Two music tracks were sourced from AI music artists. They are currently placeholders and may be replaced during development of the full game.
- Creator
- Leeding Apps
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Two music tracks were sourced from AI music artists. They are currently placeholders and may be replaced during development of the full game.
Some of the visual assets and code of NonSense were AI Generated.
The game contains AI-generated artwork.
AI Disclosure for "Lake Town Stories" We use generative AI to assist in the creation of the following game assets: Artwork: Background environments and character concepts were generated and refined with the assistance of AI tools. Audio: Background music tracks and ambient sounds were created with the assistance of AI audio generation tools. All AI-assisted content has been manually reviewed and integrated by the developer to ensure it aligns with the game's artistic vision.
Generative AI is used to create imagery for paintings and notes that the player can interact with.
In the development of this game, generative AI was utilized in the following areas: ・Visual Assets: Generative AI was used to assist in the creation and enhancement of select visual effects and materials. ・Sound & Music: Generative AI was used to generate select background music (BGM) and as a tool within the music production process. All AI-generated content within this game has been reviewed, edited, and refined by the developer to ensure quality and artistic consistency.
AI is used to create the graffiti textures in the game, which are found on buildings in the streets and sometimes indoors.
This game uses pre-generated AI content. Generative AI tools were used during development to assist in the creation of certain visual assets (including some meshes and textures), audio assets (including music), and voice recordings. All AI-generated content was reviewed, edited, and integrated by the development team.
Our companion web app (optional) uses AI to convert 2D image to 3D assets (not the game itself).
The game utilizes generative AI tools to assist in the creative process. This includes generating assets such as 2D artwork/textures, 3D model concepts, coding scripts assistance, and background music/audio elements. All AI-generated content has been manually reviewed and edited by the developer to ensure it fits the game's artistic vision and standards.
This game uses AI-assisted tools as part of the production pipeline for selected visual assets and audio. Final assets are directed, edited, selected, integrated, and reviewed by Moire X Studio.
This game contains AI-generated art content.
Generative AI was used solely to assist in creating promotional materials and store page visuals. All in-game content is human-created and does not involve generative AI.
Game store page logo and headers made with ai tool.
本游戏部分素材使用了生成式人工智能技术: 1、男性配角的立绘由 AI 生成。(AI仅生成男性配角立绘) 2、部分背景图像基于 AI 生成内容创作。(背景画面为我们团队在dlsite、booth网站上付费购买所得,其中一些购买页面中有标注AI生成的情况) 所有角色配音、剧本、核心美术及程序相关内容均由人工团队完成,AI 仅作为辅助工具用于提升制作效率。
As a solo developer I did lean on a bit of AI for assisting me with the Title Screen and Steam Capsule Artwork though I did a lot of paint over in Photoshop. A few of the SFX are AI generated.
Store based items and some ICON art that was then modified to fit game
This game uses generative artificial intelligence tools in the creation of visual assets, including character art and background illustrations. All AI-generated content has been reviewed, curated, and integrated into the game by the developer to ensure consistency with the artistic direction and narrative tone.
Built by a solo developer using AI as a creative tool for coding, music composition, and production support.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
Some characters, music and Characters voice are generated by ai
Designs needed for the store entrance
This game includes pre-generated assets created with generative AI tools during development. Visual artwork was generated using Midjourney and music was generated using Suno, and these assets were curated and integrated by the developer as part of the game's creative pipeline. The narrative, game design, and dialogue were written by the developer, and the game runs on a custom-built engine developed specifically for this project. The game does not generate AI content dynamically during gameplay.
Generative AI tools were used during the development process for coding assistance and creating certain visual textures or artistic assets. All final assets have been reviewed and refined by the developer to ensure they align with the game's unique cyberpunk and steampunk art style.
Some environmental posters visible in the game were initially created using generative AI tools and then manually edited and integrated by the developer. These assets are static decorative elements and do not affect gameplay or narrative systems.
AI-assisted tools were used extensively in the creation of this game’s assets.
Some event CGs were initially created using generative AI tools, then manually edited and refined by the developer.
Some game assets were created with the assistance of generative AI tools during development. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure consistency, quality, and originality.
This game uses generative AI only for certain 3D textures, background music, and translation during development.
Character images where created based on face images of characters. Logos were also generated based on pre-defined descriptions.
AI is used for Code-Debugging and graphic creation. Final graphics are modified versions. This only applies to parts of code blocks and graphics. More then 90% are self-made and handcrafted.
Generative AI was used during the design stage to visualize original sketches and create UI concepts. Based on these visualizations, all final interface elements and graphical assets were manually refined and created to match the game's artistic style.
Background images and UI icons are generated using AI.
This game uses generative artificial intelligence as part of the development process. AI-assisted tools were used to help create certain narrative elements and voice-acted dialogue. All content was curated, reviewed, and integrated by the developer. The game does not generate content using AI during gameplay, and no external AI services are accessed while playing.
Generative AI has been used to create some illustrations and visual assets in the game. All AI-generated content was created prior to release and is not generated during gameplay.
Some visual art assets displayed within the in-game gallery were created using generative AI tools. These images were manually curated, edited, and selected by the developer to fit the game's psychological themes and narrative structure. No live generation occurs during gameplay.
AI was used to create the teaser animation, as well as to create references for some images.
Includes AI-generated visual and audio content.
Generative A.I. that was used in the game: Coding for the Select Arrow, that replaces the default RPG Maker selection highlight, moving left and right (the actual arrow is not A.I. generated) Coding for the Select Arrow changing depending where in the game you are (the arrows themselves are not A.I. generated) Coding for the Enemy Health Numbers appearing Coding for checking if both the player and enemy are at 1 HP (not the actual heartbeat event itself)
AI using in coding and music.
Image générée par IA et modifiée via un logiciel de retouche photo
Ai used to generate some game textures and art. Will be replaced before full release.
This game was developed by a solo creator using generative AI tools to assist in the creation of visual assets (including environmental textures, character portraits, and UI elements) and background music. All AI-generated content has been manually reviewed, edited, and integrated to ensure it fits the game's horror atmosphere and narrative.
This is a genuine work of 'Cyber-Stitching.' We employed a never-tiring AI assistant to handle the code architecture (composed of 50% blind faith and 50% compiler errors) and some generative architectural models. The student developer's primary role was cheering the AI on from a dorm room and stitching these scattered soul fragments into the underground space you see now. To be honest, without the AI’s infinite patience, this pile of 'crispy' code garbage wouldn't even exist.
Used in placeholder assets which empower me (single dev indie) to produce a game I am proud of.
The narrator's voice in the game was generated using pre-generated AI voice synthesis tools.
Store page logo and headers made with ai software
Coding and translation were assisted by AI tools and reviewed by human. All artwork, animations, music, stage design, and gameplay mechanics are 100% handmade.
Use of Generative AI This Demo was developed by a solo developer using generative artificial intelligence as a primary development tool. AI was used to generate visual assets (images) and to generate the game’s source code. All AI-generated code and assets were reviewed, tested, and integrated by the developer to ensure proper functionality, stability, and alignment with the intended gameplay experience.
This game uses generative AI for selected voice and music elements.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Staged: Open House In-game content audio | Two music tracks were sourced from AI music artists. They are currently placeholders and may be replaced during development of the full game. | Leeding Apps | - | Mar 18, 2026 | |
NonSense In-game content artcode | Some of the visual assets and code of NonSense were AI Generated. | Amorosa Entertainment | - | Mar 18, 2026 | |
Myth Finders 2 In-game content art | The game contains AI-generated artwork. | 8floor ltd | - | Mar 18, 2026 | |
Lake Town Stories In-game content artaudio | AI Disclosure for "Lake Town Stories"
We use generative AI to assist in the creation of the following game assets:
Artwork: Background environments and character concepts were generated and refined with the assistance of AI tools.
Audio: Background music tracks and ambient sounds were created with the assistance of AI audio generation tools.
All AI-assisted content has been manually reviewed and integrated by the developer to ensure it aligns with the game's artistic vision. | Studio Digima | - | Mar 18, 2026 | |
Hollowborn In-game content art | Generative AI is used to create imagery for paintings and notes that the player can interact with. | Blackguard | - | Mar 18, 2026 | |
Only you In-game content artaudio | In the development of this game, generative AI was utilized in the following areas:
・Visual Assets: Generative AI was used to assist in the creation and enhancement of select visual effects and materials.
・Sound & Music: Generative AI was used to generate select background music (BGM) and as a tool within the music production process.
All AI-generated content within this game has been reviewed, edited, and refined by the developer to ensure quality and artistic consistency. | worthless_ink | - | Mar 18, 2026 | |
Nerobreak: Cult Fall In-game content art | AI is used to create the graffiti textures in the game, which are found on buildings in the streets and sometimes indoors. | Walther Von Crade | - | Mar 18, 2026 | |
Dreams Of A Visionary In-game content artaudio | This game uses pre-generated AI content.
Generative AI tools were used during development to assist in the creation of certain visual assets (including some meshes and textures), audio assets (including music), and voice recordings.
All AI-generated content was reviewed, edited, and integrated by the development team. | Flunder Games | - | Mar 18, 2026 | |
My Favourite T-Shirt Dev only art | Our companion web app (optional) uses AI to convert 2D image to 3D assets (not the game itself). | KeepItHuman Studios | - | Mar 18, 2026 | |
DNOWHERE In-game content artaudiocode | The game utilizes generative AI tools to assist in the creative process. This includes generating assets such as 2D artwork/textures, 3D model concepts, coding scripts assistance, and background music/audio elements. All AI-generated content has been manually reviewed and edited by the developer to ensure it fits the game's artistic vision and standards. | Matous Pilny | - | Mar 18, 2026 | |
REQUIRED SYNERGY WORKSHOP: Deja Damnation In-game content artaudio | This game uses AI-assisted tools as part of the production pipeline for selected visual assets and audio. Final assets are directed, edited, selected, integrated, and reviewed by Moire X Studio. | Moire X Studio | - | Mar 18, 2026 | |
VIGNETTE In-game content art | This game contains AI-generated art content. | Loxarc Inc. | - | Mar 18, 2026 | |
Lighthouse Keeper: Lost At Sea Store/marketing art | Generative AI was used solely to assist in creating promotional materials and store page visuals.
All in-game content is human-created and does not involve generative AI. | Ascendara Games | - | Mar 18, 2026 | |
Super Clown Obstacles Store/marketing art | Game store page logo and headers made with ai tool. | Tero Lunkka | - | Mar 18, 2026 | |
关于我被学姐捡回家当女友这件事 In-game content art | 本游戏部分素材使用了生成式人工智能技术:
1、男性配角的立绘由 AI 生成。(AI仅生成男性配角立绘)
2、部分背景图像基于 AI 生成内容创作。(背景画面为我们团队在dlsite、booth网站上付费购买所得,其中一些购买页面中有标注AI生成的情况)
所有角色配音、剧本、核心美术及程序相关内容均由人工团队完成,AI 仅作为辅助工具用于提升制作效率。 | 鱼信渊科技 | 16 | Mar 18, 2026 | |
TUSK In-game content artaudio | As a solo developer I did lean on a bit of AI for assisting me with the Title Screen and Steam Capsule Artwork though I did a lot of paint over in Photoshop. A few of the SFX are AI generated. | NeverCry Studio | - | Mar 18, 2026 | |
Dracula - Blood Moon In-game content art | Store based items and some ICON art that was then modified to fit game | Outlaw Games | - | Mar 18, 2026 | |
Imperium Europae What Remains? In-game content art | This game uses generative artificial intelligence tools in the creation of visual assets, including character art and background illustrations. All AI-generated content has been reviewed, curated, and integrated into the game by the developer to ensure consistency with the artistic direction and narrative tone. | Simone Castaldo | - | Mar 18, 2026 | |
Drink In-game content codeaudio | Built by a solo developer using AI as a creative tool for coding, music composition, and production support. | Sam Small | - | Mar 18, 2026 | |
舔狗三年 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Mar 18, 2026 | |
凶鄰 In-game content artaudiotext | Some characters, music and Characters voice are generated by ai | Seasonbean Team | 10 | Mar 18, 2026 | |
The Curse in the Village - Remastered Unclear | Designs needed for the store entrance | AnilinA | - | Mar 18, 2026 | |
Chakra Hearts In-game content artaudiotext | This game includes pre-generated assets created with generative AI tools during development. Visual artwork was generated using Midjourney and music was generated using Suno, and these assets were curated and integrated by the developer as part of the game's creative pipeline.
The narrative, game design, and dialogue were written by the developer, and the game runs on a custom-built engine developed specifically for this project.
The game does not generate AI content dynamically during gameplay. | Bug Queen Flow Studio | - | Mar 18, 2026 | |
BLACK ART In-game content artcode | Generative AI tools were used during the development process for coding assistance and creating certain visual textures or artistic assets. All final assets have been reviewed and refined by the developer to ensure they align with the game's unique cyberpunk and steampunk art style. | Black Art Game Studio | - | Mar 18, 2026 | |
Yellowcreek Stories - The Cabin Watcher In-game content art | Some environmental posters visible in the game were initially created using generative AI tools and then manually edited and integrated by the developer. These assets are static decorative elements and do not affect gameplay or narrative systems. | Carlos Azuaga | - | Mar 18, 2026 | |
Snowy Heaven In-game content artaudiotextcode | AI-assisted tools were used extensively in the creation of this game’s assets. | Reinfree | - | Mar 18, 2026 | |
Melting into Aoi’s World In-game content art | Some event CGs were initially created using generative AI tools, then manually edited and refined by the developer. | kimirinko. | - | Mar 18, 2026 | |
LOGBOOK: Beneath the Storm In-game content artaudiocodetext | Some game assets were created with the assistance of generative AI tools during development. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure consistency, quality, and originality. | Pink Iceberg Games | - | Mar 18, 2026 | |
The Abandoned House in Yeongdeok In-game content artaudiotext | This game uses generative AI only for certain 3D textures, background music, and translation during development. | Utane | - | Mar 18, 2026 | |
Redshaw Valley In-game content art | Character images where created based on face images of characters. Logos were also generated based on pre-defined descriptions. | Ian Maines | - | Mar 18, 2026 | |
Neverpaw In-game content artcode | AI is used for Code-Debugging and graphic creation. Final graphics are modified versions. This only applies to parts of code blocks and graphics. More then 90% are self-made and handcrafted. | Mask & Paw Studio | - | Mar 18, 2026 | |
Ogaiva In-game content art | Generative AI was used during the design stage to visualize original sketches and create UI concepts. Based on these visualizations, all final interface elements and graphical assets were manually refined and created to match the game's artistic style. | Lavanda Studio | - | Mar 18, 2026 | |
末法的海螺聲 In-game content art | Background images and UI icons are generated using AI. | Zeroth Arche | - | Mar 18, 2026 | |
7 Days in Dystopia In-game content textaudio | This game uses generative artificial intelligence as part of the development process.
AI-assisted tools were used to help create certain narrative elements and voice-acted dialogue. All content was curated, reviewed, and integrated by the developer. The game does not generate content using AI during gameplay, and no external AI services are accessed while playing. | Yapability | - | Mar 18, 2026 | |
Holy Trial 1 In-game content art | Generative AI has been used to create some illustrations and visual assets in the game.
All AI-generated content was created prior to release and is not generated during gameplay. | 지식보관소 | - | Mar 18, 2026 | |
Galleries In-game content art | Some visual art assets displayed within the in-game gallery were created using generative AI tools. These images were manually curated, edited, and selected by the developer to fit the game's psychological themes and narrative structure. No live generation occurs during gameplay. | Black Gate Studios | - | Mar 18, 2026 | |
NEUROBROOD In-game content art | AI was used to create the teaser animation, as well as to create references for some images. | Enrei Studios | - | Mar 18, 2026 | |
零点夜巡 In-game content artaudio | Includes AI-generated visual and audio content. | DaVinci No Games | - | Mar 18, 2026 | |
Misfit: The ReBirth of Death Dev only code | Generative A.I. that was used in the game:
Coding for the Select Arrow, that replaces the default RPG Maker selection highlight, moving left and right (the actual arrow is not A.I. generated)
Coding for the Select Arrow changing depending where in the game you are (the arrows themselves are not A.I. generated)
Coding for the Enemy Health Numbers appearing
Coding for checking if both the player and enemy are at 1 HP (not the actual heartbeat event itself) | Hydyhude | - | Mar 18, 2026 | |
Stellar Descending In-game content codeaudio | AI using in coding and music. | abys | - | Mar 18, 2026 | |
In Silent Walls : Origins Store/marketing art | Image générée par IA et modifiée via un logiciel de retouche photo | Hollow Signal Games | - | Mar 18, 2026 | |
Apococlicks In-game content art | Ai used to generate some game textures and art. Will be replaced before full release. | The Malcavian | - | Mar 18, 2026 | |
MALAM: School In-game content artaudio | This game was developed by a solo creator using generative AI tools to assist in the creation of visual assets (including environmental textures, character portraits, and UI elements) and background music. All AI-generated content has been manually reviewed, edited, and integrated to ensure it fits the game's horror atmosphere and narrative. | HEXA XII | - | Mar 18, 2026 | |
正经出口Exit, Seriously? Dev only codeart | This is a genuine work of 'Cyber-Stitching.' We employed a never-tiring AI assistant to handle the code architecture (composed of 50% blind faith and 50% compiler errors) and some generative architectural models. The student developer's primary role was cheering the AI on from a dorm room and stitching these scattered soul fragments into the underground space you see now. To be honest, without the AI’s infinite patience, this pile of 'crispy' code garbage wouldn't even exist. | Forbidden | - | Mar 18, 2026 | |
Adaptive Wilds Dev only | Used in placeholder assets which empower me (single dev indie) to produce a game I am proud of. | Grizzle | - | Mar 18, 2026 | |
VOLT & VOID In-game content audio | The narrator's voice in the game was generated using pre-generated AI voice synthesis tools. | Lui Voss | - | Mar 18, 2026 | |
Assassin of Dragon Store/marketing art | Store page logo and headers made with ai software | Saylor Games | - | Mar 18, 2026 | |
Spell Circle Mage In-game content codetext | Coding and translation were assisted by AI tools and reviewed by human.
All artwork, animations, music, stage design, and gameplay mechanics are 100% handmade. | Sparrow Ball Games | - | Mar 18, 2026 | |
Larius The Seagull In-game content artcode | Use of Generative AI
This Demo was developed by a solo developer using generative artificial intelligence as a primary development tool. AI was used to generate visual assets (images) and to generate the game’s source code. All AI-generated code and assets were reviewed, tested, and integrated by the developer to ensure proper functionality, stability, and alignment with the intended gameplay experience. | Eugene | - | Mar 18, 2026 | |
ERLIK: The Ninth Branch In-game content audio | This game uses generative AI for selected voice and music elements. | doaproduction | - | Mar 18, 2026 |