Library capsule images and achievement icons were generated using AI.
- Creator
- O.D Games
- Reviews
- -
- Added
- Jun 30, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Library capsule images and achievement icons were generated using AI.
AI-assisted tools were used during development to help create certain cinematic images, visual effects, music, and localization content. Some cinematic sequences incorporate AI-generated imagery or AI-assisted animation techniques. The majority of the game’s artwork, environments, gameplay content, puzzle design, story content, and overall development were created by hand by the development team. Some music was also created by human collaborators.
Some promotional artwork and achievement icons were created using generative AI and then manually edited by the developer. No gameplay content is generated by AI.
Some game artwork and visual assets were created with the assistance of generative AI tools during development.
Generative AI was used during development to assist with the creation of some background art elements and early drafts of certain dialogue. All generated content was substantially modified, edited, and integrated into the final game by the developer.
Mythic Battle uses generated images for character art within card frames to enable design flexibility.
游戏内的场景和人物以及一些藏品配图使用夸克AI生成,人物经过二次修改后才投入使用。
Some background artwork used in the main menu was created with generative AI and then edited/implemented by the developer. No real-time generative AI is used during gameplay.
Some game image assets were created using AI.
Disclosure of Generative AI: This game incorporates content generated by artificial intelligence. Specifically, we used AI tools to create certain background images, marketing assets, and to assist with localization. Please note that all AI-generated content undergoes human review, modification, and optimization before being included in the game or on this store page.
Code and Art
StarCinder includes some content created with the assistance of generative AI tools. This includes certain music tracks, ship concept art, ship models, and background/menu imagery. The developer directed the style, mood, and design goals for these assets, then reviewed, selected, and integrated the final content into the game. StarCinder does not generate AI content during gameplay and does not connect to external AI services while players are playing.
The development team used generative AI tools only during the to create asset icons for Steam Achievements and to generate Voice-Over assets for localization.
OFS is made by a solo developer using a hybrid, human-led production pipeline. Some of the game's content was produced with the help of several generative AI tools — for instance to assist with certain complex 3D meshes, textures, and visual elements. These tools are used for one purpose only: to augment and accelerate human creativity, never to replace it. Every artistic direction, every gameplay decision, and every final creative call is made by a human. All AI-assisted assets — meshes, textures, visuals, objects and anything else — are hand-reviewed, edited, and finalized by a human before they ever make it into the game. As a solo developer, this hybrid approach simply unlocks far more creative possibilities than would otherwise be feasible without a full team — while keeping full human authorship over the final result.
This application uses generative AI models (Depth Anything V2 / V3) to perform real-time monocular depth estimation on user-provided videos, converting 2D footage into 3D depth maps for stereoscopic and immersive viewing. All AI models are loaded and run locally on the user's own hardware. No third-party cloud AI services are used, and no user data is transmitted externally.
This game uses AI-generated artwork.
This game uses pre-generated AI-assisted content. Most of the visual assets used in the game and its promotional materials were created with the help of generative AI tools, including character images, background images, key visual materials, and video/trailer assets. All AI-assisted outputs were reviewed, selected, edited, and integrated by the developer before being included in the game. The game does not generate AI content in real time during gameplay.
Generative AI was used to create promotional artwork for the Steam store and community assets, including capsule art, key art, and logo variations. The game itself does not generate AI content during play.
Pre-generated AI tools were used to assist in the creation of certain static 2D graphical assets (such as fictional corporate logos, background poster textures, and promotional illustrations). All generated outputs were manually reviewed, retouched, and integrated as static textures by the developer to ensure alignment with the game's artistic direction. No real-time AI generation occurs during gameplay.
All images in the game, as well as on the store page, were generated using AI.
AI tools were used for polishing narrative text content and translations.
A few icons and images were created with the assistance of generative AI and then manually edited and refined.
Generative AI tools were used during development to assist with the creation of some pre-generated visual assets, audio, written content, and localization. All AI-assisted content was reviewed and edited by the developer before being included in the game. The game does not generate content during gameplay.
Generative AI was used for the translation and localization of some text in certain languages on the store page.
Some visual assets and artwork used in this game were created or assisted with generative AI tools. All generated content was reviewed, edited, and integrated into the game by the developer.
This game contains content created with the assistance of generative AI during development. Generative AI tools were used to help create and iterate on parts of the game code, music, artwork, images, and multilingual translations. All AI-assisted content was reviewed, edited, selected, and integrated by the developer. The game does not use generative AI to create content during gameplay.
Main Steam Page graphics
Parts of this game were made with the help of generative AI tools. The music, sound effects and visual arts were created using AI generation tools, then selected, edited, and mixed by us — they ship as fixed assets, not content generated live while you play.
The game uses generative artificial intelligence to create some of its images, and a portion of the visual content was produced with AI tools, but all such assets have been reviewed to ensure they do not infringe copyrights and comply with Steam’s rules.
Developed using Claude Code.
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
Some visual assets and voice audio used in the game were created with the assistance of generative AI tools and subsequently modified, edited, and integrated by the developer. No AI-generated content is created during gameplay. The game contains both AI-generated and human-recorded voice acting. Some AI-generated voice lines are being used during development and may be replaced by human voice performances in future updates.
Localization was done via A.I.
Most of the game's artwork was created by commissioned artists. A small number of outsourced illustrations are currently under review, so the game has been disclosed as containing AI-generated artwork.
AI tools were used during development to assist with the creation of some capsule images and illustrations. No live-generated AI content is used.
Some of the game's pre-existing assets were generated with AI assistance; however, no AI is integrated into the gameplay itself.
Some of Airline Legacy's artwork, music, in-game text, and translations were created with the assistance of generative AI tools during development. All AI-assisted content was reviewed and curated by the developer. No content is generated live during gameplay.
We use AI to help create some art and sounds during the gameplay of this game.
Some game assets were created with the help of AI tools during development. No AI runs during gameplay and no player data is sent to external services.
Generative AI was used as a supporting tool during the creation of some of the Steam Community assets, with all AI-generated images being carefully refined and significantly reworked by a professional graphic artist. The game itself (and all in-game artwork) was created entirely by human developers and artists, without the use of generative AI.
Some of this game's 2D art/images and in-game text were created with the help of generative AI tools during development, then reviewed and edited by the developer. Some of the game's code was also written with the assistance of AI coding tools. The game does not generate any content using AI while you play.
AI tools were used to enhance development productivity and to create a few visual assets such as logos.
This game uses generative AI for some visual assets. All such assets are reviewed, edited, and refined by the developer before use. Generative AI is not used for gameplay or game progression.
I use AI-generated content—such as game illustrations—as a basis for refinement or as a reference. I also use AI to write code, or refer to the code it generates.
Turns out saying "Generate a Bolshevik soldier's head on a pike, twitching" flags the content generators in frustratingly annoying ways.
Codex, powered by ChatGPT, was used as a coding assistant during development. I’m a software engineer with 25 years of programming experience. I used Codex to help with technical implementation while I focused on the game’s design, systems, balance, and overall feel. It made it possible to build Mindscape in my spare time and release it for free.
One man team here. AI helped me learn to code and I also used it to help generate some of the artwork and voices. All of the artwork generated by AI has been carefully polished and modified.
Fatal Nights uses generative artificial intelligence as a development aid for certain pre-production and promotional materials. AI-assisted content may include concept artwork, visual brainstorming, marketing assets, and written drafts. All gameplay systems, story, level design, implementation, and final creative decisions are developed and curated by the developer.
Generative AI was used only for limited enhancements to marketing visuals, texture edits, and selected SFX. Gameplay systems and mechanics do not rely on AI-generated content. All generated assets are owned and licensed by us.
AI-generated images have been modified and retouched before use.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Obsession In-game content art | Library capsule images and achievement icons were generated using AI. | O.D Games | - | Jun 30, 2026 | |
最后的飞船 In-game content artaudiotext | AI-assisted tools were used during development to help create certain cinematic images, visual effects, music, and localization content. Some cinematic sequences incorporate AI-generated imagery or AI-assisted animation techniques.
The majority of the game’s artwork, environments, gameplay content, puzzle design, story content, and overall development were created by hand by the development team. Some music was also created by human collaborators. | 正常游戏 Normal Games | 19 | Jun 30, 2026 | |
Huntervania In-game content art | Some promotional artwork and achievement icons were created using generative AI and then manually edited by the developer. No gameplay content is generated by AI. | Dubcherry | - | Jun 30, 2026 | |
Fantasyforyou In-game content art | Some game artwork and visual assets were created with the assistance of generative AI tools during development. | GNISoft Co.,Ltd. | - | Jun 30, 2026 | |
Wound Man In-game content arttext | Generative AI was used during development to assist with the creation of some background art elements and early drafts of certain dialogue. All generated content was substantially modified, edited, and integrated into the final game by the developer. | Aspidochelone Studios | 59 | Jun 30, 2026 | |
Mythic Battle In-game content art | Mythic Battle uses generated images for character art within card frames to enable design flexibility. | Golden Forge Entertainment | - | Jun 30, 2026 | |
致经济下行的我们 In-game content art | 游戏内的场景和人物以及一些藏品配图使用夸克AI生成,人物经过二次修改后才投入使用。 | 汪景航 | - | Jun 30, 2026 | |
Skill Cheater In-game content art | Some background artwork used in the main menu was created with generative AI and then edited/implemented by the developer. No real-time generative AI is used during gameplay. | EagleOwl Studio | - | Jun 30, 2026 | |
死亡矩阵房间 In-game content art | Some game image assets were created using AI. | Moyu Studio | - | Jun 30, 2026 | |
画你的时光 In-game content arttext | Disclosure of Generative AI:
This game incorporates content generated by artificial intelligence. Specifically, we used AI tools to create certain background images, marketing assets, and to assist with localization. Please note that all AI-generated content undergoes human review, modification, and optimization before being included in the game or on this store page. | 锐唐 | - | Jun 30, 2026 | |
DEBTMASTER Unclear codeart | Code and Art | Zeus | - | Jun 30, 2026 | |
StarCinder In-game content artaudio | StarCinder includes some content created with the assistance of generative AI tools. This includes certain music tracks, ship concept art, ship models, and background/menu imagery. The developer directed the style, mood, and design goals for these assets, then reviewed, selected, and integrated the final content into the game. StarCinder does not generate AI content during gameplay and does not connect to external AI services while players are playing. | DeadPixel Software | - | Jun 29, 2026 | |
LIGHTPUNK: Law of Inertia In-game content artaudiotext | The development team used generative AI tools only during the to create asset icons for Steam Achievements and to generate Voice-Over assets for localization. | Vignette Games | - | Jun 29, 2026 | |
OFS In-game content art | OFS is made by a solo developer using a hybrid, human-led production pipeline.
Some of the game's content was produced with the help of several generative AI tools — for instance to assist with certain complex 3D meshes, textures, and visual elements. These tools are used for one purpose only: to augment and accelerate human creativity, never to replace it.
Every artistic direction, every gameplay decision, and every final creative call is made by a human. All AI-assisted assets — meshes, textures, visuals, objects and anything else — are hand-reviewed, edited, and finalized by a human before they ever make it into the game.
As a solo developer, this hybrid approach simply unlocks far more creative possibilities than would otherwise be feasible without a full team — while keeping full human authorship over the final result. | Cold Narrative | - | Jun 29, 2026 | |
Huiyu AI 3D Video Live AI art | This application uses generative AI models (Depth Anything V2 / V3) to perform real-time monocular depth estimation on user-provided videos, converting 2D footage into 3D depth maps for stereoscopic and immersive viewing. All AI models are loaded and run locally on the user's own hardware. No third-party cloud AI services are used, and no user data is transmitted externally. | Huiyu | - | Jun 29, 2026 | |
Vexbound In-game content art | This game uses AI-generated artwork. | Cierzo Works | - | Jun 29, 2026 | |
Final Commit In-game content art | This game uses pre-generated AI-assisted content.
Most of the visual assets used in the game and its promotional materials were created with the help of generative AI tools, including character images, background images, key visual materials, and video/trailer assets.
All AI-assisted outputs were reviewed, selected, edited, and integrated by the developer before being included in the game. The game does not generate AI content in real time during gameplay. | Gold Saucer | - | Jun 29, 2026 | |
Shadow Ninja Run Store/marketing art | Generative AI was used to create promotional artwork for the Steam store and community assets, including capsule art, key art, and logo variations. The game itself does not generate AI content during play. | Mingxin | - | Jun 29, 2026 | |
TowerDelivery In-game content art | Pre-generated AI tools were used to assist in the creation of certain static 2D graphical assets (such as fictional corporate logos, background poster textures, and promotional illustrations). All generated outputs were manually reviewed, retouched, and integrated as static textures by the developer to ensure alignment with the game's artistic direction. No real-time AI generation occurs during gameplay. | AknfoxGames | - | Jun 29, 2026 | |
Arcane Forge In-game content art | All images in the game, as well as on the store page, were generated using AI. | Vayvolt | - | Jun 29, 2026 | |
Star Haul Tycoon In-game content text | AI tools were used for polishing narrative text content and translations. | sugames | - | Jun 29, 2026 | |
SqueakOut In-game content art | A few icons and images were created with the assistance of generative AI and then manually edited and refined. | Remillepattes | - | Jun 29, 2026 | |
N-OS: Desktop Story In-game content artaudiotext | Generative AI tools were used during development to assist with the creation of some pre-generated visual assets, audio, written content, and localization. All AI-assisted content was reviewed and edited by the developer before being included in the game. The game does not generate content during gameplay. | Andrii Danchuk | - | Jun 29, 2026 | |
Purrfect Beats In-game content text | Generative AI was used for the translation and localization of some text in certain languages on the store page. | Indierama | - | Jun 29, 2026 | |
NEKOHERO In-game content art | Some visual assets and artwork used in this game were created or assisted with generative AI tools. All generated content was reviewed, edited, and integrated into the game by the developer. | MIRAQLstudio | - | Jun 29, 2026 | |
Meowdness In-game content artaudiocodetext | This game contains content created with the assistance of generative AI during development.
Generative AI tools were used to help create and iterate on parts of the game code, music, artwork, images, and multilingual translations. All AI-assisted content was reviewed, edited, selected, and integrated by the developer.
The game does not use generative AI to create content during gameplay. | Snowball Games | - | Jun 29, 2026 | |
NETBREAK Store/marketing art | Main Steam Page graphics | Splice | - | Jun 29, 2026 | |
FrontierCraft In-game content artaudio | Parts of this game were made with the help of generative AI tools. The music, sound effects and visual arts were created using AI generation tools, then selected, edited, and mixed by us — they ship as fixed assets, not content generated live while you play. | Innershed | - | Jun 29, 2026 | |
ChronosGuessr In-game content art | The game uses generative artificial intelligence to create some of its images, and a portion of the visual content was produced with AI tools, but all such assets have been reviewed to ensure they do not infringe copyrights and comply with Steam’s rules. | Byteforge | - | Jun 29, 2026 | |
Daily War Online Dev only code | Developed using Claude Code. | Daily War Online | - | Jun 29, 2026 | |
Wild Story: Primal Secrets In-game content art | In our project, AI was used to partially create art assets, helping our artists bring some ideas to life. | Do Games Limited | - | Jun 29, 2026 | |
Afterdepth In-game content artaudio | Some visual assets and voice audio used in the game were created with the assistance of generative AI tools and subsequently modified, edited, and integrated by the developer. No AI-generated content is created during gameplay.
The game contains both AI-generated and human-recorded voice acting. Some AI-generated voice lines are being used during development and may be replaced by human voice performances in future updates. | Dannark Studios | - | Jun 29, 2026 | |
Alien Bloom In-game content text | Localization was done via A.I. | Bestwood Studios | - | Jun 29, 2026 | |
Horn of the Warlord In-game content art | Most of the game's artwork was created by commissioned artists. A small number of outsourced illustrations are currently under review, so the game has been disclosed as containing AI-generated artwork. | MagicKrol | - | Jun 29, 2026 | |
Nowhere Dawn Store/marketing art | AI tools were used during development to assist with the creation of some capsule images and illustrations.
No live-generated AI content is used. | GiantK Games | - | Jun 29, 2026 | |
云境御魔 In-game content art | Some of the game's pre-existing assets were generated with AI assistance; however, no AI is integrated into the gameplay itself. | 云境御魔 | - | Jun 29, 2026 | |
Airline Legacy In-game content artaudiotext | Some of Airline Legacy's artwork, music, in-game text, and translations were created with the assistance of generative AI tools during development. All AI-assisted content was reviewed and curated by the developer. No content is generated live during gameplay. | Skyrocket Inc | - | Jun 29, 2026 | |
Loop Factory In-game content artaudio | We use AI to help create some art and sounds during the gameplay of this game. | TheDevRealm | - | Jun 29, 2026 | |
Orbital Dispatch In-game content art | Some game assets were created with the help of AI tools during development. No AI runs during gameplay and no player data is sent to external services. | Christian Fischer | - | Jun 29, 2026 | |
King's Bounty: The Legend Store/marketing art | Generative AI was used as a supporting tool during the creation of some of the Steam Community assets, with all AI-generated images being carefully refined and significantly reworked by a professional graphic artist. The game itself (and all in-game artwork) was created entirely by human developers and artists, without the use of generative AI. | Katauri Interactive | 976 | Jun 29, 2026 | |
Patch and Pray In-game content arttextcode | Some of this game's 2D art/images and in-game text were created with the help of generative AI tools during development, then reviewed and edited by the developer. Some of the game's code was also written with the assistance of AI coding tools. The game does not generate any content using AI while you play. | Raclette Games | - | Jun 29, 2026 | |
Petrix In-game content art | AI tools were used to enhance development productivity and to create a few visual assets such as logos. | Dams-Labs | - | Jun 29, 2026 | |
Pore Cleaning Simulator In-game content art | This game uses generative AI for some visual assets.
All such assets are reviewed, edited, and refined by the developer before use.
Generative AI is not used for gameplay or game progression. | gamoo6496 | - | Jun 29, 2026 | |
よろず屋の品定め In-game content artcode | I use AI-generated content—such as game illustrations—as a basis for refinement or as a reference.
I also use AI to write code, or refer to the code it generates. | ニトロカルボナーラ | - | Jun 29, 2026 | |
Bolsheviktion 2: Yurovsky's Revenge Unclear art | Turns out saying "Generate a Bolshevik soldier's head on a pike, twitching" flags the content generators in frustratingly annoying ways. | Pelican Blue Software | - | Jun 29, 2026 | |
Mindscape Dev only code | Codex, powered by ChatGPT, was used as a coding assistant during development.
I’m a software engineer with 25 years of programming experience. I used Codex to help with technical implementation while I focused on the game’s design, systems, balance, and overall feel. It made it possible to build Mindscape in my spare time and release it for free. | Vladlen Manshin | - | Jun 29, 2026 | |
Tails in Pairs In-game content artaudiocode | One man team here. AI helped me learn to code and I also used it to help generate some of the artwork and voices. All of the artwork generated by AI has been carefully polished and modified. | NovaDare | - | Jun 28, 2026 | |
Fatal Nights Store/marketing arttext | Fatal Nights uses generative artificial intelligence as a development aid for certain pre-production and promotional materials. AI-assisted content may include concept artwork, visual brainstorming, marketing assets, and written drafts. All gameplay systems, story, level design, implementation, and final creative decisions are developed and curated by the developer. | The End Studios | - | Jun 28, 2026 | |
Forsaken Fleet In-game content artaudio | Generative AI was used only for limited enhancements to marketing visuals, texture edits, and selected SFX.
Gameplay systems and mechanics do not rely on AI-generated content.
All generated assets are owned and licensed by us. | Zakym s. r. o. | - | Jun 28, 2026 | |
Scary Stories: Grotesque In-game content art | AI-generated images have been modified and retouched before use. | Game Museum | 11 | Jun 28, 2026 |