameplay Code: Generative AI was used as a primary collaborative tool to develop the game's networking logic, hybrid asset-loading systems, and core mechanics.
Visual Assets: AI tools were used to generate environmental maps, character sprites, and UI elements.
Audio: The game’s soundtrack was generated using Suno AI (Pro Tier), ensuring the developer holds full commercial rights.
All AI-assisted content was manually reviewed and integrated by the developer. No AI content is generated live during gameplay | Xenie Gaming | 14 | May 23, 2026 | |
Rites of Accord In-game content art | All narrative, lore, and in-game text were written entirely by our team. Music and sound design are produced by our talented sound designer. Character concepts and initial illustrations/visual designs are human created. AI tools were used to assist in the modeling pipeline, with all output reviewed, adjusted, and approved by the team. We are actively working towards bringing on a 3D artist as the project grows (reach out to us if this might be you). | CodeSeed | - | May 23, 2026 | |
Rpg Rush In-game content audioart | We have used AI to generate some sounds, images and UI elements of the game. | TheDevRealm | - | May 23, 2026 | |
Monster TD In-game content arttext | Some icons and localization elements in this game were created with AI assistance. | zzz | - | May 23, 2026 | |
LaVonne's Lemons Idle In-game content artcode | AI generation tools were utilized to assist in the creation of static 2D/3D background aesthetic assets, as well as for structural programming assistance involving the core mathematical idling engines | LaVonne | 32 | May 23, 2026 | |
Candy Clicker In-game content art | All in-game images and visual assets were created using generative artificial intelligence. | EOS-Studio | 11 | May 23, 2026 | |
Hamster Pet: Desktop Companion In-game content art | The hamster character artwork and visual assets used in this game were created with the assistance of AI image generation tools. No AI is used to generate content during gameplay. | Jose Galvizu | 13 | May 23, 2026 | |
Bet On It In-game content art | We utilize generative artificial intelligence during our development process strictly as an art-assistance tool. Unlockable player avatars, profile badges, and chat emotes were created or conceptualized using AI image generators. | Lacozy | - | May 23, 2026 | |
糺糺縁糸(きゅうきゅうえんし) In-game content textart | 本作では、制作補助として生成AIを使用しています。
ChatGPTはフレーバーテキストの作成、文章校閲、アイデア補助に、Midjourneyは背景画像、アイテム、怪異ビジュアルの一部制作に使用しています。
最終的な構成および表現は、制作者が判断・調整を行っています。 | おかゲ制作所 | - | May 23, 2026 | |
BünzliFight: Swiss City Simulator Store/marketing art | AI generated content was used during development for concept art, promotional graphics, marketing materials, and placeholder assets.
The game does not use live AI generated content during gameplay. | Bünzli Studios | - | May 23, 2026 | |
REWIND In-game content art | The final staff subtitle background image uses an AI filter. Game icon, background textures for some 3D models. Promotional image. | Damian_Zhao | 355 | May 23, 2026 | |
Dispell In-game content codetext | This project leverages generative AI to assist in software development and documentation processing, covering data retrieval and synthesis, localization, modular script implementation, and code logic optimization. By utilizing AI for cross-disciplinary knowledge integration and performance refactoring, all outputs undergo manual review and adjustment. This ensures that core creativity remains developer-led while enhancing development efficiency under the premise of maintaining system stability. | OneDown | - | May 23, 2026 | |
Archmage Idle In-game content codeart | This game was built by a solo developer using AI-assisted coding tools throughout development, including for generating SVG code that was rendered into game icons. All creative direction, game design, and visual style decisions were made by the developer. No AI image generation models were used to create artwork. | TopCog | 117 | May 23, 2026 | |
Farmnana Defence In-game content art | This game's art assets, including sprites, UI elements, and visual designs, were created with the assistance of generative AI tools. Audio and gameplay programming were developed without AI-generated content. All AI-generated assets have been reviewed and curated by the developer. | JAI | - | May 23, 2026 | |
Karless Unclear art | Generative AI was used in the creation of assets and the development of this game. | Pagecall | - | May 23, 2026 | |
GameBuilder Puzzle Platformer In-game content artaudio | This game has used Generative AI to make the artwork, music that is used in game and also to create logos, icons, posters and trailers. | Jignaben Shah | - | May 23, 2026 | |
Escape from Vlogger: Runaway Store/marketing art | Media materials | D one Games | - | May 23, 2026 | |
团战不能输 In-game content art | 本游戏的部分美术资源(角色立绘、场景背景)使用了 AI 辅助生成,所有素材均经过人工筛选和调整。游戏运行时不包含实时 AI 生成内容。 | 弈人 | - | May 23, 2026 | |
Pingo Live AI text | Pingo uses generative AI to provide certain dialogue, monologue, and personalized text interactions. When these features are enabled, the game generates responses based on player input, context, and the selected AI configuration. Some features may connect to external AI services, and players may also choose to use their own compatible models or API configuration. | jianbinggaming | - | May 23, 2026 | |
Driftkill: Repurpose Protocol In-game content art | The game uses some AI images for placeholder purposes. | Azluun | - | May 23, 2026 | |
BOB'S BOMB In-game content arttext | This game uses AI for the generation of some in-game graphic assets, translations, and promotional materials. | ENDROLL | - | May 23, 2026 | |
Yuki Jump Store/marketing art | Generative AI was used to help create some assets for the store page and game placeholders, such as concept images and promotional visuals. No AI-generated content appears in the final gameplay itself. | YukiGames | - | May 23, 2026 | |
Super Bumpers In-game content audioart | We have used generative AI tools to assist in the creation of several game assets, including background music (BGM), environment background images, and various UI elements such as icons and store banners. All AI-generated content has been thoroughly reviewed and refined by our development team to ensure high quality and to confirm that it does not contain any illegal or infringing material. The final assets are integrated into the game as static files and are not generated in real-time during gameplay. | 77GAME STUDIOS | - | May 23, 2026 | |
Sunlit remedy In-game content art | 提醒:本作美术方面使用了AI辅助绘画。 | Mygration | - | May 23, 2026 | |
Recall Rogue In-game content text | Generative AI was carefully used for structuring the majority of content available in the decks, given the vast breadth of the topics/languages available. However, every piece of information was extracted from publicly available curated sources, where AI was used for the re-writing the facts into questions. Also, in general the distractors (wrong answers) are intelligently chosen at runtime based on similar answers of similar length, however it can occur that certain answer pools where too small for reasonable gameplay. For this, fake answers were generated by AI as well, albeit rarely. | BramblegateGames | - | May 23, 2026 | |
KILL LOOP In-game content audiotext | Generative AI technology was utilized during the development of this game (specifically for combat music and English localization).
Special thanks to Suno for generating the game's combat music.
Special thanks to Gemini for supporting the English localization. | 天青 | - | May 23, 2026 | |
Community Button In-game content art | AI tools were used during development to help generate select visual assets and concepts. These assets were reviewed, refined, and integrated into the game by the developer to ensure consistency with the overall style and experience. | RecursionSplash | 40 | May 23, 2026 | |
R.E.C Demo In-game content audio | only voice acting | 1408 Game Studio | 12 | May 23, 2026 | |
Hog Havoc In-game content audio | Contains some optional AI generated voice samples, using Canva, strictly in order to comply with United States Twenty-First Century Communications and Video Accessibility Act (CVAA) | Slidegrass | - | May 23, 2026 | |
Nothing Remains In-game content art | Some store and promotional artwork for Nothing Remains has been created or enhanced using AI-assisted tools. All gameplay systems, mechanics, and in-game content are fully original and developed without the use of generative AI. | Diego Gacitúa | - | May 23, 2026 | |
War of the Damned In-game content art | A large part of the art in War of the Damned has been generated using Artificial Intelligence. | Coki Studio | - | May 23, 2026 | |
はじめての出産 In-game content art | This game uses pre-generated AI-assisted images only in the opening video.
The AI-assisted content is limited to pre-rendered video material included in the game build. It is not used in the store page trailer, screenshots, Steam community assets, or other marketing materials.
The game does not use live generative AI. No AI content is generated during gameplay, and players cannot enter prompts or otherwise cause new AI-generated content to be created.
All AI-assisted images used in the opening video have been reviewed and edited by the developer to ensure they are appropriate for the game, consistent with the game's content disclosures, and do not intentionally include illegal or infringing content. | エムテラス | - | May 23, 2026 | |
Card Trainer In-game content artaudio | This game uses AI generated illustrations and background music. | thewasdmachine | - | May 23, 2026 | |
PotionPanic Store/marketing art | The Logo is AI Made. | NullForgeStudios | - | May 23, 2026 | |
GUTTERBORN In-game content art | Our store assets were created using a hybrid workflow. We used AI tools to generate initial concepts and textures, which were then extensively edited, refined, and combined with custom illustrations by an artist to ensure a unique, high-quality final result. | JNAK | - | May 23, 2026 | |
False Flag Store/marketing art | AI is only used to create banners and promotional visuals. It is not used in gameplay, programming, or any core game content. | Cyvana | - | May 23, 2026 | |
SCP-093 Dev only code | This game uses generative AI tools during development for programming assistance and asset prototyping. | blackcloud3772 | 15 | May 23, 2026 | |
Flow Reader — Speed Reading Trainer Store/marketing art | Some visual assets used in the store page (such as promotional images and graphics) were created with the assistance of AI tools and then reviewed and refined by the developer.
The application itself does not use AI to generate content during gameplay and functions as a standalone reading and training tool. | Bladevampirek | - | May 23, 2026 | |
暗黑战神 Store/marketing | Some assets on the store page are optimized using AI. | 暗黑战神 | 90 | May 23, 2026 | |
王者争雄 Store/marketing art | Some assets on the store page were created with the assistance of AI. | 王者争雄 | 63 | May 23, 2026 | |
Nebulagon Unclear art | Tools were used to enhance my creativity, I produced and refined various assets and ideas through the help of Generative AI. | Eversko | - | May 23, 2026 | |
Vetternwirtschaft für Deutschland In-game content arttext | Artwork, Storytelling are made with the help of AI | Zwetan Letschew | - | May 23, 2026 | |
Celestial Clash Unclear | 有使用AI进行游戏开发 | 老K | - | May 23, 2026 | |
超凡功夫之王传奇 In-game content art | Currently, we only use AI tools to help with some beautification of our promotional materials. | 功夫之王 | 84 | May 23, 2026 | |
Counter Attack On Zombies In-game content art | This game uses pre-generated AI-assisted content for certain store page assets and promotional materials, such as capsule images and marketing visuals.
No generative AI is used during gameplay. All gameplay mechanics, in-game visuals, progression systems, and player interactions are fully authored and do not rely on real-time AI generation.
The game does not connect to any external AI services during runtime. | TNR TECHNOLOGY | - | May 23, 2026 |