Some card faces are generated using AI
- Creator
- doughnutworks
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Some card faces are generated using AI
Generate game promotional images using AI.
Due to lack of financial resourсes we use AI to help us with the "vision" of our characters during their concept design.
Some in-game backgrounds were painted by hand at first, then extended with generative AI. Those assets are placeholders.
IA was used to generate the main capsule for Steam, and voices in-game.
AI is used for generating game thumbnail with extra editing.
AI-generated art object
Some pre-rendered art assets for the store page (e.g. token pack icons, shop backgrounds) were created or enhanced using generative AI tools and manually edited to match the Tradie Tapper visual style. No AI is used during gameplay.
I used AI to create the capsule images for the game's store page.
Due to limited development resources, some assets, including images, icons, models, sounds, and text, were created using generative AI.
Use of AI in Figurine Shop Simulator In Figurine Shop Simulator, we have used generative AI tools during development only — not during live gameplay. ✅ Code Assistance A portion of our code was written with the help of GitHub Copilot, an AI-assisted coding tool. All code generated by Copilot has been reviewed and verified by our development team to ensure safety, functionality, and compliance with all standards. 🖼️ Visual Assets Some non-essential visual elements in the game — such as textures for board game boxes and a few icons — were generated using AI image tools (like ChatGPT’s image generation features). These assets are static and do not change dynamically during gameplay. 🎨 In-Game Posters & Decoration In a few rare cases, AI-generated visuals were used to create in-game posters or decorative textures. These elements are purely aesthetic and contain no interactive or user-generated content. 🔒 No AI-generated content is created during gameplay. The game does not generate text, visuals, audio, or any other content dynamically through AI while it is running. All AI-generated assets were curated and implemented manually during the development phase.
AI-Generated Game Cinematic and Voiceover
Artificial intelligence (AI) was used during the development of this game to generate concept art, apply graphic filters, and assist with debugging.
AI was used only for the logo. No in-game elements are AI-generated.
Some parts of the game use AI-generated technology to restore historical illustrations, historical artifacts and other pre-rendered content.And it can have AI generated conversations with NPCs
Some parts of the game code were generated by AI
The game's images and music are generated using AI tools
Artificial intelligence tools were utilized solely in the creation of certain promotional materials, including the game logo and Steam library artwork.
Character designs are created manually by artists and writers, but we use AI to speed up the drawing of details.
AI-generated content is used only in Steam Images and the main menu images in the game.
This game contains AI-generated content on the game cover.
This game contains AI-generated content on the game cover.
AI was used solely to generate certain visual elements for the banners on our store page; all other content was created without the use of AI.
Used to generate capsules for the store page.
AI-generated artifacts
Some promotional images and visual assets on the Steam store page were generated or enhanced using AI tools.
The names for the slimes were generated by AI and some of the artwork in the steam page was made by AI. Everything else is hand made.
Some UI patterns
This game uses AI-assisted tools in the development of art assets. As a solo indie developer, I utilize AI to enhance workflow efficiency while maintaining creative direction and manual refinement of all final assets.
some illustrations and sounds
Some Artworks/Sounds have been made with the help of LLM AIs
Use of visuals in the game.
AI was used to voice the character and create the game logo.
We used AI to enchant the logo and equal store assets for the game.
We use AI to assist in creating the game's background music and the dialogue content for NPC characters.
bgm made by suno.ai
AI was used solely to generate the store page artwork, specifically for the title image. No AI was used in the actual game itself—game assets, environments, and mechanics are all created manually. All in-game screenshots displayed on the store page are genuine and accurately represent the gameplay experience.
AI was used in designing the game's logo.
We utilized AI to design the capsules for the game's store page. We also utilized it to create some in-game icons.
Some of the visuals and music were generated by AI to serve as placeholders before the full release.
We used A.I. in some assets of our game.
Special Note: All card artworks in this game are first generated by AI and then secondarily designed and processed for the card face.
We used AI to create the capsules for the game's store page and the dvd covers within the game.
Game contents localization made with AI
Some icons were created using AI assisted tools during development. All assets are reviewed and customized to fit the game’s visual style, and we’re happy to update or replace anything based on feedback.
As indie developers, in order to improve our game content within limited resources, we used AI-assisted tools for「some background music tracks」during the early creation phase to generate drafts and inspiration references. The final version of these tracks was still manually designed and adjusted by our team. We also confirm that visual assets in the game are original creations by our artists, no AI image generation tools were used for the game's visuals.
Some 2D images in game where pre-rendered with usage of AI as a base for work of our 2D artists and later drawn-over in order to make them geniue art.
Character designs are created manually by artists and writers. We use AI to speed up the drawing of backgrounds and planets. AI is not used to generate content directly during the game.
Some of the SFX, BGM, and illustrations were created using generative AI.
To streamline the creative process, AI-assisted tools were used to enhance and accelerate artwork production, ensuring a distinctive visual style while maintaining full artistic direction.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Crossed Tiles In-game content art | Some card faces are generated using AI | doughnutworks | - | Mar 18, 2026 | |
Computer Manufacturer Store/marketing art | Generate game promotional images using AI. | RIVERSOFT | - | Mar 18, 2026 | |
Divinate Waifu Racing Dev only art | Due to lack of financial resourсes we use AI to help us with the "vision" of our characters during their concept design. | Ars Magus Games | - | Mar 18, 2026 | |
Deckanism: Singularity Island In-game content art | Some in-game backgrounds were painted by hand at first, then extended with generative AI. Those assets are placeholders. | Arvis Games | - | Mar 18, 2026 | |
Software CEO In-game content artaudio | IA was used to generate the main capsule for Steam, and voices in-game. | Deltacraft Games | - | Mar 18, 2026 | |
Automated Ranch Simulator Store/marketing art | AI is used for generating game thumbnail with extra editing. | Reality Fantasy | - | Mar 18, 2026 | |
FOOD TRUCK SHOP SIMULATOR In-game content art | AI-generated art object | Bodiroga Pavle | - | Mar 18, 2026 | |
Tradie Tapper In-game content art | Some pre-rendered art assets for the store page (e.g. token pack icons, shop backgrounds) were created or enhanced using generative AI tools and manually edited to match the Tradie Tapper visual style. No AI is used during gameplay. | Adventure Quest | 19 | Mar 18, 2026 | |
Booze Shop Simulator Store/marketing art | I used AI to create the capsule images for the game's store page. | Arafkan Games | 15 | Mar 18, 2026 | |
Internal Incident In-game content artaudiotext | Due to limited development resources, some assets, including images, icons, models, sounds, and text, were created using generative AI. | Deadly Donut | - | Mar 18, 2026 | |
Figurine Shop Simulator In-game content artcode | Use of AI in Figurine Shop Simulator
In Figurine Shop Simulator, we have used generative AI tools during development only — not during live gameplay.
✅ Code Assistance
A portion of our code was written with the help of GitHub Copilot, an AI-assisted coding tool. All code generated by Copilot has been reviewed and verified by our development team to ensure safety, functionality, and compliance with all standards.
🖼️ Visual Assets
Some non-essential visual elements in the game — such as textures for board game boxes and a few icons — were generated using AI image tools (like ChatGPT’s image generation features). These assets are static and do not change dynamically during gameplay.
🎨 In-Game Posters & Decoration
In a few rare cases, AI-generated visuals were used to create in-game posters or decorative textures. These elements are purely aesthetic and contain no interactive or user-generated content.
🔒 No AI-generated content is created during gameplay.
The game does not generate text, visuals, audio, or any other content dynamically through AI while it is running. All AI-generated assets were curated and implemented manually during the development phase. | Gamific | - | Mar 18, 2026 | |
MagicKingdom In-game content artaudio | AI-Generated Game Cinematic and Voiceover | Shanghai Lingwen Huanyu Game Co., Ltd. | - | Mar 18, 2026 | |
Wild West Supermarket Simulator Dev only artcode | Artificial intelligence (AI) was used during the development of this game to generate concept art, apply graphic filters, and assist with debugging. | SunDust | 157 | Mar 18, 2026 | |
Diner Simulator 🍔 Store/marketing art | AI was used only for the logo.
No in-game elements are AI-generated. | Octo Games studio | - | Mar 18, 2026 | |
《十三州行动》三国搜打撤 In-game content arttext | Some parts of the game use AI-generated technology to restore historical illustrations, historical artifacts and other pre-rendered content.And it can have AI generated conversations with NPCs | 绝汪 | 516 | Mar 18, 2026 | |
Escape From The Island Dev only code | Some parts of the game code were generated by AI | LunarNeo | - | Mar 18, 2026 | |
黑暗童话 In-game content artaudio | The game's images and music are generated using AI tools | Fun Workshop | 34 | Mar 18, 2026 | |
Service Please Store/marketing art | Artificial intelligence tools were utilized solely in the creation of certain promotional materials, including the game logo and Steam library artwork. | Dynamic Dice | 80 | Mar 18, 2026 | |
DungeonDominator In-game content art | Character designs are created manually by artists and writers, but we use AI to speed up the drawing of details. | Next Genium | - | Mar 18, 2026 | |
Donut Shop Simulator Store/marketing art | AI-generated content is used only in Steam Images and the main menu images in the game. | Manas Games | - | Mar 18, 2026 | |
Sporting Goods Shop: Prologue In-game content art | This game contains AI-generated content on the game cover. | Business Tycoon | 184 | Mar 18, 2026 | |
Sporting Goods Shop In-game content art | This game contains AI-generated content on the game cover. | Business Tycoon | 77 | Mar 18, 2026 | |
Project DINOZ Store/marketing art | AI was used solely to generate certain visual elements for the banners on our store page; all other content was created without the use of AI. | Kroksy Media | - | Mar 18, 2026 | |
Unhinged Pet Store Simulator Store/marketing art | Used to generate capsules for the store page. | BH Studios | - | Mar 18, 2026 | |
CAR DEALER TYCOON Unclear | AI-generated artifacts | GMSoft | - | Mar 18, 2026 | |
Ice Cream Shop Simulator Store/marketing art | Some promotional images and visual assets on the Steam store page were generated or enhanced using AI tools. | Nexars Studio | - | Mar 18, 2026 | |
Slime Store Simulator Store/marketing textart | The names for the slimes were generated by AI and some of the artwork in the steam page was made by AI. Everything else is hand made. | Wumbology Games | - | Mar 18, 2026 | |
Chick Unclear | Some UI patterns | ZBW Studio | - | Mar 18, 2026 | |
Tramp: Become President In-game content art | This game uses AI-assisted tools in the development of art assets. As a solo indie developer, I utilize AI to enhance workflow efficiency while maintaining creative direction and manual refinement of all final assets. | Elif Games | - | Mar 18, 2026 | |
CivRise In-game content artaudio | some illustrations and sounds | CivRise Team | - | Mar 18, 2026 | |
RuneKingdom In-game content artaudio | Some Artworks/Sounds have been made with the help of LLM AIs | UDC | - | Mar 18, 2026 | |
Market Street Tycoon Simulator Unclear art | Use of visuals in the game. | Yusuf Islam Seyhan | 30 | Mar 18, 2026 | |
Blitzkrieg Express In-game content audioart | AI was used to voice the character and create the game logo. | Maksym Melnyk | 118 | Mar 18, 2026 | |
siMarket Cloth Store Simulator Store/marketing art | We used AI to enchant the logo and equal store assets for the game. | HALVA Studio | - | Mar 18, 2026 | |
Party Harvest In-game content audiotext | We use AI to assist in creating the game's background music and the dialogue content for NPC characters. | OCTEEL GAMES | - | Mar 18, 2026 | |
Eggcellent Life In-game content audio | bgm made by suno.ai | GGOLDBIG | - | Mar 18, 2026 | |
The Edge In-game content art | AI was used solely to generate the store page artwork, specifically for the title image. No AI was used in the actual game itself—game assets, environments, and mechanics are all created manually. All in-game screenshots displayed on the store page are genuine and accurately represent the gameplay experience. | TheGoodMen GamingStudioLLC | - | Mar 18, 2026 | |
City Supermarket Simulator Store/marketing art | AI was used in designing the game's logo. | FunPlay Dev | 29 | Mar 18, 2026 | |
Hypermarket Simulator In-game content art | We utilized AI to design the capsules for the game's store page. We also utilized it to create some in-game icons. | Croissant Games | 347 | Mar 18, 2026 | |
Trade Empire In-game content artaudio | Some of the visuals and music were generated by AI to serve as placeholders before the full release. | Valengate | - | Mar 18, 2026 | |
Figure Shop Simulator In-game content | We used A.I. in some assets of our game. | Gnome Games | 345 | Mar 18, 2026 | |
Card Streamer Simulator In-game content art | Special Note: All card artworks in this game are first generated by AI and then secondarily designed and processed for the card face. | Scissors Game | 15 | Mar 18, 2026 | |
DVD Store Simulator In-game content art | We used AI to create the capsules for the game's store page and the dvd covers within the game. | AltF4 Games | 31 | Mar 18, 2026 | |
Shadow of the Nameless In-game content text | Game contents localization made with AI | True Anvil team | - | Mar 18, 2026 | |
Empyrean Defense In-game content art | Some icons were created using AI assisted tools during development. All assets are reviewed and customized to fit the game’s visual style, and we’re happy to update or replace anything based on feedback. | Nighthawk Studios | - | Mar 18, 2026 | |
Toy Smash Kaboom! In-game content audio | As indie developers, in order to improve our game content within limited resources, we used AI-assisted tools for「some background music tracks」during the early creation phase to generate drafts and inspiration references. The final version of these tracks was still manually designed and adjusted by our team.
We also confirm that visual assets in the game are original creations by our artists, no AI image generation tools were used for the game's visuals. | Free Particle | 531 | Mar 18, 2026 | |
Squad 22: ZOV art | Some 2D images in game where pre-rendered with usage of AI as a base for work of our 2D artists and later drawn-over in order to make them geniue art. | SPN Studio | 644 | Mar 18, 2026 | |
Фронтир: Путем Теней In-game content art | Character designs are created manually by artists and writers. We use AI to speed up the drawing of backgrounds and planets. AI is not used to generate content directly during the game. | Oduvan Games | - | Mar 18, 2026 | |
총알배달 우주반점 In-game content audioart | Some of the SFX, BGM, and illustrations were created using generative AI. | KALA GAMES | 207 | Mar 18, 2026 | |
Konpira Fune Fune In-game content art | To streamline the creative process, AI-assisted tools were used to enhance and accelerate artwork production, ensuring a distinctive visual style while maintaining full artistic direction. | Noetic Light Studios | - | Mar 18, 2026 |