Public Steam disclosure research25,394 disclosures tracked
Where do games disclose AI use?
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This index adds cross-game classifications and statistics to
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Store Page Description
Please enter a message to players describing how this game uses generative artificial intelligence.
Note: The Steam Store will display this message under the 'About This Game' section on the game's store page. You can return to this survey at any time to update this message or its localizations.
Generative AI tools are used to create some background images and marketing materials, as well as to assist with the animation production process. The final assets are adjusted by the development team.
This game was developed based on the concept of creating a Steam game with AI and Unity. Some in-game 3D models, images/artwork, UI elements, sounds, text, and multilingual localization copy were generated or assisted by generative AI tools, then directly edited, arranged, implemented, and finalized by the developer in Unity.
The game does not generate new AI content in real time during gameplay. All AI-generated or AI-assisted elements were created, reviewed, and edited in advance before being included as part of the game content.
This game uses generative AI in the following ways:
- Some of the in-game and store page artwork was created using AI image generation tools.
- Some localization (translations) was assisted by AI tools.
All AI-generated content is reviewed and edited by the developer before release.
Background music uses royalty-free tracks and is not AI-generated.
Parts of the game's code were written with the assistance of AI coding tools.
Koi Frenzy contains pre-generated AI-assisted visual assets, including artwork and certain in-game graphics. All AI-generated content was reviewed, edited where necessary, and integrated by the developer. The game does not use live AI generation during gameplay.
Generative AI was used during development to create certain music, assist with localization, and produce some icon assets. All AI-generated content included in the final game was reviewed, edited, and approved by the development team before release.
Updated 8/24/2026 for Full Transparency:
Send Them to Hell was built by a very small team with a very large appetite for demonic slaughter. Generative AI was used during development to create concept art and visual references for the graphic design team. These concepts were used as references during the creation and refinement of the game’s sprites and visual assets. The final assets were created and modified by the development team. The remainder of the artwork was created by human artists, who were compensated for their work and are credited in-game.
Some pre-generated visual assets used in the game and store materials were created with the help of generative AI tools during development. These include selected images for the title screen, options screen, game over screen and promotional artwork. No live AI generation is used during gameplay.
Sound design and Localization (localization can hopefully be community sourced with proper credit given in-game for users that assist with translations)
AI Gen tools were used in a variety of ways for this game. Asset image concepting, narrative re-writes, 3d meshing, and marketing assets typically went through some form of a.i. modification, but then returned to a human-in-the-loop production step before game integration.
This game was created in collaboration with my friend Claude Code.
Listen.. I know AI is hated by the community, but I am a single developer with limited time and i wanted to make my progress during that time more efficient.
The direction comes from my side and the passion for this project is still real.
Generative AI tools were used to create visual assets, including background artwork and in-game target images. Additionally, AI was utilized to assist with code generation during the development process.
Generative artificial intelligence was used during the process of creating the game's graphical elements. It was used to generate concepts and 2D graphics, which were then further manually edited and adapted to the needs of the project. The modified graphics were used as backgrounds in the game's main menu.
Pre-generated: Steam store capsule and library key art was created using OpenAI image generation and then cropped, titled, and prepared by the developer. No generative AI runs during gameplay.
Color Cup Racing uses generative AI tools as part of the development and content creation process.
AI-assisted tools were used to help create or refine some game content, including development support, visual concepts, marketing materials, and/or music assets. All content included in the game is reviewed, selected, edited, and implemented by the developer before release.
The game does not generate AI content during gameplay. Players do not enter prompts, the game does not create live AI-generated images, audio, text, or code while running, and the game does not connect to external AI services during play.
Some 2D art assets in MutantTide (including promotional key art) were created with the assistance of AI based pixel art tools. All game design, code, systems, and gameplay were hand crafted by the developer. No AI generated content is produced live during gameplay.
The artwork in Hollowcross — including card illustrations and background scenes — was created with the assistance of AI image‑generation tools. All generated art is curated, selected, and edited by the developer, who has taken steps to ensure the output does not contain illegal or infringing content. The game contains no AI‑generated content produced live during gameplay.
Code: Generative AI tools were used to create foundational logic and structural boilerplate, which was then heavily edited and modified manually.
Audio: Generative AI was used to draft the baseline tracks for the main menu and gameplay music, which were subsequently edited by hand.
Marketing Text: AI tools were used to outline the initial structure of the store page descriptions before being manually rewritten.
Snot Pop! is an indie project. Like many independent developers, generative AI was used as a tool among many during development; for brainstorming, writing, art and audio design, and working through balancing problems. AI was not the game designer or orchestrator of the project. All content was reviewed, directed, altered, and approved before inclusion. Everything in the game reflects deliberate creative decisions made by the developer.
During the development process, I may use procedural generation and AI-based tools to assist with content creation. In all such cases, the final product reflects my own creativity and artistic expression as a solo developer. Examples include the creation of the game's background music and certain graphical assets.
AI is NOT used in the graphics, sound effects, music, or code, and none of these contain any AI-generated content. AI is used ONLY to produce higher-quality text translations than standard translation tools, and for no other purpose.
Generative AI was only utilized to assist with programming and coding during development. No AI-generated assets, such as images, graphics, or audio, were used in this game.
Generative AI was used to assist in the creation of some promotional and marketing materials (such as key art).
All in-game content, gameplay, and screenshots are created without the use of generative AI.
Generative AI tools were used to assist with initial translations of localization texts and as a starting point for a limited number of visual concepts. All AI-assisted translations were manually reviewed and edited. The visual concepts were substantially reworked and adapted by the developer to match the game’s original art style before being included in the final game.
During the development of this game, AI tools were used solely as a coding assistance aid — primarily to help identify and fix minor bugs, and to assist with small code corrections and improvements. AI was not used to generate any content experienced by the player, including visual assets, audio, narrative or in-game text. All artwork, sound, and written content presented to the player are original and human-created. The AI usage disclosed here is limited to development-side coding assistance and does not appear as generated content within the final player-facing experience.
AI tools were used as supportive tools during the development process, including assistance with code, visual assets, and music. All AI-assisted content was reviewed, edited, and integrated by our development team before being included in the game.
Generative AI was used during development to assist with portions of the game's artwork, Steam store assets, sound effects, and voice narration. All AI-assisted content has been reviewed, edited, and/or refined by the developer. No generative AI is used during gameplay.
Lumenfall is built by a small studio using AI-assisted development tools. Some pre-generated content — including portions of the game's code, the store page text, and the 2D promotional/capsule artwork and achievement icons — was created with the help of AI tools, always under human direction and review. The game does not generate any content with AI at runtime; everything you play is fixed, hand-tuned content.
AI assisted drafting was used for the Steam store page text and marketing copy. The game does not use generative AI to create runtime gameplay content or player facing outputs during play.
Generative AI was used to assist in creating certain promotional art assets, including the Steam achievement icons and Steam store thumbnails. All gameplay, code, and core game content were created by the developer.
Generative AI tools were used to translate in-game text. Translations into languages spoken by the development team have been reviewed and corrected. Other languages rely primarily on these AI tools.
Some of Blobkey's visual assets were created with the help of generative AI, including character and face art, arena background imagery, menu background art, and imagery used in the trailer. All AI-generated content was produced during development and is baked into the game. No AI content is generated live during gameplay.
Store Page Description
Please enter a message to players describing how this game uses generative artificial intelligence.
Note: The Steam Store will display this message under the 'About This Game' section on the game's store page. You can return to this survey at any time to update this message or its localizations.
Generative AI tools are used to create some background images and marketing materials, as well as to assist with the animation production process. The final assets are adjusted by the development team.
This game was developed based on the concept of creating a Steam game with AI and Unity. Some in-game 3D models, images/artwork, UI elements, sounds, text, and multilingual localization copy were generated or assisted by generative AI tools, then directly edited, arranged, implemented, and finalized by the developer in Unity.
The game does not generate new AI content in real time during gameplay. All AI-generated or AI-assisted elements were created, reviewed, and edited in advance before being included as part of the game content.
This game uses generative AI in the following ways:
- Some of the in-game and store page artwork was created using AI image generation tools.
- Some localization (translations) was assisted by AI tools.
All AI-generated content is reviewed and edited by the developer before release.
Background music uses royalty-free tracks and is not AI-generated.
Parts of the game's code were written with the assistance of AI coding tools.
Koi Frenzy contains pre-generated AI-assisted visual assets, including artwork and certain in-game graphics. All AI-generated content was reviewed, edited where necessary, and integrated by the developer. The game does not use live AI generation during gameplay.
Generative AI was used during development to create certain music, assist with localization, and produce some icon assets. All AI-generated content included in the final game was reviewed, edited, and approved by the development team before release.
Updated 8/24/2026 for Full Transparency:
Send Them to Hell was built by a very small team with a very large appetite for demonic slaughter. Generative AI was used during development to create concept art and visual references for the graphic design team. These concepts were used as references during the creation and refinement of the game’s sprites and visual assets. The final assets were created and modified by the development team. The remainder of the artwork was created by human artists, who were compensated for their work and are credited in-game.
Some pre-generated visual assets used in the game and store materials were created with the help of generative AI tools during development. These include selected images for the title screen, options screen, game over screen and promotional artwork. No live AI generation is used during gameplay.
Sound design and Localization (localization can hopefully be community sourced with proper credit given in-game for users that assist with translations)
AI Gen tools were used in a variety of ways for this game. Asset image concepting, narrative re-writes, 3d meshing, and marketing assets typically went through some form of a.i. modification, but then returned to a human-in-the-loop production step before game integration.
This game was created in collaboration with my friend Claude Code.
Listen.. I know AI is hated by the community, but I am a single developer with limited time and i wanted to make my progress during that time more efficient.
The direction comes from my side and the passion for this project is still real.
Generative AI tools were used to create visual assets, including background artwork and in-game target images. Additionally, AI was utilized to assist with code generation during the development process.
Generative artificial intelligence was used during the process of creating the game's graphical elements. It was used to generate concepts and 2D graphics, which were then further manually edited and adapted to the needs of the project. The modified graphics were used as backgrounds in the game's main menu.
Pre-generated: Steam store capsule and library key art was created using OpenAI image generation and then cropped, titled, and prepared by the developer. No generative AI runs during gameplay.
Color Cup Racing uses generative AI tools as part of the development and content creation process.
AI-assisted tools were used to help create or refine some game content, including development support, visual concepts, marketing materials, and/or music assets. All content included in the game is reviewed, selected, edited, and implemented by the developer before release.
The game does not generate AI content during gameplay. Players do not enter prompts, the game does not create live AI-generated images, audio, text, or code while running, and the game does not connect to external AI services during play.
Some 2D art assets in MutantTide (including promotional key art) were created with the assistance of AI based pixel art tools. All game design, code, systems, and gameplay were hand crafted by the developer. No AI generated content is produced live during gameplay.
The artwork in Hollowcross — including card illustrations and background scenes — was created with the assistance of AI image‑generation tools. All generated art is curated, selected, and edited by the developer, who has taken steps to ensure the output does not contain illegal or infringing content. The game contains no AI‑generated content produced live during gameplay.
Code: Generative AI tools were used to create foundational logic and structural boilerplate, which was then heavily edited and modified manually.
Audio: Generative AI was used to draft the baseline tracks for the main menu and gameplay music, which were subsequently edited by hand.
Marketing Text: AI tools were used to outline the initial structure of the store page descriptions before being manually rewritten.
Snot Pop! is an indie project. Like many independent developers, generative AI was used as a tool among many during development; for brainstorming, writing, art and audio design, and working through balancing problems. AI was not the game designer or orchestrator of the project. All content was reviewed, directed, altered, and approved before inclusion. Everything in the game reflects deliberate creative decisions made by the developer.
During the development process, I may use procedural generation and AI-based tools to assist with content creation. In all such cases, the final product reflects my own creativity and artistic expression as a solo developer. Examples include the creation of the game's background music and certain graphical assets.
AI is NOT used in the graphics, sound effects, music, or code, and none of these contain any AI-generated content. AI is used ONLY to produce higher-quality text translations than standard translation tools, and for no other purpose.
Generative AI was only utilized to assist with programming and coding during development. No AI-generated assets, such as images, graphics, or audio, were used in this game.
Generative AI was used to assist in the creation of some promotional and marketing materials (such as key art).
All in-game content, gameplay, and screenshots are created without the use of generative AI.
Generative AI tools were used to assist with initial translations of localization texts and as a starting point for a limited number of visual concepts. All AI-assisted translations were manually reviewed and edited. The visual concepts were substantially reworked and adapted by the developer to match the game’s original art style before being included in the final game.
During the development of this game, AI tools were used solely as a coding assistance aid — primarily to help identify and fix minor bugs, and to assist with small code corrections and improvements. AI was not used to generate any content experienced by the player, including visual assets, audio, narrative or in-game text. All artwork, sound, and written content presented to the player are original and human-created. The AI usage disclosed here is limited to development-side coding assistance and does not appear as generated content within the final player-facing experience.
AI tools were used as supportive tools during the development process, including assistance with code, visual assets, and music. All AI-assisted content was reviewed, edited, and integrated by our development team before being included in the game.
Generative AI was used during development to assist with portions of the game's artwork, Steam store assets, sound effects, and voice narration. All AI-assisted content has been reviewed, edited, and/or refined by the developer. No generative AI is used during gameplay.
Lumenfall is built by a small studio using AI-assisted development tools. Some pre-generated content — including portions of the game's code, the store page text, and the 2D promotional/capsule artwork and achievement icons — was created with the help of AI tools, always under human direction and review. The game does not generate any content with AI at runtime; everything you play is fixed, hand-tuned content.
AI assisted drafting was used for the Steam store page text and marketing copy. The game does not use generative AI to create runtime gameplay content or player facing outputs during play.
Generative AI was used to assist in creating certain promotional art assets, including the Steam achievement icons and Steam store thumbnails. All gameplay, code, and core game content were created by the developer.
Generative AI tools were used to translate in-game text. Translations into languages spoken by the development team have been reviewed and corrected. Other languages rely primarily on these AI tools.
Some of Blobkey's visual assets were created with the help of generative AI, including character and face art, arena background imagery, menu background art, and imagery used in the trailer. All AI-generated content was produced during development and is baked into the game. No AI content is generated live during gameplay.