Public Steam disclosure research25,394 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
The game's visual assets (mascot design, logo, character art, store graphics, and in-game sprites) were created with the help of an AI image generator and were then selected, edited, and prepared by us for use in the game. This is exclusively pre-generated, fixed content – no content is generated by AI in real time while the game is being played.
Generative AI tools were used in the development of this game. Image-generation AI was used to create the store artwork (key art and capsule images) and some in-game art assets (character illustrations, backgrounds, etc.), with all final selection, editing, and finishing done by the developers. AI assistants were also used to help write portions of the game's code. No content is generated by AI in real time while the game is running.
Penguin Fury uses generative AI tools for part of its content.
Localization: The game is available in 39 languages. The original text was
written by the developer. The translations were produced with AI translation
tools and reviewed before release.
Art: Some achievement icons and character/UI artwork were created with the help
of AI image tools and then edited by the developer.
Store page: Some of the text and images on this store page were created with AI
assistance and edited by the developer.
No AI content is generated while you play. Everything in the game is created in
advance and shipped with the build.
AI tools were used during development in two areas. Code: an AI coding assistant helped write and refactor GDScript source; all output was reviewed and edited by the developer before being committed. UI design: interface layouts were prototyped as HTML mockups with AI assistance, then redrawn and implemented by hand as Godot scenes — no AI-produced file ships in the build.
All art and music in the game were created by people. Sound effects are generated procedurally by a hand-written synthesis script (numpy waveform synthesis, no models or samples involved). Fonts are open-licensed, human-designed typefaces.
Generative AI tools, including Claude and Codex, were used during development to assist with programming, game logic, written content, and other development tasks. All AI-assisted output was reviewed, edited, and integrated by the developer before inclusion in the final product. The game does not generate AI content during gameplay and does not connect to external generative AI services at runtime.
2D item and character sprites in this game were created using generative AI image tools and then manually reviewed, edited, curated, and integrated by the developer. In-game item names and their translations were also produced with AI assistance and manually checked. All AI-generated content was created during development (pre-generated); the game does not generate any content live while playing.
This game uses generative AI during development to create some image assets, music assets, and text drafts. All generated content was reviewed by the developer and edited or processed as necessary before being included in the game. The game does not generate content using generative AI during gameplay.
To streamline the creative workflow, this game incorporates AI-assisted tools. AI was employed for initial code prototyping and some asset creation; however, every aspect of the game has been extensively reviewed, modified, and refined to ensure high-quality performance and consistency.
Generative AI tools were used during development to create base 3D assets and some store images. The menu artwork, along with all design, direction, scene construction, lighting, and writing, is my own. Dusky's Nook does not generate any content while you play and never connects to external AI services.
The developer used AI assistance while drafting marketing copy for this game. All copy was directed, revised, and finalized by the developer. All in-game art, audio, and design are human-made.
Generative AI tools were used only as an editing and proofreading aid for selected portions of the final game text. The original scenario, characters, direction, and final text review were created and handled by the developer.
Generative AI tools were used during the development of ScrapBound to assist with the creation of some visual and audio assets. AI-generated imagery was used as a starting point for various game assets, which were then modified, edited, and integrated to fit the game's visual style. Many of these assets will over time be replaced as the development of the game continues.
Some 2D art in the game was created with the help of an AI pixel-art tool during development, specifically the application icons and and was hand-adjusted before shipping. The rest of the game's art, including all fish sprites and item icons, was made without AI.
The English localization of Channel 453 was produced through a combination of human translation and editing.
Some sections of the game, including portions of the demo, were translated by a human translator.
For a limited number of sections in the full game, generative AI tools were used only as a first-pass aid for English localization and language editing. These tools were not used to create the original scenario or characters.
All AI-assisted English text was subsequently reviewed, revised, and polished by humans before being included in the final game.
We are providing this information on Steam in the interest of transparency and to help players make an informed decision about the game.
To avoid any misunderstanding: this refers to a test-stage build. The final release will be provided with fully human-translated localization alongside the finalized store page update.
AI tools were used during the development of this game to assist with programming, and the creation of some sound effects and UI images. All AI-assisted content was reviewed and edited by the developer before being incorporated into the game.
Some plant artwork and store assets were created with AI-assisted tools and then manually reviewed, edited, and integrated into the game. DeskBloom does not generate AI images, text, audio, or other content during gameplay.
Ricochet Witch includes content created with the assistance of generative AI tools. Every AI-assisted element was directed, selected and edited by the developer, and all of it was reviewed before release.
- 2D artwork (title illustration, game logo, clear end card, scoreboard background, and the application icon, which is a crop of the title illustration): generated with Google Gemini and OpenAI ChatGPT, then selected and edited by the developer.
- Achievement icons: base images generated with OpenAI ChatGPT; the grayscale (locked) versions were made by the developer in Photoshop.
- The player character 3D model: generated with Meshy AI, then adjusted and integrated into the game by the developer.
- English localization text: translated with the assistance of a generative AI tool (Anthropic Claude), then reviewed and adjusted by the developer.
- Store page description text (Simplified Chinese, Korean, Traditional Chinese, Brazilian Portuguese, German and Spanish): translated with the assistance of generative AI tools (OpenAI ChatGPT and Anthropic Claude), then reviewed and adjusted by the developer.
- Store page images: these use the AI-assisted artwork described above.
No content is generated by AI while the game is running.
Generative AI tools were used to create visual concepts and initial drafts for most of the game's artwork. These drafts were used as references and starting points for the final pixel art assets, which were manually created, reviewed, edited, and refined by the developer before being included in the game or its marketing materials.
Generative AI tools were also used to assist with localization and the creation of some in-game names and text. All AI-assisted text was manually reviewed and edited by the developer before being included in the game.
The game does not use generative AI to create content during gameplay.
Generative AI was used extensively during development to create pre-generated artwork, visual assets, text, and localization included in the game and its store and marketing materials. All AI-generated content was reviewed and edited by the developer. No AI content is generated live during gameplay.
AI was used to generate some temporary artwork for the store page and in-game placeholder character sprites, as well as to assist with translation during localization. Temporary AI-generated assets will be replaced with final artwork during development. All content is reviewed by the development team.
Some background music inside the game was created with generative AI tools. Generative AI was also used as a development assistant for some debugging, and code building. The game does not use live AI generation during playing.
Generative AI tools were used during development to assist with programming and to create or refine portions of the game’s artwork, visual assets, sound effects, and other audio. All AI-assisted content was selected, edited, integrated, and reviewed by the developer. The game does not generate AI content or connect to external AI services during gameplay.
Artificial intelligence was utilized in the programming phase of development. All other game content, including art, audio, and design, was created entirely by human effort.
Generative AI tools were used during development to assist with the creation of some pre-generated visual assets and development materials. All AI-assisted content is reviewed, selected, and integrated by the developer. The game does not generate AI content during gameplay.
Generative AI tools were used as part of the development workflow for selected visual and audio asset refinement and production. All final content is reviewed and edited by the developer. No generative AI is used during gameplay.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Human solo dev made: writing, music, game design, game production, voice acting, SFX, and basically everything else. In addition, some 3D and VFX asset packs (plus additional SFX) were purchased from third-party marketplaces, where they are explicitly labeled as non-AI, human-made content, and credited in-game.
AI usage: AI helped with localization corrections, and was used to refine assets, strictly following human artistic direction and human-made examples — no generation from scratch. Example: Plum's character portraits are in-game mesh screenshots, inserted by me into pre-designed empty icon frames, then refined with AI for a more polished result.
Note: I would be happy to replace AI-refined assets with human artist's work, if this becomes financially possible in the future.
Generative artwork is used in the creation of part or full of assets that can not be generated by the game engine. AI is used in the drafting of art and writing before it is reviewed and heavily edited.
Generative AI was used during development to create and refine some pre-generated visual assets, including cat character and animation sprites, backgrounds, decorative items, achievement icons, and selected store and marketing artwork. Every generated asset was reviewed, edited, and integrated by the developer before inclusion. The game does not generate AI content at runtime and does not connect to external AI services during play.
This game was developed with substantial help from generative AI: the pixel art (in-game art, capsules and icons), the code, much of the text, and the translations were produced with AI assistance and then reviewed, refined, and directed by the developer.
The game's visual assets (mascot design, logo, character art, store graphics, and in-game sprites) were created with the help of an AI image generator and were then selected, edited, and prepared by us for use in the game. This is exclusively pre-generated, fixed content – no content is generated by AI in real time while the game is being played.
Generative AI tools were used in the development of this game. Image-generation AI was used to create the store artwork (key art and capsule images) and some in-game art assets (character illustrations, backgrounds, etc.), with all final selection, editing, and finishing done by the developers. AI assistants were also used to help write portions of the game's code. No content is generated by AI in real time while the game is running.
Penguin Fury uses generative AI tools for part of its content.
Localization: The game is available in 39 languages. The original text was
written by the developer. The translations were produced with AI translation
tools and reviewed before release.
Art: Some achievement icons and character/UI artwork were created with the help
of AI image tools and then edited by the developer.
Store page: Some of the text and images on this store page were created with AI
assistance and edited by the developer.
No AI content is generated while you play. Everything in the game is created in
advance and shipped with the build.
AI tools were used during development in two areas. Code: an AI coding assistant helped write and refactor GDScript source; all output was reviewed and edited by the developer before being committed. UI design: interface layouts were prototyped as HTML mockups with AI assistance, then redrawn and implemented by hand as Godot scenes — no AI-produced file ships in the build.
All art and music in the game were created by people. Sound effects are generated procedurally by a hand-written synthesis script (numpy waveform synthesis, no models or samples involved). Fonts are open-licensed, human-designed typefaces.
Generative AI tools, including Claude and Codex, were used during development to assist with programming, game logic, written content, and other development tasks. All AI-assisted output was reviewed, edited, and integrated by the developer before inclusion in the final product. The game does not generate AI content during gameplay and does not connect to external generative AI services at runtime.
2D item and character sprites in this game were created using generative AI image tools and then manually reviewed, edited, curated, and integrated by the developer. In-game item names and their translations were also produced with AI assistance and manually checked. All AI-generated content was created during development (pre-generated); the game does not generate any content live while playing.
This game uses generative AI during development to create some image assets, music assets, and text drafts. All generated content was reviewed by the developer and edited or processed as necessary before being included in the game. The game does not generate content using generative AI during gameplay.
To streamline the creative workflow, this game incorporates AI-assisted tools. AI was employed for initial code prototyping and some asset creation; however, every aspect of the game has been extensively reviewed, modified, and refined to ensure high-quality performance and consistency.
Generative AI tools were used during development to create base 3D assets and some store images. The menu artwork, along with all design, direction, scene construction, lighting, and writing, is my own. Dusky's Nook does not generate any content while you play and never connects to external AI services.
The developer used AI assistance while drafting marketing copy for this game. All copy was directed, revised, and finalized by the developer. All in-game art, audio, and design are human-made.
Generative AI tools were used only as an editing and proofreading aid for selected portions of the final game text. The original scenario, characters, direction, and final text review were created and handled by the developer.
Generative AI tools were used during the development of ScrapBound to assist with the creation of some visual and audio assets. AI-generated imagery was used as a starting point for various game assets, which were then modified, edited, and integrated to fit the game's visual style. Many of these assets will over time be replaced as the development of the game continues.
Some 2D art in the game was created with the help of an AI pixel-art tool during development, specifically the application icons and and was hand-adjusted before shipping. The rest of the game's art, including all fish sprites and item icons, was made without AI.
The English localization of Channel 453 was produced through a combination of human translation and editing.
Some sections of the game, including portions of the demo, were translated by a human translator.
For a limited number of sections in the full game, generative AI tools were used only as a first-pass aid for English localization and language editing. These tools were not used to create the original scenario or characters.
All AI-assisted English text was subsequently reviewed, revised, and polished by humans before being included in the final game.
We are providing this information on Steam in the interest of transparency and to help players make an informed decision about the game.
To avoid any misunderstanding: this refers to a test-stage build. The final release will be provided with fully human-translated localization alongside the finalized store page update.
AI tools were used during the development of this game to assist with programming, and the creation of some sound effects and UI images. All AI-assisted content was reviewed and edited by the developer before being incorporated into the game.
Some plant artwork and store assets were created with AI-assisted tools and then manually reviewed, edited, and integrated into the game. DeskBloom does not generate AI images, text, audio, or other content during gameplay.
Ricochet Witch includes content created with the assistance of generative AI tools. Every AI-assisted element was directed, selected and edited by the developer, and all of it was reviewed before release.
- 2D artwork (title illustration, game logo, clear end card, scoreboard background, and the application icon, which is a crop of the title illustration): generated with Google Gemini and OpenAI ChatGPT, then selected and edited by the developer.
- Achievement icons: base images generated with OpenAI ChatGPT; the grayscale (locked) versions were made by the developer in Photoshop.
- The player character 3D model: generated with Meshy AI, then adjusted and integrated into the game by the developer.
- English localization text: translated with the assistance of a generative AI tool (Anthropic Claude), then reviewed and adjusted by the developer.
- Store page description text (Simplified Chinese, Korean, Traditional Chinese, Brazilian Portuguese, German and Spanish): translated with the assistance of generative AI tools (OpenAI ChatGPT and Anthropic Claude), then reviewed and adjusted by the developer.
- Store page images: these use the AI-assisted artwork described above.
No content is generated by AI while the game is running.
Generative AI tools were used to create visual concepts and initial drafts for most of the game's artwork. These drafts were used as references and starting points for the final pixel art assets, which were manually created, reviewed, edited, and refined by the developer before being included in the game or its marketing materials.
Generative AI tools were also used to assist with localization and the creation of some in-game names and text. All AI-assisted text was manually reviewed and edited by the developer before being included in the game.
The game does not use generative AI to create content during gameplay.
Generative AI was used extensively during development to create pre-generated artwork, visual assets, text, and localization included in the game and its store and marketing materials. All AI-generated content was reviewed and edited by the developer. No AI content is generated live during gameplay.
AI was used to generate some temporary artwork for the store page and in-game placeholder character sprites, as well as to assist with translation during localization. Temporary AI-generated assets will be replaced with final artwork during development. All content is reviewed by the development team.
Some background music inside the game was created with generative AI tools. Generative AI was also used as a development assistant for some debugging, and code building. The game does not use live AI generation during playing.
Generative AI tools were used during development to assist with programming and to create or refine portions of the game’s artwork, visual assets, sound effects, and other audio. All AI-assisted content was selected, edited, integrated, and reviewed by the developer. The game does not generate AI content or connect to external AI services during gameplay.
Artificial intelligence was utilized in the programming phase of development. All other game content, including art, audio, and design, was created entirely by human effort.
Generative AI tools were used during development to assist with the creation of some pre-generated visual assets and development materials. All AI-assisted content is reviewed, selected, and integrated by the developer. The game does not generate AI content during gameplay.
Generative AI tools were used as part of the development workflow for selected visual and audio asset refinement and production. All final content is reviewed and edited by the developer. No generative AI is used during gameplay.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Human solo dev made: writing, music, game design, game production, voice acting, SFX, and basically everything else. In addition, some 3D and VFX asset packs (plus additional SFX) were purchased from third-party marketplaces, where they are explicitly labeled as non-AI, human-made content, and credited in-game.
AI usage: AI helped with localization corrections, and was used to refine assets, strictly following human artistic direction and human-made examples — no generation from scratch. Example: Plum's character portraits are in-game mesh screenshots, inserted by me into pre-designed empty icon frames, then refined with AI for a more polished result.
Note: I would be happy to replace AI-refined assets with human artist's work, if this becomes financially possible in the future.
Generative artwork is used in the creation of part or full of assets that can not be generated by the game engine. AI is used in the drafting of art and writing before it is reviewed and heavily edited.
Generative AI was used during development to create and refine some pre-generated visual assets, including cat character and animation sprites, backgrounds, decorative items, achievement icons, and selected store and marketing artwork. Every generated asset was reviewed, edited, and integrated by the developer before inclusion. The game does not generate AI content at runtime and does not connect to external AI services during play.
This game was developed with substantial help from generative AI: the pixel art (in-game art, capsules and icons), the code, much of the text, and the translations were produced with AI assistance and then reviewed, refined, and directed by the developer.