October 1, 2026
Indexed July 18, 2026
View on Steam

Disclosure analysis

AI content is included in the game

Generative AI was used to create concept art and visual references for in-game sprites and visual assets.

Process
AI-assisted
Live AI during play
No
Evidence & analysis details
Evidence used
“These concepts were used as references during the creation and refinement of the game’s sprites and visual assets”
“The final assets were created and modified by the development team”
Development workflow
Idea help
Model-reported confidence
95% A model estimate, not a measured accuracy rate or a human review score.

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.

AI Usage Disclosure

Updated 8/24/2026 for Full Transparency: Send Them to Hell was built by a very small team with a very large appetite for demonic slaughter. Generative AI was used during development to create concept art and visual references for the graphic design team. These concepts were used as references during the creation and refinement of the game’s sprites and visual assets. The final assets were created and modified by the development team. The remainder of the artwork was created by human artists, who were compensated for their work and are credited in-game.

Highlights are auto-detected and may not be fully accurate. Report an issue

This disclosure in context

How comparisons work

Compare this developer’s disclosure with 25,878 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

AI-assisted content in the game
70.7%
17,997 of 25,445 disclosures with structured analysis.
Compare this group
Visual assets
76.4%
19,768 of 25,878 indexed disclosures mention this category.
Compare this category

Categories can overlap. A disclosure may mention several types of AI use.

Selected by shared AI-use categories or classification, then Steam review count. These are comparisons of disclosures, not recommendations or assessments of game quality.

Source and record

First indexed
Jul 18, 2026
Source last checked
Aug 24, 2026
Automatic analysis updated
Aug 25, 2026
Recorded text changes
2 Read the history

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.

Disclosure History

Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.

Send Them to Hell was built by a very small team with a very large appetite for demonic slaughter. Generative AI was used during development to create certain character sprites, enemy sprites, and item sprites. These assets were later hand-edited and polished by the development team. The remainder of the artwork was created by human artists, who were compensated for their work and are credited in-game.

Send Them to Hell was built by a very small team with a very large appetite for demonic slaughter. Generative AI was used during development to create concept art and visual references for the graphic design team. These concepts were then used as a foundation for the team to create, modify, and refine the game’s sprites and visual assets. The remainder of the artwork was created by human artists, who were compensated for their work and are credited in-game.

Updated 8/24/2026 for Full Transparency: Send Them to Hell was built by a very small team with a very large appetite for demonic slaughter. Generative AI was used during development to create concept art and visual references for the graphic design team. These concepts were used as references during the creation and refinement of the game’s sprites and visual assets. The final assets were created and modified by the development team. The remainder of the artwork was created by human artists, who were compensated for their work and are credited in-game.