Using AI to generate some character portraits, background images, etc
- Creator
- Kwing works
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Using AI to generate some character portraits, background images, etc
Some monster images are AI generated. All other Items/images are by artists
AI Usage in Dream Nest In Dream Nest, AI is at the heart of the entire creative process. Every element of the game is enhanced or generated by AI to give players a truly dynamic filmmaking experience: AI Storytelling: Players select 12 storyboard frames, which the AI uses to generate a complete cinematic sequence. AI Casting: All actors are AI-driven, bringing unique appearances, personalities, and performances to your film. AI-Enhanced Outcomes: The “one-line ending” feature lets players write a single sentence, and the AI adapts the film’s finale accordingly. AI Simulation: Budget allocation and box office outcomes are simulated by AI, reflecting efficiency and audience reception. AI Assets: All images, sound effects, music, and voice acting in the game are AI-generated, creating a seamless and ever-changing movie-making world. With AI as your collaborator, every playthrough of Dream Nest results in a one-of-a-kind film that could never exist without your direction.
在动画美术资源上使用了ai
We use AI to create RPG Maker plugins that adjust parts of the game engine to improve game experience.
Some art has been generated using image generation tools. All images have been manually curated, adjusted, and edited to fit the game's tone and consistency — including color correction, visual cleanup, composition, and stylistic alignment.
This game is a visual novel, and the majority of the images featured in the game were created using AI-assisted tools. All generated visuals have been selected, edited, and finalized by the developer to fit the narrative and artistic direction of the game. AI-assisted tools were also used during the writing and editing process of the game’s text, particularly for language refinement, consistency, and quality control. Translations of the game into languages other than Turkish will be produced using AI-assisted translation tools. The game does not contain any dynamically generated AI content presented to the player in real time during gameplay.
AI is used to create, enhance, and upscale some images. AI voiceover is optional (default off).
- This game progresses through a pseudo-smartphone chat app that appears within the game. Some messages and choices in the chat are generated by AI, and the story changes depending on the player’s selections. - Some character images and backgrounds are created using AI-generated images
Experience the power of AI: create clothing, 3D models, and custom scenes with ease, interact with your personal AI companion through natural conversations, and build your own AI avatar to explore the world together.
This game utilizes AI tools to assist in the localization and translation of English text content.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
All character designs are conceptually created and developed manually by our game designers. However, during the pre-production phase, AI technology is utilized to assist artists in rendering intricate character details more efficiently. No live-generated AI content is employed in the game. Character animation production is entirely handled manually by artists. AI technology is only applied in the pre-production stage. Scene illustrations are generated using AI (partially generated directly, and partially guided by initial scene compositions drafted by concept artists). All AI-generated content is subsequently refined and processed by concept artists (to meet engine technical requirements). All animations are manually produced and undergo extensive polishing.
Some in-game illustrations were created using generative AI tools. All AI-generated assets were reviewed and edited by our development team to ensure originality and compliance with copyright policies.
The project makes use of AI as a support tool in the creation of Steam banners and marketing assets, especially for refining colors and lighting. This assistance is crucial because our designer is color-blind (yes, daltonic), and AI helps ensure that the visual presentation maintains the intended impact and consistency. In this way, technology complements creativity, guaranteeing banners that are both aesthetically appealing and effective for promotion.
As a solo developer, transparency with my players is essential to me. That's why I want to clarify that I have used artificial intelligence tools to assist in the creative process of Celestial Deus. Working alone on a project of this scope requires finding creative solutions. AI allowed me to bring my artistic vision to life where my own skills or resources were limited. Here is how it was used: Skybox: The skybox, which depicts a stylized sky filled with large clouds as if viewed from a great height, was generated by an AI to match the game's unique atmosphere. Voice Acting: To bring the characters to life, I first recorded all their voices myself. Then, I used an AI to transform my voice recordings, ensuring that each voice perfectly matches the personality and character of the deity it represents. Music: I composed the foundational music tracks myself, and then used AI to remix and enhance them. This gave them more style and complexity for a more immersive ambiance. My approach was always to use my own creations as a starting point and guide these tools, allowing me to deliver a more complete experience than I could have achieved on my own.
This game uses artificial intelligence only to create static character portraits during dialogues. All gameplay, animations, mechanics, and other elements were developed traditionally. AI was used as an artistic tool to give style and personality to the characters in their conversations.
We used AI to generate some of the images.
Image Generation. text Generation. coding
AI tools were used for language translation and ensuring linguistic accuracy.
The application uses AI for generating and summarizing content, calling tools, and generating speech. The user data is not being stored or used outside of the application and the AI model.
Some background illustrations and audio materials were generated using AI, but they do not include any content that infringes existing copyrights.
Some game assets in the game were created using Stable Diffusion's open-source model and can be used for commercial purposes.
Generated Animation and Cutscene Assets. Also used to do English paragraph checks and spelling.
Translation into other languages. Voice generation for teacher.
Arts are generated with AI support
This game uses AI to create a dynamic relationship simulation. The AI remembers your past conversations, adapts to your choices, and generates natural dialogue in real time. The character can start conversations, send you messages, and react emotionally based on your actions, creating a unique bond that evolves over time. Players provide their own API key to enable AI features.
This game does not generate AI content during gameplay. Some promotional materials and in-game art assets were created with the assistance of AI tools under a commercial-use license, with all content curated and finalized by the developer.
Sidekick AI is a live AI gaming companion, so most of what your sidekick says is generated on the fly — it is not pre-scripted. Some artwork / marketing images were created with AI assistance.
The background images and monsters pictures are pre-rendered AI art
Generative AI was used in the creation of illustrations, sprites, audio, and other visual assets.
Some 2D assets in this game were generated using AI tools and then manually adjusted and optimized.
Arts are generated with AI support
The background images and predators pictures are pre-rendered AI art
*The voice of one character in the game is a mechanical sound synthesized by AI and a synthesizer, using a public voice source. All other characters are voiced by real actors. *Some background images in the game were created with the assistance of AI-generated art. All other art assets are manually produced.
I used for backgrounds
MSI DigiME uses AI to enhance player interaction. AI enables personalized avatars and light-hearted, MSI-related responses while fully respecting intellectual property and privacy policies.
This game uses AI generated image assets and Japanese voices.
There are only four people in our team, and we are short of money. In order to present the conceived content, our team puts the paper rendered by 3D model animation frame by frame into AI for rendering. The 3D model and animation lens are original by our team, but we try to use AI to help render in the final rendering stage. Because I couldn't afford dubbing and music, I used AI for dubbing and music. Our team only uses AI to present the effects we want to the players. Using AI does not reduce our workload, because we try our best to present what we want to express to the players.
Approximately 70% of the background illustrations were generated using Midjourney. The game's English translation was drafted with AI and then refined through human LQA. AI was also used for store page translations (other than English and Japanese), audio noise reduction, brainstorming, and parts of the coding process. The text of the in-game "Study Notes" was generated with AI, then reviewed and edited by a human.
Certain visual assets in this game were commissioned and purchased by the developer, either as part of custom work or from third-party asset packs created by external artists. The artists independently chose to incorporate generative AI tools into their own asset creation process to explore variations and speed up iterations, alongside traditional digital art techniques, manual editing, compositing, and post-processing in Photoshop. Freelancers hired to translate and localize the Steam page and game texts reported using generative AI tools to assist with their work. They independently chose to incorporate generative AI tools to streamline their own workflow and manage multiple clients simultaneously. The developer never requested, directed, or encouraged the use of generative AI and does not promote its use as part of their own development practices. The developer’s own work does not rely on generative AI and its use was entirely external to the game’s development process. The developer did not use generative AI in the creation of the game’s code, gameplay mechanics, narrative, or core design. The use of generative AI is strictly limited to the commissioned or purchased third-party work performed independently by external contributors as described above, and was entirely independent of the developer’s decisions.
Some visual assets in this game were created with the help of AI tools (e.g., OpenAI’s DALL·E, MidJourney, ElevenLabs). The developers reviewed every AI-assisted asset and selectively refined them to ensure they fit the game’s artistic direction and story. All tools were used within their terms of service, and the developers retain the necessary commercial rights. No real-time AI generation is used in gameplay.
AI was used to create some of the trailer's animated scenes, translations and the game's music.
Use AI to generate character illustrations and other original artwork.
・AI image generation is used for some of the illustrations in the game.
Some of the images in the game are created with AI and use pre-generated AI illustrations
游戏的聊天内容由AI实时生成 游戏部分使用了AI生成的美术素材
The background images and artiodactyls pictures are pre-rendered AI art
Ai is used for reference of art.
A small portion of the art assets in this game utilizes AI-generated results, which have been manually redrawn or modified and will not affect the gaming experience.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
伪人女友又怎么了? In-game content art | Using AI to generate some character portraits, background images, etc | Kwing works | - | Mar 18, 2026 | |
Adventarum In-game content art | Some monster images are AI generated. All other Items/images are by artists | Baomont | - | Mar 18, 2026 | |
Dream Nest Live AI artaudiotext | AI Usage in Dream Nest
In Dream Nest, AI is at the heart of the entire creative process. Every element of the game is enhanced or generated by AI to give players a truly dynamic filmmaking experience:
AI Storytelling: Players select 12 storyboard frames, which the AI uses to generate a complete cinematic sequence.
AI Casting: All actors are AI-driven, bringing unique appearances, personalities, and performances to your film.
AI-Enhanced Outcomes: The “one-line ending” feature lets players write a single sentence, and the AI adapts the film’s finale accordingly.
AI Simulation: Budget allocation and box office outcomes are simulated by AI, reflecting efficiency and audience reception.
AI Assets: All images, sound effects, music, and voice acting in the game are AI-generated, creating a seamless and ever-changing movie-making world.
With AI as your collaborator, every playthrough of Dream Nest results in a one-of-a-kind film that could never exist without your direction. | Three Old Pals | - | Mar 18, 2026 | |
立冬 LI Dong In-game content art | 在动画美术资源上使用了ai | LIDONG | - | Mar 18, 2026 | |
Demon World: Raya's Way of Life Dev only code | We use AI to create RPG Maker plugins that adjust parts of the game engine to improve game experience. | DG Productions | - | Mar 18, 2026 | |
Winterlight - Where silence says it all In-game content art | Some art has been generated using image generation tools. All images have been manually curated, adjusted, and edited to fit the game's tone and consistency — including color correction, visual cleanup, composition, and stylistic alignment. | Eastasiasoft Limited | - | Mar 18, 2026 | |
Goodbye Shadow In-game content arttext | This game is a visual novel, and the majority of the images featured in the game were created using AI-assisted tools.
All generated visuals have been selected, edited, and finalized by the developer to fit the narrative and artistic direction of the game.
AI-assisted tools were also used during the writing and editing process of the game’s text, particularly for language refinement, consistency, and quality control.
Translations of the game into languages other than Turkish will be produced using AI-assisted translation tools.
The game does not contain any dynamically generated AI content presented to the player in real time during gameplay. | Terekeme Game | - | Mar 18, 2026 | |
Eternal Dreams In-game content artaudio | AI is used to create, enhance, and upscale some images.
AI voiceover is optional (default off). | Playmage | - | Mar 18, 2026 | |
今から行くね Live AI textart | - This game progresses through a pseudo-smartphone chat app that appears within the game. Some messages and choices in the chat are generated by AI, and the story changes depending on the player’s selections.
- Some character images and backgrounds are created using AI-generated images | Defios Game Studio | - | Mar 18, 2026 | |
MASS : 3D Create & Play Live AI arttext | Experience the power of AI: create clothing, 3D models, and custom scenes with ease, interact with your personal AI companion through natural conversations, and build your own AI avatar to explore the world together. | Shanghai Xuanji Network Technology Co., Ltd. | 11 | Mar 18, 2026 | |
白乌鸦堡LOOP In-game content text | This game utilizes AI tools to assist in the localization and translation of English text content. | Alpacat | - | Mar 18, 2026 | |
WonderLang Mandarin Chinese Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | - | Mar 18, 2026 | |
President's Ambition-Project Beauty In-game content art | All character designs are conceptually created and developed manually by our game designers. However, during the pre-production phase, AI technology is utilized to assist artists in rendering intricate character details more efficiently. No live-generated AI content is employed in the game.
Character animation production is entirely handled manually by artists. AI technology is only applied in the pre-production stage.
Scene illustrations are generated using AI (partially generated directly, and partially guided by initial scene compositions drafted by concept artists).
All AI-generated content is subsequently refined and processed by concept artists (to meet engine technical requirements). All animations are manually produced and undergo extensive polishing. | KAKU DIGITAL LIMITED. | - | Mar 18, 2026 | |
カワサキデビルズ In-game content art | Some in-game illustrations were created using generative AI tools.
All AI-generated assets were reviewed and edited by our development team to ensure originality and compliance with copyright policies. | 株式会社ワンコネクト | - | Mar 18, 2026 | |
MIA Store/marketing art | The project makes use of AI as a support tool in the creation of Steam banners and marketing assets, especially for refining colors and lighting.
This assistance is crucial because our designer is color-blind (yes, daltonic), and AI helps ensure that the visual presentation maintains the intended impact and consistency.
In this way, technology complements creativity, guaranteeing banners that are both aesthetically appealing and effective for promotion. | Trigger The Monster | - | Mar 18, 2026 | |
Celestial DEUS + Aleatores Palace audio | As a solo developer, transparency with my players is essential to me. That's why I want to clarify that I have used artificial intelligence tools to assist in the creative process of Celestial Deus. Working alone on a project of this scope requires finding creative solutions. AI allowed me to bring my artistic vision to life where my own skills or resources were limited.
Here is how it was used:
Skybox: The skybox, which depicts a stylized sky filled with large clouds as if viewed from a great height, was generated by an AI to match the game's unique atmosphere.
Voice Acting: To bring the characters to life, I first recorded all their voices myself. Then, I used an AI to transform my voice recordings, ensuring that each voice perfectly matches the personality and character of the deity it represents.
Music: I composed the foundational music tracks myself, and then used AI to remix and enhance them. This gave them more style and complexity for a more immersive ambiance.
My approach was always to use my own creations as a starting point and guide these tools, allowing me to deliver a more complete experience than I could have achieved on my own. | Batpolygon | - | Mar 18, 2026 | |
Iria In-game content art | This game uses artificial intelligence only to create static character portraits during dialogues. All gameplay, animations, mechanics, and other elements were developed traditionally. AI was used as an artistic tool to give style and personality to the characters in their conversations. | Etamott | - | Mar 18, 2026 | |
Work Till Die In-game content art | We used AI to generate some of the images. | Ryoshi games | - | Mar 18, 2026 | |
Dystopia Girls : Countdown Unclear arttextcode | Image Generation.
text Generation.
coding | Jeremy Kim | - | Mar 18, 2026 | |
Fallen Valkyries: Prologue In-game content text | AI tools were used for language translation and ensuring linguistic accuracy. | Neronvox | - | Mar 18, 2026 | |
YourOwnWaifu Unclear textaudio | The application uses AI for generating and summarizing content, calling tools, and generating speech. The user data is not being stored or used outside of the application and the AI model. | mushroom-ai | - | Mar 18, 2026 | |
Setuna:Legend of Hamburger 2 In-game content artaudio | Some background illustrations and audio materials were generated using AI, but they do not include any content that infringes existing copyrights. | suterisu.art | - | Mar 18, 2026 | |
DragonTigerParty In-game content art | Some game assets in the game were created using Stable Diffusion's open-source model and can be used for commercial purposes. | Vinegargod | - | Mar 18, 2026 | |
(SHO.E) Sissified Husband of Evelyn In-game content arttext | Generated Animation and Cutscene Assets. Also used to do English paragraph checks and spelling. | NoEducation | - | Mar 18, 2026 | |
Your Teacher In-game content textaudio | Translation into other languages.
Voice generation for teacher. | VorhGames | - | Mar 18, 2026 | |
Puzzle Pleasant In-game content art | Arts are generated with AI support | UwU | - | Mar 18, 2026 | |
FuBuBu: AI Companion Live AI text | This game uses AI to create a dynamic relationship simulation. The AI remembers your past conversations, adapts to your choices, and generates natural dialogue in real time. The character can start conversations, send you messages, and react emotionally based on your actions, creating a unique bond that evolves over time. Players provide their own API key to enable AI features. | Huang, Hao-Yu | - | Mar 18, 2026 | |
What Every Man Wants In-game content art | This game does not generate AI content during gameplay. Some promotional materials and in-game art assets were created with the assistance of AI tools under a commercial-use license, with all content curated and finalized by the developer. | Kurozzz | - | Mar 18, 2026 | |
Sidekick AI Live AI art | Sidekick AI is a live AI gaming companion, so most of what your sidekick says is generated on the fly — it is not pre-scripted.
Some artwork / marketing images were created with AI assistance. | Modax Inc. | 13 | Mar 18, 2026 | |
Space Memory: Monsters In-game content art | The background images and monsters pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Touhou Random Tower Defense In-game content artaudio | Generative AI was used in the creation of illustrations, sprites, audio, and other visual assets. | SlowWork | 17 | Mar 18, 2026 | |
我的灵气吸不完 In-game content art | Some 2D assets in this game were generated using AI tools and then manually adjusted and optimized. | 沧海巫云 | - | Mar 18, 2026 | |
Puzzle Cozy Unclear art | Arts are generated with AI support | UwU | - | Mar 18, 2026 | |
Anime Dream Match: Predators In-game content art | The background images and predators pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
欺心恋曲/亵渎神明的少女 Deceptiive Love Ballad The Blasphemer In-game content audioart | *The voice of one character in the game is a mechanical sound synthesized by AI and a synthesizer, using a public voice source. All other characters are voiced by real actors.
*Some background images in the game were created with the assistance of AI-generated art. All other art assets are manually produced. | Hjian | - | Mar 18, 2026 | |
Chrono Lock Unclear art | I used for backgrounds | Nobody | - | Mar 18, 2026 | |
DigiME Live AI text | MSI DigiME uses AI to enhance player interaction. AI enables personalized avatars and light-hearted, MSI-related responses while fully respecting intellectual property and privacy policies. | MSI | - | Mar 18, 2026 | |
A Christmas Carol: But With Anime Girls In-game content artaudio | This game uses AI generated image assets and Japanese voices. | Hallinan Labs | - | Mar 18, 2026 | |
盖亚冥想曲 In-game content artaudio | There are only four people in our team, and we are short of money. In order to present the conceived content, our team puts the paper rendered by 3D model animation frame by frame into AI for rendering. The 3D model and animation lens are original by our team, but we try to use AI to help render in the final rendering stage. Because I couldn't afford dubbing and music, I used AI for dubbing and music. Our team only uses AI to present the effects we want to the players. Using AI does not reduce our workload, because we try our best to present what we want to express to the players. | 青翎漫画工作室 | - | Mar 18, 2026 | |
旅人物語 〜Journeys of Real People〜 In-game content arttextaudio | Approximately 70% of the background illustrations were generated using Midjourney. The game's English translation was drafted with AI and then refined through human LQA.
AI was also used for store page translations (other than English and Japanese), audio noise reduction, brainstorming, and parts of the coding process.
The text of the in-game "Study Notes" was generated with AI, then reviewed and edited by a human. | Karin Bell | - | Mar 18, 2026 | |
The Devil Card In-game content arttext | Certain visual assets in this game were commissioned and purchased by the developer, either as part of custom work or from third-party asset packs created by external artists. The artists independently chose to incorporate generative AI tools into their own asset creation process to explore variations and speed up iterations, alongside traditional digital art techniques, manual editing, compositing, and post-processing in Photoshop.
Freelancers hired to translate and localize the Steam page and game texts reported using generative AI tools to assist with their work. They independently chose to incorporate generative AI tools to streamline their own workflow and manage multiple clients simultaneously.
The developer never requested, directed, or encouraged the use of generative AI and does not promote its use as part of their own development practices. The developer’s own work does not rely on generative AI and its use was entirely external to the game’s development process. The developer did not use generative AI in the creation of the game’s code, gameplay mechanics, narrative, or core design.
The use of generative AI is strictly limited to the commissioned or purchased third-party work performed independently by external contributors as described above, and was entirely independent of the developer’s decisions. | Mathieu Bekkaye | - | Mar 18, 2026 | |
Shadow of the Moonlight In-game content art | Some visual assets in this game were created with the help of AI tools (e.g., OpenAI’s DALL·E, MidJourney, ElevenLabs). The developers reviewed every AI-assisted asset and selectively refined them to ensure they fit the game’s artistic direction and story. All tools were used within their terms of service, and the developers retain the necessary commercial rights. No real-time AI generation is used in gameplay. | Tinelis | - | Mar 18, 2026 | |
Pushkin vs Vampires In-game content audiotext | AI was used to create some of the trailer's animated scenes, translations and the game's music. | Tony Lo | - | Mar 18, 2026 | |
魔卡棋兵 In-game content art | Use AI to generate character illustrations and other original artwork. | 烛星游戏 | - | Mar 18, 2026 | |
WOLF-FLOW In-game content art | ・AI image generation is used for some of the illustrations in the game. | BLANC BLUE FZCO | - | Mar 18, 2026 | |
Midnight's Curse In-game content art | Some of the images in the game are created with AI and use pre-generated AI illustrations | Total | 28 | Mar 18, 2026 | |
妹居物语 Live AI textart | 游戏的聊天内容由AI实时生成
游戏部分使用了AI生成的美术素材 | 彩奈 | - | Mar 18, 2026 | |
Space Memory: Artiodactyls In-game content art | The background images and artiodactyls pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Ether Core Dev only art | Ai is used for reference of art. | Cogetsu | - | Mar 18, 2026 | |
净化战线 In-game content art | A small portion of the art assets in this game utilizes AI-generated results, which have been manually redrawn or modified and will not affect the gaming experience. | 百川工作室 | - | Mar 18, 2026 |