Environment icon assets, unused in the final game.
- Creator
- omziGizmo
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Environment icon assets, unused in the final game.
AI tools were used during development to help generate select visual assets and concepts. These assets were reviewed, refined, and integrated into the game by the developer to ensure consistency with the overall style and experience.
Generative AI was used to create the game's cover art.
Some graphics and music were created using AI, then refined and integrated by me.
This game made auxiliary use of pre-generated AI tools during solo development to improve efficiency in areas such as programming code scripts, game system data structure design, draft text writing, and the creation of certain UI icons (such as trait nodes). All AI-assisted content in the game—including code, graphic assets, and text—was thoroughly reviewed, revised, and reworked by the developer to align with the game's intended direction. This game does not include live-generated AI content that is created through real-time interaction with players.
This game uses generative AI to create various pre-rendered 2D visual assets, such as user interface elements, backgrounds, and item icons. Some pre-rendered audio and sound effects were also generated using AI tools. There is no live-generation of AI content while playing the game.
Sector Scavengers was built almost 100% using AI agents and tools. Makko.ai created the game art, animations, and game code/logic, and the trailers were made with a combination of Grok and 11 Labs.
The translations of this game into other languages were created using generative AI tools and reviewed by the development team.
This game uses generative AI to produce real-time, dialogue-based explanations, narrative content, and key summaries during gameplay (with optional AI-generated voice output). The generated content dynamically adapts based on player inputs, such as uploaded papers or text, as well as in-game choices, and is used solely for in-game presentation. Players are advised not to input sensitive personal information and to independently verify any important information.
AI aided in the creation of marketing materials
I used AI for debugging package errors that can generate thousands-lines-long error logs, to point me into the right direction. I also localized the store page to some languages using LLM.
There are AI generated photos within Poopy Pooper.
This game extensively uses generative AI in its development, including: - Visual art creation (backgrounds, character sprites, interfaces, and icons) - Music composition and audio effects - Narrative development, dialogues, and script All AI-generated content was curated, reviewed, edited, and manually integrated by the developer to ensure narrative coherence, artistic quality, and smooth gameplay experience. Creative direction, gameplay design, technical implementation, programming, and design decisions were made by humans.
Some visual and audio assets (such as marketing artwork and background music) were created with the assistance of generative AI. All gameplay, systems, and design are fully handcrafted.
The game currently includes some generated texts for upgrade descriptions
The developer describes how AI-generated content is used in this game as follows: This game contains pre-generated content created with the assistance of generative artificial intelligence, including portions of the artwork, audio, and store or marketing visual assets. All such content has been curated and integrated by the developer. Real-time generative AI is not used during gameplay.
Some artwork and visual assets in this game were created with the assistance of generative AI tools. All audio, including voice recordings, was recorded by humans.
Generative AI was used only to assist with marketing and store-page presentation. It helped create the text-based logo/title treatment and refine the game’s store description for grammar, clarity, and flow. No generative AI content is used inside the game itself. All gameplay, characters, enemies, systems, progression, and in-game assets were created or selected by the developer
Description of AI Use: In this project, Generative AI was used to create promotional artwork, various in-game art assets, and music tracks. Additionally, AI was employed as a coding assistant to help develop and optimize the game's source code. All final outputs have been curated and modified by our development team to meet our creative standards.
While we are generally against generative AI, we cannot guarantee that no AI generated content will end up in the game. We are using store bought assets and third party translations and we are not taking on the additional stress of verifying if they are 100% AI free. We will however deliver as much handcrafted material as possible.
Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience. Some art assets are sourced from the CC0 asset libraries provided by Kenney. Music and sound effects used in the game are sourced from Phat Phrog Studio and ZapSplat.
AI was used to help generate images, translate content, and as a coding assistant.
Some pixel art assets were created with the assistance of AI image generation tools and refined by hand.
This game uses AI-generated content: Pre-generated AI use: - Marketing visuals (Steam capsules, banners, page background) were generated with AI image models, then manually edited and composited. - Some in-game art assets (item icons, enemy portraits, environment elements) were AI-generated and edited/integrated by hand. - All AI-generated content was reviewed, edited, and curated by the developer before shipping. Not AI-generated: - Game design, mechanics, balance, progression systems, lore, world-building. - UI/UX layouts and interaction flows. No live/runtime AI: the game does not run AI models during play. Nothing you do in-game contacts an LLM or image generator.
We use generative AI tools during our development process to assist with refining in-game text. Additionally, AI was utilized to help localize game content into multiple languages to ensure a broader reach. All AI-assisted content has been manually reviewed, edited, and integrated by the development team to maintain high quality and consistency.
Auction House features artwork developed with generative AI.
【AI Generated Content Disclosure】Art and animation assets in this game are created with AI assistance
AI-generated images may be used as rough drafts for background and item artwork. Any AI-generated output is always edited by an illustrator before use and is never used in the final work as-is.
The visual assets of this game are generated by AI.
Some user interface elements, such as menus and HUD components, were generated using AI tools and subsequently reviewed and modified before being implemented in the game. AI was also used to assist in the game's creation, such as art, for example.
some concept art was adapted from ai prompts
The English localization of this game was developed with the assistance of AI translation tools.
Some translations and BGM 1,2 were created using AI tools and reviewed by the developer.
Translation and some background pictures
AI image generation tools were used to create store page artwork (capsule images, banners). AI was also used to assist with localization for 12 supported languages. All AI-generated content was reviewed and edited by the developer. No AI was used for in-game visual assets, sound effects, or music.
Some of the art assets were made using gen AI and retouched by a human artist. Some of the translations were made using gen AI and reviewed by a human native speaker.
Some of the text and code is generated by AI
The graphical elements on the steam page is generated by AI. The images in the game is generated by AI, but the goal is to change them in the future.
This game is made by just one person and uses artificial intelligence to create the images in order to optimize the game's development.
Automatic translation (google translate) tools are used for the translation of long texts.
This game uses artificial intelligence for translations into Spanish, German, Italian, and Simplified Chinese.
A few texts (edited by the developer), musics and few graphics assets
Generative AI has been used to assist in developing this game.
Some graphical assets are AI-assisted
Some music and graphic assets were created using generative AI and have been reviewed and edited by our team.
AI is only used to create art assets, backgrounds, and visual materials during the development of the game. It is not used for any in-game mechanics, NPC behaviors, or real-time interactions with players.
Some visual assets (such as promotional images and artwork) were created or enhanced using AI tools. All in-game content and functionality are implemented by the developer.
Ai was used to create concept art.
The description of this game was formatted by the help of AI.
Music: AI was used to generate the initial tracks, but every song was then heavily edited, rearranged, and mastered by a human. Nothing went straight from the algorithm to your headphones.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Formula: RPG In-game content art | Environment icon assets, unused in the final game. | omziGizmo | - | May 23, 2026 | |
Community Button In-game content art | AI tools were used during development to help generate select visual assets and concepts. These assets were reviewed, refined, and integrated into the game by the developer to ensure consistency with the overall style and experience. | RecursionSplash | 40 | May 23, 2026 | |
Unclaimed: Loot or Junk Store/marketing art | Generative AI was used to create the game's cover art. | NipoBox | - | May 23, 2026 | |
The Infinite Grimoire In-game content artaudio | Some graphics and music were created using AI, then refined and integrated by me. | Cyvana | - | May 23, 2026 | |
Evergarden In-game content arttextcode | This game made auxiliary use of pre-generated AI tools during solo development to improve efficiency in areas such as programming code scripts, game system data structure design, draft text writing, and the creation of certain UI icons (such as trait nodes). All AI-assisted content in the game—including code, graphic assets, and text—was thoroughly reviewed, revised, and reworked by the developer to align with the game's intended direction. This game does not include live-generated AI content that is created through real-time interaction with players. | GridForge_Labs | - | May 23, 2026 | |
Ascension: The Infinite Descent In-game content artaudio | This game uses generative AI to create various pre-rendered 2D visual assets, such as user interface elements, backgrounds, and item icons. Some pre-rendered audio and sound effects were also generated using AI tools. There is no live-generation of AI content while playing the game. | Zerith | - | May 23, 2026 | |
Sector Scavengers: Signal & Salvage In-game content artcode | Sector Scavengers was built almost 100% using AI agents and tools. Makko.ai created the game art, animations, and game code/logic, and the trailers were made with a combination of Grok and 11 Labs. | HazelsHeroes | - | May 23, 2026 | |
Chip Away In-game content text | The translations of this game into other languages were created using generative AI tools and reviewed by the development team. | Domeldor | - | May 23, 2026 | |
Paper2Galgame Live AI text | This game uses generative AI to produce real-time, dialogue-based explanations, narrative content, and key summaries during gameplay (with optional AI-generated voice output).
The generated content dynamically adapts based on player inputs, such as uploaded papers or text, as well as in-game choices, and is used solely for in-game presentation.
Players are advised not to input sensitive personal information and to independently verify any important information. | TamikiP | 62 | May 23, 2026 | |
Orbosis Gloriosis Store/marketing art | AI aided in the creation of marketing materials | russpuppy | - | May 23, 2026 | |
Hell Smasher Store/marketing text | I used AI for debugging package errors that can generate thousands-lines-long error logs, to point me into the right direction.
I also localized the store page to some languages using LLM. | Random Games Generator | - | May 23, 2026 | |
Poopy Pooper Store/marketing art | There are AI generated photos within Poopy Pooper. | ExagonuM | - | May 23, 2026 | |
Ecos de Luaré In-game content artaudiotext | This game extensively uses generative AI in its development, including:
- Visual art creation (backgrounds, character sprites, interfaces, and icons)
- Music composition and audio effects
- Narrative development, dialogues, and script
All AI-generated content was curated, reviewed, edited, and manually integrated by the developer to ensure narrative coherence, artistic quality, and smooth gameplay experience. Creative direction, gameplay design, technical implementation, programming, and design decisions were made by humans. | Treelight Atelier | - | May 23, 2026 | |
Slay Them All In-game content artaudio | Some visual and audio assets (such as marketing artwork and background music) were created with the assistance of generative AI. All gameplay, systems, and design are fully handcrafted. | Ravid Eliyahu | - | May 23, 2026 | |
Incremental RTS In-game content text | The game currently includes some generated texts for upgrade descriptions | Dyrkabes Games | - | May 23, 2026 | |
功德无量 In-game content artaudio | The developer describes how AI-generated content is used in this game as follows:
This game contains pre-generated content created with the assistance of generative artificial intelligence, including portions of the artwork, audio, and store or marketing visual assets. All such content has been curated and integrated by the developer. Real-time generative AI is not used during gameplay. | WH | - | May 23, 2026 | |
Any Key for Toddlers In-game content art | Some artwork and visual assets in this game were created with the assistance of generative AI tools. All audio, including voice recordings, was recorded by humans. | Toddler Gaming | - | May 23, 2026 | |
TION: Hero Awakening — Idle RPG In-game content text | Generative AI was used only to assist with marketing and store-page presentation. It helped create the text-based logo/title treatment and refine the game’s store description for grammar, clarity, and flow.
No generative AI content is used inside the game itself. All gameplay, characters, enemies, systems, progression, and in-game assets were created or selected by the developer | Shekinah Weleful Designs | - | May 23, 2026 | |
Space Fishing: Verti-Go! In-game content artaudiocode | Description of AI Use:
In this project, Generative AI was used to create promotional artwork, various in-game art assets, and music tracks. Additionally, AI was employed as a coding assistant to help develop and optimize the game's source code. All final outputs have been curated and modified by our development team to meet our creative standards. | Sliheim | - | May 23, 2026 | |
TechnoMayan In-game content arttext | While we are generally against generative AI, we cannot guarantee that no AI generated content will end up in the game. We are using store bought assets and third party translations and we are not taking on the additional stress of verifying if they are 100% AI free. We will however deliver as much handcrafted material as possible. | SparkInBox studio | - | May 23, 2026 | |
Vanguard - Idle Auto Battler Store/marketing arttext | Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience.
Some art assets are sourced from the CC0 asset libraries provided by Kenney. Music and sound effects used in the game are sourced from Phat Phrog Studio and ZapSplat. | Beep2Bleep | - | May 23, 2026 | |
My Football Growth Story In-game content arttextcode | AI was used to help generate images, translate content, and as a coding assistant. | FootballGrowth.com | - | May 23, 2026 | |
RuneClick In-game content art | Some pixel art assets were created with the assistance of AI image generation tools and refined by hand. | Vosk Games | - | May 23, 2026 | |
PSYCHOBYL In-game content art | This game uses AI-generated content:
Pre-generated AI use:
- Marketing visuals (Steam capsules, banners, page background) were generated with AI image models, then manually edited and composited.
- Some in-game art assets (item icons, enemy portraits, environment elements) were AI-generated and edited/integrated by hand.
- All AI-generated content was reviewed, edited, and curated by the developer before shipping.
Not AI-generated:
- Game design, mechanics, balance, progression systems, lore, world-building.
- UI/UX layouts and interaction flows.
No live/runtime AI: the game does not run AI models during play. Nothing you do in-game contacts an LLM or image generator. | Boris & Baisha | - | May 23, 2026 | |
Idle Ai Factory In-game content text | We use generative AI tools during our development process to assist with refining in-game text. Additionally, AI was utilized to help localize game content into multiple languages to ensure a broader reach. All AI-assisted content has been manually reviewed, edited, and integrated by the development team to maintain high quality and consistency. | Kabreet Games | - | May 23, 2026 | |
Auction House In-game content art | Auction House features artwork developed with generative AI. | Recoil Mojo | - | May 23, 2026 | |
节奏象棋:黑白终局 In-game content art | 【AI Generated Content Disclosure】Art and animation assets in this game are created with AI assistance | 嘤嘤点灯工作室 | - | May 23, 2026 | |
Hakurei Clicker Dev only art | AI-generated images may be used as rough drafts for background and item artwork. Any AI-generated output is always edited by an illustrator before use and is never used in the final work as-is. | Altered Arcadia | - | May 23, 2026 | |
16 Personalities Simulator In-game content art | The visual assets of this game are generated by AI. | DreamStep | 53 | May 23, 2026 | |
Final Stand Waves In-game content art | Some user interface elements, such as menus and HUD components, were generated using AI tools and subsequently reviewed and modified before being implemented in the game. AI was also used to assist in the game's creation, such as art, for example. | Arkon Game Studio | - | May 23, 2026 | |
Splash monsters 1+2 Store/marketing art | some concept art was adapted from ai prompts | Penguinguy0001 | - | May 23, 2026 | |
SAMURAI CLICKER Infinite Build Mastery In-game content text | The English localization of this game was developed with the assistance of AI translation tools. | Hirameki BigBang | - | May 23, 2026 | |
Tiny Slime Farm In-game content textaudio | Some translations and BGM 1,2 were created using AI tools and reviewed by the developer. | Chocolate Soft | 16 | May 23, 2026 | |
Pointer Manual In-game content textart | Translation and some background pictures | 川月瑰奇 | - | May 23, 2026 | |
Orbitmine In-game content arttext | AI image generation tools were used to create store page artwork (capsule images, banners). AI was also used to assist with localization for 12 supported languages. All AI-generated content was reviewed and edited by the developer. No AI was used for in-game visual assets, sound effects, or music. | vibemaker1 | 490 | May 23, 2026 | |
Idle Isekai Mining In-game content arttext | Some of the art assets were made using gen AI and retouched by a human artist.
Some of the translations were made using gen AI and reviewed by a human native speaker. | bitVillain | - | May 23, 2026 | |
Nothing Remarkable Today Unclear textcode | Some of the text and code is generated by AI | Constanteer Interactive | - | May 23, 2026 | |
NorthHold In-game content art | The graphical elements on the steam page is generated by AI.
The images in the game is generated by AI, but the goal is to change them in the future. | Wobblegoat | - | May 23, 2026 | |
Dama e Dungeons: 2D In-game content art | This game is made by just one person and uses artificial intelligence to create the images in order to optimize the game's development. | José Leonardo Silva Guerreiro | - | May 23, 2026 | |
Farm the Fame In-game content text | Automatic translation (google translate) tools are used for the translation of long texts. | Longthread | - | May 23, 2026 | |
ArcaneBound In-game content text | This game uses artificial intelligence for translations into Spanish, German, Italian, and Simplified Chinese. | AsardialStudio | - | May 23, 2026 | |
KSEF ❤️ In-game content textaudioart | A few texts (edited by the developer), musics and few graphics assets | Januszex | - | May 23, 2026 | |
Liten RPG Dev only | Generative AI has been used to assist in developing this game. | Kexon | - | May 23, 2026 | |
Incremental Stand In-game content art | Some graphical assets are AI-assisted | Huhi Games | - | May 23, 2026 | |
Office Leveling In-game content artaudio | Some music and graphic assets were created using generative AI and have been reviewed and edited by our team. | DiceNook | - | May 23, 2026 | |
Island of mech 机械岛 In-game content art | AI is only used to create art assets, backgrounds, and visual materials during the development of the game. It is not used for any in-game mechanics, NPC behaviors, or real-time interactions with players. | xhhgames | - | May 23, 2026 | |
CyberMuyu In-game content art | Some visual assets (such as promotional images and artwork) were created or enhanced using AI tools. All in-game content and functionality are implemented by the developer. | GQCRAFT | - | May 23, 2026 | |
Slime Kingdom: Idle In-game content art | Ai was used to create concept art. | NuDal games | - | May 23, 2026 | |
Rapid Escalation Store/marketing text | The description of this game was formatted by the help of AI. | bruynhuisgames | - | May 23, 2026 | |
Grass and Cash In-game content audio | Music: AI was used to generate the initial tracks, but every song was then heavily edited, rearranged, and mastered by a human. Nothing went straight from the algorithm to your headphones. | VirginMage | - | May 23, 2026 |