25,394 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

GlyphruneSteam
Disclosure

Only assets like art and sound were generated using AI. Code was designed and programmed by me.

Creator
Caitlyn Walsh (CaveBit Studios)
Reviews
-
Added
Jul 22, 2026
STAY: Possession • Obsession • PermanenceSteam
Disclosure

This game includes some pre-generated artwork and sound effects created with the assistance of generative AI. These assets were reviewed, selected, and integrated by the developer during development. The game does not use live generative AI during gameplay.

Creator
Zyphor Studios
Reviews
-
Added
Jul 22, 2026
ASTERSTEADSteam
Disclosure

Generative AI tools were used during development to assist with visual assets, in-game text, localization, and programming. All AI-assisted content was reviewed, edited, tested, and integrated by the developer. No generative AI is used while the game is running.

Creator
LUMICROFT
Reviews
-
Added
Jul 22, 2026
Matter MazeBall: Element TrialsSteam
Disclosure

This game uses content created with the assistance of generative AI. Some of the game's artwork and visual assets, along with its store page and marketing text, were produced with generative AI tools. The core gameplay — levels, mechanics, and the real-time 3D visuals rendered by the game engine — is hand-designed and code-generated by the developer. No generative AI content is created in real time during gameplay; all assets are finalized and reviewed before release.

Creator
Garoo Interactive
Reviews
-
Added
Jul 22, 2026
Journeybound IdleSteam
Disclosure

As a solo developer, I unfortunately cannot afford to hire artists or creators, so the media in my game is a mix of AI-generated and hand-edited/crafted. I would love to have my assets professionally made, but the cost of somewhere around two thousand icons, portraits, and other media assets would be far more than I can afford as just some guy working alone. I've done my best to create the best art and sounds with the tools I have access to, trying extremely hard to make things you will enjoy. If this game were to ever be successful enough, I'd love to hire professional artists one day to remake my assets (and for my future games). I thank you for your understanding, and I hope the game is good enough to get me there eventually!

Creator
Max Luck Gaming
Reviews
26
Added
Jul 22, 2026
Just in CaseSteam
Disclosure

Some of the sound effects in this game were created using generative AI tools. AI-generated audio is edited and mixed by the development team before being used in the game.

Creator
Romantissimo
Reviews
-
Added
Jul 22, 2026
SYNTAX WARSSteam
Disclosure

Some visual assets — character art/portraits, sprite artwork, and store/marketing capsule images — were created with the help of generative AI image tools, then edited, composited, and curated by the developer. All such assets are PRE-GENERATED during development; the shipped game performs NO live/runtime AI generation. No generative AI produces text, dialogue, or any player-facing content at runtime. All generated assets were reviewed by the developer to ensure they contain no infringing or inappropriate material.

Creator
Mosan Game Studio
Reviews
-
Added
Jul 22, 2026
Nada a DeclararSteam
Disclosure

Nothing to Declare is a handcrafted game by a solo developer: all pixel art was drawn by the developer (AI images served only as composition references early in production and do not appear in the game), and the store images are actual in-game screenshots. The dialogue and case writing were created with the assistance of generative AI — always under the developer's direction, curation, and manual editing, to ensure accuracy regarding rules and legal citations based on actual Brazilian law. No content is generated by AI while you play.

Creator
Gabriel D. Paiva
Reviews
-
Added
Jul 22, 2026
Monotony IdleSteam
Disclosure

Monotony Idle is made by a two-person team working alongside AI tools, and we want to be straightforward about where that shows up. Some in-game text, imagery, and data were drafted with AI assistance. Our store page materials - capsule art, store text, and trailer - were built from the game's real assets. All screenshots and trailer footage are captures of actual gameplay, not AI-fabricated imagery. Live-generated content: none. The game does not use AI at runtime - nothing is generated while you play, and the game never sends your data to any AI service. Every AI-assisted asset was directed, reviewed, and approved by a human before shipping.

Creator
Afterwork Studios LLC
Reviews
18
Added
Jul 22, 2026
Cauldron CartelSteam
Disclosure

Some placeholder art in the current build was AI-generated and is being replaced with hand-made art ahead of release.

Creator
SHG
Reviews
-
Added
Jul 22, 2026
WuxingSteam
Disclosure

During development we used generative AI tools to create some content that ships in the game: - Visual art: Some 2D art (card illustrations, store/capsule art, boss and deity illustrations, UI seals, and marketing images) was generated with an image model, then hand-edited, composited, and curated by us. - Music: The looping background music tracks were generated with an AI music tool, then edited and mastered (trimmed and crossfade-looped) by us before inclusion. - Text / localization: Some in-game text and its translations (Traditional Chinese, Simplified Chinese, English) were produced with AI assistance and then reviewed and edited by us. All AI-generated content was reviewed by a human before shipping. We have confirmed our right to use these tools' output commercially, and have taken steps to ensure the content does not infringe third-party IP.

Creator
Breeze Fox Studios
Reviews
-
Added
Jul 22, 2026
Blind SpotSteam
Disclosure

Generative AI was used to create marketing assets, including store capsules, library art, and banners. The AI was used to compose and refine visual compositions based on original in-game screenshots to ensure high-quality presentation in the Steam store. All core gameplay assets, including 3D models, textures, and code, were created manually without the use of AI.

Creator
ALIAKSEI SAKALOU
Reviews
-
Added
Jul 21, 2026
SeparatedSteam
Disclosure

Generative AI was used during development to create a limited number of in-game images and to generate translations for multiple languages. All AI-generated content was reviewed and edited as needed by the development team.

Creator
Twisted Realm
Reviews
54
Added
Jul 21, 2026
Nine WintersSteam
Disclosure

Every visual asset in the game is an open-source, licensed, open-source pixel icon, or a real in-game render. no AI image production. Some of the game codes were written with AI-assisted development tools under the direct supervision of the developer, and localization was human-inspired for all sentences after machine translation initials. There is no real-time AI creation in the game

Creator
KKIRI Studio
Reviews
-
Added
Jul 20, 2026
KAREI - ENDLESS DEATH MATCHSteam
Disclosure

Some 2D art assets in this game were created with the assistance of generative AI tools. All assets were reviewed and edited by the developer before inclusion. Parts of the in-game text localization were produced with the assistance of AI translation tools, then reviewed by the developer.

Creator
Phase Co., Ltd.
Reviews
-
Added
Jul 20, 2026
Sunward SquadSteam
Disclosure

Generative AI was used to assist in the creation of certain Steam store page artwork (excluding screenshots and trailers) and in the multilingual localization of the store page.

Creator
PotatoBin
Reviews
-
Added
Jul 20, 2026
Warp to Sector OneSteam
Disclosure

The game's design, game systems, balance, and English narrative are human-developed. AI tools were used during development as a coding assistant, with any recommended code changes specified, reviewed, and tested by the developer. The Japanese localization was produced with AI assistance and hand-edited for nuances, idioms, and accuracy. AI tools were also used for grammar and spell checking. No content is AI-generated at runtime.

Creator
hextor.Games
Reviews
27
Added
Jul 20, 2026
容器Steam
Disclosure

部分过场视频、角色语音使用了生成式AI

Creator
OJStudio
Reviews
105
Added
Jul 19, 2026
TAJRISH 1994Steam
Disclosure

Some development used generative AI tools to assist with writing code, shaders, and drafting some in-game text. All content was approved by the developer.

Creator
Half-Baked Cake
Reviews
-
Added
Jul 18, 2026
Professor Mong Mong: The Window to the NorthSteam
Disclosure

Generative AI is used as a production support tool throughout development. It assists with localization, workflow acceleration, and the integration of assets across multiple disciplines into a consistent production pipeline. All AI-assisted content is reviewed, edited, integrated, and quality-controlled by the development team before being included in the final game.

Creator
Thorsten Koerner
Reviews
-
Added
Jul 18, 2026
モグモグ!クソバトルSteam
Disclosure

Generative AI tools are used to create some background images and marketing materials, as well as to assist with the animation production process. The final assets are adjusted by the development team.

Creator
BoreBoreKick
Reviews
-
Added
Jul 18, 2026
Koi FrenzySteam
Disclosure

Koi Frenzy contains pre-generated AI-assisted visual assets, including artwork and certain in-game graphics. All AI-generated content was reviewed, edited where necessary, and integrated by the developer. The game does not use live AI generation during gameplay.

Creator
BIG BRO Studios
Reviews
-
Added
Jul 18, 2026
Send Them to HellSteam
Disclosure

Updated 8/24/2026 for Full Transparency: Send Them to Hell was built by a very small team with a very large appetite for demonic slaughter. Generative AI was used during development to create concept art and visual references for the graphic design team. These concepts were used as references during the creation and refinement of the game’s sprites and visual assets. The final assets were created and modified by the development team. The remainder of the artwork was created by human artists, who were compensated for their work and are credited in-game.

Creator
cbgames
Reviews
-
Added
Jul 18, 2026
Malware BusterSteam
Disclosure

AI Generated Content Disclosure: "MalwareBurster" utilizes generative AI tools during its development process to assist with content creation. The specific details are as follows: Visual Art: A portion of the character concepts, visual textures, and icons utilized AI tools to generate "raw asset templates." However, every single asset has been heavily refined, repainted, and polished manually by a human artist to ensure high quality and alignment with the game's retro-grid art style. Music and Audio: Some background music (BGM) tracks were generated with the assistance of Suno.ai, which have been blended and edited alongside other appropriately licensed, royalty-free, and fair-use audio assets. Note: This game does not feature any "Live-generated" AI content. All assets are fully pre-rendered prior to release, and no AI generation occurs in real-time while the game is running.

Creator
DevilCola
Reviews
-
Added
Jul 18, 2026
From BELOWSteam
Disclosure

Audio: AI voice-generation tools, including ElevenLabs, were used to create character dialogue and narration tracks. Visual Elements: AI image-generation tools were used to create some background textures, props, and 2D image assets used in the game’s environments. All generated assets were personally reviewed, edited, and reworked by the developer to ensure that they align with the game’s setting and creative direction before being safely incorporated into the game.

Creator
Belowworks_studio
Reviews
-
Added
Jul 18, 2026
Drone Core CommandSteam
Disclosure

AI Gen tools were used in a variety of ways for this game. Asset image concepting, narrative re-writes, 3d meshing, and marketing assets typically went through some form of a.i. modification, but then returned to a human-in-the-loop production step before game integration.

Creator
Earthborn Interactive
Reviews
-
Added
Jul 18, 2026
守护猫老板Steam
Disclosure

Portions of this game's art assets were created with generative AI assistance. All content has been manually curated, adjusted and quality-verified.

Creator
梦游草稿本(Sleepy Sketchbook)
Reviews
-
Added
Jul 18, 2026
Water is HeavySteam
Disclosure

some assets were made by Generative AI and we reworked them such as modeling, visual effect... e.t.c

Creator
Dryroad
Reviews
-
Added
Jul 18, 2026
LanelordSteam
Disclosure

This game was created in collaboration with my friend Claude Code. Listen.. I know AI is hated by the community, but I am a single developer with limited time and i wanted to make my progress during that time more efficient. The direction comes from my side and the passion for this project is still real.

Creator
Arctic Cabin Games
Reviews
-
Added
Jul 17, 2026
LiLM: Living language modelSteam
Disclosure

Some graphical assets (capsule images, etc.) and music tracks were created using AI generation tools. No AI generates content in real time during gameplay. All AI-generated materials were reviewed and selected by a human.

Creator
Komeppy
Reviews
-
Added
Jul 17, 2026
Loop of AgonySteam
Disclosure

Generative AI was used exclusively to create all of the game's music and some of the promotional artwork (such as posters and banners). No in-game assets, code, or mechanics were created using AI.

Creator
Kaos Games
Reviews
-
Added
Jul 17, 2026
Odyssée StellaireSteam
Disclosure

The story and game design are an original creation of the developer. AI was used as a tool to produce certain fixed visuals (store page, logo, illustrations), in order to faithfully represent the game's artistic vision. No content is AI-generated during gameplay.

Creator
Exe.ye Loading
Reviews
-
Added
Jul 17, 2026
My Zombie ApocalypseSteam
Disclosure

Generative AI was used solely for the creation of pre-rendered visual assets (store page illustrations, library assets, and in-game images).

Creator
Kornux Games
Reviews
-
Added
Jul 17, 2026
Guardian HeartSteam
Disclosure

This game used AI-assisted tools in the following areas: Achievement icons: AI-assisted generation Some game code: AI-assisted writing Game design, gameplay logic, balancing, core systems, and final testing were done entirely by humans.

Creator
Sequal
Reviews
-
Added
Jul 17, 2026
Fire BugSteam
Disclosure

Code: Generative AI tools were used to create foundational logic and structural boilerplate, which was then heavily edited and modified manually. Audio: Generative AI was used to draft the baseline tracks for the main menu and gameplay music, which were subsequently edited by hand. Marketing Text: AI tools were used to outline the initial structure of the store page descriptions before being manually rewritten.

Creator
Jesse Dale
Reviews
-
Added
Jul 17, 2026
WARARA!Steam
Disclosure

During the development process, I may use procedural generation and AI-based tools to assist with content creation. In all such cases, the final product reflects my own creativity and artistic expression as a solo developer. Examples include the creation of the game's background music and certain graphical assets.

Creator
Last Round Games
Reviews
-
Added
Jul 17, 2026
KEEP GAMINGSteam
Disclosure

Some of this game's mechanics and visuals were created with the help of AI.

Creator
E-Serenity
Reviews
-
Added
Jul 17, 2026
Room 0Steam
Disclosure

AI was used to assist with the localization process. All other core game content including game design, programming, art direction, and gameplay systems was created by the human development team.

Creator
Room 0 Team
Reviews
-
Added
Jul 17, 2026
乾坤搜神记Steam
Disclosure

AI tools were utilized for revisions across CG art, music, character assets and environmental scenes.

Creator
LI BIN
Reviews
-
Added
Jul 17, 2026
Run it Back: 90 Days to RaceSteam
Disclosure

Run It Back: 90 Days to Race is developed solo. Illustrating the game's scenes, key art, and character art by hand wasn't feasible working alone, so AI image-generation tools are used as part of the art pipeline — some pieces generated directly from text prompts, others produced by restyling real photographic references into the game's illustrated art style. All AI-assisted artwork was selected and curated by the developer. No AI-generated content is created live during gameplay.

Creator
EmptyFolder Studio
Reviews
-
Added
Jul 17, 2026
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