Disclosure analysis
AI content is included in the game
Generative AI was used to create concept art and visual references for in-game sprites and visual assets.
- Process
- AI-assisted
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“These concepts were used as references during the creation and refinement of the game’s sprites and visual assets”
“The final assets were created and modified by the development team”
- Development workflow
- Idea help
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
Updated 8/24/2026 for Full Transparency: Send Them to Hell was built by a very small team with a very large appetite for demonic slaughter. Generative AI was used during development to create concept art and visual references for the graphic design team. These concepts were used as references during the creation and refinement of the game’s sprites and visual assets. The final assets were created and modified by the development team. The remainder of the artwork was created by human artists, who were compensated for their work and are credited in-game.
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This disclosure in context
How comparisons workCompare this developer’s disclosure with 25,878 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 70.7%
- 17,997 of 25,445 disclosures with structured analysis.
- Compare this group
Categories can overlap. A disclosure may mention several types of AI use.
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Source and record
- First indexed
- Jul 18, 2026
- Source last checked
- Aug 24, 2026
- Automatic analysis updated
- Aug 25, 2026
- Recorded text changes
- 2 Read the history
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.
Tags
Disclosure History
Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.
Send Them to Hell was built by a very small team with a very large appetite for demonic slaughter. Generative AI was used during development to create certain character sprites, enemy sprites, and item sprites. These assets were later hand-edited and polished by the development team. The remainder of the artwork was created by human artists, who were compensated for their work and are credited in-game.
Send Them to Hell was built by a very small team with a very large appetite for demonic slaughter. Generative AI was used during development to create concept art and visual references for the graphic design team. These concepts were then used as a foundation for the team to create, modify, and refine the game’s sprites and visual assets. The remainder of the artwork was created by human artists, who were compensated for their work and are credited in-game.
Updated 8/24/2026 for Full Transparency: Send Them to Hell was built by a very small team with a very large appetite for demonic slaughter. Generative AI was used during development to create concept art and visual references for the graphic design team. These concepts were used as references during the creation and refinement of the game’s sprites and visual assets. The final assets were created and modified by the development team. The remainder of the artwork was created by human artists, who were compensated for their work and are credited in-game.