Public Steam disclosure research25,497 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Audio for the characters in cut-scenes and in-game voice-overs has been generated using AI generated audio with the tools provided by Replica studios and Animaker. Everything is pre-recorded, no real-time audio generation in-game.
This game is adapted from an original short story written and owned by the developer. The story and all narrative content are original creative works with no AI-generated writing. The English script was produced with Claude's assistance to adapt the setting and dialogue style to small-town Ohio. Visual assets were generated using Seedance 2.0. Game code is built on Nova, an open-source visual novel framework, and is not AI-generated.
Our game was hand-crafted with love, however we use newer AI technologies, limited to the Arena Tactics' Enhanced Auto Battler mode, to enable a feature whereby players can write plain-text instructions to inform the Computer/AI's realtime gameplay.
This application does not have AI functionality by itself, but can be linked to external translation engines and AI-based interactive tools.
By default, a dll library is included to work with DeepL, Microsoft Translator, and Chat GPT.
Users can also implement the dll library themselves.
Please be careful to check the rights of the text to be translated as well as the external functions to be used to make sure that they can be used appropriately.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Some scenery/environment visual elements (map backgrounds) were created with the assistance of generative AI tools during development and were later reviewed, edited, and integrated manually by the team. All other game content — characters, UI, icons, gameplay sprites, tilesets, audio and text — was produced without generative AI, using original artwork and/or licensed third-party assets.
All game works are either original hand-made works that we own, or they were AI-assisted and redrawn or touched up by hand.
Our trailers were also AI-assisted with original works we own to enhance their quality.
All AI voices were trained on licensed material that has commercial rights to use or that we own and were manually directed by the developer.
Generative AI is used solely during development for supplemental, non-essential purposes, including design ideation, code production support, or localization assistance. These AI-generated outputs are limited in scope, reviewed by our development team, and never substitute human creative or technical decision-making. All final core assets and game content are created by Wargaming’s artists and developers.
Dark and Darker has begun utilizing AI-powered tools in the content creation process. All elements that make up the essence of the game are still done by the people who make this game.
Music in this game is generated using artificial intelligence tools. All AI-generated content is reviewed, selected, and integrated by the developer to ensure it fits the game’s tone and quality.
During the development of this game, generative AI is used to create reference materials and support production tasks.
Specifically, AI is utilised when carrying out the following processes.
・ Partial creation of base images used for background art production of Events
・ Partial retouching work of some player images in accordance with license agreements, such as the removal of visual defects on strips.
・ Production of some audio for stadium announcements
・ Generation and copyediting of some text
・ Review of some translations
Across all processes, AI-generated content is only used for support purposes. The final version is always verified and edited by the development team before use.
The quality of all final content is ensured through human evaluation.
The development of War Lab is aided by AI as a tool. This is, as of now, a single dev project, no jobs are being taken by AI.
-Coding: script templates, help refactoring, commenting, and optimizing human-written code. It also helps solve problems, errors/warnings and find more optimized ways of doing human-designed functionality.
-Sound effects: some computer interactions with fictional devices, and voices (NOT MUSIC)
-Textures: some textures have been upscaled using AI or edited to better depict the desired effects we were aiming for.
-No decisions are taken by AI
-No lore/story elements are written or decided by AI
-No 3D models have been made using AI
Last updated: March 22 2026 (5th game anniversary)
Possible changes in the future:
-Realtime AI NPC actions
-AI-driven text-to-speech for NPCs
-Player mimics (takes in player voices and movements to create player "doppelgangers")
Generative AI tools are used solely to create certain pre-generated game content and marketing materials (including images, video advertisements, and narrative elements). In addition, AI-assisted tools may be used to support customer service operations, subject to appropriate oversight and quality controls. All AI-assisted content undergoes human review, editing, and approval prior to publication. No live or real-time AI generation occurs during gameplay, and users are not able to prompt or otherwise interact with any AI systems to generate content. Certain materials produced by third-party vendors may incorporate AI-assisted tools; however, all such materials are pre-rendered and subject to human review and approval prior to release.
As a small independent team, we use AI as a supportive tool to help us develop and improve Inferna more efficiently.
We may use AI-assisted tools for certain visual materials, such as patch note images, announcements, and loading screens. AI may also support our localization work, including translations of some in-game texts into selected languages.
During gameplay, AI is used for live translations, making it easier for players from different countries to communicate, trade, group up, and play together. Our live translation system is hosted locally on our own infrastructure. Player messages are not sent to third-party AI providers, and player data is never used to train AI models.
How we use artificial intelligence:
Some creative assets in Slash The Tower were created with the help of generative AI.
Art and music were produced using Google Gemini (AI-assisted generation). Those assets are pre-made and shipped with the game—they are not generated live while you play.
Game code and parts of the user interface were developed with assistance from Cursor (an AI-enabled editor) together with Unity. That means design and implementation were guided by us as developers, with AI helping draft or refine code and UI-related work—not replacing human creative direction for the whole game.
We do not use generative AI to create personalized or real-time content for each player session beyond what is described above. If we add AI-generated material to the Steam store page, community hubs, or marketing, we will treat it the same way: clearly labeled and consistent with this approach.
Generative AI tools are used solely to create certain pre-generated game content and marketing materials (including images, video advertisements, and narrative elements). In addition, AI-assisted tools may be used to support customer service operations, subject to appropriate oversight and quality controls. All AI-assisted content undergoes human review, editing, and approval prior to publication. No live or real-time AI generation occurs during gameplay, and users are not able to prompt or otherwise interact with any AI systems to generate content. Certain materials produced by third-party vendors may incorporate AI-assisted tools; however, all such materials are pre-rendered and subject to human review and approval prior to release.
Some store page images and portions of the code were assisted by AI tools during development. All gameplay, design decisions, and creative direction were made by the developer.
2D Visual Assets: All in-game card illustrations—including the retro pixel art items, weapons, and relics and any images, as well as the main "Divide TCG" promotional logo art, were pre-generated using AI image generation tools.
Code and UI Assistance: AI text models were used as a collaborative programming assistant to help write, structure, and troubleshoot the game's HTML and CSS user interface, including the card binder layouts, responsive grids, and visual effects.
Marketing Copy: AI text models were utilized to help draft and refine portions of the text and descriptions found on this Steam store page.
AI was utilized in the following areas of this project:
Background music (BGM) for the credits.
Programming assistance.
Proofreading in-game dialogue.
Translation into other languages
This game uses generative artificial intelligence to power dynamic NPC dialogue during gameplay. NPCs can respond to player input using AI-generated text, creating unique conversations.
AI tools were also used during development to assist with creating certain assets such as character concepts and dialogue. All generated content is reviewed and integrated by the developer.
The game may connect to external AI services to generate dialogue responses during gameplay.
AI-generated responses are moderated and filtered to prevent inappropriate or harmful content.
Infinite GalGame is an AI-driven visual novel engine that generates a completely unique story every time you play.
There is no fixed script. No predetermined ending. You type — and the AI writes the next scene.
🎮 How It Works
Launch the game, click Start, and an opening scene is generated instantly. From there, choose from suggested options or type your own response freely. The AI director crafts each turn: dialogue, character emotion, scene atmosphere, and a matching anime-style CG illustration — all in real time.
✨ Features
∙ Truly Infinite Stories Every playthrough is different. The AI generates dialogue, plot twists, and character moments on the fly — no two sessions will ever be alike.
∙ Anime CG Illustration Each scene is paired with a freshly generated visual novel-style illustration. Characters maintain a consistent appearance throughout your story.
∙ Custom Character Cards Import SillyTavern-compatible character cards (PNG) to play with your own characters — complete with custom personality, backstory, scenario, and opening lines.
∙ Save & Load System Save your story progress at any point and pick up right where you left off.
∙ Bilingual Support Switch seamlessly between Chinese and English. Story content, UI, and AI output all adapt to your chosen language.
∙ Optional AI Voice Characters can speak their lines aloud with AI-generated voices matched to their gender, age, and personality.
∙ Safe & Moderated Built-in multi-layer content safety: keyword filtering on both input and output, AI self-review on every response, and a one-click in-game report system.
📝 Note Infinite GalGame requires an internet connection to generate stories. Content is produced by AI and may occasionally be imperfect — use the in-game report button to flag anything unusual.
This game uses AI-generated visual content in both the store page and in-game assets. Specifically: store page artwork (header, capsule images, and screenshots backgrounds), in-game character sprites, enemy sprites, background art, visual effects, item icons, and sprite-based animations were created with the assistance of AI image generation tools. All AI-generated content was reviewed, selected, edited, and refined by the development team to fit the game's art style. No AI-generated content is produced during gameplay — all assets are pre-rendered and curated before distribution.
Audio for the characters in cut-scenes and in-game voice-overs has been generated using AI generated audio with the tools provided by Replica studios and Animaker. Everything is pre-recorded, no real-time audio generation in-game.
This game is adapted from an original short story written and owned by the developer. The story and all narrative content are original creative works with no AI-generated writing. The English script was produced with Claude's assistance to adapt the setting and dialogue style to small-town Ohio. Visual assets were generated using Seedance 2.0. Game code is built on Nova, an open-source visual novel framework, and is not AI-generated.
Our game was hand-crafted with love, however we use newer AI technologies, limited to the Arena Tactics' Enhanced Auto Battler mode, to enable a feature whereby players can write plain-text instructions to inform the Computer/AI's realtime gameplay.
This application does not have AI functionality by itself, but can be linked to external translation engines and AI-based interactive tools.
By default, a dll library is included to work with DeepL, Microsoft Translator, and Chat GPT.
Users can also implement the dll library themselves.
Please be careful to check the rights of the text to be translated as well as the external functions to be used to make sure that they can be used appropriately.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Some scenery/environment visual elements (map backgrounds) were created with the assistance of generative AI tools during development and were later reviewed, edited, and integrated manually by the team. All other game content — characters, UI, icons, gameplay sprites, tilesets, audio and text — was produced without generative AI, using original artwork and/or licensed third-party assets.
All game works are either original hand-made works that we own, or they were AI-assisted and redrawn or touched up by hand.
Our trailers were also AI-assisted with original works we own to enhance their quality.
All AI voices were trained on licensed material that has commercial rights to use or that we own and were manually directed by the developer.
Generative AI is used solely during development for supplemental, non-essential purposes, including design ideation, code production support, or localization assistance. These AI-generated outputs are limited in scope, reviewed by our development team, and never substitute human creative or technical decision-making. All final core assets and game content are created by Wargaming’s artists and developers.
Dark and Darker has begun utilizing AI-powered tools in the content creation process. All elements that make up the essence of the game are still done by the people who make this game.
Music in this game is generated using artificial intelligence tools. All AI-generated content is reviewed, selected, and integrated by the developer to ensure it fits the game’s tone and quality.
During the development of this game, generative AI is used to create reference materials and support production tasks.
Specifically, AI is utilised when carrying out the following processes.
・ Partial creation of base images used for background art production of Events
・ Partial retouching work of some player images in accordance with license agreements, such as the removal of visual defects on strips.
・ Production of some audio for stadium announcements
・ Generation and copyediting of some text
・ Review of some translations
Across all processes, AI-generated content is only used for support purposes. The final version is always verified and edited by the development team before use.
The quality of all final content is ensured through human evaluation.
The development of War Lab is aided by AI as a tool. This is, as of now, a single dev project, no jobs are being taken by AI.
-Coding: script templates, help refactoring, commenting, and optimizing human-written code. It also helps solve problems, errors/warnings and find more optimized ways of doing human-designed functionality.
-Sound effects: some computer interactions with fictional devices, and voices (NOT MUSIC)
-Textures: some textures have been upscaled using AI or edited to better depict the desired effects we were aiming for.
-No decisions are taken by AI
-No lore/story elements are written or decided by AI
-No 3D models have been made using AI
Last updated: March 22 2026 (5th game anniversary)
Possible changes in the future:
-Realtime AI NPC actions
-AI-driven text-to-speech for NPCs
-Player mimics (takes in player voices and movements to create player "doppelgangers")
Generative AI tools are used solely to create certain pre-generated game content and marketing materials (including images, video advertisements, and narrative elements). In addition, AI-assisted tools may be used to support customer service operations, subject to appropriate oversight and quality controls. All AI-assisted content undergoes human review, editing, and approval prior to publication. No live or real-time AI generation occurs during gameplay, and users are not able to prompt or otherwise interact with any AI systems to generate content. Certain materials produced by third-party vendors may incorporate AI-assisted tools; however, all such materials are pre-rendered and subject to human review and approval prior to release.
As a small independent team, we use AI as a supportive tool to help us develop and improve Inferna more efficiently.
We may use AI-assisted tools for certain visual materials, such as patch note images, announcements, and loading screens. AI may also support our localization work, including translations of some in-game texts into selected languages.
During gameplay, AI is used for live translations, making it easier for players from different countries to communicate, trade, group up, and play together. Our live translation system is hosted locally on our own infrastructure. Player messages are not sent to third-party AI providers, and player data is never used to train AI models.
How we use artificial intelligence:
Some creative assets in Slash The Tower were created with the help of generative AI.
Art and music were produced using Google Gemini (AI-assisted generation). Those assets are pre-made and shipped with the game—they are not generated live while you play.
Game code and parts of the user interface were developed with assistance from Cursor (an AI-enabled editor) together with Unity. That means design and implementation were guided by us as developers, with AI helping draft or refine code and UI-related work—not replacing human creative direction for the whole game.
We do not use generative AI to create personalized or real-time content for each player session beyond what is described above. If we add AI-generated material to the Steam store page, community hubs, or marketing, we will treat it the same way: clearly labeled and consistent with this approach.
Generative AI tools are used solely to create certain pre-generated game content and marketing materials (including images, video advertisements, and narrative elements). In addition, AI-assisted tools may be used to support customer service operations, subject to appropriate oversight and quality controls. All AI-assisted content undergoes human review, editing, and approval prior to publication. No live or real-time AI generation occurs during gameplay, and users are not able to prompt or otherwise interact with any AI systems to generate content. Certain materials produced by third-party vendors may incorporate AI-assisted tools; however, all such materials are pre-rendered and subject to human review and approval prior to release.
Some store page images and portions of the code were assisted by AI tools during development. All gameplay, design decisions, and creative direction were made by the developer.
2D Visual Assets: All in-game card illustrations—including the retro pixel art items, weapons, and relics and any images, as well as the main "Divide TCG" promotional logo art, were pre-generated using AI image generation tools.
Code and UI Assistance: AI text models were used as a collaborative programming assistant to help write, structure, and troubleshoot the game's HTML and CSS user interface, including the card binder layouts, responsive grids, and visual effects.
Marketing Copy: AI text models were utilized to help draft and refine portions of the text and descriptions found on this Steam store page.
AI was utilized in the following areas of this project:
Background music (BGM) for the credits.
Programming assistance.
Proofreading in-game dialogue.
Translation into other languages
This game uses generative artificial intelligence to power dynamic NPC dialogue during gameplay. NPCs can respond to player input using AI-generated text, creating unique conversations.
AI tools were also used during development to assist with creating certain assets such as character concepts and dialogue. All generated content is reviewed and integrated by the developer.
The game may connect to external AI services to generate dialogue responses during gameplay.
AI-generated responses are moderated and filtered to prevent inappropriate or harmful content.
Infinite GalGame is an AI-driven visual novel engine that generates a completely unique story every time you play.
There is no fixed script. No predetermined ending. You type — and the AI writes the next scene.
🎮 How It Works
Launch the game, click Start, and an opening scene is generated instantly. From there, choose from suggested options or type your own response freely. The AI director crafts each turn: dialogue, character emotion, scene atmosphere, and a matching anime-style CG illustration — all in real time.
✨ Features
∙ Truly Infinite Stories Every playthrough is different. The AI generates dialogue, plot twists, and character moments on the fly — no two sessions will ever be alike.
∙ Anime CG Illustration Each scene is paired with a freshly generated visual novel-style illustration. Characters maintain a consistent appearance throughout your story.
∙ Custom Character Cards Import SillyTavern-compatible character cards (PNG) to play with your own characters — complete with custom personality, backstory, scenario, and opening lines.
∙ Save & Load System Save your story progress at any point and pick up right where you left off.
∙ Bilingual Support Switch seamlessly between Chinese and English. Story content, UI, and AI output all adapt to your chosen language.
∙ Optional AI Voice Characters can speak their lines aloud with AI-generated voices matched to their gender, age, and personality.
∙ Safe & Moderated Built-in multi-layer content safety: keyword filtering on both input and output, AI self-review on every response, and a one-click in-game report system.
📝 Note Infinite GalGame requires an internet connection to generate stories. Content is produced by AI and may occasionally be imperfect — use the in-game report button to flag anything unusual.
This game uses AI-generated visual content in both the store page and in-game assets. Specifically: store page artwork (header, capsule images, and screenshots backgrounds), in-game character sprites, enemy sprites, background art, visual effects, item icons, and sprite-based animations were created with the assistance of AI image generation tools. All AI-generated content was reviewed, selected, edited, and refined by the development team to fit the game's art style. No AI-generated content is produced during gameplay — all assets are pre-rendered and curated before distribution.